Files
Server-Datasheets/Datasheet/Relax.xml
2025-03-03 20:30:53 -05:00

260 lines
26 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Relax>
<ConditionEnv increment="0.396" decrement="0.0444" recoveryOnLogin="0.0324" demeritPoint="24" demeritId1="50100" demeritId2="50200" meritPoint="48" meritId1="50300" maxMeritPoint="120" defaultPoint="100"/>
<BonfireList>
<!-- 유저가 사용하는 모닥불 -->
<Bonfire id="1" name="bonfire" time="1000000" visible="true" maxCharm="100" spawnDist="30" boundaryRadius="300" boundaryHeight="100" collisionCylinderRadius="10" collisionCylinderHeight="10" meshName="Etc.SM.Brazier_SM" particleEffectName_Strong="BG_FX_0.CampFire.CampFire00_PS" particleEffectName_Weak="BG_FX_0.CampFire.CampFire00weak_PS" changeSilhouetteTiming="500000" effectRadius="2" effectStartHeight="15" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" soundStrong ="PC_Skill.AbnormalCUE.RelaxFire_00Cue" soundWeak="PC_Skill.AbnormalCUE.RelaxFire_01Cue" despawnStartTime="0" despawnDuration="2000" despawnEffectId= "50169"/>
<!-- 눈에 보이지 않는 모닥불: 휴식 범위가 넓다. -->
<Bonfire id="2" name="bonfire" time="0" visible="false" maxCharm="100" spawnDist="30" boundaryRadius="300" boundaryHeight="100" collisionCylinderRadius="0" collisionCylinderHeight="10" meshName="" particleEffectName_Strong="FX_A.PS.A_0064_PS" particleEffectName_Weak="" changeSilhouetteTiming="500000" effectRadius="0" effectStartHeight="20" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" />
<!-- 유저가 사용하는 모닥불과 동일한 외형을 갖는다. -->
<Bonfire id="3" name="bonfire" time="0" visible="true" maxCharm="100" spawnDist="30" boundaryRadius="300" boundaryHeight="100" collisionCylinderRadius="10" collisionCylinderHeight="10" meshName="Etc.SM.Brazier_SM" particleEffectName_Strong="FX_A.PS.A_0064_PS" particleEffectName_Weak="FX_A.PS.A_0169_PS" changeSilhouetteTiming="500000" effectRadius="2" effectStartHeight="15" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" />
<!-- 눈에 보이지 않는 모닥불 휴식 범위가 좁다. 캠프 파이어 용 -->
<Bonfire id="4" name="bonfire" time="0" visible="false" maxCharm="100" spawnDist="30" boundaryRadius="250" boundaryHeight="200" collisionCylinderRadius="0" collisionCylinderHeight="10" meshName="" particleEffectName_Strong="" particleEffectName_Weak="" changeSilhouetteTiming="500000" effectRadius="0" effectStartHeight="0" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" />
<!-- 눈에 보이지 않는 모닥불 휴식 범위가 좁다. 마을에 배치되는 향로 용-->
<Bonfire id="5" name="bonfire" time="0" visible="false" maxCharm="100" spawnDist="30" boundaryRadius="200" boundaryHeight="100" collisionCylinderRadius="0" collisionCylinderHeight="10" meshName="" particleEffectName_Strong="" particleEffectName_Weak="" changeSilhouetteTiming="500000" effectRadius="0" effectStartHeight="0" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" />
<!-- 크리스마스 모닥불 -->
<Bonfire id="6" name="bonfire" time="1000000" visible="true" maxCharm="100" spawnDist="30" forceCharmRemainTime="1800000" boundaryRadius="300" boundaryHeight="100" collisionCylinderRadius="10" collisionCylinderHeight="10" meshName="Etc.SM.Brazier_Xmas_SM" particleEffectName_Strong="BG_FX_C_HotFix_1201.PS.NPC_CandleLight_001_PS" particleEffectName_Weak="BG_FX_C_HotFix_1201.PS.NPC_CandleLight_001_PS" changeSilhouetteTiming="500000" effectRadius="2" effectStartHeight="1" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" soundStrong ="PC_Skill.AbnormalCUE.RelaxFire_00Cue" soundWeak="PC_Skill.AbnormalCUE.RelaxFire_01Cue" despawnStartTime="0" despawnDuration="2000" despawnEffectId= "50169"/>
<!-- 전장용 모닥불 산타양초 기능 -->
<Bonfire id="7" name="bonfire" time="1000000" visible="false" maxCharm="100" spawnDist="30" forceCharmRemainTime="1800000" boundaryRadius="300" boundaryHeight="100" collisionCylinderRadius="10" collisionCylinderHeight="10" meshName="" particleEffectName_Strong="" particleEffectName_Weak="" changeSilhouetteTiming="500000" effectRadius="2" effectStartHeight="1" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" soundStrong ="PC_Skill.AbnormalCUE.RelaxFire_00Cue" soundWeak="PC_Skill.AbnormalCUE.RelaxFire_01Cue" despawnStartTime="0" despawnDuration="2000" despawnEffectId= "50169"/>
<!-- 파란 모닥불 컨디션 회복 속도 200% -->
<Bonfire id="8" name="bonfire" time="1000000" visible="true" maxCharm="100" spawnDist="30" conditionRecoveryBoostRatio="2" boundaryRadius="300" boundaryHeight="100" collisionCylinderRadius="10" collisionCylinderHeight="10" meshName="Etc.sm.Brazier_blue_SM" particleEffectName_Strong="FX_F_hotfix_120820.PS.F_brazier001_blue_PS" particleEffectName_Weak="FX_F_hotfix_120820.PS.F_brazier001_Death_blue_PS" changeSilhouetteTiming="500000" effectRadius="2" effectStartHeight="15" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" soundStrong ="PC_Skill.AbnormalCUE.RelaxFire_00Cue" soundWeak="PC_Skill.AbnormalCUE.RelaxFire_01Cue" despawnStartTime="0" despawnDuration="2000" despawnEffectId= "50169"/>
<!-- 보라 모닥불 부적 지속 시간 30분 -->
<Bonfire id="9" name="bonfire" time="1000000" visible="true" maxCharm="100" spawnDist="30" forceCharmRemainTime="1800000" boundaryRadius="300" boundaryHeight="100" collisionCylinderRadius="10" collisionCylinderHeight="10" meshName="Etc.sm.Brazier_violet_SM" particleEffectName_Strong="FX_F_hotfix_120820.PS.F_brazier002_violet_PS" particleEffectName_Weak="FX_F_hotfix_120820.PS.F_brazier002_Death_violet_PS" changeSilhouetteTiming="500000" effectRadius="2" effectStartHeight="15" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" soundStrong ="PC_Skill.AbnormalCUE.RelaxFire_00Cue" soundWeak="PC_Skill.AbnormalCUE.RelaxFire_01Cue" despawnStartTime="0" despawnDuration="2000" despawnEffectId= "50169"/>
<!-- 태양의 축제 성화대 -->
<Bonfire id="10" name="bonfire" time="0" visible="false" maxCharm="100" spawnDist="30" forceCharmRemainTime="1800000" boundaryRadius="250" boundaryHeight="200" collisionCylinderRadius="100" collisionCylinderHeight="100" meshName="Etc.sm.FV_SUM_FlameHolder_SM" particleEffectName_Strong="FX_H_HotFix_130405.PS.H_001_ps" particleEffectName_Weak="FX_H_HotFix_130405.PS.H_001_ps" fixedEffectId="80031" changeSilhouetteTiming="500000" effectRadius="0" effectStartHeight="0" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" />
<!-- 유저가 사용하는 모닥불과 동일한 외형, 효과는 마을 배치 향로용 -->
<Bonfire id="11" name="bonfire" time="0" visible="true" maxCharm="100" spawnDist="30" boundaryRadius="300" boundaryHeight="100" collisionCylinderRadius="10" collisionCylinderHeight="10" meshName="Etc.SM.Brazier_SM" particleEffectName_Strong="BG_FX_0.CampFire.CampFire00_PS" particleEffectName_Weak="BG_FX_0.CampFire.CampFire00weak_PS" changeSilhouetteTiming="500000" effectRadius="2" effectStartHeight="15" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015"/>
<!-- 부유성 모닥불: 휴식 범위가 넓고, 눈에 보이지 않는다 -->
<Bonfire id="12" name="bonfire" time="0" visible="false" maxCharm="100" spawnDist="30" forceCharmRemainTime="1800000" boundaryRadius="600" boundaryHeight="500" collisionCylinderRadius="30" collisionCylinderHeight="250" meshName="" particleEffectName_Strong="" particleEffectName_Weak="" changeSilhouetteTiming="500000" effectRadius="0" effectStartHeight="0" effectMoveSpeed="30" recoveryHpInterval = "3000" recoveryHpRatio="0.015" />
</BonfireList>
<CharmList>
<!-- 컨디션 게이지에 따른 메리트 / 디메리트 휴식 효과 데이터-->
<Charm id="50100" name="Demerit1" kind="90000" level="1" time="0" priority="10" charmEffectId="0" targetEffectId="0" effectTime="1000">
<AbnormalEffect type="3" tickInterval="0" method="3" min="0.9" max="1" />
</Charm>
<Charm id="50200" name="Demerit2" kind="90001" level="1" time="0" priority="10" charmEffectId="0" targetEffectId="0" effectTime="1000">
<AbnormalEffect type="1" tickInterval="0" method="3" min="0.8" max="1" />
<AbnormalEffect type="2" tickInterval="0" method="3" min="0.8" max="1" />
</Charm>
<Charm id="50300" name="Merit1" kind="90002" level="1" time="0" priority="10" charmEffectId="0" targetEffectId="0" effectTime="1000">
<AbnormalEffect type="1" tickInterval="0" method="3" min="1" max="1.3" />
<AbnormalEffect type="2" tickInterval="0" method="3" min="1" max="1.3" />
</Charm>
<!-- 공격형 부적 효과-->
<Charm id="51100" name="공격형_LV1_힘증가" kind="4" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="3" tickInterval="0" method="3" min="1" max="1.14" />
</Charm>
<Charm id="51110" name="공격형_LV2_힘증가" kind="4" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="3" tickInterval="0" method="3" min="1" max="1.16" />
</Charm>
<Charm id="51120" name="공격형_LV3_힘증가" kind="4" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="3" tickInterval="0" method="3" min="1" max="1.19" />
</Charm>
<Charm id="51130" name="공격형_LV4_힘증가" kind="4" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="3" tickInterval="0" method="3" min="1" max="1.27" />
</Charm>
<!-- 축제 신관의 증표 전용(신규 이펙트 추가)-->
<Charm id="51140" name="공격형_LV4_힘증가" kind="4" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="80039" effectTime="1000">
<AbnormalEffect type="3" tickInterval="0" method="3" min="1" max="1.27" />
</Charm>
<!-- -->
<Charm id="51200" name="공격형_LV1_치명타발생증가" kind="4" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="6" tickInterval="0" method="3" min="1" max="1.16" />
</Charm>
<Charm id="51210" name="공격형_LV2_치명타발생증가" kind="4" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="6" tickInterval="0" method="3" min="1" max="1.2" />
</Charm>
<Charm id="51220" name="공격형_LV3_치명타발생증가" kind="4" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="6" tickInterval="0" method="3" min="1" max="1.24" />
</Charm>
<Charm id="51230" name="공격형_LV4_치명타발생증가" kind="4" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="6" tickInterval="0" method="3" min="1" max="1.31" />
</Charm>
<Charm id="51300" name="공격형_LV1_기본공격스킬_공격속도증가" kind="4" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000" bySkillCategory1="101">
<AbnormalEffect type="101" tickInterval="0" method="3" min="1" max="1.04" />
</Charm>
<Charm id="51310" name="공격형_LV2_기본공격스킬_공격속도증가" kind="4" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000" bySkillCategory1="101">
<AbnormalEffect type="101" tickInterval="0" method="3" min="1" max="1.05" />
</Charm>
<Charm id="51320" name="공격형_LV3_기본공격스킬_공격속도증가" kind="4" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000" bySkillCategory1="101">
<AbnormalEffect type="101" tickInterval="0" method="3" min="1" max="1.06" />
</Charm>
<Charm id="51330" name="공격형_LV4_기본공격스킬_공격속도증가" kind="4" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000" bySkillCategory1="101">
<AbnormalEffect type="101" tickInterval="0" method="3" min="1" max="1.08" />
</Charm>
<Charm id="51400" name="공격형_LV1_다운발생증가" kind="4" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="8" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
<Charm id="51410" name="공격형_LV2_다운발생증가" kind="4" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="8" tickInterval="0" method="3" min="1" max="1.126" />
</Charm>
<Charm id="51420" name="공격형_LV3_다운발생증가" kind="4" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="8" tickInterval="0" method="3" min="1" max="1.147" />
</Charm>
<Charm id="51430" name="공격형_LV4_다운발생증가" kind="4" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="10045001" effectTime="1000">
<AbnormalEffect type="8" tickInterval="0" method="3" min="1" max="1.211" />
</Charm>
<!-- 방어형 부적 효과-->
<Charm id="52100" name="방어형_LV1_맷집증가" kind="5" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="4" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
<Charm id="52110" name="방어형_LV2_맷집증가" kind="5" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="4" tickInterval="0" method="3" min="1" max="1.125" />
</Charm>
<Charm id="52120" name="방어형_LV3_맷집증가" kind="5" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="4" tickInterval="0" method="3" min="1" max="1.15" />
</Charm>
<Charm id="52130" name="방어형_LV4_맷집증가" kind="5" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="4" tickInterval="0" method="3" min="1" max="1.2" />
</Charm>
<!-- 축제 신관의 증표 전용(이펙트 제거)-->
<Charm id="52140" name="방어형_LV4_맷집증가" kind="5" level="4" time="900000" priority="11" charmEffectId="" targetEffectId="" effectTime="1000">
<AbnormalEffect type="4" tickInterval="0" method="3" min="1" max="1.2" />
</Charm>
<!-- -->
<Charm id="52200" name="방어형_LV1_치명타저항증가" kind="5" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="7" tickInterval="0" method="3" min="1" max="1.2" />
</Charm>
<Charm id="52210" name="방어형_LV2_치명타저항증가" kind="5" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="7" tickInterval="0" method="3" min="1" max="1.24" />
</Charm>
<Charm id="52220" name="방어형_LV3_치명타저항증가" kind="5" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="7" tickInterval="0" method="3" min="1" max="1.28" />
</Charm>
<Charm id="52230" name="방어형_LV4_치명타저항증가" kind="5" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="7" tickInterval="0" method="3" min="1" max="1.4" />
</Charm>
<Charm id="52300" name="방어형_LV1_다운저항증가" kind="5" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="9" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
<Charm id="52310" name="방어형_LV2_다운저항증가" kind="5" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="9" tickInterval="0" method="3" min="1" max="1.12" />
</Charm>
<Charm id="52320" name="방어형_LV3_다운저항증가" kind="5" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="9" tickInterval="0" method="3" min="1" max="1.14" />
</Charm>
<Charm id="52330" name="방어형_LV4_다운저항증가" kind="5" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="9" tickInterval="0" method="3" min="1" max="1.2" />
</Charm>
<Charm id="52400" name="방어형_LV1_상태약화저항증가" kind="5" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="14" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
<Charm id="52410" name="방어형_LV2_상태약화저항증가" kind="5" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="14" tickInterval="0" method="3" min="1" max="1.12" />
</Charm>
<Charm id="52420" name="방어형_LV3_상태약화저항증가" kind="5" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="14" tickInterval="0" method="3" min="1" max="1.14" />
</Charm>
<Charm id="52430" name="방어형_LV4_상태약화저항증가" kind="5" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="14" tickInterval="0" method="3" min="1" max="1.2" />
</Charm>
<Charm id="52500" name="방어형_LV1_지속피해저항증가" kind="5" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="15" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
<Charm id="52510" name="방어형_LV2_지속피해저항증가" kind="5" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="15" tickInterval="0" method="3" min="1" max="1.12" />
</Charm>
<Charm id="52520" name="방어형_LV3_지속피해저항증가" kind="5" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="15" tickInterval="0" method="3" min="1" max="1.14" />
</Charm>
<Charm id="52530" name="방어형_LV4_지속피해저항증가" kind="5" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="15" tickInterval="0" method="3" min="1" max="1.2" />
</Charm>
<Charm id="52600" name="방어형_LV1_행동불능저항증가" kind="5" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="16" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
<Charm id="52610" name="방어형_LV2_행동불능저항증가" kind="5" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="16" tickInterval="0" method="3" min="1" max="1.12" />
</Charm>
<Charm id="52620" name="방어형_LV3_행동불능저항증가" kind="5" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="16" tickInterval="0" method="3" min="1" max="1.14" />
</Charm>
<Charm id="52630" name="방어형_LV4_행동불능저항증가" kind="5" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="16" tickInterval="0" method="3" min="1" max="1.2" />
</Charm>
<Charm id="52700" name="방어형_LV1_데미지되돌림" kind="5" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="102" tickInterval="0" method="3" min="1" max="1.05" />
</Charm>
<Charm id="52710" name="방어형_LV2_데미지되돌림" kind="5" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="102" tickInterval="0" method="3" min="1" max="1.06" />
</Charm>
<Charm id="52720" name="방어형_LV3_데미지되돌림" kind="5" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="102" tickInterval="0" method="3" min="1" max="1.07" />
</Charm>
<Charm id="52730" name="방어형_LV4_데미지되돌림" kind="5" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="500245" effectTime="1000">
<AbnormalEffect type="102" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
<!-- 관리형 부적 효과-->
<Charm id="53100" name="관리형_LV1_최대HP증가" kind="6" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="1" tickInterval="0" method="3" min="1" max="1.075" />
</Charm>
<Charm id="53110" name="관리형_LV2_최대HP증가" kind="6" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="1" tickInterval="0" method="3" min="1" max="1.09" />
</Charm>
<Charm id="53120" name="관리형_LV3_최대HP증가" kind="6" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="1" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
<Charm id="53130" name="관리형_LV4_최대HP증가" kind="6" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="1" tickInterval="0" method="3" min="1" max="1.15" />
</Charm>
<Charm id="53200" name="관리형_LV1_최대MP증가" kind="6" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="2" tickInterval="0" method="3" min="1" max="1.05" />
</Charm>
<Charm id="53210" name="관리형_LV2_최대MP증가" kind="6" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="2" tickInterval="0" method="3" min="1" max="1.06" />
</Charm>
<Charm id="53220" name="관리형_LV3_최대MP증가" kind="6" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="2" tickInterval="0" method="3" min="1" max="1.07" />
</Charm>
<Charm id="53230" name="관리형_LV4_최대MP증가" kind="6" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="2" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
<Charm id="53300" name="관리형_LV1_HP지속회복" kind="6" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="51" tickInterval="5" method="3" min="1" max="1.006" />
</Charm>
<Charm id="53310" name="관리형_LV2_HP지속회복" kind="6" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="51" tickInterval="5" method="3" min="1" max="1.008" />
</Charm>
<Charm id="53320" name="관리형_LV3_HP지속회복" kind="6" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="51" tickInterval="5" method="3" min="1" max="1.009" />
</Charm>
<Charm id="53330" name="관리형_LV4_HP지속회복" kind="6" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="51" tickInterval="5" method="3" min="1" max="1.013" />
</Charm>
<Charm id="53400" name="관리형_LV1_MP지속회복" kind="6" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="52" tickInterval="5" method="3" min="1" max="1.0845" />
</Charm>
<Charm id="53410" name="관리형_LV2_MP지속회복" kind="6" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="52" tickInterval="5" method="3" min="1" max="1.1014" />
</Charm>
<Charm id="53420" name="관리형_LV3_MP지속회복" kind="6" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="52" tickInterval="5" method="3" min="1" max="1.1183" />
</Charm>
<Charm id="53430" name="관리형_LV4_MP지속회복" kind="6" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="52" tickInterval="5" method="3" min="1" max="1.169" />
</Charm>
<!-- 축제 신관의 증표 전용(이펙트 제거)-->
<Charm id="53440" name="관리형_LV4_MP지속회복" kind="6" level="4" time="900000" priority="11" charmEffectId="" targetEffectId="" effectTime="1000">
<AbnormalEffect type="52" tickInterval="5" method="3" min="1" max="1.169" />
</Charm>
<!-- -->
<Charm id="53500" name="관리형_LV1_이동속도증가" kind="6" level="1" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="5" tickInterval="0" method="3" min="1" max="1.03" />
</Charm>
<Charm id="53510" name="관리형_LV2_이동속도증가" kind="6" level="2" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="5" tickInterval="0" method="3" min="1" max="1.05" />
</Charm>
<Charm id="53520" name="관리형_LV3_이동속도증가" kind="6" level="3" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="5" tickInterval="0" method="3" min="1" max="1.07" />
</Charm>
<Charm id="53530" name="관리형_LV4_이동속도증가" kind="6" level="4" time="900000" priority="11" charmEffectId="50170" targetEffectId="50171" effectTime="1000">
<AbnormalEffect type="5" tickInterval="0" method="3" min="1" max="1.1" />
</Charm>
</CharmList>
</Relax>