Files
Server-Datasheets/Datasheet/DynamicGeo_102.xml
2025-03-03 20:30:53 -05:00

9 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<DynamicGeoData continentId="102">
<DoorList>
<Door desc="전투 시작하면 열리는 블루팀 문" id="1021" name="BF_01_P_Door_000" auto="false" closedMSec="-1" openMSec="-1" pos="2330,-112250,2695" dir="90" height="258.000000" width="269" bottomLeftPos="2206.5000,-113833.0000,2695.0000" bottomRightPos="2475.5000,-113833.0000,2695.0000" mesh="BattleField_Objects.door.BF_Door_Skel" phat="BattleField_Objects.door.BF_Door_Skel_Physics" animSet="BattleField_Objects.door.BF_Door_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="전투 시작하면 열리는 레드팀 문" id="1022" name="BF_01_P_Door_000" auto="false" closedMSec="-1" openMSec="-1" pos="2331,-109684,2695" dir="270" height="258.000000" width="282" bottomLeftPos="2463.0000,-108006.0000,2695.0000" bottomRightPos="2181.0000,-108006.0000,2695.0000" mesh="BattleField_Objects.door.BF_Door_Skel" phat="BattleField_Objects.door.BF_Door_Skel_Physics" animSet="BattleField_Objects.door.BF_Door_Anim" animTree="S1Prototype.SimpleAnimTree"/>
</DoorList>
<ShuttleList/>
</DynamicGeoData>