Files
Server-Datasheets/Datasheet/NpcSkillData_15.xml
2025-03-03 20:30:53 -05:00

22000 lines
1.7 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="15">
<Skill templateId="1" id="1101" name="천지개벽교농사꾼_휘두르기" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="40230.023735015" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="30.000000" maxRadius="70.000000" rangeAngle="50.000000" offsetDistance="-30.000000" offsetAngle="-30.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="1102" name="천지개벽교농사꾼_내려찍기" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="58.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44700.0263722389" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="50.000000" maxRadius="90.000000" rangeAngle="15.000000" offsetDistance="-40.000000" offsetAngle="10.000000" rotateAngle="-10.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="1201" name="천지개벽교농사꾼_헉헉50%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="1202" name="천지개벽교농사꾼_헉헉20%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="Dyingwait" duration="3066" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="1203" name="천지개벽교농사꾼_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="1204" name="천지개벽교농사꾼_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="1207" name="천지개벽교농사꾼_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="1208" name="천지개벽교농사꾼_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="2101" name="천지개벽교농사꾼_휘두르기_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="43582.449386268" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="30.000000" maxRadius="70.000000" rangeAngle="50.000000" offsetDistance="-30.000000" offsetAngle="-30.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="2102" name="천지개벽교농사꾼_내려찍기_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="58.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48424.94376252" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="50.000000" maxRadius="90.000000" rangeAngle="15.000000" offsetDistance="-40.000000" offsetAngle="10.000000" rotateAngle="-10.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="2203" name="천지개벽교농사꾼_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="2204" name="천지개벽교농사꾼_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="2207" name="천지개벽교농사꾼_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1" id="2208" name="천지개벽교농사꾼_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30047000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Creationfarmer_ANI.Anim.Creationfarmer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="1101" name="천지개벽교 일꾼_기본공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7797.12204821247" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="60.000000" maxRadius="100.000000" rangeAngle="30.000000" offsetDistance="-40.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="1103" name="천지개벽교 일꾼_휘두르기공격_Atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10396.16273095" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="30.000000" maxRadius="100.000000" rangeAngle="80.000000" offsetDistance="-40.000000" offsetAngle="30.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="20" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="1205" name="천지개벽교 일꾼_명령수신_CommandReceive_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="1207" name="천지개벽교 일꾼 좌걸음_SideWalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="SideWalk01" duration="1098" animRate="0.300000" readOnlyDuration="1220.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="1208" name="천지개벽교 일꾼 우걸음_SideWalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="SideWalk02" duration="1098" animRate="0.300000" readOnlyDuration="1220.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="2101" name="천지개벽교 일꾼_기본공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="60.000000" maxRadius="100.000000" rangeAngle="30.000000" offsetDistance="-40.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="2103" name="천지개벽교 일꾼_휘두르기공격_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="30.000000" maxRadius="100.000000" rangeAngle="80.000000" offsetDistance="-40.000000" offsetAngle="30.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="2205" name="천지개벽교 일꾼_명령수신_CommandReceive_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="2207" name="천지개벽교 일꾼 좌걸음_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="SideWalk01" duration="1098" animRate="0.300000" readOnlyDuration="1220.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2" id="2208" name="천지개벽교 일꾼 우걸음_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30058000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" animName="SideWalk02" duration="1098" animRate="0.300000" readOnlyDuration="1220.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="CreationWorkman_ANI.Anim.CreationWorkman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="1101" name="쉐도우 쿠거 전방근접공격" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36005.3176719995" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="610" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="160.000000" rangeAngle="8.000000" offsetDistance="-120.000000" offsetAngle="5.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="1102" name="쉐도우 쿠거 회피후전방공격" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="162339.872752404" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1166.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2900.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1450" interval="200" until="2911" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="80.000000" maxRadius="170.000000" rangeAngle="12.000000" offsetDistance="-115.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="1103" name="쉐도우 쿠거 전방물어뜯기" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="46643.5993241333" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="150.000000" rangeAngle="14.000000" offsetDistance="-115.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="1201" name="쉐도우 쿠거 헉헉(50%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="1202" name="쉐도우 쿠거 헉헉(20%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="1203" name="쉐도우 쿠거 사전동작" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="155.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="1204" name="쉐도우 쿠거 어그로 체인지" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="idle" duration="0" animRate="2.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="1207" name="쉐도우 쿠거 왼쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="1208" name="쉐도우 쿠거 오른쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="2101" name="쉐도우 쿠거_전방근접공격 (분노)" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="39005.8565882616" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="610" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="160.000000" rangeAngle="8.000000" offsetDistance="-120.000000" offsetAngle="5.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="2102" name="쉐도우 쿠거_회피후전방공격 (분노)" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="175868.328878166" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1450" interval="200" until="2911" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="80.000000" maxRadius="170.000000" rangeAngle="12.000000" offsetDistance="-115.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="2103" name="쉐도우 쿠거_전방물어뜯기 (분노)" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="50530.6758793661" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="150.000000" rangeAngle="14.000000" offsetDistance="-115.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="2201" name="쉐도우 쿠거 헉헉(50%) (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="2202" name="쉐도우 쿠거 헉헉(20%) (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="2203" name="쉐도우 쿠거 사전동작 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="155.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="2204" name="쉐도우 쿠거 어그로 체인지 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="idle" duration="0" animRate="2.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="2207" name="쉐도우 쿠거 왼쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3" id="2208" name="쉐도우 쿠거 오른쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1101" name="날렵한캐스타닉광인_기본근접공격_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33327.0541726753" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="73.000000" maxRadius="120.000000" rangeAngle="10.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1102" name="날렵한캐스타닉광인_점프공격_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="87.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="126324.299415093" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="880" endTime="1300" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1100" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="84.615387" maxRadius="150.000000" rangeAngle="10.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="38.461540" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="2" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1350" interval="150" until="2200" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="38.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.769232" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="2" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1103" name="날렵한캐스타닉광인_3연타근접공격_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="75777.9907719167" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1000" endTime="1500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="200" until="1463" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="8.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.35">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="35" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1201" name="날렵한캐스타닉광인_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1202" name="날렵한캐스타닉광인_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1203" name="날렵한캐스타닉광인_스킬준비동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="87.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1204" name="날렵한캐스타닉광인_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1206" name="날렵한캐스타닉광인_백점프회피_노멀" type="evade" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="310" endTime="740" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1207" name="날렵한캐스타닉광인_좌걸음_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="1208" name="날렵한캐스타닉광인_우걸음_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="2101" name="날렵한캐스타닉광인_기본근접공격_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="36104.3118677606" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="73.000000" maxRadius="120.000000" rangeAngle="10.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="2102" name="날렵한캐스타닉광인_점프공격_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="87.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="136851.336422597" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="880" endTime="1300" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1100" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="76.923080" maxRadius="150.000000" rangeAngle="10.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="38.461540" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="2" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1350" interval="150" until="2200" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="38.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.769232" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="2" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="2103" name="날렵한캐스타닉광인_3연타근접공격_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="82092.6867981263" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1000" endTime="1500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="200" until="1463" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="8.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.35">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="35" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="2203" name="날렵한캐스타닉광인_스킬준비동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="87.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="2204" name="날렵한캐스타닉광인_어그로체인지_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="2206" name="날렵한캐스타닉광인_백점프회피_분노" type="evade" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="310" endTime="740" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="2207" name="날렵한캐스타닉광인_좌걸음_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="4" id="2208" name="날렵한캐스타닉광인_우걸음_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1101" name="우둔한아만광인_기본근접공격_Atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="73.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44919.9761472906" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="930" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="110.000000" offsetDistance="10.000000" offsetAngle="-90.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1102" name="우둔한아만광인_롤링어택공격_Atk03_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="51.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="128370.885049394" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="100.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
<AnimSeq duration="0" animName="atk03_2" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="300" until="1500" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="95.833328" maxRadius="141.666656" rangeAngle="18.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1103" name="우둔한아만광인_한방어퍼컷_Atk02_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="67.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="95953.6543271371" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="10.000000" maxRadius="85.000000" rangeAngle="45.000000" offsetDistance="-15.000000" offsetAngle="10.000000" rotateAngle="-15.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1201" name="우둔한아만광인_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1202" name="우둔한아만광인_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1203" name="우둔한아만광인_스킬준비동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="52.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1204" name="우둔한아만광인_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1207" name="우둔한아만광인_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1208" name="우둔한아만광인_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="1209" name="우둔한아만광인_회피이동(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="sidestep" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="2101" name="우둔한아만광인_기본근접공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="73.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48663.2158816064" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="930" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="110.000000" offsetDistance="10.000000" offsetAngle="-90.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="2102" name="우둔한아만광인_롤링어택공격_Atk03_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="51.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="139068.440552097" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="100.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
<AnimSeq duration="0" animName="atk03_2" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="300" until="1500" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="95.833328" maxRadius="141.666656" rangeAngle="18.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="2103" name="우둔한아만광인_한방어퍼컷_Atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="67.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="103949.924644788" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="10.000000" maxRadius="85.000000" rangeAngle="45.000000" offsetDistance="-15.000000" offsetAngle="10.000000" rotateAngle="-15.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="2203" name="우둔한아만광인_스킬준비동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="52.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="2204" name="우둔한아만광인_어그로체인지_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="2207" name="우둔한아만광인_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="2208" name="우둔한아만광인_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="5" id="2209" name="우둔한아만광인_회피이동(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="sidestep" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1101" name="마을 경비 소대장_오른손후리기_Atk01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="113.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="22532.8090214435" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1054" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="88.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="20" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1102" name="마을 경비 소대장_점프내려찍기_Atk02" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="148678.405369962" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1368" duration="100" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2428" duration="200" power="2.500000" speed="5.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1103" name="마을 경비 소대장_백점프후휘두르며전진공격_Atk03" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="65.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="63706.4983781975" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="2214" duration="200" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1228" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="65.000000" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1713" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="55.000000" rangeAngle="45.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2144" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="88.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1201" name="마을 경비 소대장_헉헉50%_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1202" name="마을 경비 소대장_헉헉20%_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1203" name="마을 경비 소대장_스킬준비동작_ReadyAction" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1205" name="마을 경비 소대장_명령송신_Command" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1206" name="마을 경비 소대장_백점프회피_jumpevasion" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1207" name="마을 경비 소대장_좌걸음_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="1208" name="마을 경비 소대장_우걸음_SideWalk02" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="2101" name="마을 경비 소대장_오른손후리기_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="113.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="24410.5439571002" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1054" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="88.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="20" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="2102" name="마을 경비 소대장_점프내려찍기_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="161068.180891473" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1368" duration="100" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2428" duration="200" power="2.500000" speed="5.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="2103" name="마을 경비 소대장_백점프후휘두르며전진공격_Atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="65.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="69015.3756477498" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="2220" duration="200" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1228" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="65.000000" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1713" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="55.000000" rangeAngle="45.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2144" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="1.000000" maxRadius="88.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="2203" name="마을 경비 소대장_스킬준비동작_ReadyAction_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="2205" name="마을 경비 소대장_명령송신_Command_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="2206" name="마을 경비 소대장_백점프회피_jumpevasion_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="2207" name="마을 경비 소대장_좌걸음_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6" id="2208" name="마을 경비 소대장_우걸음_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30121000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="1101" name="마을경비대원_일반공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10938.6164500543" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1366.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="75.000000" rangeAngle="60.000000" offsetDistance="-40.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="1103" name="마을경비대원_휘두르기공격_atk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="23178.2614550802" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="976" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="30.000000" maxRadius="65.000000" rangeAngle="60.000000" offsetDistance="-30.000000" offsetAngle="30.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="1104" name="마을경비대원_점프공격_atk03_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="57568.9865286712" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.500000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1350" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1430" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="30.000000" maxRadius="70.000000" rangeAngle="70.000000" offsetDistance="-20.000000" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="1205" name="마을경비대원_명령수신동작_commandreceive_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="1207" name="마을경비대원_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="1208" name="마을경비대원_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="1209" name="마을경비대원_오른쪽회피_jumpevasion01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1033" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="1210" name="마을경비대원_왼쪽회피_jumpevasion02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1033" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="2101" name="마을경비대원_일반공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="75.000000" rangeAngle="60.000000" offsetDistance="-40.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="2103" name="마을경비대원_휘두르기공격_atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="976" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="30.000000" maxRadius="65.000000" rangeAngle="60.000000" offsetDistance="-30.000000" offsetAngle="30.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="2104" name="마을경비대원_점프공격_atk03_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.500000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1350" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1430" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="30.000000" maxRadius="70.000000" rangeAngle="70.000000" offsetDistance="-20.000000" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="2205" name="마을경비대원_명령수신동작_commandreceive_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="2207" name="마을경비대원_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="2208" name="마을경비대원_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="2209" name="마을경비대원_오른쪽회피_jumpevasion01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1033" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7" id="2210" name="마을경비대원_왼쪽회피_jumpevasion02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30122000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1033" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="TownMilitia_ANI.Anim.TownMilitia_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1101" name="날렵한캐스타닉광인_기본근접공격_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33327.0541726753" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="73.000000" maxRadius="120.000000" rangeAngle="10.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1102" name="날렵한캐스타닉광인_점프공격_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="87.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="126324.299415093" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="880" endTime="1300" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1100" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="84.615387" maxRadius="150.000000" rangeAngle="10.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="38.461540" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="2" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1350" interval="150" until="2200" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="38.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.769232" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="2" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1103" name="날렵한캐스타닉광인_3연타근접공격_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="75777.9907719167" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1000" endTime="1500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="200" until="1463" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="8.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.35">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="35" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1201" name="날렵한캐스타닉광인_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1202" name="날렵한캐스타닉광인_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1203" name="날렵한캐스타닉광인_스킬준비동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="87.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1204" name="날렵한캐스타닉광인_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1206" name="날렵한캐스타닉광인_백점프회피_노멀" type="evade" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="310" endTime="740" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1207" name="날렵한캐스타닉광인_좌걸음_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="1208" name="날렵한캐스타닉광인_우걸음_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="2101" name="날렵한캐스타닉광인_기본근접공격_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="36104.3118677606" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="73.000000" maxRadius="120.000000" rangeAngle="10.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="2102" name="날렵한캐스타닉광인_점프공격_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="87.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="136851.336422597" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="880" endTime="1300" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1100" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="76.923080" maxRadius="150.000000" rangeAngle="10.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="38.461540" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="2" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1350" interval="150" until="2200" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="38.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.769232" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="2" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="2103" name="날렵한캐스타닉광인_3연타근접공격_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="82092.6867981263" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1000" endTime="1500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="200" until="1463" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="8.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.35">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="35" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="2203" name="날렵한캐스타닉광인_스킬준비동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="87.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="2204" name="날렵한캐스타닉광인_어그로체인지_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="2206" name="날렵한캐스타닉광인_백점프회피_분노" type="evade" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="310" endTime="740" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.500000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="2207" name="날렵한캐스타닉광인_좌걸음_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="8" id="2208" name="날렵한캐스타닉광인_우걸음_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="76.923080" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30045000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1541.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="SlimCastanicMadman_ANI.Anim.SlimCastanicMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1101" name="우둔한아만광인_기본근접공격_Atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="73.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44919.9761472906" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="930" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="110.000000" offsetDistance="10.000000" offsetAngle="-90.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1102" name="우둔한아만광인_롤링어택공격_Atk03_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="51.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="128370.885049394" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="100.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
<AnimSeq duration="0" animName="atk03_2" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="300" until="1500" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="95.833328" maxRadius="141.666656" rangeAngle="18.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1103" name="우둔한아만광인_한방어퍼컷_Atk02_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="67.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="95953.6543271371" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="10.000000" maxRadius="85.000000" rangeAngle="45.000000" offsetDistance="-15.000000" offsetAngle="10.000000" rotateAngle="-15.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1201" name="우둔한아만광인_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1202" name="우둔한아만광인_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1203" name="우둔한아만광인_스킬준비동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="52.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1204" name="우둔한아만광인_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1207" name="우둔한아만광인_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1208" name="우둔한아만광인_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="1209" name="우둔한아만광인_회피이동(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="sidestep" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="2101" name="우둔한아만광인_기본근접공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="73.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48663.2158816064" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="930" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="110.000000" offsetDistance="10.000000" offsetAngle="-90.000000" rotateAngle="90.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="2102" name="우둔한아만광인_롤링어택공격_Atk03_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="51.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="139068.440552097" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="100.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
<AnimSeq duration="0" animName="atk03_2" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="300" until="1500" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="95.833328" maxRadius="141.666656" rangeAngle="18.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="2103" name="우둔한아만광인_한방어퍼컷_Atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="67.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="103949.924644788" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="10.000000" maxRadius="85.000000" rangeAngle="45.000000" offsetDistance="-15.000000" offsetAngle="10.000000" rotateAngle="-15.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="40" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="2203" name="우둔한아만광인_스킬준비동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="52.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="2204" name="우둔한아만광인_어그로체인지_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="2207" name="우둔한아만광인_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="2208" name="우둔한아만광인_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9" id="2209" name="우둔한아만광인_회피이동(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30048000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" animName="sidestep" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="FatAmanMadman_ANI.Anim.FatAmanMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="1101" name="쉐도우 쿠거 전방근접공격" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36005.3176719995" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="610" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="160.000000" rangeAngle="8.000000" offsetDistance="-120.000000" offsetAngle="5.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="1102" name="쉐도우 쿠거 회피후전방공격" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="162339.872752404" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1166.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2900.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1450" interval="200" until="2911" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="80.000000" maxRadius="170.000000" rangeAngle="12.000000" offsetDistance="-115.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="1103" name="쉐도우 쿠거 전방물어뜯기" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="46643.5993241333" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="150.000000" rangeAngle="14.000000" offsetDistance="-115.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="1201" name="쉐도우 쿠거 헉헉(50%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="1202" name="쉐도우 쿠거 헉헉(20%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="1203" name="쉐도우 쿠거 사전동작" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="155.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="1204" name="쉐도우 쿠거 어그로 체인지" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="idle" duration="0" animRate="2.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="1207" name="쉐도우 쿠거 왼쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="1208" name="쉐도우 쿠거 오른쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="2101" name="쉐도우 쿠거_전방근접공격 (분노)" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="39005.8565882616" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="610" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="160.000000" rangeAngle="8.000000" offsetDistance="-120.000000" offsetAngle="5.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="2102" name="쉐도우 쿠거_회피후전방공격 (분노)" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="195.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="175868.328878166" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk03_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1450" interval="200" until="2911" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="80.000000" maxRadius="170.000000" rangeAngle="12.000000" offsetDistance="-115.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="2103" name="쉐도우 쿠거_전방물어뜯기 (분노)" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="50530.6758793661" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="150.000000" rangeAngle="14.000000" offsetDistance="-115.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="2201" name="쉐도우 쿠거 헉헉(50%) (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="2202" name="쉐도우 쿠거 헉헉(20%) (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="2203" name="쉐도우 쿠거 사전동작 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="155.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="2204" name="쉐도우 쿠거 어그로 체인지 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="idle" duration="0" animRate="2.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="2207" name="쉐도우 쿠거 왼쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="10" id="2208" name="쉐도우 쿠거 오른쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30002000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="ShadowCougar_ANI.Anim.ShadowCougar_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="1101" name="2인 1조 광인_기본근접공격_atk01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="66.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="30219.0250197539" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="417" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="63.636360" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="54.545452" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="1102" name="2인 1조 광인_자기방어휠윈드공격_atk03" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="54.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="96962.4708227028" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="900" endTime="1900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="509" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="4" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="793" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="-20.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="4" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="987" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1129" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="180.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1252" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1393" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="180.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1503" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1639" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="180.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1826" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="1103" name="2인 1조 광인_화염병투척공격_atk02" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="271.818176" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="64414.8344178891" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1230" endTime="1670" />
<SpecialEffectList>
<Effect id="40122001" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="1548">
<Move duration="0.352000" distance="272.000000" maxHeight="80.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.909088" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="27.272726" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="1201" name="2인 1조 광인_헉헉50%_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="90.909088" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="1202" name="2인 1조 광인_헉헉20%_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="90.909088" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="1203" name="2인 1조 광인_스킬준비동작_ReadyAction" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="53.636364" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="1205" name="2인 1조 광인_명령내리기_Command" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="90.909088" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1000" endTime="1800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="1207" name="2인 1조 광인_좌걸음_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="90.909088" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1291.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1291.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="1208" name="2인 1조 광인_우걸음_SideWalk02" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="90.909088" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="2101" name="2인 1조 광인_기본근접공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="66.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="32737.2178384834" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="417" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="63.636360" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="54.545452" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="2102" name="2인 1조 광인_자기방어휠윈드공격_atk03_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="54.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="105042.670522203" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="509" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="4" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="793" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="-20.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="4" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="987" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1129" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="180.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1252" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1393" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="180.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1503" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1639" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="180.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="1826" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="50.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="80" miniMotionId="1" miniRate="4" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="2103" name="2인 1조 광인_화염병투척공격_atk02_분노" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="271.818176" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="69782.733165627" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
<Effect id="40122001" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="1548">
<Move duration="0.352000" distance="272.000000" maxHeight="80.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTargetWithGeo">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.909088" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="27.272726" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="2203" name="2인 1조 광인_스킬준비동작_ReadyAction_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="53.636364" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="2205" name="2인 1조 광인_명령내리기_Command_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="90.909088" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1000" endTime="1800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="2207" name="2인 1조 광인_좌걸음_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="90.909088" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1291.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="SideWalk01" duration="0" animRate="0.800000" readOnlyDuration="1291.250000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="11" id="2208" name="2인 1조 광인_우걸음_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="90.909088" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30052000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" animName="SideWalk02" duration="0" animRate="0.800000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="MadmanDuo_ANI.Anim.MadmanDuo_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="1101" name="난쟁이광인_기본근접공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="92.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7073.27152587395" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="62.500000" rangeAngle="80.000000" offsetDistance="18.750000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="1103" name="난쟁이광인_꽈당공격_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26695.137718913" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="80.000000" offsetDistance="12.500000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="20" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="1104" name="난쟁이광인_돌진자폭공격_atk03_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="353.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="350.000000" offsetDistance="12.500000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="1105" name="난쟁이광인_춤추다덮치기공격_atk04_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="162.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="52.500000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1480" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="112.500000" rangeAngle="100.000000" offsetDistance="0.000000" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="1205" name="난쟁이광인_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="1207" name="난쟁이광인_좌걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="1208" name="난쟁이광인_우걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="2101" name="난쟁이광인_기본근접공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="92.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="62.500000" rangeAngle="80.000000" offsetDistance="18.750000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="2103" name="난쟁이광인_꽈당공격_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="80.000000" offsetDistance="12.500000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="2104" name="난쟁이광인_돌진자폭공격_atk03_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="353.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="350.000000" offsetDistance="12.500000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="2105" name="난쟁이광인_춤추다덮치기공격_atk04_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="162.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="52.500000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1480" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="112.500000" rangeAngle="100.000000" offsetDistance="0.000000" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="2205" name="난쟁이광인_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="2207" name="난쟁이광인_좌걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="12" id="2208" name="난쟁이광인_우걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="1101" name="난쟁이광인_기본근접공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="92.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7073.27152587395" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="62.500000" rangeAngle="80.000000" offsetDistance="18.750000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="1103" name="난쟁이광인_꽈당공격_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="80.000000" offsetDistance="12.500000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="1104" name="난쟁이광인_돌진자폭공격_atk03_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="353.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26695.137718913" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="350.000000" offsetDistance="12.500000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="20" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="1105" name="난쟁이광인_춤추다덮치기공격_atk04_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="162.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="52.500000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1480" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="112.500000" rangeAngle="100.000000" offsetDistance="0.000000" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="1205" name="난쟁이광인_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="1207" name="난쟁이광인_좌걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="1208" name="난쟁이광인_우걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="2101" name="난쟁이광인_기본근접공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="92.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="62.500000" rangeAngle="80.000000" offsetDistance="18.750000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="2103" name="난쟁이광인_꽈당공격_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="280.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="80.000000" offsetDistance="12.500000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="2104" name="난쟁이광인_돌진자폭공격_atk03_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="353.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="350.000000" offsetDistance="12.500000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="2105" name="난쟁이광인_춤추다덮치기공격_atk04_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="162.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="52.500000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1480" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="112.500000" rangeAngle="100.000000" offsetDistance="0.000000" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="2205" name="난쟁이광인_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="2207" name="난쟁이광인_좌걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="13" id="2208" name="난쟁이광인_우걸음" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30055000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DwarfMadman_ANI.Anim.DwarfMadman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1101" name="블러드크리쳐_양팔전방공격_atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="110.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48637.5944403847" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="978" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="4.166667" maxRadius="50.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="45.833332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1340" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="4.166667" maxRadius="41.666664" rangeAngle="210.000000" offsetDistance="-4.166667" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="8.333333" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1102" name="블러드크리쳐_점프내려찍기_atk03_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="160.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="34741.1388859891" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="971" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="125.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-133.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="16.666666" maxHeight="58.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1045" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="12.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.6">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1103" name="블러드크리쳐_오른팔휘두르기_atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="47146.9501274132" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="703" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="4.166667" maxRadius="60.000000" rangeAngle="230.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="45.833332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.6">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1007" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="4.166667" maxRadius="55.000000" rangeAngle="140.000000" offsetDistance="-4.166667" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="8.333333" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.6">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1104" name="블러드크리쳐_방어자세_atk04_노멀" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="939" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.200000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="2140" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1105" name="블러드크리쳐_360도회전공격_atk05_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="58.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="69482.2777719781" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="755" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="41.666664" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="960" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="58.333332" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="12.500000" maxHeight="58.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1106" name="블러드크리쳐_근거리범위공격_atk06_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="158.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="69482.2777719781" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="80.000000" rangeAngle="60.000000" offsetDistance="-40.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="41.666664" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1201" name="블러드크리쳐_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1202" name="블러드크리쳐_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1203" name="블러드크리쳐_사전동작_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="160.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="ReadyAction" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="ReadyAction" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1204" name="블러드크리쳐_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="aggrochange" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="aggrochange" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1207" name="블러드크리쳐_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1208" name="블러드크리쳐_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1209" name="블러드크리쳐_회피이동(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="sidestep01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="1210" name="블러드크리쳐_회피이동(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="sidestep02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2101" name="블러드크리쳐_양팔전방공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="110.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="52690.633523147" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="Atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="978" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="4.166667" maxRadius="50.000000" rangeAngle="210.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="45.833332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1340" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="4.166667" maxRadius="41.666664" rangeAngle="210.000000" offsetDistance="-4.166667" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="8.333333" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2102" name="블러드크리쳐_점프내려찍기_atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="160.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="37636.1668022478" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="971" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="125.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-133.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="16.666666" maxHeight="58.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1045" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="12.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.6">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="80" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2103" name="블러드크리쳐_오른팔휘두르기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="51075.8611749965" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="703" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="4.166667" maxRadius="60.000000" rangeAngle="230.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="45.833332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.6">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1007" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="4.166667" maxRadius="55.000000" rangeAngle="140.000000" offsetDistance="-4.166667" offsetAngle="0.000000" rotateAngle="20.000000" minHeight="8.333333" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.6">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2104" name="블러드크리쳐_방어자세_atk04_분노" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.200000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting method="normal" type="none" id="-1" time="2140" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2105" name="블러드크리쳐_360도회전공격_atk05_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="58.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="75272.3336044957" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="755" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="41.666664" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="960" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="58.333332" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="12.500000" maxHeight="58.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2106" name="블러드크리쳐_근거리범위공격_atk06_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="154.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="75272.3336044957" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="80.000000" rangeAngle="60.000000" offsetDistance="-40.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-12.500000" maxHeight="41.666664" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2203" name="블러드크리쳐_사전동작_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="160.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="ReadyAction" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="ReadyAction" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2204" name="블러드크리쳐_어그로체인지_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="aggrochange" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="aggrochange" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2207" name="블러드크리쳐_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2208" name="블러드크리쳐_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1475.714233" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2209" name="블러드크리쳐_회피이동(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="sidestep01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="14" id="2210" name="블러드크리쳐_회피이동(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30036000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="BloodCreature_ANI.Anim.BloodCreature_Anim" animName="sidestep02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="BloodCreature_ANI.Anim.BloodCreature_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1101" name="다크리퍼_오른손 기본 공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="289.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="115686.469465466" aiRotateThreshold="0" timeRate="0.88" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="290.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1600" duration="500" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="320.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1648" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="70.000000" offsetDistance="0.000000" offsetAngle="45.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="600.000000" maxRadius="800.000000" rangeAngle="12.000000" offsetDistance="-700.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1745" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="80.000000" offsetDistance="0.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="600.000000" maxRadius="800.000000" rangeAngle="12.000000" offsetDistance="-700.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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</TargetingList>
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<Cost hp="0" mp="0" anger="0" />
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<Effect atk="0.1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" anger="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Cost hp="0" mp="0" anger="0" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1103" name="다크리퍼_왼손 내려찍기 공격_Atk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="115686.469465466" aiRotateThreshold="0" timeRate="0.88" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="280.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Effect atk="0.6">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="0" anger="0" />
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<Cost hp="0" mp="0" anger="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1104" name="다크리퍼_우회전 공격_RoundAtk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="161741.312473879" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="265.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1105" name="다크리퍼_좌회전 공격_RoundAtk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="161741.312473879" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="270.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="roundatk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<CameraShake startTime="1619" duration="1000" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="1845" duration="300" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1625" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="-6.666667" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1826" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="-40.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1106" name="다크리퍼_점프 덮치기 공격_MoveAtk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="636.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="291436.511522421" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="640.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1420" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="moveAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="2.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6366.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1340" duration="200" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2500" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="5300" duration="500" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2060" duration="500" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1368" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="165.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2601" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="600.000000" maxRadius="960.000000" rangeAngle="13.000000" offsetDistance="-700.000000" offsetAngle="-6.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.7">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1107" name="다크리퍼_울부짓는리액션공격_reactionatk_노말" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="506.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="230411.555528172" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="406.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReacitonAtk" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="880" duration="400" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2550" duration="1900" power="2.000000" speed="15.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3000" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="400.000000" rangeAngle="90.000000" offsetDistance="6.666667" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-26.666668" maxHeight="160.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000020" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1108" name="다크리퍼_장거리 점프 이동_LongMove01_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="222766.268468127" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="393.000000" attackRangeMax="653.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.400000" rootMotionZRate="0.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
<AnimSeq duration="0" animName="longmove_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1580" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2500" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-15.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1109" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="333.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="61528.5377766467" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="226.000000" attackRangeMax="733.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
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<Move duration="0.300000" distance="333.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1690" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1733" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="333.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1110" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="61528.5377766467" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
<Effect id="1108" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="282">
<Move duration="0.200000" distance="533.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="500.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="270" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="370" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="533.333374" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1111" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="733.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="61528.5377766467" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
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<Move duration="0.200000" distance="733.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1666.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="400" duration="500" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="733.333374" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1112" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="61528.5377766467" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="270.000000" attackRangeMax="530.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
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<Move duration="0.200000" distance="400.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1710" duration="200" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1712" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="0.000000" maxRadius="133.333344" rangeAngle="360.000000" offsetDistance="400.000000" offsetAngle="-40.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1113" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="61528.5377766467" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Anger attackUpRate="0.000000" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</TargetingList>
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
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<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Action>
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<AreaList>
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<Effect atk="0.3">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="5831" interval="0" until="0" mpBonusTypeB="0" id="6" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="300.000000" maxRadius="590.000000" rangeAngle="15.000000" offsetDistance="-380.000000" offsetAngle="0.000000" rotateAngle="-10.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<AreaList>
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<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1118" name="다크리퍼_중거리 점프 이동_LongMove01_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="222766.268468127" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="297.000000" attackRangeMax="557.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.150000" rootMotionZRate="0.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
<AnimSeq duration="0" animName="longmove_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1580" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2500" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-15.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1150" name="다크리퍼_액티브무브공격_RunAtk_노멀" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="23544.0833329005" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="765" duration="100" power="0.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="956" duration="100" power="0.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="300" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="430.000000" maxRadius="700.000000" rangeAngle="15.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1201" name="다크리퍼지쳐있는그로기상태" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Groggy" duration="6066" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1203" name="다크리퍼_사전동작_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="316.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1204" name="다크리퍼_어그로체인지모션_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1206" name="다크리퍼_후방 점프 회피_Jumpevasion01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="115961.150437683" aiRotateThreshold="0" timeRate="0.7" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="3.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2055" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1209" name="다크리퍼_모드알람_modealram_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="1212" name="다크리퍼_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.7" totalAtk="80206.8438874145" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="BackMove" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake duration="3000" power="1.000000" startTime="1200" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" interval="600" until="3000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.25">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="30" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill id="1301" type="normal" name="다크리퍼_자연회복_Wait_노멀/분노공용" templateId="15" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="2000" mpBonusTypeB="0">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99002800" abnormalityRate="1" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2101" name="다크리퍼_오른손 기본 공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="289.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="147268.737139381" aiRotateThreshold="0" timeRate="1.35" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="290.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Area minRadius="600.000000" maxRadius="800.000000" rangeAngle="12.000000" offsetDistance="-700.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1745" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Targeting time="1826" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="1">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2105" name="다크리퍼_좌회전 공격_RoundAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="183758.172009228" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="270.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="roundatk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<CameraShake startTime="1845" duration="300" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1625" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1826" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2106" name="다크리퍼_점프 덮치기 공격_MoveAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="636.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="283758.160185474" aiRotateThreshold="0" timeRate="1.17" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="640.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1420" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="moveAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="2.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6366.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<CameraShake startTime="2500" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
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<CameraShake startTime="2060" duration="500" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1368" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="0.000000" maxRadius="165.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2601" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.7">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2107" name="다크리퍼_울부짓는리액션공격_reactionatk_분노" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="506.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="261835.365982233" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="406.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReacitonAtk" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="880" duration="400" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2550" duration="1900" power="2.000000" speed="15.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3000" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="400.000000" rangeAngle="90.000000" offsetDistance="6.666667" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-26.666668" maxHeight="160.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000020" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2108" name="다크리퍼_장거리 점프 이동_LongMove01_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="253095.38158227" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="393.000000" attackRangeMax="653.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.400000" rootMotionZRate="0.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
<AnimSeq duration="0" animName="longmove_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1580" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2500" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-15.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2109" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_1_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="333.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="69919.8751997062" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="226.000000" attackRangeMax="733.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
<Effect id="1108" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="1677">
<Move duration="0.300000" distance="333.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1690" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1733" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="333.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2110" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_2_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="69919.8751997062" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
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<Move duration="0.200000" distance="533.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="500.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="270" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="370" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="533.333374" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2111" name="다크리퍼_종방향 원거리 공격 발사_LongAtk01_3_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="733.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="69919.8751997062" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
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<Move duration="0.200000" distance="733.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1666.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="400" duration="500" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="733.333374" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2112" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_1_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="69919.8751997062" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="270.000000" attackRangeMax="530.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
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<Move duration="0.200000" distance="400.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1710" duration="200" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1712" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="0.000000" maxRadius="133.333344" rangeAngle="360.000000" offsetDistance="400.000000" offsetAngle="-40.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2113" name="다크리퍼_횡방향 원거리 공격 발사_LongAtk02_2_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="69919.8751997062" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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</SpecialEffectList>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2115" name="다크리퍼_3연속일점사_UltraAtk01_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="170.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="217.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<CameraShake startTime="3858" duration="500" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting time="3268" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.5">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="80.000000" offsetAngle="20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.5">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3858" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.3">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="80.000000" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4361" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.3">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2116" name="다크리퍼_돌진후돌아오는이동공격_UltraAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="650.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="667.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
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<HitCylinder startTime="4481">
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<AreaList>
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<Effect atk="0.3">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="5831" interval="0" until="0" mpBonusTypeB="0" id="6" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.2">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<AreaList>
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<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2118" name="다크리퍼_중거리 점프 이동_LongMove01_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="253095.38158227" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="297.000000" attackRangeMax="557.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.150000" rootMotionZRate="0.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
<AnimSeq duration="0" animName="longmove_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1580" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2500" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="1">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2150" name="다크리퍼_액티브무브공격_RunAtk_분노" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="34335.6529998557" aiRotateThreshold="0" timeRate="1.08" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="765" duration="100" power="0.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="956" duration="100" power="0.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="300" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="430.000000" maxRadius="700.000000" rangeAngle="15.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2203" name="다크리퍼_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="316.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2204" name="다크리퍼_어그로체인지모션_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2206" name="다크리퍼_후방 점프 회피_Jumpevasion01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="153678.059032688" aiRotateThreshold="0" timeRate="1.08" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="3.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1400" duration="1000" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Anger attackUpRate="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2209" name="다크리퍼_모드알람_modealram_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
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<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="15" id="2212" name="다크리퍼_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.26" totalAtk="91145.551599617" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30086000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="BackMove" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" interval="600" until="3000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="30" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Area minRadius="600.000000" maxRadius="800.000000" rangeAngle="12.000000" offsetDistance="-700.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1745" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Area minRadius="600.000000" maxRadius="800.000000" rangeAngle="12.000000" offsetDistance="-700.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1102" name="지옥불야수_사전동작있는특수공격_HeavyAtk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="316.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="373521.010266363" aiRotateThreshold="0" timeRate="1.08" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="370.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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<Effect atk="0.5">
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<AbnormalityOnCommon id="" abnormalityRate="" />
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1104" name="지옥불야수_우회전 공격_RoundAtk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="184747.267152606" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="265.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="0" anger="0" />
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1105" name="지옥불야수_좌회전 공격_RoundAtk02_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="184747.267152606" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="270.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList>
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<CameraShake startTime="1619" duration="1000" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Targeting time="1826" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="-40.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1106" name="지옥불야수_점프 덮치기 공격_MoveAtk01_노말" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="636.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="332890.207385646" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="640.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1420" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="moveAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="2.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6366.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1340" duration="200" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2500" duration="400" power="3.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="5300" duration="500" power="3.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2060" duration="500" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1368" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="165.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2601" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="600.000000" maxRadius="960.000000" rangeAngle="13.000000" offsetDistance="-700.000000" offsetAngle="-6.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.7">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1107" name="지옥불야수_울부짓는리액션공격_reactionatk_노말" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="506.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="263185.110551674" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="406.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReacitonAtk" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="880" duration="400" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2550" duration="1900" power="2.000000" speed="15.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3000" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="400.000000" rangeAngle="90.000000" offsetDistance="6.666667" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-26.666668" maxHeight="160.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000020" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1108" name="지옥불야수_장거리 점프 이동_LongMove01_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="254452.363986578" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="393.000000" attackRangeMax="653.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.400000" rootMotionZRate="0.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
<AnimSeq duration="0" animName="longmove_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1580" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2500" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-15.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1109" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_1_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="333.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="70280.3076855652" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="226.000000" attackRangeMax="733.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
<Effect id="1108" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="1677">
<Move duration="0.300000" distance="333.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1690" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1733" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="333.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1110" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_2_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="70280.3076855652" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
<Effect id="1108" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="282">
<Move duration="0.200000" distance="533.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="500.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="270" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="370" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="533.333374" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1111" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_3_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="733.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="70280.3076855652" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
<Effect id="1108" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="314">
<Move duration="0.200000" distance="733.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1666.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="400" duration="500" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="733.333374" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1112" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_1_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="70280.3076855652" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="270.000000" attackRangeMax="530.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
<Effect id="1108" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="1641">
<Move duration="0.200000" distance="400.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1710" duration="200" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1712" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="133.333344" rangeAngle="360.000000" offsetDistance="400.000000" offsetAngle="-40.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1113" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_2_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="70280.3076855652" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
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<Move duration="0.200000" distance="400.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="500.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="320" duration="200" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="360" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="133.333344" rangeAngle="360.000000" offsetDistance="400.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1114" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_3_노말" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="70280.3076855652" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList>
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</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1666.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="530" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="133.333344" rangeAngle="360.000000" offsetDistance="400.000000" offsetAngle="40.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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</TargetingList>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Stage>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.150000" rootMotionZRate="0.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
<AnimSeq duration="0" animName="longmove_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1580" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2500" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-15.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1150" name="지옥불야수_액티브무브공격_RunAtk_노멀" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26892.9748796806" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Run" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="765" duration="100" power="0.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="956" duration="100" power="0.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="300" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="430.000000" maxRadius="700.000000" rangeAngle="15.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1201" name="다크리퍼지쳐있는그로기상태" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Groggy" duration="6066" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1203" name="지옥불야수_사전동작_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="316.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1204" name="지옥불야수_어그로체인지모션_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1206" name="지옥불야수_후방 점프 회피_Jumpevasion01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="132455.371553227" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="3.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1400" duration="1000" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="1950" duration="800" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2055" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1209" name="지옥불야수_모드알람_modealram_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="1212" name="지옥불야수_백무브_BackMove_노멀" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="0.9" totalAtk="91615.4010901118" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="BackMove" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake duration="3000" power="1.000000" startTime="1200" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" interval="600" until="3000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="30" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2101" name="지옥불야수_오른손 기본 공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="289.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="167445.606164184" aiRotateThreshold="0" timeRate="1.35" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="290.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1600" duration="500" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="320.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1648" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="70.000000" offsetDistance="0.000000" offsetAngle="45.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="600.000000" maxRadius="800.000000" rangeAngle="12.000000" offsetDistance="-700.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1745" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="80.000000" offsetDistance="0.000000" offsetAngle="-25.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="600.000000" maxRadius="800.000000" rangeAngle="12.000000" offsetDistance="-700.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2102" name="지옥불야수_사전동작있는특수공격_HeavyAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="316.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="333376.938088647" aiRotateThreshold="0" timeRate="1.35" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="370.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="heavyAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1600" duration="120" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2034" duration="200" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2200" duration="500" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2710" duration="500" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="4000" duration="200" power="1.000000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="4765" duration="200" power="1.000000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1630" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2000" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2241" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2840" interval="0" until="0" id="3" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.5">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2103" name="지옥불야수_왼손 내려찍기 공격_Atk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="167445.606164184" aiRotateThreshold="0" timeRate="1.35" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="280.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1500" duration="700" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1514" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="53.333336" rangeAngle="360.000000" offsetDistance="220.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="120.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.6">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="-15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.6">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area minRadius="550.000000" maxRadius="750.000000" rangeAngle="13.000000" offsetDistance="-600.000000" offsetAngle="10.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.6">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2470" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="613.333374" maxRadius="746.666687" rangeAngle="5.000000" offsetDistance="-520.000000" offsetAngle="16.000000" rotateAngle="-7.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2620" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="480.000000" maxRadius="613.333374" rangeAngle="6.000000" offsetDistance="-510.000000" offsetAngle="16.000000" rotateAngle="-7.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2104" name="지옥불야수_우회전 공격_RoundAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="208934.354279049" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="265.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="roundatk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1487" duration="200" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="1657" duration="1000" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="1876" duration="300" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1625" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-10.000000" minHeight="-6.666667" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1826" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="10.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2105" name="지옥불야수_좌회전 공격_RoundAtk02_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="208934.354279049" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="270.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="roundatk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1540" duration="200" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="1619" duration="1000" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="1845" duration="300" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1625" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="270.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="-10.000000" rotateAngle="0.000000" minHeight="-6.666667" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1826" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="1">
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<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2106" name="지옥불야수_점프 덮치기 공격_MoveAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="636.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="322635.055200624" aiRotateThreshold="0" timeRate="1.17" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="640.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1420" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShake startTime="2060" duration="500" power="2.000000" speed="8.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1368" interval="0" until="0" id="1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2601" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.7">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="50" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2107" name="지옥불야수_울부짓는리액션공격_reactionatk_분노" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="506.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="297708.681582712" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="406.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReacitonAtk" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<CameraShake startTime="2550" duration="1900" power="2.000000" speed="15.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3000" interval="0" until="0" id="2" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000020" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="50" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2108" name="지옥불야수_장거리 점프 이동_LongMove01_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="287771.25688454" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="393.000000" attackRangeMax="653.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longmove_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.400000" rootMotionZRate="0.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
<AnimSeq duration="0" animName="longmove_2" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1580" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="2500" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-15.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2109" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_1_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="333.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="79499.3975853694" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="226.000000" attackRangeMax="733.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList>
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<Move duration="0.300000" distance="333.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="longatk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1690" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1733" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="106.666672" rangeAngle="360.000000" offsetDistance="333.333344" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="53.333336" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2110" name="지옥불야수_종방향 원거리 공격 발사_LongAtk01_2_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="79499.3975853694" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<Move duration="0.200000" distance="533.000000" maxHeight="0.000000" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="500.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Effect>
</SpecialEffectList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk01_3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1666.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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</Effect>
</SpecialEffectList>
<StageList>
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<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="LongAtk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1866.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2113" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_2_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="79499.3975853694" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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</SpecialEffectList>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2114" name="지옥불야수_횡방향 원거리 공격 발사_LongAtk02_3_분노" type="normal" category="9012" pushtarget="push" changeDirToCenter="false" attackRange="533.333313" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="79499.3975853694" aiRotateThreshold="0" timeRate="1.26" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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</SpecialEffectList>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Property>
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</Skill>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2521" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-15.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2150" name="지옥불야수_액티브무브공격_RunAtk_분노" type="normal" category="9011,20000" pushtarget="push" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="40814.4228674888" aiRotateThreshold="0" timeRate="1.08" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="Run" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="765" duration="100" power="0.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="956" duration="100" power="0.500000" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="300" interval="0" until="0" id="-1" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="430.000000" maxRadius="700.000000" rangeAngle="15.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2203" name="지옥불야수_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="316.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2204" name="지옥불야수_어그로체인지모션_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2206" name="지옥불야수_후방 점프 회피_Jumpevasion01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="174733.050942843" aiRotateThreshold="0" timeRate="1.08" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="3.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake startTime="1400" duration="1000" power="2.000000" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
<CameraShake startTime="1950" duration="800" power="2.000000" speed="6.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2055" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2209" name="지옥불야수_모드알람_modealram_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DarkReaper_ANI.Anim.DarkReaper_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="20" id="2212" name="지옥불야수_백무브_BackMove_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.26" totalAtk="103633.143280928" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="90050000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="BackMove" animSet="DarkReaper_ANI.Anim.DarkReaper_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake duration="3000" power="1.000000" startTime="1200" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1200" interval="600" until="3000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-400.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="true">
<Effect atk="0.25">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="30" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1101" name="밤피르하수인_기본공격_atk01_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="82.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36502.2713512075" aiRotateThreshold="0" timeRate="0.71" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="556" endTime="677" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="1033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="675" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="15.000000" offsetDistance="8.000000" offsetAngle="80.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1102" name="밤피르하수인_찍기공격_atk02_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="74.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1311" endTime="1350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1347" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="10.000000" maxRadius="72.000000" rangeAngle="27.000000" offsetDistance="10.000000" offsetAngle="80.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1103" name="밤피르하수인_회전베기_atk03_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="67.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="100551.053474002" aiRotateThreshold="0" timeRate="0.71" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1239" endTime="1311" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1289" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="15.000000" maxRadius="67.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="41.666664" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1104" name="밤피르하수인_뼈던지기_atk04_노멀" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1104" shotSkill="1104" createTime="475.000000" detachTime="932.000000" flyingDuration="600.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="929" endTime="1037" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="1533.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1532" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="260.000000" maxRadius="450.000000" rangeAngle="5.000000" offsetDistance="-250.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="41.666664" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1105" name="밤피르하수인_한손찌르기_atk05_노멀" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="82.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="41709.6939354253" aiRotateThreshold="0" timeRate="0.62" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="560" endTime="653" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="1033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="30.000000" offsetDistance="8.000000" offsetAngle="85.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="3" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1201" name="밤피르하수인_헉헉50%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="Dyingwait" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1202" name="밤피르하수인_헉헉20%" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1203" name="밤피르하수인_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1204" name="밤피르하수인_어그로체인지_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1205" name="밤피르하수인_명령내리기_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1207" name="밤피르하수인_사이드워크(좌)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="sidewalk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1208" name="밤피르하수인_사이드워크(우)_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="sidewalk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1209" name="밤피르하수인_회피이동(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="sidestep01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="1210" name="밤피르하수인_회피이동(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="556" endTime="677" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="1033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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<Effect atk="1">
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="13" miniMotionId="1" basicRate="4" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2102" name="밤피르하수인_찍기공격_atk02_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="74.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1311" endTime="1350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1347" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2103" name="밤피르하수인_회전베기_atk03_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="67.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="92821.5365649331" aiRotateThreshold="0" timeRate="0.85" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="1239" endTime="1311" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="2033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1289" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="15.000000" maxRadius="67.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="41.666664" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="20" miniMotionId="1" basicRate="8" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2104" name="밤피르하수인_뼈던지기_atk04_분노" type="instance" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="2104" shotSkill="2104" createTime="475.000000" detachTime="932.000000" flyingDuration="600.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="929" endTime="1037" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting time="1532" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2105" name="밤피르하수인_한손찌르기_atk05_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="82.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="38503.4434054347" aiRotateThreshold="0" timeRate="0.74" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="560" endTime="653" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="1033.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="30.000000" offsetDistance="8.000000" offsetAngle="85.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="7" miniMotionId="1" basicRate="2" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2203" name="밤피르하수인_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2204" name="밤피르하수인_어그로체인지_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2205" name="밤피르하수인_명령내리기_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="Command" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2207" name="밤피르하수인_사이드워크(좌)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2208" name="밤피르하수인_사이드워크(우)_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2209" name="밤피르하수인_회피이동(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="sidestep01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="22" id="2210" name="밤피르하수인_회피이동(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30044000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" animName="sidestep02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1101" name="자경단원 크리스티 후크_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="85957.9595095556" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1101" shotSkill="1101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1103" name="자경단원 크리스티 후크_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="280551.570847934" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1103" shotSkill="1103" createTime="393.000000" detachTime="1090.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
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<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.5">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<AbnormalityOff kind="0" level="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1104" name="자경단원 크리스티 후크_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1104" shotSkill="1104" createTime="393.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
<Action>
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<StageList>
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1105" name="자경단원 크리스티 후크_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1105" shotSkill="1105" createTime="393.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="0" anger="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1106" name="자경단원 크리스티 후크_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="552140.700419989" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1106" shotSkill="1106" createTime="409.000000" detachTime="2946.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
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<StageList>
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1107" name="자경단원 크리스티 후크_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1107" shotSkill="1107" createTime="409.000000" detachTime="3946.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
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<Effect atk="0.5">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1108" name="자경단원 크리스티 후크_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1108" shotSkill="1108" createTime="409.000000" detachTime="4946.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1109" name="자경단원 크리스티 후크_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="439023.827953228" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1109" shotSkill="1109" createTime="367.000000" detachTime="2669.000000" flyingDuration="1000.000000" />
<Action>
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1110" name="자경단원 크리스티 후크_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1110" shotSkill="1110" createTime="367.000000" detachTime="3669.000000" flyingDuration="1000.000000" />
<Action>
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<SpecialEffectList />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1111" name="자경단원 크리스티 후크_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="1111" shotSkill="1111" createTime="367.000000" detachTime="4669.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<AbnormalityOff kind="0" level="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="2104" name="자경단원 크리스티 후크_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="2105" name="자경단원 크리스티 후크_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="2105" shotSkill="2105" createTime="393.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
<Action>
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<StageList>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="2110" name="자경단원 크리스티 후크_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="2110" shotSkill="2110" createTime="367.000000" detachTime="3669.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="4669" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="2111" name="자경단원 크리스티 후크_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="2111" shotSkill="2111" createTime="367.000000" detachTime="4669.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="5669" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="2206" name="자경단원 크리스티 후크_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Human_F_ANI.Anim.Human_F_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="3000" name="자경단원 크리스티 후크_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" parentId="52601000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Throw_Q" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
</SkillData>