Files
Server-Datasheets/Datasheet/NpcSkillData_122.xml
2025-03-03 20:30:53 -05:00

36366 lines
2.9 MiB

<?xml version="1.0" encoding="utf-8" ?>
<SkillData huntingZoneId="122">
<Skill templateId="203" id="1101" name="쿠거_기본공격_Atk01_노멀" type="normal" category="0" pushtarget="stop" changeDirToCenter="false" attackRange="66.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6872720.46132815" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1200"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="1533.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="610" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="40.000000" maxRadius="90.000000" rangeAngle="35.000000" offsetDistance="-40.000000" offsetAngle="0.000000" rotateAngle="-5.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1102" name="쿠거_날라회전치기공격(2hit)_Atk04_노멀" type="normal" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9184807.75043585" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="400" endTime="2700"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="800" interval="100" until="1050" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="100.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1035" interval="100" until="1400" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="240.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="280.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1103" name="쿠거_뒤로물렀다공격3hit_Atk02_노멀" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12445916.6839202" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="80.000000" attackRangeMax="160.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="2400"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="2700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="atk02_2" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="70.000000" rangeAngle="70.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0">
<Itemlist>
<Item id="0" count="0"/>
</Itemlist>
</Cost>
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="70.000000" rangeAngle="60.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0">
<Itemlist>
<Item id="0" count="0"/>
</Itemlist>
</Cost>
</Targeting>
<Targeting time="1840" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="70.000000" rangeAngle="70.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0">
<Itemlist>
<Item id="0" count="0"/>
</Itemlist>
</Cost>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1104" name="쿠거_ 횡치기공격_Atk03_노멀" type="normal" category="0" pushtarget="stop" changeDirToCenter="false" attackRange="36.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10413616.5534678" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1700"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="60.000000" rangeAngle="140.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="40.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1105" name="쿠거_뒤돌아흙뿌리기_Atk05_노멀" type="normal" category="0" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15565082.3153029" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1900"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1108" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="20.000000" offsetDistance="-110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1608" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="20.000000" offsetDistance="-110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1201" name="쿠거 탈진 50HP" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1202" name="쿠거 탈진 20HP" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1203" name="쿠거 준비동작" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="93.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1204" name="쿠거 어그로 체인지" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1207" name="쿠거 사이드스텝L" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1208" name="쿠거 사이드스텝R" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1209" name="쿠거 야옹" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="20.000000" basicRes="20.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="1210" name="쿠거 야옹 두번" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="20.000000" basicRes="20.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2101" name="쿠거_기본공격_Atk01_분노" type="normal" category="0" pushtarget="stop" changeDirToCenter="false" attackRange="87.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="5141147.37000422" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1200"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="1533.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="610" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<AggroDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2102" name="쿠거_날라회전치기공격(2hit)_Atk04_분노" type="normal" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7726812.48564234" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="400" endTime="2700"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="800" interval="100" until="1050" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1035" interval="100" until="1400" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2103" name="쿠거_뒤로물렀다공격3hit_Atk02_분노" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10474123.5916485" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="80.000000" attackRangeMax="160.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="atk02_2" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="300" rearCancelStartTime="2400" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="70.000000" rangeAngle="70.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0">
<Itemlist>
<Item id="0" count="0"/>
</Itemlist>
</Cost>
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="10.000000" maxRadius="70.000000" rangeAngle="60.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0">
<Itemlist>
<Item id="0" count="0"/>
</Itemlist>
</Cost>
</Targeting>
<Targeting time="1840" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0">
<Itemlist>
<Item id="0" count="0"/>
</Itemlist>
</Cost>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2104" name="쿠거_횡치기공격_Atk03_분노" type="normal" category="0" pushtarget="stop" changeDirToCenter="false" attackRange="36.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8765102.91340053" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1700"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2105" name="쿠거_뒤돌아흙뿌리기_Atk05_분노" type="normal" category="0" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11638511.3064988" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="300" endTime="1900"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1108" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="20.000000" offsetDistance="-110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1608" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="20.000000" offsetDistance="-110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2201" name="쿠거 탈진 50HP (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2202" name="쿠거 탈진 20HP (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2203" name="쿠거 준비동작 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="93.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2204" name="쿠거 어그로 체인지 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2207" name="쿠거 사이드스텝 왼쪽 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2208" name="쿠거 사이드스텝 오른쪽 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2209" name="쿠거 야옹 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="20.000000" basicRes="20.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="203" id="2210" name="쿠거 야옹 두번 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30026000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="20.000000" basicRes="20.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1101" name="죽어가는크로모스_물기_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="119.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7490319.10844658" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="190.000000" rangeAngle="25.000000" offsetDistance="-110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1102" name="죽어가는크로모스_덮치기_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17037085.874663" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2536" interval="164" until="2700" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="130.000000" maxRadius="250.000000" rangeAngle="25.000000" offsetDistance="-150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1103" name="죽어가는크로모스_3연속물기_노멀" type="normal" totalAtk="31807347.9753752" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="310.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="8366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="210.000000" rangeAngle="25.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="5700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="210.000000" rangeAngle="25.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="6450" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="210.000000" rangeAngle="25.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1201" name="죽어가는크로모스_헉헉50%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="DyingWait" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1202" name="죽어가는크로모스_헉헉20%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="DyingWait" duration="3099" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1203" name="죽어가는크로모스_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1204" name="죽어가는크로모스_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1206" name="죽어가는크로모스_회피이동(뒤)_노멀" type="evade" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1207" name="죽어가는크로모스_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="1208" name="죽어가는크로모스_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill id="1301" type="normal" name="죽어가는크로모스_자연회복_Wait_노멀/분노공용" templateId="204" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30091000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Wait" animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AbnormalityOnCommon id="99002800" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="nothing"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="2101" name="죽어가는크로모스_물기_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="119.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6954209.17548967" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="2102" name="죽어가는크로모스_덮치기_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15816253.9883205" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2536" interval="164" until="2700" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="130.000000" maxRadius="250.000000" rangeAngle="25.000000" offsetDistance="-150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="2103" name="죽어가는크로모스_3연속 물기_분노" type="normal" totalAtk="29531911.7438172" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="310.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="8366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="210.000000" rangeAngle="25.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.400000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="5700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="210.000000" rangeAngle="25.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="6450" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="210.000000" rangeAngle="25.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="2203" name="죽어가는크로모스_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="2204" name="죽어가는크로모스_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="2206" name="죽어가는크로모스_회피이동(뒤)_분노" type="evade" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="2207" name="죽어가는크로모스_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="204" id="2208" name="죽어가는크로모스_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30091000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingCromos_ANI.Anim.DyingCromos_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="1101" name="롱터스크_전방근거리공격_atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3282422.72533279" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="11.111112" maxRadius="66.666672" rangeAngle="50.000000" offsetDistance="-16.666668" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="27.777779" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
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<AggroDiff value="0"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="1102" name="롱터스크_전방돌진공격_Atk03_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="66.559998" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" totalAtk="21442078.0262268" ignoreDefence="false" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="200.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="atk03_2" animSet="LongTusk_ANI.Anim.LongTusk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="atk03_3" animSet="LongTusk_ANI.Anim.LongTusk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1900" interval="350" until="3700" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.170000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="1103" name="롱터스크_전방중거리공격_Atk02_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="118.989998" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" totalAtk="6246455.25219809" ignoreDefence="false" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="atk02_2" animSet="LongTusk_ANI.Anim.LongTusk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="22.222223" maxRadius="65.333336" rangeAngle="40.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="900" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="22.222223" maxRadius="60.666672" rangeAngle="50.000000" offsetDistance="-27.777779" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="1201" name="롱터스크 헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="1202" name="롱터스크 헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="1203" name="롱터스크 사전동작" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="72.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="1204" name="롱터스크 어그로 체인지" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="1207" name="롱터스크 좌걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1291.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="1208" name="롱터스크 우걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1291.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="2101" name="롱터스크_전방근거리공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2861525.05760599" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="11.111112" maxRadius="66.666672" rangeAngle="50.000000" offsetDistance="-16.666668" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="27.777779" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="2102" name="롱터스크_전방돌진공격_Atk03_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="66.559998" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" totalAtk="18705569.1842582" ignoreDefence="false" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="200.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="atk03_2" animSet="LongTusk_ANI.Anim.LongTusk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="atk03_3" animSet="LongTusk_ANI.Anim.LongTusk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1900" interval="350" until="3700" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="150.777786" rangeAngle="15.000000" offsetDistance="-127.777779" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.666668" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.170000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="2103" name="롱터스크_전방중거리공격_atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="118.989998" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" totalAtk="5445702.30193633" ignoreDefence="false" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="atk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="atk02_2" animSet="LongTusk_ANI.Anim.LongTusk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="22.222223" maxRadius="65.333336" rangeAngle="40.000000" offsetDistance="-35.444447" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="900" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="22.222223" maxRadius="60.666672" rangeAngle="50.000000" offsetDistance="-27.777779" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="2201" name="롱터스크 헉헉50% (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="2202" name="롱터스크 헉헉20% (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="2203" name="롱터스크 사전동작 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="72.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="2204" name="롱터스크 어그로 체인지 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="2207" name="롱터스크 좌걸음 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1291.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="201" id="2208" name="롱터스크 우걸음 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30005000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="LongTusk_ANI.Anim.LongTusk_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1291.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="LongTusk_ANI.Anim.LongTusk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1101" name="아크투스_기본공격_akt05_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="96.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="5162172.73315895" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="800" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="23.529411" maxRadius="70.588234" rangeAngle="70.000000" offsetDistance="5.882353" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1102" name="아크투스_대쉬해서치기(특수공격)_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="119.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10966550.3492521" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="130.000000" maxRadius="195.000000" rangeAngle="20.000000" offsetDistance="-140.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="160.000000" offsetDistance="20.000000" offsetAngle="-35.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1103" name="아크투스_두번후려치기_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7823835.36782193" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="11.764706" maxRadius="76.470581" rangeAngle="70.000000" offsetDistance="-17.647058" offsetAngle="20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="11.764706" maxRadius="76.470581" rangeAngle="110.000000" offsetDistance="-5.882353" offsetAngle="-40.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1104" name="아크투스_덥치기공격_Atk04_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8529539.16052943" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="418" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="170.000000" maxRadius="270.000000" rangeAngle="20.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="810" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="170.000000" maxRadius="270.000000" rangeAngle="20.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1105" name="아크투스_인스턴스샷_Atk03_노말" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7408206.14021506" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1105" shotSkill="1105" createTime="200.000000" detachTime="1184.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="2200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2184" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="1.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1106" name="아크투스_HP회복자기버프(이상상태)_command01_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1419104.42296327" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="465" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1201" name="아크투스_탈진동작50_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1202" name="아크투스_탈진동작20_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1203" name="아크투스_사전동작(임시)_command01_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="202.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1205" name="아크투스_큰명령동작_command01_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1206" name="아크투스_백회피_jumpevasion_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1207" name="아크투스_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1208" name="아크투스_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="1209" name="아크투스_작은명령동작_command02_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Command02" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2101" name="아크투스_기본공격_akt05_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="96.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="5161197.7297509" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="800" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="23.529411" maxRadius="70.588234" rangeAngle="70.000000" offsetDistance="5.882353" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2102" name="아크투스_대쉬해서치기(특수공격)_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="119.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10964027.4564392" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="160.000000" offsetDistance="20.000000" offsetAngle="-35.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2103" name="아크투스_두번후려치기_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7819655.44805588" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="11.764706" maxRadius="76.470581" rangeAngle="70.000000" offsetDistance="-17.647058" offsetAngle="20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
<Targeting time="900" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="11.764706" maxRadius="76.470581" rangeAngle="110.000000" offsetDistance="-5.882353" offsetAngle="-40.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2104" name="아크투스_덥치기공격_Atk04_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8527576.91056382" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="418" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="270.000000" rangeAngle="20.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="810" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="200.000000" maxRadius="270.000000" rangeAngle="20.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2105" name="아크투스_인스턴스샷_Atk03_분노" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7406909.71903182" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2105" shotSkill="2105" createTime="200.000000" detachTime="1184.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="2200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2184" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="1.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2106" name="아크투스_HP회복자기버프(이상상태)_command01_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1292019.20630866" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="465" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2203" name="아크투스_사전동작(임시)_command01_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="202.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2205" name="아크투스_큰명령동작_command01_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2206" name="아크투스_백회피_jumpevasion_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Arctus_ANI.Anim.Arctus_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2207" name="아크투스_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2208" name="아크투스_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="202" id="2209" name="아크투스_작은명령동작_command02_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30078000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Command02" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Arctus_ANI.Anim.Arctus_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1101" name="바실리스크_기본공격1_NormalAtk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11303739.0780614" aiRotateThreshold="30" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="166.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1280" duration="500" power="3.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="133.333344" maxRadius="300.000000" rangeAngle="33.000000" offsetDistance="-133.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="144.444458" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1102" name="바실리스크_사전동작있는특수공격_HeavyAtk_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="255.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" totalAtk="30764185.1052207" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="40" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="411.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2100" duration="3000" power="3.000000" speed="7.000000" innerRadius="0.000000" outerRadius="600.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2516" interval="0" until="0" mpBonusTypeB="0" id="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="355.555573" rangeAngle="12.000000" offsetDistance="-111.111115" offsetAngle="25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.550000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2850" interval="300" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="522.222229" rangeAngle="45.000000" offsetDistance="-111.111115" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.450000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4210" interval="0" until="0" mpBonusTypeB="0" id="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="377.777802" rangeAngle="15.000000" offsetDistance="-111.111115" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.550000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1103" name="바실리스크_기본공격2_NormalAtk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="183.333344" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16863866.5143926" aiRotateThreshold="30" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="171.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1288" duration="700" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1288" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="133.333344" maxRadius="300.000000" rangeAngle="35.000000" offsetDistance="-133.333344" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1104" name="바실리스크_덮치기공격_MoveAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="183.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" totalAtk="31876210.5924869" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="18" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="616.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="moveAtk_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2600" duration="500" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3500" duration="1000" power="3.000000" speed="8.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2147" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="720.111145" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.250000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2580" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="811.111145" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.250000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2835" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="790.222290" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.300000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="555.555603" maxRadius="822.222290" rangeAngle="20.000000" offsetDistance="-555.555603" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.250000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1105" name="바실리스크_제자리점프공격_ReactionAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33544248.8233863" aiRotateThreshold="355" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="180.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1640">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="270.000000"/>
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="270.000000"/>
<Cylinder radius="33.333336" height="77.777779" locDistance="-110.000000" locAngle="0.000000" locZ="270.000000"/>
</HitCylinder>
<HitCylinder startTime="2530">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="33.333336" height="77.777779" locDistance="-110.000000" locAngle="0.000000" locZ="20.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList>
<MoveCylinder startTime="1640">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="2530">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="33.333336" height="122.222229" locDistance="-110.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2500" duration="1200" power="3.000000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="500" power="2.000000" startTime="1500" innerRadius="0.000000" outerRadius="300.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="1.111111" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="177.777786" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="22423993.9507238" aiRotateThreshold="175" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="152.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2325" duration="900" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2325" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="162.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="177.777786" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="22423993.9507238" aiRotateThreshold="175" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="152.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2325" duration="900" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2325" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="162.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1108" name="바실리스크_원거리범위공격_LongAtk_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11303739.0780614" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="650.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1090" duration="600" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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</Skill>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1111" name="바실리스크_긴 롱무브_LongMove_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="593.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18898873.1560898" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="493.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1150" name="바실리스크_RunAtk_노말" type="normal" category="9011,20000" pushtarget="pass" changeDirToCenter="false" attackRange="144.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6021062.00080308" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Run" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="400.000000" maxRadius="610.000000" rangeAngle="15.000000" offsetDistance="-511.111145" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="111.111115" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1201" name="바실리스크_그로기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1203" name="바실리스크_헤비어택 사전동작_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="255.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1204" name="바실리스크_어그로첸지모션_aggrochange_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1209" name="바실리스크_분노알람_modealarm_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="1212" name="바실리스크_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="BackMove" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="1.000000" startTime="1660" innerRadius="0.000000" outerRadius="200.000000" speed="8.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="2315" innerRadius="0.000000" outerRadius="350.000000" speed="8.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2315" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1301" type="normal" name="바실리스크_자기버프_aggroChange" category="0" templateId="101" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="11303739.0780614" adjustHeight="0" parentId="30081000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="aggrochange" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="952" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2101" name="바실리스크_기본공격1_NormalAtk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10496329.1439141" aiRotateThreshold="30" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="166.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1280" duration="500" power="3.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="133.333344" maxRadius="300.000000" rangeAngle="33.000000" offsetDistance="-133.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="144.444458" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2102" name="바실리스크_사전동작있는특수공격_HeavyAtk_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="255.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" totalAtk="28566743.3119906" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="40" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="411.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="heavyatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2100" duration="3000" power="2.500000" speed="7.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2516" interval="0" until="0" mpBonusTypeB="0" id="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="111.111115" maxRadius="355.555573" rangeAngle="12.000000" offsetDistance="-111.111115" offsetAngle="25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="66.666672" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.550000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2850" interval="300" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.450000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4210" interval="0" until="0" mpBonusTypeB="0" id="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2103" name="바실리스크_기본공격2_NormalAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="183.333344" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15659304.6205074" aiRotateThreshold="30" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="171.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1288" duration="700" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1288" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="133.333344" maxRadius="300.000000" rangeAngle="35.000000" offsetDistance="-133.333344" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2104" name="바실리스크_덮치기공격_MoveAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="183.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" totalAtk="29599338.4073093" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" aiRotateThreshold="18" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="616.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="moveAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="moveAtk_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2600" duration="500" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="3500" duration="1000" power="3.000000" speed="8.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2147" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.250000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2580" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.250000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2835" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.300000">
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.250000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2105" name="바실리스크_제자리점프공격_ReactionAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="210.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="43607523.4704022" aiRotateThreshold="355" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="180.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
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<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="270.000000"/>
<Cylinder radius="33.333336" height="77.777779" locDistance="-110.000000" locAngle="0.000000" locZ="270.000000"/>
</HitCylinder>
<HitCylinder startTime="2530">
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<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="33.333336" height="77.777779" locDistance="-110.000000" locAngle="0.000000" locZ="20.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList>
<MoveCylinder startTime="1640">
<Cylinder radius="0.000000" height="0.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
<MoveCylinder startTime="2530">
<Cylinder radius="83.333336" height="166.666672" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="38.888889" height="122.222229" locDistance="80.000000" locAngle="0.000000" locZ="0.000000"/>
<Cylinder radius="33.333336" height="122.222229" locDistance="-110.000000" locAngle="0.000000" locZ="0.000000"/>
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReactionAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2500" duration="1200" power="3.000000" speed="8.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="2.000000" startTime="1500" innerRadius="0.000000" outerRadius="300.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="1.111111" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2106" name="바실리스크_오른쪽회전공격_Right_RoundAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="177.777786" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20822280.0971007" aiRotateThreshold="175" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="152.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2325" duration="900" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2325" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="162.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2107" name="바실리스크_왼쪽회전공격_Left_RoundAtk_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="177.777786" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20822280.0971007" aiRotateThreshold="175" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="152.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2325" duration="900" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2325" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="162.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="0.000000" maxHeight="133.333344" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2108" name="바실리스크_원거리범위공격_LongAtk_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10496329.1439141" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="650.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longatk" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1090" duration="1000" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1098" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2109" name="바실리스크_짧은 롱무브_LongMove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="593.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17548953.6449406" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="400.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.650000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1268" duration="1000" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2074" duration="1000" power="3.000000" speed="5.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Direction toCenterWhenNoMove="false"/>
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<StageList>
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<HitEffect type="animationDamage"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2111" name="바실리스크_긴 롱무브_LongMove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="593.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17548953.6449406" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="493.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="0.850000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_2" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShake startTime="2074" duration="1000" power="3.000000" speed="5.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<HitEffect type="animationDamage"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2150" name="바실리스크_RunAtk_분노" type="normal" category="9011,20000" pushtarget="pass" changeDirToCenter="false" attackRange="144.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2203" name="바실리스크_헤비어택 사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="255.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2204" name="바실리스크_어그로첸지모션_aggrochange_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2209" name="바실리스크_분노알람_modealarm_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="Basilisk_ANI.Anim.Basilisk_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="Basilisk_ANI.Anim.Basilisk_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="101" id="2212" name="바실리스크_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30081000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="BackMove" animSet="Basilisk_ANI.Anim.Basilisk_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="1.000000" startTime="1660" innerRadius="0.000000" outerRadius="200.000000" speed="8.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="2315" innerRadius="0.000000" outerRadius="350.000000" speed="8.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2315" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13179802.7664924" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="166.000000" maxRadius="245.000000" rangeAngle="18.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1103" name="죽어가는길리두_내려찍기_atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18363567.0939437" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="183.000000" maxRadius="267.000000" rangeAngle="16.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1104" name="죽어가는길리두_덮치기_atk03_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="121.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27470672.3775897" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="108.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7405898.0166609" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="126.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12261806.5539009" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2320" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16633217.090051" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="150.000000" attackRangeMax="250.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.200000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="0.900000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16633217.090051" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="350.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.200000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1201" name="죽어가는길리두_헉헉50%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1202" name="죽어가는길리두_헉헉20%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="3099" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1204" name="죽어가는길리두_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="2101" name="죽어가는길리두_어깨치기_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9992315.91721636" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="166.000000" maxRadius="245.000000" rangeAngle="18.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
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</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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</Skill>
<Skill templateId="205" id="2106" name="죽어가는길리두_발로찍기_UltraAtk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="126.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11384610.1729802" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2320" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="2107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15443100.5715841" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="150.000000" attackRangeMax="250.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Skill>
<Skill templateId="205" id="2108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15443100.5715841" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="350.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="2204" name="죽어가는길리두_어그로체인지_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="2207" name="죽어가는길리두_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="205" id="2208" name="죽어가는길리두_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="206" id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13179802.7664924" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="206" id="1103" name="죽어가는길리두_내려찍기_atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18363567.0939437" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Skill templateId="206" id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="126.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12261806.5539009" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2320" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.200000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Area>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="206" id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16633217.090051" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="350.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Skill>
<Skill templateId="206" id="1202" name="죽어가는길리두_헉헉20%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
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</Action>
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</Skill>
<Skill templateId="206" id="1204" name="죽어가는길리두_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="206" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<StageList>
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</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
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</Skill>
<Skill templateId="206" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Skill>
<Skill templateId="206" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="206" id="2101" name="죽어가는길리두_어깨치기_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9992315.91721636" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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</Skill>
<Skill templateId="206" id="2105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="108.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6876228.77336405" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Targeting time="2320" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="206" id="2107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15443100.5715841" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="150.000000" attackRangeMax="250.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Area>
</AreaList>
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</TargetingList>
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</Skill>
<Skill templateId="206" id="2108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15443100.5715841" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="350.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="206" id="2204" name="죽어가는길리두_어그로체인지_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="206" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="206" id="2207" name="죽어가는길리두_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Skill>
<Skill templateId="206" id="2208" name="죽어가는길리두_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<StageList>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13179802.7664924" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16633217.090051" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="350.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="true"/>
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.900000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="1201" name="죽어가는길리두_헉헉50%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="1202" name="죽어가는길리두_헉헉20%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="3099" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="1204" name="죽어가는길리두_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Skill>
<Skill templateId="207" id="2105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="108.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="6876228.77336405" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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</Skill>
<Skill templateId="207" id="2107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15443100.5715841" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="150.000000" attackRangeMax="250.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
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</TargetingList>
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</Skill>
<Skill templateId="207" id="2108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="15443100.5715841" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="250.000000" attackRangeMax="350.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
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<Direction toCenterWhenNoMove="false"/>
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="2204" name="죽어가는길리두_어그로체인지_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="2207" name="죽어가는길리두_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="207" id="2208" name="죽어가는길리두_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30093000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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</Skill>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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</TargetingList>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1104" name="다크리퍼_우회전 공격_RoundAtk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19752505.3541917" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="265.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Area>
</AreaList>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1105" name="다크리퍼_좌회전 공격_RoundAtk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19752505.3541917" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="270.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1625" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1106" name="다크리퍼_점프 덮치기 공격_MoveAtk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="636.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="35591409.3078926" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="640.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="moveAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="2.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShake startTime="2500" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake startTime="2060" duration="500" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1368" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1107" name="다크리퍼_울부짓는리액션공격_reactionatk_노말" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="506.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="28138794.0695293" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="406.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReacitonAtk" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3000" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1108" name="다크리퍼_장거리 점프 이동_LongMove01_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27205120.592555" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="393.000000" attackRangeMax="653.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.400000" rootMotionZRate="0.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1580" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2500" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1109" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="333.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7514114.68894245" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="226.000000" attackRangeMax="733.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList>
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<Move duration="0.300000" distance="333.000000" maxHeight="0.000000"/>
</Effect>
</SpecialEffectList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1690" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1733" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="333.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1110" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7514114.68894245" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList>
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<Move duration="0.200000" distance="533.000000" maxHeight="0.000000"/>
</Effect>
</SpecialEffectList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="500.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="270" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="370" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="533.333374" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1111" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="733.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7514114.68894245" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList>
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<Move duration="0.200000" distance="733.000000" maxHeight="0.000000"/>
</Effect>
</SpecialEffectList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1666.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="400" duration="500" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="733.333374" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1112" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7514114.68894245" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="270.000000" attackRangeMax="530.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList>
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<Move duration="0.200000" distance="400.000000" maxHeight="0.000000"/>
</Effect>
</SpecialEffectList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1712" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Skill>
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<Direction toCenterWhenNoMove="false"/>
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<StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</AreaList>
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</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3268" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Targeting time="4361" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Pending startTime="-1"/>
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<Skill templateId="103" id="1118" name="다크리퍼_중거리 점프 이동_LongMove01_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27205120.592555" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="297.000000" attackRangeMax="557.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<HitEffect type="animationDamage"/>
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</Skill>
<Skill templateId="103" id="1201" name="다크리퍼지쳐있는그로기상태" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
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</Skill>
<Skill templateId="103" id="1203" name="다크리퍼_사전동작_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="316.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1204" name="다크리퍼_어그로체인지모션_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1206" name="다크리퍼_후방 점프 회피_Jumpevasion01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14161646.2106333" aiRotateThreshold="0" timeRate="1.5" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="3.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShake startTime="1950" duration="800" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2055" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1209" name="다크리퍼_모드알람_modealram_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="1212" name="다크리퍼_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.5" totalAtk="9795185.21951426" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="BackMove" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1200" interval="600" until="3000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1301" type="normal" name="다크리퍼_자연회복_Wait_노멀/분노공용" templateId="103" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30086000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HitEffect type="nothing"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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</Skill>
<Skill id="1302" type="normal" name="다크리퍼(버려진회당전용)_덮친후롱어택_UltraAtk04_공용" category="0" templateId="103" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30086000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="UltraAtk04_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShake name="none" duration="200" power="1.000000" startTime="7014" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="1.000000" startTime="7599" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="1.000000" startTime="8206" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="7314" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1000" power="2.000000" startTime="8506" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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</Skill>
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<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1514" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Area>
</AreaList>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2104" name="다크리퍼_우회전 공격_RoundAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18312541.6896201" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="265.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShake startTime="1657" duration="1000" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1876" duration="300" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<AggroDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1826" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2105" name="다크리퍼_좌회전 공격_RoundAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18312541.6896201" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="270.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="roundatk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="1619" duration="1000" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1845" duration="300" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1625" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1826" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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</AreaList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="1420"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="moveAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="2.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
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<CameraShake startTime="2500" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="5300" duration="500" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="2060" duration="500" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<Targeting time="2601" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</AreaList>
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</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReacitonAtk" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="2550" duration="1900" power="2.000000" speed="15.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3000" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.400000" rootMotionZRate="0.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake startTime="2500" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2109" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="333.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6967911.22553916" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="226.000000" attackRangeMax="733.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList>
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<Move duration="0.300000" distance="333.000000" maxHeight="0.000000"/>
</Effect>
</SpecialEffectList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1733" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="333.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2110" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6967911.22553916" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<Move duration="0.200000" distance="533.000000" maxHeight="0.000000"/>
</Effect>
</SpecialEffectList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="500.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="270" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="370" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="533.333374" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2111" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="733.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6967911.22553916" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList>
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<Move duration="0.200000" distance="733.000000" maxHeight="0.000000"/>
</Effect>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
</StageList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2112" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6967911.22553916" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="270.000000" attackRangeMax="530.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1712" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2113" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6967911.22553916" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="500.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="360" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2114" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_3_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6967911.22553916" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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</SpecialEffectList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1666.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2115" name="다크리퍼_3연속일점사_UltraAtk01_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="170.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="43788967.1079977" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="217.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="6033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</StageList>
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<CameraShake startTime="3858" duration="500" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4361" duration="1000" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3268" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
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<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="80.000000" offsetAngle="20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3858" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2203" name="다크리퍼_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="316.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2204" name="다크리퍼_어그로체인지모션_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2206" name="다크리퍼_후방 점프 회피_Jumpevasion01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15314888.2144663" aiRotateThreshold="0" timeRate="1.8" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="3.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="1400" duration="1000" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1950" duration="800" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2055" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2209" name="다크리퍼_모드알람_modealram_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="103" id="2212" name="다크리퍼_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.8" totalAtk="9083169.99043498" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30086000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="BackMove" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="3000" power="1.000000" startTime="1200" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1200" interval="600" until="3000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.250000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="102" id="1101" name="불의파괴자_기본 공격_Atk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="true" attackRange="225.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14437548.1268214" aiRotateThreshold="50" timeRate="0.83" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="225.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="914" duration="500" power="1.000000" speed="4.000000" innerRadius="0.000000" outerRadius="220.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="957" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="225.000000" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="5.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1058" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="225.000000" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="-60.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="1" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitEffect type="animationDamage"/>
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</Skill>
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</Property>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1253" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Skill>
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</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_2" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<HitInvincible startTime="0" endTime="1598" exceptionalSkillCategory="0"/>
<MoveCylinderList>
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</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="reactionAtk" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
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</StageList>
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<CameraShake startTime="2396" duration="200" power="4.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake startTime="2557" duration="400" power="4.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4461" duration="100" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4935" duration="100" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="102" id="1201" name="불의파괴자_그로기_groggy" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="102" id="1203" name="불의파괴자_특수공격사전동작(가라)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="315.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="500.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="102" id="1204" name="불의파괴자_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="120.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="102" id="1206" name="불의파괴자_회피성 뒤로 점프_Spmove_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="8560793.13475701" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShake startTime="1145" duration="400" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="102" id="1209" name="불의파괴자_모드알람_modealram_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill id="1301" type="normal" name="불의파괴자_자연회복_Wait_노멀/분노공용" templateId="102" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30066000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Wait" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.000000">
<AbnormalityOnCommon id="99002800" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="nothing"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1302" type="normal" name="(인던전용)불의파괴자_주변가스폭발공격_Atk03_heavyAtk01" category="0" templateId="102" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30066000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk03_1" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk03_2" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyAtk" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="none" time="2200" startTime="0" endTime="0" interval="500" until="7407" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="7407" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1303" type="normal" name="(검은틈전용)불의파괴자_자기자신에게광폭화이상상태걸기_modealram_공용" category="0" templateId="102" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30066000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="2055" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="modealarm" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2056" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="102" id="2101" name="불의파괴자_기본 공격_Atk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13668026.6783949" aiRotateThreshold="50" timeRate="1.13" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="225.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake startTime="914" duration="500" power="1.000000" speed="4.000000" innerRadius="0.000000" outerRadius="220.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="957" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="225.000000" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="5.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1058" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="225.000000" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="-60.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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</Skill>
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</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Skill>
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</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_2" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShake startTime="1566" duration="1000" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<HitEffect type="animationDamage"/>
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</Area>
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<AggroDiff value="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<HitInvincible startTime="0" endTime="1598" exceptionalSkillCategory="0"/>
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</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="reactionAtk" duration="0" animRate="1.000000" readOnlyDuration="5033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Direction toCenterWhenNoMove="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="102" id="2204" name="불의파괴자_어그로체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="120.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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</Skill>
<Skill templateId="102" id="2206" name="불의파괴자_회피성 뒤로 점프_Spmove_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="7968350.89417382" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShake startTime="1145" duration="400" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction miniRate="15" miniMotionId="1" basicRate="5" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="102" id="2209" name="불의파괴자_모드알람_modealram_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30066000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1101" name="알쿠스_기본물기공격_Atk01_노멀" templateId="301" attackRange="130.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="165.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.44" totalAtk="15974731.5297102" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
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<CameraShake duration="1000" power="0.700000" startTime="751" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1540" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="backAtk" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2268" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1104" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_노멀" templateId="301" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.68" totalAtk="49669864.5561682" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList>
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<MoveCylinder startTime="5507">
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</MoveCylinder>
<MoveCylinder startTime="13236">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="1.000000" startTime="1711" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="1.000000" startTime="7000" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="7900" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="8800" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="2.000000" startTime="15550" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="7034" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="7959" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="8840" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="15550" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1105" name="알쿠스_공중비행후착지공격_FlyAtk02_노멀" templateId="301" attackRange="400.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="575.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="56454768.0545408" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
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<HitCylinder startTime="12887">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flyatk02_1" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
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<CameraShake duration="1000" power="1.000000" startTime="12556" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1693" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" time="11708" interval="500" until="13071" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1106" name="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_노멀" templateId="301" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="36267128.9220211" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="3000">
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<HitCylinder startTime="5909">
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</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList>
<MoveCylinder startTime="3000">
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</MoveCylinder>
<MoveCylinder startTime="5909">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="3197" endTime="5926"/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="2000" power="0.500000" startTime="3532" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="2.000000" startTime="6043" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3984" interval="500" until="4500" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
<AbnormalityOnCommon id="99001060" abnormalityRate="0.2" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="4771" interval="500" until="5400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="99001060" abnormalityRate="0.2" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="6043" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.200000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1107" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_노멀" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1200" power="0.500000" startTime="960" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="5.000000" startTime="1952" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1966" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="1108" name="알쿠스_정면 화이어볼 발사체_노멀" templateId="301" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="19173470.8071274" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="40.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1109" name="알쿠스_전방돌진공격(짧은)_MoveAtk_노멀" templateId="301" attackRange="550.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="36665390.9269169" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="moveatkstart" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveatkEnd" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="moveatkstart" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveatkLoop" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveatkEnd" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2607" interval="250" until="3900" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
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<Direction toCenterWhenNoMove="false"/>
</Property>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="reactionAtk" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShake duration="3000" power="2.000000" startTime="3815" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="3.000000" startTime="7034" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3798" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="roundAtk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1446" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting method="normal" type="none" id="1" time="1583" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1113" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_노멀" templateId="301" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="19173470.8071274" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="roundatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Targeting id="1" time="1446" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Effect>
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</Area>
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</Skill>
<Skill type="normal" id="1114" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_노멀" templateId="301" attackRange="490.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="580.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.5" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="45" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flymove01_2" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
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<CameraShake duration="1200" power="3.000000" startTime="15477" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="15477" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1115" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_노멀" templateId="301" attackRange="140.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="140.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.5" totalAtk="30162251.0238448" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<SpecialEffectList/>
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<MoveInvincible startTime="2987" endTime="15387"/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flymove02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="15477" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1150" name="알쿠스_액티브 무브 공격_노멀" templateId="301" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="2980191.87337009" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting method="normal" type="none" id="-1" time="300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1201" name="알쿠스_그로기_Groogy" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Groggy" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShake duration="1000" power="1.000000" startTime="1040" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="1566" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="1992" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2682" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="3183" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1204" name="알쿠스_어그로체인지_AggroChange_노멀" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="aggrochange" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1206" name="알쿠스_점프회피(착지시 데미지 있음)_JumpEvasion01_노멀" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="9753355.22193848" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="jumpevasion01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="1.000000" startTime="619" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="1470" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="1661" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="2.000000" startTime="1997" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1650" interval="450" until="2130" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1209" name="알쿠스_모드알람_modeAlarm_노멀" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="modealarm" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="3000" power="1.000000" startTime="674" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1210" type="normal" name="알쿠스_장식용_데코레이션용선회스킬(타겟팅없음)_FlyMove01_노멀/분노공용" templateId="301" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30153000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flymove01_1" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flymove01_2" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="400" power="2.000000" startTime="1701" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="2000" power="3.000000" startTime="15484" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1211" type="normal" name="알쿠스_장식용_데코레이션용날기스킬(타겟팅없음)_Flymove02_노멀/분노공용" templateId="301" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30153000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flymove02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1301" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사동작_FlyAtk01_" templateId="301" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="150.000000"/>
</HitCylinder>
<HitCylinder startTime="5507">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="250.000000" height="220.000000"/>
</HitCylinder>
<HitCylinder startTime="13236">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
</MoveCylinder>
<MoveCylinder startTime="5507">
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
</MoveCylinder>
<MoveCylinder startTime="13236">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="1.000000" startTime="1711" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="1.000000" startTime="7000" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="7900" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="8800" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="2.000000" startTime="15550" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="7034" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1302" detachAngle="0.000000" detachDistance="200.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="7959" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1303" detachAngle="0.000000" detachDistance="450.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="8840" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="700.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="15550" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="1302" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사체1_FlyAtk01_" templateId="301" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="500" until="30000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="125.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="1303" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사체2_FlyAtk01_" templateId="301" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="500" until="30000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="125.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="1304" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사체3_FlyAtk01_" templateId="301" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="500" until="30000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="125.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2101" name="알쿠스_기본물기공격_Atk01_분노" templateId="301" attackRange="130.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="165.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.96" totalAtk="20510530.644138" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="800" power="5.000000" startTime="1540" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="0.700000" startTime="751" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1540" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="135.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="70.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2103" name="알쿠스_꼬리공격_BackAtk_분노" templateId="301" attackRange="240.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="206.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.96" totalAtk="26144771.5182202" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="backAtk" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1200" power="3.000000" startTime="2150" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2268" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="20.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2104" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_분노" templateId="301" attackRange="300.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="100.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="2" totalAtk="39679124.4462377" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="150.000000"/>
</HitCylinder>
<HitCylinder startTime="5507">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="250.000000" height="220.000000"/>
</HitCylinder>
<HitCylinder startTime="13236">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
</MoveCylinder>
<MoveCylinder startTime="5507">
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
</MoveCylinder>
<MoveCylinder startTime="13236">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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</Skill>
<Skill type="normal" id="2107" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_분노" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1200" power="0.500000" startTime="960" innerRadius="0.000000" outerRadius="200.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="5.000000" startTime="1952" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1966" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1108" detachAngle="0.000000" detachDistance="200.000000" detachHeight="30.000000" flying="true" flyingDistance="1200.000000" flyingSpeed="800.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="2108" name="알쿠스_정면 화이어볼 발사체_분노" templateId="301" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.96" totalAtk="20510530.644138" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="40.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2109" name="알쿠스_전방돌진공격(짧은)_MoveAtk_분노" templateId="301" attackRange="550.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="2.1" totalAtk="36608361.7129444" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="moveatkstart" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveatkEnd" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="200" power="1.000000" startTime="312" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="1.000000" startTime="990" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="1251" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="300" power="1.000000" startTime="2711" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2200" power="3.000000" startTime="3510" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2607" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.300000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" time="3584" interval="500" until="5400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.700000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2110" name="알쿠스_전방돌진공격(긴)_MoveAtk_분노" templateId="301" attackRange="550.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="691.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="2.1" totalAtk="36605656.1951177" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="moveatkstart" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveatkLoop" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveatkEnd" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="200" power="1.000000" startTime="312" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="1.000000" startTime="990" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="1251" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="300" power="1.000000" startTime="2711" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="300" power="1.000000" startTime="3167" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="3637" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2200" power="3.000000" startTime="4510" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2607" interval="250" until="3900" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.250000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" time="4484" interval="500" until="5400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.300000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2111" name="알쿠스_공중에서 지면추락진동공격_ReactionAtk_분노" templateId="301" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="210.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="2.24" totalAtk="39900976.9080263" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="reactionAtk" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="1108" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="3000" power="2.000000" startTime="3815" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="200" power="3.000000" startTime="7034" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3798" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="49400700" abnormalityRate="2" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2112" name="알쿠스_꼬리로좌회전우공격_RoundAtk01_분노" templateId="301" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.96" totalAtk="20510530.644138" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="roundAtk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1200" power="2.000000" startTime="1356" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1446" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting method="normal" type="none" id="1" time="1583" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="120.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2113" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_분노" templateId="301" attackRange="200.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.96" totalAtk="20510530.644138" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="roundatk02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1200" power="2.000000" startTime="1356" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1446" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting method="normal" type="none" id="1" time="1583" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="280.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2114" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_분노" templateId="301" attackRange="490.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="580.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.5" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flymove01_1" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="45" movable="true" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flymove01_2" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="400" power="1.000000" startTime="1720" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="15477" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="15477" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="49400800" abnormalityRate="2" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2115" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_분노" templateId="301" attackRange="140.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="140.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="2.1" totalAtk="45180794.9468121" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2987" endTime="15387"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flymove02" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="1765" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="2.000000" startTime="15477" innerRadius="0.000000" outerRadius="200.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="15477" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="49400700" abnormalityRate="2" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2150" name="알쿠스_액티브 무브 공격_분노" templateId="301" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="3855362.90303346" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="run" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting method="normal" type="none" id="-1" time="300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="420.000000" offsetAngle="0.000000" offsetDistance="-470.000000" pierceDepth="1" rangeAngle="14.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2201" name="알쿠스_그로기_Groogy" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Groggy" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="400" power="1.000000" startTime="488" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="1040" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="1566" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="1992" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2682" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="3183" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2204" name="알쿠스_어그로체인지_AggroChange_분노" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="aggrochange" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="3000" power="1.000000" startTime="674" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2206" name="알쿠스_점프회피(착지시 데미지 있음)_JumpEvasion01_분노" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="10432476.7397172" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="jumpevasion01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="1.000000" startTime="619" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="1470" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="1661" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="2.000000" startTime="1997" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1650" interval="450" until="2130" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2209" name="알쿠스_모드알람_modeAlarm_분노" templateId="301" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30153000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="modealarm" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="3000" power="1.000000" startTime="674" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1305" type="normal" name="알쿠스_(검은틈전용)제자리공중3연발부채꼴파이어볼DOT_모션_FlyAtk01" category="9012" templateId="301" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30153000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="150.000000"/>
</HitCylinder>
<HitCylinder startTime="5507">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="250.000000" height="220.000000"/>
</HitCylinder>
<HitCylinder startTime="13236">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
</MoveCylinder>
<MoveCylinder startTime="5507">
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
</MoveCylinder>
<MoveCylinder startTime="13236">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="250.000000"/>
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="flyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="1.000000" startTime="1711" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="8800" innerRadius="0.000000" outerRadius="100.000000" speed="5.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="2.000000" startTime="15550" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="8840" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1306" detachAngle="-60.000000" detachDistance="400.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000" chaseTarget="false"/>
<ProjectileSkill id="1306" detachAngle="0.000000" detachDistance="400.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000" chaseTarget="false"/>
<ProjectileSkill id="1306" detachAngle="60.000000" detachDistance="400.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1306" type="projectile" name="알쿠스_(검은틈전용)제자리공중3연발부채꼴파이어볼DOT_발사체_FlyAtk01" category="0" templateId="301" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30153000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="2000" until="60000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="20" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill id="1307" type="normal" name="알쿠스_(검은틈전용)전방근거리포지션변화_발사모션_heavyAtk01" category="9011" templateId="301" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30153000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="150.000000" height="170.000000"/>
</HitCylinder>
<HitCylinder startTime="5909">
<Cylinder radius="80.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="1.000000"/>
</MoveCylinder>
<MoveCylinder startTime="5909">
<Cylinder radius="75.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk01" animSet="Arkus_ANI.Anim.Arkus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="500" power="1.000000" startTime="1289" innerRadius="0.000000" outerRadius="200.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2000" power="0.500000" startTime="3532" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="2.000000" startTime="6043" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="3984" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="4771" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="-30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList/>
</Targeting>
<Targeting id="-1" time="6043" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.200000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1308" detachAngle="0.000000" detachDistance="250.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000" chaseTarget="false"/>
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</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1308" type="projectile" name="알쿠스_(검은틈전용)전방근거리포지션변화_발사체_heavyAtk01" category="9011" templateId="301" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30153000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="2000" until="60000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="20" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_노멀" templateId="302" attackRange="179.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="330.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="14127394.4692929" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="600" power="1.000000" startTime="421" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="938" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2001" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1800" power="1.000000" startTime="2451" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2058" interval="400" until="2600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1103" name="판두러스_공중에서내려찍기_Atk02_노멀" templateId="302" attackRange="150.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="587.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.3" totalAtk="30146206.8867714" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1600">
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="200.000000"/>
</HitCylinder>
<HitCylinder startTime="6321">
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList/>
<MoveInvincible startTime="0" endTime="6321"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk02_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk02_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3716" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="6346" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.100000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_노멀" templateId="302" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="24216805.7530163" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1000" power="3.000000" startTime="721" innerRadius="0.000000" outerRadius="200.000000" speed="1.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="863" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="1549" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="2716" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="2863" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1549" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="195.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="2" time="2863" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="175.000000" offsetDistance="195.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="175.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.500000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1105" name="판두러스_전방화이어볼 발사동작_HeavyAtk01_노멀" templateId="302" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="600.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk01_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake duration="1500" power="1.000000" startTime="300" innerRadius="0.000000" outerRadius="500.000000" speed="30.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="2262" innerRadius="0.000000" outerRadius="500.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="1.000000" startTime="2873" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="1.000000" startTime="2955" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0.000000" detachDistance="150.000000" detachHeight="80.000000" flying="true" flyingDistance="1200.000000" flyingSpeed="800.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="1106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_노멀" templateId="302" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="18670125.5530584" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="20.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="30.000000" minHeight="-20.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1107" name="판두러스_공중에서 3연속 화이어볼_HeavyAtk02_노멀" templateId="302" attackRange="200.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="700.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="24216805.7530163" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="1100">
<Cylinder radius="150.000000" locAngle="0.000000" locDistance="0.000000" locZ="200.000000" height="200.000000"/>
</HitCylinder>
<HitCylinder startTime="3732">
<Cylinder radius="70.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="170.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList/>
<MoveInvincible startTime="0" endTime="3732"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk02" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Action>
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<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Area>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_노멀" templateId="302" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="150.000000" attackRangeMax="510.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="34017789.666342" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShakeList>
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<CameraShake duration="5000" power="2.000000" startTime="985" innerRadius="0.000000" outerRadius="500.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="800" power="6.000000" startTime="4045" innerRadius="0.000000" outerRadius="300.000000" speed="6.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraShake duration="1200" power="3.000000" startTime="4796" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" time="4045" interval="300" until="4660" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_노멀" templateId="302" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="350.000000" attackRangeMax="710.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="41783141.9462831" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="2222" endTime="5444" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="2222" endTime="5444"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.400000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1116" name="판두러스_(인던전용)특수그로기(PC에게힐을줌)_Reaction_노멀전용" templateId="302" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="11990337.8265376" adjustHeight="0" parentId="30154000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="ReactionStart" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="ReactionLoop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="3099" animName="ReactionAdd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="ReactionEnd" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</Skill>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</TargetingList>
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</Skill>
<Skill type="normal" id="1201" name="판두러스_헉헉_Groogy_노멀" templateId="302" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Direction toCenterWhenNoMove="false"/>
</Property>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Groggy" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1204" name="판두러스_어그로체인지_AggroChange_노멀" templateId="302" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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</Skill>
<Skill type="normal" id="1206" name="판두러스_백점프회피_jumpEvasion_노멀" templateId="302" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Direction toCenterWhenNoMove="false"/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</TargetingList>
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</Skill>
<Skill type="normal" id="1207" name="판두러스_모드알람_ModeAlarm_노멀" templateId="302" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="modealarm" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1301" type="normal" name="(검은틈전용)판두러스_자기자신에게광폭화이상상태_modeAlram_공용" category="0" templateId="302" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30154000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="2766" exceptionalSkillCategory="0"/>
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<Pending startTime="-1"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2767" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Skill>
<Skill id="1302" type="normal" name="(검은틈전용)판두러스_자기자신에게특수버프사용_aggrochange_공용" category="0" templateId="302" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30154000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="aggrochange" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="945" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2101" name="판두러스_뒤로 물러난후 뿔로 전진 박기_Atk01_분노" templateId="302" attackRange="179.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="330.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.8" totalAtk="15505614.6141057" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<StageList>
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</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2058" interval="400" until="2600" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Action>
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</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="6321"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk02_1" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk02_2" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShake duration="2000" power="6.000000" startTime="3716" innerRadius="0.000000" outerRadius="500.000000" speed="9.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="1.000000" startTime="6346" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="3716" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" time="6346" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2104" name="판두러스_꼬리로 후방 2연타 찍기_BackAtk_분노" templateId="302" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="150.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="24409574.3149871" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitCylinderList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="backAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="600" power="2.000000" startTime="863" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="1549" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="400" power="2.000000" startTime="2716" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1000" power="3.000000" startTime="2863" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1549" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Skill>
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<Direction toCenterWhenNoMove="false"/>
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
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<Targeting id="-1" time="2253" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Skill>
<Skill type="projectile" id="2106" name="판두러스_전방화이어볼 발사체_HeavyAtk01_분노" templateId="302" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="18818741.9020263" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Direction toCenterWhenNoMove="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<Targeting id="-1" time="0" interval="250" until="5000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2108" name="판두러스_돌진공격(짧은)_MoveAtk01_분노" templateId="302" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="650.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="24772978.4218296" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="reactionAtk" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
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<CameraShake duration="1500" power="2.000000" startTime="2165" innerRadius="0.000000" outerRadius="300.000000" speed="7.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="2934" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="1.000000" startTime="3017" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2165" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
</StageList>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1553" interval="200" until="2153" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2112" name="판두러스_우회전좌공격_RoundAtk02_분노" templateId="302" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="180.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="16956994.7085103" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" time="1595" interval="200" until="2000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2113" name="판두러스_땅속에서 튀어나오는공격(250uu)_UltraAtk_분노" templateId="302" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="0.000000" attackRangeMax="410.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="26030915.7147458" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<MoveInvincible startTime="2205" endTime="3360"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShake duration="400" power="2.000000" startTime="3952" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1200" power="3.000000" startTime="4115" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="1584" interval="250" until="2072" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="3345" interval="300" until="3960" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2114" name="판두러스_땅속에서 튀어나오는공격(350uu)_UltraAtk_분노" templateId="302" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="150.000000" attackRangeMax="510.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="29385415.1625223" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<MoveInvincible startTime="2222" endTime="4044"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Precondition>
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</Skill>
<Skill type="normal" id="2115" name="판두러스_땅속에서 튀어나오는공격(550uu)_UltraAtk_분노" templateId="302" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMin="350.000000" attackRangeMax="710.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.4" totalAtk="36094414.0580753" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01Loop" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="ultraAtk01End" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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<Targeting id="-1" time="5445" interval="300" until="6060" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Run" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2201" name="판두러스_헉헉_Groogy_분노" templateId="302" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Groggy" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2204" name="판두러스_어그로체인지_AggroChange_분노" templateId="302" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30154000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="aggrochange" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList>
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<CameraShake duration="600" power="2.000000" startTime="1028" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="600" power="2.000000" startTime="1727" innerRadius="0.000000" outerRadius="200.000000" speed="4.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="2200" power="2.000000" startTime="2660" innerRadius="0.000000" outerRadius="300.000000" speed="10.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2206" name="판두러스_백점프회피_jumpEvasion_분노" templateId="302" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30154000">
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<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="1032" endTime="3291"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="jumpevasion01" animSet="Pandurus_ANI.Anim.Pandurus_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
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<CameraShake duration="1800" power="2.000000" startTime="2649" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="2649" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Skill>
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<Direction toCenterWhenNoMove="false"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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</Skill>
<Skill type="normal" id="1101" name="마술사드라곤_전방물어뜯기2연타_Atk01_노멀" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="160.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="11602446.9223764" adjustHeight="0" parentId="30173000">
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</Skill>
<Skill type="normal" id="1103" name="마술사드라곤_전방브레스(왼쪽부터)_heavyAtk01_노멀" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="18720465.8958934" adjustHeight="0" parentId="30173000">
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<Direction toCenterWhenNoMove="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<HitEffect type="animationDamage"/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1104" name="마술사드라곤_전방브레스(오른쪽부터)_HeavyAtk02_노멀" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="18720465.8958934" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk02" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="2.000000" startTime="2809" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="15.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="real_ccw" time="2809" startTime="2809" endTime="3200" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="75.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="99001000" abnormalityRate="1" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="3201" startTime="3201" endTime="3518" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="99001000" abnormalityRate="1" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="3519" startTime="3519" endTime="3811" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="15.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="70.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="99001000" abnormalityRate="1" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="3812" startTime="3812" endTime="4006" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="-15.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="4007" startTime="4007" endTime="4238" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
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<AggroDiff value="0"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="4239" startTime="4239" endTime="4581" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-60.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="99001000" abnormalityRate="1" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1105" name="마술사드라곤_전방블래스터볼후백점프_HeavyAtk03_노멀" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="190.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.2" totalAtk="22971380.2649169" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
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<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="150.000000"/>
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<HitCylinder startTime="4000">
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<Cylinder radius="30.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="70.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-130.000000" locZ="30.000000" height="50.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-190.000000" locZ="30.000000" height="80.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveCylinderList>
<MoveCylinder startTime="1700">
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="-50.000000" locZ="0.000000" height="150.000000"/>
</MoveCylinder>
<MoveCylinder startTime="4000">
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="30.000000" locAngle="0.000000" locDistance="100.000000" locZ="0.000000" height="70.000000"/>
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="HeavyAtk03" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="2000" power="4.000000" startTime="1950" shakeId="0" innerRadius="0.000000" outerRadius="150.000000" speed="2.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="4.000000" startTime="2974" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="400" power="2.000000" startTime="3832" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="400" power="2.000000" startTime="4067" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2974" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1106" name="마술사드라곤_360도회전공격_ReactionAtk_노멀" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.2" totalAtk="26077525.3978814" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="reactionAtk" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="3100" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="real_cw" time="3127" startTime="3127" endTime="3359" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="3360" startTime="3360" endTime="3945" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
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</Skill>
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</Action>
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<Targeting id="1" method="normal" type="real_ccw" time="922" startTime="922" endTime="1035" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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</Skill>
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<Direction toCenterWhenNoMove="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</AreaList>
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<Targeting id="1" method="normal" type="real_cw" time="1032" startTime="1032" endTime="1351" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Skill>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="4317" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1110" name="마술사드라곤_전방원거리대응판넬공격_UltraAtk02_노멀" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="240.000000" attackRangeMax="400.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.5" totalAtk="31916055.7623569" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4130" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="150.000000" offsetAngle="-8.000000" offsetDistance="90.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.250000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1111" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_노멀" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="7700"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="UltraAtk01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4317" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1112" detachAngle="0.000000" detachDistance="-5.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="1112" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_노멀" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="5369612.44886488" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="47600400" abnormalityRate="2" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1113" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_노멀" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="7700"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="UltraAtk01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4317" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1114" detachAngle="0.000000" detachDistance="-5.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="1114" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_노멀" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="10739224.8977298" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="47600500" abnormalityRate="2" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1150" name="마술사드라곤_액티브무브공격_Run_노멀" templateId="303" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="2487126.88582559" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="run" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="300" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="500" power="1.000000" startTime="800" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1201" name="마술사드라곤_지쳐있는그로기상태_Groggy_노멀" templateId="303" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="6066" animName="Groggy" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1204" name="마술사드라곤_어그로체인지_AggroChange_노멀" templateId="303" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="aggrochange" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1205" name="마술사드라곤_전방점프덮치기_longMove_노멀" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="300.000000" attackRangeMax="570.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="11627318.1912347" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_1" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_2" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="1.000000" startTime="1452" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="2000" power="1.000000" startTime="2200" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2254" startTime="0" endTime="0" interval="200" until="3031" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="380.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.250000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1206" name="마술사드라곤_후방점프회피_jumpevasion01_노멀" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="9900146.74274466" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="jumpevasion01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="200" power="2.000000" startTime="459" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="2.000000" startTime="952" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1200" power="2.000000" startTime="1126" shakeId="0" innerRadius="0.000000" outerRadius="150.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1154" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1209" name="마술사드라곤_모드알람_modealarm_노멀" templateId="303" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="modealarm" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1212" name="마술사드라곤_백무브_backMove_노멀" templateId="303" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
</HitCylinder>
<HitCylinder startTime="2900">
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="120.000000"/>
<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-130.000000" locZ="30.000000" height="50.000000"/>
<Cylinder radius="60.000000" locAngle="0.000000" locDistance="-190.000000" locZ="30.000000" height="80.000000"/>
</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="BackMove" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="1.000000" startTime="300" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="300" startTime="0" endTime="0" interval="600" until="900" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="115.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-15.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1301" type="normal" name="(검은틈전용)마술사드라곤_자기자신에게광폭화이상상태걸기_modealram_공용" category="0" templateId="303" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="1100" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="modealarm" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="1.000000" startTime="777" speed="10.000000" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1101" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="1302" name="(샨드라전용)마술사드라곤_전방브레스(왼쪽부터)_heavyAtk01_노멀" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="2.000000" startTime="2785" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="15.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="2785" startTime="2785" endTime="3151" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="-60.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_cw" time="3152" startTime="3152" endTime="3689" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="-30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_cw" time="3690" startTime="3690" endTime="4006" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_cw" time="4007" startTime="4007" endTime="4300" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_cw" time="4301" startTime="4301" endTime="4605" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="60.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2101" name="마술사드라곤_전방물어뜯기2연타_Atk01_분노" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="160.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="11558090.7961817" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="200" power="2.000000" startTime="797" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="2.000000" startTime="1127" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="797" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="410.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-250.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1086" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="1.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="410.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-250.000000" pierceDepth="1" rangeAngle="8.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2103" name="마술사드라곤_전방브레스(왼쪽부터)_heavyAtk01_분노" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="300.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.7" totalAtk="18543061.6567467" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="2.000000" startTime="2785" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="15.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="2785" startTime="2785" endTime="3151" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-60.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="99001000" abnormalityRate="1" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_cw" time="3152" startTime="3152" endTime="3689" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Skill>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Direction toCenterWhenNoMove="false"/>
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="HeavyAtk03" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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</AreaList>
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2106" name="마술사드라곤_360도회전공격_ReactionAtk_분노" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.5" totalAtk="27022574.6489125" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="reactionAtk" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="3100" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="7.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="real_cw" time="3127" startTime="3127" endTime="3359" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="3360" startTime="3360" endTime="3945" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2107" name="마술사드라곤_회전공격(좌)_RoundAtk01_분노" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="130.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.4" totalAtk="9096123.48837711" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="roundAtk01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="real_ccw" time="922" startTime="922" endTime="1035" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="20.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="1036" startTime="1036" endTime="1189" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2108" name="마술사드라곤_회전공격(우)_RoundAtk02_분노" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="130.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.4" totalAtk="9096123.48837711" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="roundatk02" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="912" startTime="912" endTime="1031" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-20.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_cw" time="1032" startTime="1032" endTime="1351" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="40.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2109" name="마술사드라곤_주변360도판넬공격_UltraAtk01_분노" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="145.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.6" totalAtk="43064291.8398964" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="UltraAtk01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="1.000000" startTime="2200" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="2000" power="3.500000" startTime="4317" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="4317" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="-5.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="99002520" abnormalityRate="1" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2110" name="마술사드라곤_전방원거리대응판넬공격_UltraAtk02_분노" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="240.000000" attackRangeMax="400.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.8" totalAtk="34448748.6656927" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="UltraAtk02" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="2000" power="1.500000" startTime="3793" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<AreaList>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4037" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="4130" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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</Area>
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</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2111" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_분노" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="7700"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="UltraAtk01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4317" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="2112" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_분노" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2113" name="마술사드라곤_(인던전용)이상상태Dot존동작_UltraAtk01_분노" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="7700"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="UltraAtk01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<AggroDiff value="0"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4317" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="projectile" id="2114" name="마술사드라곤_(인던전용)이상상태Dot발사체_ultraAtk01_분노" templateId="303" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2150" name="마술사드라곤_액티브무브공격_Run_분노" templateId="303" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.2" totalAtk="3758728.71420542" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="run" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.000000" startTime="300" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="500" power="1.000000" startTime="800" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2201" name="마술사드라곤_지쳐있는그로기상태_Groggy_분노" templateId="303" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="6066" animName="Groggy" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2204" name="마술사드라곤_어그로체인지_AggroChange_분노" templateId="303" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="aggrochange" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2205" name="마술사드라곤_전방점프덮치기_longMove_분노" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="300.000000" attackRangeMax="570.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="11584938.858426" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_1" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="longmove_2" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="1.000000" startTime="1452" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="2000" power="1.000000" startTime="2200" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="2254" startTime="0" endTime="0" interval="200" until="3031" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="380.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="25.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.250000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2206" name="마술사드라곤_후방점프회피_jumpevasion01_분노" templateId="303" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="9862188.1977485" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="jumpevasion01" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="200" power="2.000000" startTime="459" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="600" power="2.000000" startTime="952" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1200" power="2.000000" startTime="1126" shakeId="0" innerRadius="0.000000" outerRadius="150.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1154" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2209" name="마술사드라곤_모드알람_modealarm_분노" templateId="303" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="modealarm" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill type="normal" id="2212" name="마술사드라곤_백무브_backMove_분노" templateId="303" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0" adjustHeight="0" parentId="30173000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="0">
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</HitCylinder>
<HitCylinder startTime="2900">
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<Cylinder radius="40.000000" locAngle="0.000000" locDistance="-130.000000" locZ="30.000000" height="50.000000"/>
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</HitCylinder>
</HitCylinderList>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="BackMove" animSet="MagicianDragon_ANI.Anim.MagicianDragon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="1.000000" startTime="300" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="300" startTime="0" endTime="0" interval="600" until="900" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1101" category="0" name="전투깃발_공격력버프" type="normal" templateId="4001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="62001000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="8033" animSet="NPC_UnionFlag_ANI.Anim.NPC_UnionFlag_A_Anim" animName="Wait" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="660" method="normal" type="none" endTime="0" startTime="0" interval="660" until="8033" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
<AbnormalityOnCommon id="99005100" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1102" category="0" name="전투깃발_방어력버프" type="normal" templateId="4001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="62001000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="NPC_UnionFlag_ANI.Anim.NPC_UnionFlag_A_Anim" animName="Wait" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="660" method="normal" type="none" endTime="0" startTime="0" interval="660" until="8000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1103" category="0" name="전투깃발_이동속도버프" type="normal" templateId="4001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="62001000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="NPC_UnionFlag_ANI.Anim.NPC_UnionFlag_A_Anim" animName="Wait" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="660" method="normal" type="none" endTime="0" startTime="0" interval="660" until="8000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
<AbnormalityOnCommon id="99005300" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1104" category="0" name="전투깃발_저항력버프" type="normal" templateId="4001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="62001000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
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<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="NPC_UnionFlag_ANI.Anim.NPC_UnionFlag_A_Anim" animName="Wait" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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</Effect>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Precondition>
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</Skill>
<Skill id="2101" category="0" name="전투깃발_대기" type="normal" templateId="4001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="62001000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="NPC_UnionFlag_ANI.Anim.NPC_UnionFlag_A_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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</Skill>
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</Skill>
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<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</TargetingList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="6001" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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</Area>
</AreaList>
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="6001" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="6001" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
</StageList>
<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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</Effect>
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</Targeting>
</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="6001" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" enterCombatStatus="false" adjustHeight="0" parentId="60096000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Stage>
</StageList>
<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="nothing"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1107" type="normal" name="작동스위치_200uu공격_atk01_공용" category="0" templateId="6001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="60096000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="20" startTime="15" endTime="21" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="6001" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="60096000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1101" type="normal" name="배불뚝이창기사_기본공격_atk01_노말" category="0" templateId="7001" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="2684774.63761883" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="346" startTime="200" endTime="346" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1102" type="normal" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_노말" category="9011" templateId="7001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="13114231.6084502" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="250" power="0.300000" startTime="1300" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="300" power="1.200000" startTime="1400" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="180.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1103" type="normal" name="배불뚝이창기사_회전 베기_HeavyAtk02_노말" category="9011" templateId="7001" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="10.000000" attackRangeMax="80.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="7649968.43826261" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk02" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList>
<CameraShake name="none" duration="400" power="1.000000" startTime="560" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="560" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="65.000000" minHeight="-10.000000" minRadius="7.000000" offsetAngle="-70.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1201" type="normal" name="배불뚝이창기사_대기" category="0" templateId="7001" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Wait" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2101" type="normal" name="배불뚝이창기사_기본공격_atk01_분노" category="0" templateId="7001" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.7" totalAtk="2490975.43718284" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="346" startTime="200" endTime="346" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2102" type="normal" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_분노" category="9011" templateId="7001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.7" totalAtk="12175471.195812" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="250" power="0.300000" startTime="1300" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="300" power="1.200000" startTime="1400" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="180.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="-15.000000" minRadius="12.000000" offsetAngle="-5.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="35.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2103" type="normal" name="배불뚝이창기사_회전 베기_HeavyAtk02_분노" category="9011" templateId="7001" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="10.000000" attackRangeMax="80.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.7" totalAtk="7103542.12124385" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk02" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="400" power="1.000000" startTime="560" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="560" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="62.000000" minHeight="-10.000000" minRadius="7.000000" offsetAngle="70.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="65.000000" minHeight="-10.000000" minRadius="7.000000" offsetAngle="-70.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1128940.63092987" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9736517.50894794" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1103" shotSkill="1103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOff kind="0" level="0"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14303090.3001636" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1104" shotSkill="1104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19663573.5210064" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1105" shotSkill="1105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20549577.5604704" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1106" shotSkill="1106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26802416.1042142" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1107" shotSkill="1107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33849165.0775852" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1108" shotSkill="1108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15293890.5163383" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1109" shotSkill="1109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="550"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20778223.764203" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1110" shotSkill="1110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27056467.4416949" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1111" shotSkill="1111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="1206" name="군인졸병(하이엘프 여 궁수)_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1467622.82020884" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12657472.7616323" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2103" shotSkill="2103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOff kind="0" level="0"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18594017.3902127" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2104" shotSkill="2104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25562645.5773083" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2105" shotSkill="2105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26714450.8286115" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2106" shotSkill="2106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="34843140.9354784" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2107" shotSkill="2107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44003914.6008607" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2108" shotSkill="2108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19882057.6712398" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2109" shotSkill="2109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27011690.8934639" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2110" shotSkill="2110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="35173407.6742033" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2111" shotSkill="2111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="2206" name="군인졸병(하이엘프 여 궁수)_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7002" id="3000" name="군인졸병(하이엘프 여 궁수)_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Throw_Q" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1128940.63092987" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9736517.50894794" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1103" shotSkill="1103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOff kind="0" level="0"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14303090.3001636" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1104" shotSkill="1104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19663573.5210064" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1105" shotSkill="1105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20549577.5604704" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1106" shotSkill="1106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26802416.1042142" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1107" shotSkill="1107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33849165.0775852" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1108" shotSkill="1108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15293890.5163383" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1109" shotSkill="1109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20778223.764203" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1110" shotSkill="1110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27056467.4416949" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1111" shotSkill="1111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="1206" name="군인졸병(하이엘프 여 궁수)_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1467622.82020884" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12657472.7616323" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2103" shotSkill="2103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOff kind="0" level="0"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18594017.3902127" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2104" shotSkill="2104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25562645.5773083" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2105" shotSkill="2105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26714450.8286115" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2106" shotSkill="2106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="34843140.9354784" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2107" shotSkill="2107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44003914.6008607" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2108" shotSkill="2108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19882057.6712398" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2109" shotSkill="2109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27011690.8934639" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2110" shotSkill="2110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="35173407.6742033" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2111" shotSkill="2111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7003" id="2206" name="군인졸병(하이엘프 여 궁수)_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Skill>
<Skill templateId="7003" id="3000" name="군인졸병(하이엘프 여 궁수)_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="51059000">
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<Direction toCenterWhenNoMove="false"/>
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<AnimSeq duration="0" animName="Throw_Q" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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</Skill>
<Skill id="1101" type="normal" name="배불뚝이창기사_기본공격_atk01_노말" category="0" templateId="7500" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="2684774.63761883" adjustHeight="0" parentId="72047000">
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<Direction toCenterWhenNoMove="false"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="346" startTime="200" endTime="346" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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</Skill>
<Skill id="1102" type="normal" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_노말" category="9011" templateId="7500" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="13114231.6084502" adjustHeight="0" parentId="72047000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitEffect type="animationDamage"/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2101" type="normal" name="배불뚝이창기사_기본공격_atk01_분노" category="0" templateId="7500" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.7" totalAtk="2490975.43718284" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="atk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="346" startTime="200" endTime="346" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2102" type="normal" name="배불뚝이창기사_강한 내려찍기_HeavyAtk01_분노" category="9011" templateId="7500" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.7" totalAtk="12175471.195812" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk01" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList>
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<CameraShake name="none" duration="300" power="1.200000" startTime="1400" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="180.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2103" type="normal" name="배불뚝이창기사_회전 베기_HeavyAtk02_분노" category="9011" templateId="7500" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="10.000000" attackRangeMax="80.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.7" totalAtk="7103542.12124385" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="heavyatk02" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="400" power="1.000000" startTime="560" speed="1.000000" shakeId="0" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="560" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="62.000000" minHeight="-10.000000" minRadius="7.000000" offsetAngle="70.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="140.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="8100" id="6030" name="컨디션 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000">
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false"/>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<Effect atk="0.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<ConditionAdj value="150.000000"/>
</Effect>
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="onlyDamage"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false"/>
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000" speedUpRate="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0"/>
<HitEffect/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="8100" id="6031" name="HP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000">
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false"/>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList>
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<Effect atk="0.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="99999999"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<ConditionAdj value="0.000000"/>
</Effect>
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<HitEffect type="onlyDamage"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false"/>
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000" speedUpRate="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0"/>
<HitEffect/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="8100" id="6032" name="MP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000">
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false"/>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList>
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<Effect atk="0.000000">
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<MpDiff value="99999999"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<ConditionAdj value="0.000000"/>
</Effect>
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<HitEffect type="onlyDamage"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false"/>
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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</Skill>
<Skill templateId="8200" id="6034" name="HP, MP, 컨디션 모두 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000">
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false"/>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList>
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<Effect atk="0.000000">
<AggroDiff value="0"/>
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<ConditionAdj value="150.000000"/>
<HpDiff value="99999999"/>
<MpDiff value="99999999"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="onlyDamage"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false"/>
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000" speedUpRate="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<HitEffect/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="8300" id="6030" name="컨디션 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000">
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false"/>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Effect atk="0.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<ConditionAdj value="150.000000"/>
</Effect>
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="onlyDamage"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false"/>
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000" speedUpRate="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0"/>
<HitEffect/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="8300" id="6031" name="HP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000">
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false"/>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<Effect atk="0.000000">
<AggroDiff value="0"/>
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<HpDiff value="99999999"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<ConditionAdj value="0.000000"/>
</Effect>
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="onlyDamage"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false"/>
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0"/>
<HitEffect/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="8300" id="6032" name="MP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000">
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false"/>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal">
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<Effect atk="0.000000">
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<HpDiff value="0"/>
<MpDiff value="99999999"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<ConditionAdj value="0.000000"/>
</Effect>
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="onlyDamage"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false"/>
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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</Effect>
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<HitEffect/>
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="8300" id="6033" name="HP, MP 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000">
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false"/>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<NoReaction startTime="0" endTime="0"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<ConditionAdj value="0.000000"/>
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<HitEffect type="onlyDamage"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="8300" id="6034" name="HP, MP, 컨디션 모두 회복" type="notimeline" enterCombatStatus="false" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" ignoreDefence="true" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000">
<Property movingWithAbnormalId="0" toCenterWhenNoMove="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" successAnimName="" rootMotion="false"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill id="1101" type="normal" name="배불뚝이창기사_기본공격_atk01_노말" category="0" templateId="7004" attackRange="75.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="2684774.63761883" adjustHeight="0" parentId="72047000">
<Property defence="false" weaponStatus="out" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<StageList>
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</Skill>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2103" type="normal" name="배불뚝이창기사_회전 베기_HeavyAtk02_분노" category="9011" templateId="7004" attackRange="80.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="10.000000" attackRangeMax="80.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.7" totalAtk="7103542.12124385" adjustHeight="0" parentId="72047000">
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="650" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1101" category="0" name="알레만시아집행관_비분노_파이어볼_atk01" type="normal" templateId="9001" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="40" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
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<CameraShakeList>
<CameraShake name="none" duration="300" startTime="430" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1110" detachAngle="0.000000" detachDistance="0.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="1000.000000" chaseTarget="false" shootAngle="-20.000000"/>
<ProjectileSkill id="1110" detachAngle="0.000000" detachDistance="0.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="1000.000000" chaseTarget="false" shootAngle="20.000000"/>
<ProjectileSkill id="1110" detachAngle="0.000000" detachDistance="0.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="1000.000000" chaseTarget="false" shootAngle="40.000000"/>
<ProjectileSkill id="1110" detachAngle="0.000000" detachDistance="0.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="1000.000000" chaseTarget="false" shootAngle="-40.000000"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Skill id="1102" category="0" name="알레만시아집행관_비분노_강한공격_heavyAtk01" type="normal" templateId="9001" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="6769561.55684306" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="heavyatk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="430" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.600000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" time="520" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</TargetingList>
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</Skill>
<Skill id="1103" category="0" name="알레만시아집행관_비분노_장판화염_moveAtk01" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="14291296.620002" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1104" category="0" name="알레만시아집행관_비분노_장판독_moveAtk01" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="2350542.20723717" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="moveatk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2491" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="47300900" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
<AggroDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="75" miniRes="75" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="9001" id="1105" name="알레만시아집행관_비분노_포획 공격_spAtk01" category="0" type="capture" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="400.000000" timeRate="1.200000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" adjustHeight="0" parentId="53131000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1105" startSkill="1105" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="spAtk01" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="true">
<Targeting id="-1" method="normal" type="none" time="355" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="47662400" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true"/>
<AggroDiff value="0"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="913" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1106" category="0" name="알레만시아집행관_비분노_빠른_장판화염_moveAtk01" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.950000" totalAtk="0" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="3000" startTime="500"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="moveatk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" startTime="2480" power="3.000000" innerRadius="0.000000" outerRadius="100.000000" speed="2.000000" shakeId="0" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2450" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="99000690" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="15.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="75.000000" miniRes="75.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2101" category="0" name="알레만시아집행관_분노_파이어볼_atk01" type="normal" templateId="9001" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="40" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
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<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="300" startTime="420" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="2110" detachAngle="0.000000" detachDistance="0.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="1000.000000" chaseTarget="false" shootAngle="-20.000000"/>
<ProjectileSkill id="2110" detachAngle="0.000000" detachDistance="0.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="1000.000000" chaseTarget="false" shootAngle="20.000000"/>
<ProjectileSkill id="2110" detachAngle="0.000000" detachDistance="0.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="1000.000000" chaseTarget="false" shootAngle="-40.000000"/>
<ProjectileSkill id="2110" detachAngle="0.000000" detachDistance="0.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="1000.000000" chaseTarget="false" shootAngle="40.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2102" category="0" name="알레만시아집행관_분노_강한공격_heavyAtk01" type="normal" templateId="9001" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="8800430.02389598" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="heavyatk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" startTime="392" power="2.000000" innerRadius="0.000000" outerRadius="100.000000" speed="2.000000" shakeId="0" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="445" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="40.000000" offsetAngle="0.000000" offsetDistance="-35.000000" pierceDepth="1" rangeAngle="80.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.600000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="520" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="40.000000" offsetAngle="0.000000" offsetDistance="-35.000000" pierceDepth="1" rangeAngle="80.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.400000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="97.5" miniRes="52.5" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2103" category="0" name="알레만시아집행관_분노_장판화염_moveAtk01" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="18578685.6060026" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="3000" startTime="500"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="moveatk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" startTime="2480" power="3.000000" innerRadius="0.000000" outerRadius="100.000000" speed="2.000000" shakeId="0" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="97.5" miniRes="52.5" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2104" category="0" name="알레만시아집행관_분노_장판독_moveAtk01" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="3055704.86940833" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="moveatk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2491" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="47300900" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="97.5" miniRes="52.5" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="9001" id="2105" name="알레만시아집행관_분노_포획 공격_spAtk01" category="0" type="capture" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="400.000000" timeRate="1.600000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" adjustHeight="0" parentId="53131000">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="2105" startSkill="2105" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="spAtk01" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="true">
<Targeting id="-1" method="normal" type="none" time="355" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="350.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AbnormalityOnCommon id="47662400" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="913" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="2106" category="0" name="알레만시아집행관_분노_빠른_장판화염_moveAtk01" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.950000" totalAtk="0" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="3000" startTime="500"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="moveatk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="1000" startTime="2480" power="3.000000" innerRadius="0.000000" outerRadius="100.000000" speed="2.000000" shakeId="0" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="2500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOnCommon id="99000690" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="15.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="97.500000" miniRes="52.500000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1201" category="0" name="알레만시아집행관_비분노_대기_Wait" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="Wait" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1202" category="0" name="알레만시아집행관_비분노_죽음_Death" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="Death" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1203" category="0" name="알레만시아집행관_비분노_달리기_Run" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="run" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1110" category="0" name="알레만시아집행관_비분노_파이어볼_projectile" type="projectile" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="3399354.1401064" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="10" until="500" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="10.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="3.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="75" miniRes="75" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill id="2110" category="0" name="알레만시아집행관_분노_파이어볼_projectile" type="projectile" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="4419160.38213832" adjustHeight="0" parentId="53131000">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="10" until="500" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="10.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="3.000000" minHeight="-10.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5" miniMotionId="1" miniRate="15"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="97.5" miniRes="52.5" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
</Skill>
<Skill id="1204" category="0" name="알레만시아집행관_평화대기" type="normal" templateId="9001" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0">
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
<Action>
<SpecialEffectList/>
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible endTime="0" startTime="0"/>
<NoReaction endTime="0" startTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" animName="Idle" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1128940.63092987" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9736517.50894794" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1103" shotSkill="1103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOff kind="0" level="0"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14303090.3001636" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1104" shotSkill="1104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19663573.5210064" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1105" shotSkill="1105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20549577.5604704" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1106" shotSkill="1106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26802416.1042142" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1107" shotSkill="1107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33849165.0775852" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1108" shotSkill="1108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15293890.5163383" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1109" shotSkill="1109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20778223.764203" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1110" shotSkill="1110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27056467.4416949" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1111" shotSkill="1111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="1206" name="군인졸병(하이엘프 여 궁수)_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1467622.82020884" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12657472.7616323" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2103" shotSkill="2103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOff kind="0" level="0"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18594017.3902127" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2104" shotSkill="2104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25562645.5773083" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2105" shotSkill="2105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<Pending startTime="550"/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26714450.8286115" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2106" shotSkill="2106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="34843140.9354784" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2107" shotSkill="2107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44003914.6008607" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2108" shotSkill="2108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19882057.6712398" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2109" shotSkill="2109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27011690.8934639" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2110" shotSkill="2110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="35173407.6742033" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2111" shotSkill="2111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="2206" name="군인졸병(하이엘프 여 궁수)_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7005" id="3000" name="군인졸병(하이엘프 여 궁수)_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Throw_Q" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1128940.63092987" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1101" shotSkill="1101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9736517.50894794" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1103" shotSkill="1103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOff kind="0" level="0"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14303090.3001636" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1104" shotSkill="1104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19663573.5210064" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1105" shotSkill="1105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20549577.5604704" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1106" shotSkill="1106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26802416.1042142" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1107" shotSkill="1107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33849165.0775852" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1108" shotSkill="1108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15293890.5163383" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1109" shotSkill="1109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
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<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20778223.764203" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1110" shotSkill="1110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27056467.4416949" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="1111" shotSkill="1111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="1206" name="군인졸병(하이엘프 여 궁수)_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2101" name="군인졸병(하이엘프 여 궁수)_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1467622.82020884" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2101" shotSkill="2101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="285"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2103" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12657472.7616323" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2103" shotSkill="2103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOff kind="0" level="0"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2104" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18594017.3902127" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2104" shotSkill="2104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2105" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25562645.5773083" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2105" shotSkill="2105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2106" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26714450.8286115" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2106" shotSkill="2106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2107" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="34843140.9354784" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2107" shotSkill="2107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2108" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44003914.6008607" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2108" shotSkill="2108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2109" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19882057.6712398" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2109" shotSkill="2109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2110" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27011690.8934639" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2110" shotSkill="2110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2111" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="35173407.6742033" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="2111" shotSkill="2111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="550"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="0.500000">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<HitEffect type="animationDamage"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="2206" name="군인졸병(하이엘프 여 궁수)_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq animMotionId="0" animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
<Defence successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
</Skill>
<Skill templateId="7006" id="3000" name="군인졸병(하이엘프 여 궁수)_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="51059000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<SpecialEffectList/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false"/>
<AnimSeq duration="0" animName="Throw_Q" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
<Effect atk="1.000000">
<AggroDiff value="0"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<HitEffect type="animationDamage"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
</Skill>
<Skill id="1301" type="instance" name="연맹 고정형 공성병기_공격_FireAtk01_공용" category="9012" templateId="9005" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="1302" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="71000000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1301" startSkill="1301" flyingDuration="999.000000" flyingBackDuration="1000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="200" power="2.000000" startTime="1" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="999" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="500" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4" pierceDepth="1" crosshairRadius2="4">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="5" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill id="1302" type="notimeline" name="연맹 고정형 공성병기_공격_FireAtk01_실공격용" category="9012" templateId="9005" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" ignoreDefenceRate="1.0" needWeapon="true" timeRate="1" totalAtk="3600" parentId="71000000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0.000000" maxHeight="200.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="320.000000" maxCount="1" maxRadius="250.000000" minHeight="-200.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="100" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="320.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="50" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
</TargetCondition>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1501" type="mount" name="연맹 공성병기_하차" category="9012" templateId="9005" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="71000000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<StageList>
<Stage changeDirToTarget="false" movable="false" changeDirToTargetMax="0" scriptId="0" LoopRepeat="false">
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="Wait" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000" speedUpRate="0"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="10000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList/>
</Cost>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Mount vehicleId="0" vehicleSupplyItemId="0"/>
</Skill>
</SkillData>