3383 lines
276 KiB
XML
3383 lines
276 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<SkillData huntingZoneId="492">
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<Skill templateId="1" id="1101" name="유안티부족장_기본공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1060720.57" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="45.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="18" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="18" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="1102" name="유안티부족장_회전광역공격_atk02_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2228727.03" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting time="1400" interval="100" until="2200" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.112000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="150" miniMotionId="1" basicRate="150" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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<Skill templateId="1" id="1103" name="유안티부족장_괴성공격(공포)_atk03_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="120.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="454594.53" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="45.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
<AbnormalityOnCommon id="99001110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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</TargetingList>
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
</Skill>
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|
<Skill templateId="1" id="1104" name="유안티부족장_2단베기_atk04_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1573265.14" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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|
<Action>
|
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="580" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="130.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="12" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="930" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="12" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1201" name="유안티부족장_50%헉헉_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1202" name="유안티부족장_20%헉헉_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1203" name="유안티부족장_사전동작" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1205" name="유안티부족장_명령_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1206" name="유안티부족장_뒤로회피_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1207" name="유안티부족장_좌걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="1208" name="유안티부족장_우걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2101" name="유안티부족장_기본공격_atk01_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1223781.76" aiRotateThreshold="0" timeRate="1.157" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="45.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="18" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
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|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="18" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2102" name="유안티부족장_회전광역공격_atk02_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2571292.53" aiRotateThreshold="0" timeRate="1.157" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1400" interval="100" until="2200" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.112000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="150" miniMotionId="1" basicRate="150" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2103" name="유안티부족장_괴성공격(공포)_atk03_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="120.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="524477.90" aiRotateThreshold="0" timeRate="1.157" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="45.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99001110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2104" name="유안티부족장_2단베기_atk04_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1815801.60" aiRotateThreshold="0" timeRate="1.157" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="580" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="130.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="12" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="930" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="12" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2203" name="유안티부족장_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
|
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</Property>
|
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</Skill>
|
|
<Skill templateId="1" id="2205" name="유안티부족장_명령_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
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</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2206" name="유안티부족장_뒤로회피_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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|
<TargetingList adjustTargetingPos="notUse" />
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2207" name="유안티부족장_좌걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="1" id="2208" name="유안티부족장_우걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="83.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30089000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1101" name="시칸다리신관_근접후리기_atk01_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1675655.00" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1366.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="100.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1102" name="시칸다리신관_연속마법공격_atk02_노멀" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="208.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2367451.92" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Targeting time="1250" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="25.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.250000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="3" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1470" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="29.166666" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.250000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1800" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.250000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.250000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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</Skill>
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|
<Skill templateId="2" id="1103" name="시칸다리신관_주변번개마법6HIT_atk03_노멀" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="83.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1691037.09" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="1200" endTime="1600" />
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<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1500" interval="200" until="2600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="83.333328" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.170000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="99001210" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1104" name="시칸다리신관_전방근거리마법_atk04_노멀" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1155" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="80.000000" maxRadius="183.333328" rangeAngle="20.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="1.000000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1105" name="시칸다리신관_전방근거리범위마법_atk05_노멀" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2259479.60" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1719" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="166.666656" rangeAngle="35.000000" offsetDistance="-41.666664" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="12" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1106" name="시칸다리신관_근거리범위힐_atk06_노멀" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.00" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="820" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.000000">
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<AggroDiff value="0.000000" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
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<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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|
</TargetingList>
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
|
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</Property>
|
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</Skill>
|
|
<Skill templateId="2" id="1201" name="시칸다리신관_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
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<Action>
|
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1202" name="시칸다리신관_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<TargetingList adjustTargetingPos="notUse" />
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1203" name="시칸다리신관_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="208.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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<Pending startTime="-1" />
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1204" name="시칸다리신관_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1206" name="시칸다리신관_백점프회피_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1366.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1207" name="시칸다리신관_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1208" name="시칸다리신관_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="1211" name="시칸다리신관_Idle_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="idle" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2101" name="시칸다리신관_근접후리기_atk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1815297.17" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="100.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2102" name="시칸다리신관_연속마법공격_atk02_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="208.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2564738.91" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting time="1250" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="25.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="3" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1470" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="29.166666" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1800" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.250000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2103" name="시칸다리신관_주변번개마법6HIT_atk03_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="83.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1831956.37" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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|
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="1200" endTime="1600" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1500" interval="200" until="2600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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<Area minRadius="0.000000" maxRadius="83.333328" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="0.170000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99001210" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2104" name="시칸다리신관_전방근거리마법_atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1155" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="80.000000" maxRadius="183.333328" rangeAngle="20.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2105" name="시칸다리신관_전방근거리범위마법_atk05_분노" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2447772.37" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1719" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="166.666656" rangeAngle="35.000000" offsetDistance="-41.666664" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="30" miniMotionId="1" basicRate="12" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2106" name="시칸다리신관_근거리범위힐_atk06_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.00" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="820" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2203" name="시칸다리신관_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="208.333328" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2204" name="시칸다리신관_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1200.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2206" name="시칸다리신관_백점프회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1366.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2207" name="시칸다리신관_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2208" name="시칸다리신관_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="2" id="2211" name="시칸다리신관_Idle_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30029000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" animName="idle" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariOracle_ANI.Anim.SikandariOracle_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1101" name="시칸다리정예병_기본찌르기_atk01_노멀" type="normal" category="0" pushtarget="stop" changeDirToCenter="false" attackRange="95.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1355793.22" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1366.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="567" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="91.666664" maxRadius="158.333328" rangeAngle="10.000000" offsetDistance="-91.666664" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1102" name="시칸다리정예병_돌진공격_atk02_노멀" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="341.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="340.000000" attackRangeMax="500.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="1300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
|
|
<AnimSeq duration="0" animName="atk02_2" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
|
|
<AnimSeq duration="0" animName="atk02_3" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="469" interval="250" until="1300" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="146.666656" maxRadius="191.666656" rangeAngle="10.000000" offsetDistance="-150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1600" interval="200" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="100.000000" maxRadius="175.000000" rangeAngle="10.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1103" name="시칸다리정예병_기모아서푹찌르기_atk05_노멀" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="111.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2513737.79" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="100" endTime="1290" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="100" endTime="1290" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="91.666664" maxRadius="175.000000" rangeAngle="10.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="18" miniMotionId="1" basicRate="8" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1104" name="시칸다리정예병_연속찌르기_atk04_노멀" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2017349.66" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="101.000000" attackRangeMax="180.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk04_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
|
|
<AnimSeq duration="0" animName="atk04_2" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="90.000000" maxRadius="166.666656" rangeAngle="10.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="18" miniMotionId="1" basicRate="8" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="974" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="90.000000" maxRadius="175.000000" rangeAngle="10.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="18" miniMotionId="1" basicRate="8" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1105" name="시칸다리정예병_공중에서검기발사공격_atk03_노멀" type="normal" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="300.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting time="1920" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="41.666664" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1106" name="시칸다리정예병_직선형검기발사_atk06_노멀" type="normal" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="333.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1505062.97" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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|
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
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<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75" basicRes="75" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="2190" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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|
<AreaList>
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|
<Area minRadius="166.666656" maxRadius="416.666656" rangeAngle="5.000000" offsetDistance="-83.333328" offsetAngle="-5.000000" rotateAngle="5.000000" minHeight="25.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="1.000000">
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|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction miniRate="18" miniMotionId="1" basicRate="8" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
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|
</TargetingList>
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1201" name="시칸다리정예병_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1202" name="시칸다리정예병_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
<Pending startTime="-1" />
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1203" name="시칸다리정예병_사전동작_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="341.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1204" name="시칸다리정예병_어그로체인지_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1206" name="시칸다리정예병_백점프회피_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.750000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1207" name="시칸다리정예병_사이드워크(좌)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1208" name="시칸다리정예병_사이드워크(우)_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="1211" name="시칸다리정예병_Idle_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="idle" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2101" name="시칸다리정예병_기본찌르기_atk01_분노" type="normal" category="0" pushtarget="stop" changeDirToCenter="false" attackRange="95.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1468779.74" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="567" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="91.666664" maxRadius="158.333328" rangeAngle="10.000000" offsetDistance="-91.666664" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2102" name="시칸다리정예병_돌진공격_atk02_분노" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="341.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.200000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="340.000000" attackRangeMax="500.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="1300" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk02_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
|
|
<AnimSeq duration="0" animName="atk02_2" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
|
|
<AnimSeq duration="0" animName="atk02_3" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="469" interval="250" until="1300" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="146.666656" maxRadius="191.666656" rangeAngle="10.000000" offsetDistance="-150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.200000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1600" interval="200" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="100.000000" maxRadius="175.000000" rangeAngle="10.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2103" name="시칸다리정예병_기모아서푹찌르기_atk05_분노" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="111.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2723219.62" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="100" endTime="1290" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="60" endTime="900" />
|
|
<NoReaction startTime="60" endTime="900" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="1600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
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|
<Area minRadius="91.666664" maxRadius="175.000000" rangeAngle="10.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="1.000000">
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<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction miniRate="18" miniMotionId="1" basicRate="8" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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|
</TargetingList>
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|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2104" name="시칸다리정예병_연속찌르기_atk04_분노" type="normal" category="0" pushtarget="push" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="2185458.18" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="180.000000" needWeapon="true" parentId="30028000">
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10">
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|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk04_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0">
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|
<AnimSeq duration="0" animName="atk04_2" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Stage>
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</StageList>
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<Pending startTime="-1" />
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<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
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|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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|
<Anger attackUpRate="0.000000" />
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|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="90.000000" maxRadius="166.666656" rangeAngle="10.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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|
<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="18" miniMotionId="1" basicRate="8" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="974" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
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|
<Area minRadius="90.000000" maxRadius="175.000000" rangeAngle="10.000000" offsetDistance="-83.333328" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<Effect atk="0.500000">
|
|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="18" miniMotionId="1" basicRate="8" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2105" name="시칸다리정예병_공중에서검기발사공격_atk03_분노" type="normal" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="300.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting time="1920" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="41.666664" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2106" name="시칸다리정예병_직선형검기발사_atk06_분노" type="normal" category="0" pushtarget="pass" changeDirToCenter="false" attackRange="333.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1630484.79" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="52.5" basicRes="97.5" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting time="2190" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="166.666656" maxRadius="416.666656" rangeAngle="5.000000" offsetDistance="-83.333328" offsetAngle="-5.000000" rotateAngle="5.000000" minHeight="25.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0.000000" />
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|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction miniRate="18" miniMotionId="1" basicRate="8" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2203" name="시칸다리정예병_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="341.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2204" name="시칸다리정예병_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2206" name="시칸다리정예병_백점프회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.750000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2207" name="시칸다리정예병_사이드워크(좌)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2208" name="시칸다리정예병_사이드워크(우)_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
<Skill templateId="3" id="2211" name="시칸다리정예병_Idle_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30028000">
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
|
|
<AnimSeq animMotionId="0" animSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" animName="idle" duration="0" animRate="1.000000" readOnlyDuration="2700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<Defence successAnimSet="SikandariEliteSoldier_ANI.Anim.SikandariEliteSoldier_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
</Skill>
|
|
</SkillData> |