5672 lines
463 KiB
XML
5672 lines
463 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<SkillData huntingZoneId="422">
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<Skill templateId="1" id="1101" name="Warrior_Darker_기본 공격_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="104275.965004429" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="449" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<AggroDiff value="9.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="1103" name="Warrior_Darker_몰아치기_Concentrate Attack_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="644763.622070788" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack1" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack4" duration="0" animRate="1.000000" readOnlyDuration="500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack5" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="1060" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="25" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1500" interval="280" until="1782" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="120.000000" rangeAngle="16.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.100000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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<Targeting time="2344" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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|
<Area minRadius="60.000000" maxRadius="115.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.100000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2879" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="110.000000" offsetDistance="5.000000" offsetAngle="90.000000" rotateAngle="-135.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.100000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3276" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
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|
<Area minRadius="90.000000" maxRadius="150.000000" rangeAngle="12.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3916" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="150.000000" offsetDistance="10.000000" offsetAngle="60.000000" rotateAngle="-110.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1104" name="Warrior_Darker_도발난무_Dual Sword Dancing_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="465941.970209666" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="nanmu1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="nanmu2" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="nanmu3" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="nanmu4" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="nanmu5" duration="0" animRate="1.000000" readOnlyDuration="366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</Effect>
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<AreaList>
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<Area minRadius="5.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="-5.000000" offsetAngle="-45.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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</Effect>
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2718" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="120.000000" maxRadius="165.000000" rangeAngle="18.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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</Area>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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</Effect>
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="1105" name="Warrior_Darker_충격의 외침_Deafening Roar_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="230624.409239754" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DeafeningRoarStart" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DeafeningRoarLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DeafeningRoarShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Pending startTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Reaction miniRate="1" miniMotionId="1" basicRate="1" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="1106" name="Warrior_Darker_방어력 버프_DefenseUp Mode_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.000000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="1110" name="Warrior_Darker_기본 공격_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="197615.210351975" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="449" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.300000">
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<AggroDiff value="9.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="20" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1060" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.300000">
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<AggroDiff value="16.500000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="20" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1270" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="210.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.400000">
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<AggroDiff value="16.500000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="20" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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|
</Skill>
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|
<Skill templateId="1" id="1111" name="Warrior_Darker_기본 공격_combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="296517.09759397" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting time="449" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<AggroDiff value="9.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1060" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<AggroDiff value="16.500000" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1270" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="210.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1881" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Effect atk="0.200000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2056" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.200000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="1112" name="Warrior_Darker_기본 공격_combo4_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="439249.669744397" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="449" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1060" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1270" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="210.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1881" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="160.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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</Effect>
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</Area>
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</Targeting>
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="210.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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</Effect>
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2937" interval="0" until="0" mpBonusTypeB="6" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<AggroDiff value="35.000000" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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|
<Skill templateId="1" id="1201" name="Warrior_Darker_헉헉50%_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DyingWait" duration="2000" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
</Skill>
|
|
<Skill templateId="1" id="1202" name="Warrior_Darker_헉헉20%_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DyingWait" duration="3000" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1204" name="Warrior_Darker_어그로체인지_arrgochange_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1206" name="Warrior_Darker_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1207" name="Warrior_Darker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1208" name="Warrior_Darker_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2101" name="Warrior_Darker_기본 공격_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="112965.614321445" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="449" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="9.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2103" name="Warrior_Darker_몰아치기_Concentrate Attack_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="698494.379405845" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack1" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack4" duration="0" animRate="1.000000" readOnlyDuration="500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="pointAttack5" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Area>
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</Targeting>
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</Targeting>
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<Area minRadius="120.000000" maxRadius="165.000000" rangeAngle="18.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.100000">
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</Effect>
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</Area>
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</Targeting>
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<Targeting time="3843" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="5.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.400000">
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Area minRadius="5.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.400000">
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<AggroDiff value="242.399994" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="2105" name="Warrior_Darker_충격의 외침_Deafening Roar_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="249842.760322424" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DeafeningRoarStart" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DeafeningRoarLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="DeafeningRoarShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.000000">
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<AbnormalityOnCommon id="99000530" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="1" miniMotionId="1" basicRate="1" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="2106" name="Warrior_Darker_방어력 버프_DefenseUp Mode_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
</Skill>
|
|
<Skill templateId="1" id="2110" name="Warrior_Darker_기본 공격_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="214083.117195071" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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</Effect>
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</Area>
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="2111" name="Warrior_Darker_기본 공격_combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="321226.406128831" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</StageList>
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<Pending startTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="2112" name="Warrior_Darker_기본 공격_combo4_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="475854.202041668" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Pending startTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="449" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</Targeting>
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<Effect atk="0.200000">
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</Effect>
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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</Area>
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</Targeting>
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<Targeting time="1270" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="210.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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</Effect>
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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</Area>
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</Targeting>
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<Effect atk="0.200000">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2056" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="210.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<AggroDiff value="23.400000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2937" interval="0" until="0" mpBonusTypeB="6" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<AggroDiff value="35.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="40" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="2204" name="Warrior_Darker_어그로체인지_arrgochange_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="2206" name="Warrior_Darker_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="1000" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="2207" name="Warrior_Darker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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|
<TargetingList adjustTargetingPos="notUse" />
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2208" name="Warrior_Darker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30141000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Warrior_Darker_ANI.Anim.Warrior_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1101" name="Berserker_Darker_기본 공격1_Combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="242274.61460718" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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<Pending startTime="-1" />
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|
<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1103" name="Berserker_Darker_무기방어_Axe Defence_노말" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" animRate="1.000000" readOnlyDuration="2000.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
|
|
<Pending startTime="-1" />
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="2750" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1104" name="Berserker_Darker_대지치기_Weapon Bash_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="175.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="532804.331871395" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="62.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1105" name="Berserker_Darker_모아치기_Blast Slash_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="175.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="755529.366879263" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="2490" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="62.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1106" name="Berserker_Darker_광폭화_Berserk_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.000000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="2" id="1110" name="Berserker_Darker_기본 공격2_Combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="473484.554872111" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="1066.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.600000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="20" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="145.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.400000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="20" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="2" id="1111" name="Berserker_Darker_기본 공격3_Combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="768875.571106101" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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|
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="0.350000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction miniRate="25" miniMotionId="1" basicRate="9" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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|
<Area minRadius="145.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="0.250000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction miniRate="25" miniMotionId="1" basicRate="9" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
<Targeting time="3267" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="120.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="0.400000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction miniRate="25" miniMotionId="1" basicRate="9" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3395" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="150.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-75.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="0.400000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction miniRate="25" miniMotionId="1" basicRate="9" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1112" name="Berserker_Darker_기본 공격4_Combo4_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1044135.44129961" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Effect atk="0.250000">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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</Area>
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</Targeting>
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<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="145.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.150000">
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3267" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="5.000000" maxRadius="50.000000" rangeAngle="120.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3395" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="150.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-75.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="4801" interval="0" until="0" mpBonusTypeB="22" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="145.000000" maxRadius="207.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.300000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="2" id="1201" name="Berserker_Darker_헉헉50%_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="2" id="1202" name="Berserker_Darker_헉헉20%_Dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="DyingWait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
|
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</Skill>
|
|
<Skill templateId="2" id="1204" name="Berserker_Darker_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2101" name="Berserker_Darker_기본 공격1_Combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="262464.639149396" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2103" name="Berserker_Darker_무기방어_Axe Defence_분노" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceLoop" duration="2000" animRate="1.000000" readOnlyDuration="2000.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="2750" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2104" name="Berserker_Darker_대지치기_Weapon Bash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="175.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="577204.157466885" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="bash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="62.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2105" name="Berserker_Darker_모아치기_Blast Slash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="175.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="818489.502123044" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="blastSlashShot" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting time="2490" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="62.000000" rangeAngle="360.000000" offsetDistance="58.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
</Skill>
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|
<Skill templateId="2" id="2106" name="Berserker_Darker_광폭화_Berserk_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutLoop" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="ShockingShoutEnd" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="0.000000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
</TargetingList>
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2110" name="Berserker_Darker_기본 공격2_Combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="512941.642143511" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="1066.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
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|
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="0.600000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2111" name="Berserker_Darker_기본 공격3_Combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="832949.183562003" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.350000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="9" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
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<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="145.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.250000">
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="25" miniMotionId="1" basicRate="9" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3267" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="120.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.400000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="25" miniMotionId="1" basicRate="9" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3395" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="150.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-75.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.400000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="25" miniMotionId="1" basicRate="9" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="2" id="2112" name="Berserker_Darker_기본 공격4_Combo4_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1131146.8185591" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.250000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="useCollected">
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<AreaList>
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<Area minRadius="145.000000" maxRadius="200.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.150000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3267" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="120.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3395" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="150.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-75.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.200000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
|
|
<Targeting time="4801" interval="0" until="0" mpBonusTypeB="22" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
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<AreaList>
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|
<Area minRadius="145.000000" maxRadius="207.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.300000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="30" miniMotionId="1" basicRate="11" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2204" name="Berserker_Darker_어그로체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2207" name="Berserker_Darker_좌측 사이드 워크_sideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2208" name="Berserker_Darker_우측 사이드 워크_sideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30142000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Berserker_Darker_ANI.Anim.Berserker_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1101" name="Priest_Darker_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="160385.928998661" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
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|
<Bullet startSkill="1101" shotSkill="1101" createTime="100.000000" detachTime="444.000000" flyingDuration="580.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1024" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="170.000000" rangeAngle="0.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="2" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1103" name="Priest_Darker_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<HitCylinderList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healLoop" duration="2000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="9.617716" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="3942" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99000330" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1104" name="Priest_Darker_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="24.736923" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="250" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99001330" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1105" name="Priest_Darker_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="17.810585" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99000230" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1106" name="Priest_Darker_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="17.810585" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99000130" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1107" name="Priest_Darker_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="10.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
<ReactionOff />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1108" name="Priest_Darker_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="10.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="30.000000" detachAngle="5.000000" detachHeight="55.000000" areaRadius="60" areaHeight="20" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1109" name="Priest_Darker_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="135223.869262806" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="17.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99001930" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1110" name="Priest_Darker_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="183298.204569899" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="retributionwave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
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|
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="2" miniMotionId="1" basicRate="30" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="2" miniMotionId="1" basicRate="30" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1111" name="Priest_Darker_신성 폭발_Holy Blast_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="206210.480141136" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="600" interval="200" until="1000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="55.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="2" miniMotionId="1" basicRate="150" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1201" name="Priest_Darker_탈진 50HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1202" name="Priest_Darker_탈진 20HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1204" name="Priest_Darker_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1207" name="Priest_Darker_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1208" name="Priest_Darker_사이드스텝R_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2101" name="Priest_Darker_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="162999.907537002" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="2101" shotSkill="2101" createTime="100.000000" detachTime="444.000000" flyingDuration="580.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1024" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="170.000000" rangeAngle="0.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="2" miniMotionId="1" basicRate="15" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2103" name="Priest_Darker_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<HitCylinderList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healLoop" duration="2000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="9.617716" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="3942" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99000330" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2104" name="Priest_Darker_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="24.736923" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="250" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99001330" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2105" name="Priest_Darker_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="17.810585" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99000230" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2106" name="Priest_Darker_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="AttackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="17.810585" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99000130" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2107" name="Priest_Darker_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="10.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
<ReactionOff />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2108" name="Priest_Darker_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="10.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2109" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="30.000000" detachAngle="5.000000" detachHeight="55.000000" areaRadius="60" areaHeight="20" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2109" name="Priest_Darker_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="137427.514512692" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="17.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99001930" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2110" name="Priest_Darker_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="209571.309690431" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="retributionwave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="2" miniMotionId="1" basicRate="30" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="2" miniMotionId="1" basicRate="30" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2111" name="Priest_Darker_신성 폭발_Holy Blast_Cast 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="232857.010767145" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class07_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="600" interval="200" until="1000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="55.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="2" miniMotionId="1" basicRate="150" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2204" name="Priest_Darker_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2207" name="Priest_Darker_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2208" name="Priest_Darker_사이드스텝R_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30139000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="Priest_Darker_ANI.Anim.Priest_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="1101" name="코볼트약탈자_기본공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="57801.9047431559" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="400" endTime="2033" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="480" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="1103" name="코볼트약탈자_돌진공격_Atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="262373.57593024" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="1500" endTime="5033" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="20.000000" maxRadius="60.000000" rangeAngle="50.000000" offsetDistance="-20.000000" offsetAngle="20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3120" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="20.000000" maxRadius="60.000000" rangeAngle="120.000000" offsetDistance="-20.000000" offsetAngle="-15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="1205" name="코볼트약탈자_명령수신_CommandReceive_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="1533" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="1207" name="코볼트약탈자_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="1208" name="코볼트약탈자_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="1209" name="코볼트약탈자_달리기2_run01_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="run01" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="2101" name="코볼트약탈자_기본공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="400" endTime="2033" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="480" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="140.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="2103" name="코볼트약탈자_돌진공격_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="1500" endTime="5033" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="20.000000" maxRadius="60.000000" rangeAngle="50.000000" offsetDistance="-20.000000" offsetAngle="20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3120" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="20.000000" maxRadius="60.000000" rangeAngle="120.000000" offsetDistance="-20.000000" offsetAngle="-15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="2205" name="코볼트약탈자_명령수신_CommandReceive_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="1533" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="2207" name="코볼트약탈자_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="2208" name="코볼트약탈자_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="4" id="2209" name="코볼트약탈자_달리기2_run01_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30050000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" animName="run01" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
</SkillData> |