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Server-Datasheets/Datasheet/S1ActionScripts_BattleField.xml

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<?xml version="1.0" encoding="utf-8"?>
<!-- The type is not used. It is just for distinction purposes. -->
<!-- For Skill-related, use numbers in the 50,000 range. -->
<!-- For Abnormality-related, use numbers in the 60,000 range. -->
<!-- For those limited to specific areas, the hunting ground number is added at the beginning. -->
<!-- Battlefield of Saturation Self-Destruction -->
<S1ActionScripts type="Skill">
<Script id="51160" playingTime="0" enableInput="false" >
<Action time="0" type="PostProcess" postprocessSet="5" on="true">
<Action time="0" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="0.f" to="1.0f" duration="500" >
<Action time="500" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="1.0f" to="2.0f" duration="2000" >
<Action time="2000" type="PostProcess" postprocessSet="5" on="true">
<Action time="2000" type="PostProcessMaterial" postprocessSet="5" param="Strength" from="2.0f" to="0.0f" duration="2000" />
</Action>
</Action>
</Action>
</Action>
<Action isFinal="true" type="PostProcess" postprocessSet="5" on="false" />
</Script>
</S1ActionScripts>