Files
Server-Datasheets/Datasheet/DynamicGeo_110.xml
2025-03-03 20:30:53 -05:00

23 lines
8.2 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<DynamicGeoData continentId="110">
<DoorList>
<Door desc="블루 2층 1" id="7001" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7608.000000,8942.000000,1034.000000" dir="90" height="80" width="0" bottomLeftPos="7608.000000,8942.000000,1034.000000" bottomRightPos="7608.000000,8942.000000,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="블루 2층 2" id="7002" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7770.630859,9009.369141,1034.000000" dir="135" height="80" width="0" bottomLeftPos="7770.630859,9009.369141,1034.000000" bottomRightPos="7770.630859,9009.369141,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="블루 2층 3" id="7003" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7838.000000,9172.000000,1034.000000" dir="180" height="80" width="0" bottomLeftPos="7838.000000,9172.000000,1034.000000" bottomRightPos="7838.000000,9172.000000,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="블루 2층 4" id="7004" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7770.633301,9334.632813,1034.000000" dir="-135" height="80" width="0" bottomLeftPos="7770.633301,9334.632813,1034.000000" bottomRightPos="7770.633301,9334.632813,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="블루 2층 5" id="7005" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7608.000000,9402.000000,1034.000000" dir="-90" height="80" width="0" bottomLeftPos="7608.000000,9402.000000,1034.000000" bottomRightPos="7608.000000,9402.000000,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="블루 2층 6" id="7006" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7445.368652,9334.630859,1034.000000" dir="-45" height="80" width="0" bottomLeftPos="7445.368652,9334.630859,1034.000000" bottomRightPos="7445.368652,9334.630859,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="블루 2층 7" id="7007" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7378.000000,9172.000000,1034.000000" dir="0" height="80" width="0" bottomLeftPos="7378.000000,9172.000000,1034.000000" bottomRightPos="7378.000000,9172.000000,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="블루 2층 8" id="7008" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7445.369629,9009.369141,1034.000000" dir="45" height="80" width="0" bottomLeftPos="7445.369629,9009.369141,1034.000000" bottomRightPos="7445.369629,9009.369141,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="레드 2층 1" id="7009" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7608.000000,5889.000000,1034.000000" dir="90" height="80" width="0" bottomLeftPos="7608.000000,5889.000000,1034.000000" bottomRightPos="7608.000000,5889.000000,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="레드 2층 2" id="7010" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7770.630859,5956.369141,1034.000000" dir="135" height="80" width="0" bottomLeftPos="7770.630859,5956.369141,1034.000000" bottomRightPos="7770.630859,5956.369141,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="레드 2층 3" id="7011" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7838.000000,6119.000000,1034.000000" dir="180" height="80" width="0" bottomLeftPos="7838.000000,6119.000000,1034.000000" bottomRightPos="7838.000000,6119.000000,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="레드 2층 4" id="7012" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7770.633301,6281.633301,1034.000000" dir="-135" height="80" width="0" bottomLeftPos="7770.633301,6281.633301,1034.000000" bottomRightPos="7770.633301,6281.633301,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="레드 2층 5" id="7013" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7608.000000,6349.000000,1034.000000" dir="-90" height="80" width="0" bottomLeftPos="7608.000000,6349.000000,1034.000000" bottomRightPos="7608.000000,6349.000000,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="레드 2층 6" id="7014" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7445.368652,6281.631348,1034.000000" dir="-45" height="80" width="0" bottomLeftPos="7445.368652,6281.631348,1034.000000" bottomRightPos="7445.368652,6281.631348,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="레드 2층 7" id="7015" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7378.000000,6119.000000,1034.000000" dir="0" height="80" width="0" bottomLeftPos="7378.000000,6119.000000,1034.000000" bottomRightPos="7378.000000,6119.000000,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door desc="레드 2층 8" id="7016" name="BF_Door_FreeFight_Skel" auto="false" closedMSec="-1" openMSec="-1" pos="7445.369141,5956.369629,1034.000000" dir="45" height="80" width="0" bottomLeftPos="7445.369141,5956.369629,1034.000000" bottomRightPos="7445.369141,5956.369629,1034.000000" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" animTree="S1Prototype.SimpleAnimTree"/>
</DoorList>
<ShuttleList/>
</DynamicGeoData>