176 lines
26 KiB
XML
176 lines
26 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<DynamicGeoData continentId="2">
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<DoorList>
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<!-- 알레만시아 엘리베이터 문 -->
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<Door id="2101" name="Al_ED" desc="엘리베이터문001" auto="false" closedMSec="3000" openMSec="4333" pos="-1557,-8480,6850" scale="1" dir="45" bottomLeftPos="-1614,-8432,6850" bottomRightPos="-1508,-8540,6850" height="230" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2102" name="Al_ED" desc="엘리베이터문002" auto="false" closedMSec="3000" openMSec="4333" pos="1581,-4279,6847" scale="1" dir="-135" bottomLeftPos="1642,-4330,6850" bottomRightPos="1534,-4218,6850" height="230" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2103" name="Al_ED" desc="엘리베이터문003" auto="false" closedMSec="3000" openMSec="4333" pos="2431,-3428,6848" scale="1" dir="-130" bottomLeftPos="2484,-3496,6848" bottomRightPos="2357,-3390,6848" height="230" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2104" name="Al_ED" desc="엘리베이터문004" auto="false" closedMSec="3000" openMSec="4333" pos="-1044,576,6845" scale="1" dir="0" bottomLeftPos="-1054,490,6850" bottomRightPos="-1054,654,6850" height="230" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2105" name="Al_ED" desc="엘리베이터문005" auto="false" closedMSec="3000" openMSec="4333" pos="-2348,2932,6702" scale="1" dir="0" bottomLeftPos="-2360,2848,6702" bottomRightPos="-2360,3012,6702" height="230" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2106" name="Al_ED" desc="엘리베이터문006" auto="false" closedMSec="3000" openMSec="4333" pos="-3540,2939,6702" scale="1" dir="180" bottomLeftPos="-3524,2858,6702" bottomRightPos="-3524,3022,6702" height="230" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2107" name="Al_ED" desc="엘리베이터문007" auto="false" closedMSec="3000" openMSec="4333" pos="-7881,-716,6841" scale="1" dir="45" bottomLeftPos="-7836,-788,6842" bottomRightPos="-7950,-672,6842" height="230" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2108" name="Al_ED" desc="엘리베이터문1_B1좌" auto="false" closedMSec="3000" openMSec="4333" pos="-1766,-8683,5676" scale="1" dir="-135" bottomLeftPos="-1662,-8747,5676" bottomRightPos="-1826,-8581,5676" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2109" name="Al_ED" desc="엘리베이터문1_B1우" auto="false" closedMSec="3000" openMSec="4333" pos="-1528,-8448,5676" scale="1" dir="45" bottomLeftPos="-1472,-8561,5676" bottomRightPos="-1636,-8395,5676" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2110" name="Al_ED" desc="엘리베이터문1_B2좌" auto="false" closedMSec="3000" openMSec="4333" pos="-1766,-8683,5214" scale="1" dir="-135" bottomLeftPos="-1662,-8747,5214" bottomRightPos="-1826,-8581,5214" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2111" name="Al_ED" desc="엘리베이터문1_B2우" auto="false" closedMSec="3000" openMSec="4333" pos="-1528,-8448,5214" scale="1" dir="45" bottomLeftPos="-1472,-8561,5214" bottomRightPos="-1636,-8395,5214" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2112" name="Al_ED" desc="엘리베이터문1_B3좌" auto="false" closedMSec="3000" openMSec="4333" pos="-1766,-8683,4698" scale="1" dir="-135" bottomLeftPos="-1662,-8747,4698" bottomRightPos="-1826,-8581,4698" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2113" name="Al_ED" desc="엘리베이터문1_B3우" auto="false" closedMSec="3000" openMSec="4333" pos="-1528,-8448,4698" scale="1" dir="45" bottomLeftPos="-1472,-8561,4698" bottomRightPos="-1636,-8395,4698" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2114" name="Al_ED" desc="엘리베이터문2_B1좌" auto="false" closedMSec="3000" openMSec="4333" pos="1791,-4310,5674" scale="1" dir="-45" bottomLeftPos="1838,-4212,5674" bottomRightPos="1692,-4362,5674" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2115" name="Al_ED" desc="엘리베이터문2_B1우" auto="false" closedMSec="3000" openMSec="4333" pos="1552,-4071,5674" scale="1" dir="135" bottomLeftPos="1504,-4164,5674" bottomRightPos="1650,-4014,5674" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2116" name="Al_ED" desc="엘리베이터문2_B2좌" auto="false" closedMSec="3000" openMSec="4333" pos="1791,-4310,5216" scale="1" dir="-45" bottomLeftPos="1838,-4212,5216" bottomRightPos="1692,-4362,5216" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2117" name="Al_ED" desc="엘리베이터문2_B2우" auto="false" closedMSec="3000" openMSec="4333" pos="1552,-4071,5216" scale="1" dir="135" bottomLeftPos="1504,-4164,5216" bottomRightPos="1650,-4014,5216" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2118" name="Al_ED" desc="엘리베이터문2_B3좌" auto="false" closedMSec="3000" openMSec="4333" pos="1791,-4310,4696" scale="1" dir="-45" bottomLeftPos="1838,-4212,4696" bottomRightPos="1692,-4362,4696" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2119" name="Al_ED" desc="엘리베이터문2_B3우" auto="false" closedMSec="3000" openMSec="4333" pos="1552,-4071,4696" scale="1" dir="135" bottomLeftPos="1504,-4164,4696" bottomRightPos="1650,-4014,4696" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2120" name="Al_ED" desc="엘리베이터문3_B1좌" auto="false" closedMSec="3000" openMSec="4333" pos="2227,-3410,5674" scale="1" dir="135" bottomLeftPos="2179,-3503,5674" bottomRightPos="2325,-3353,5674" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2121" name="Al_ED" desc="엘리베이터문3_B1우" auto="false" closedMSec="3000" openMSec="4333" pos="2465,-3650,5674" scale="1" dir="-45" bottomLeftPos="2514,-3550,5674" bottomRightPos="2364,-3698,5674" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2122" name="Al_ED" desc="엘리베이터문3_B2좌" auto="false" closedMSec="3000" openMSec="4333" pos="2227,-3410,5216" scale="1" dir="135" bottomLeftPos="2179,-3503,5216" bottomRightPos="2325,-3353,5216" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2123" name="Al_ED" desc="엘리베이터문3_B2우" auto="false" closedMSec="3000" openMSec="4333" pos="2465,-3650,5216" scale="1" dir="-45" bottomLeftPos="2514,-3550,5216" bottomRightPos="2364,-3698,5216" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2124" name="Al_ED" desc="엘리베이터문3_B3좌" auto="false" closedMSec="3000" openMSec="4333" pos="2227,-3410,4696" scale="1" dir="135" bottomLeftPos="2179,-3503,4696" bottomRightPos="2325,-3353,4696" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2125" name="Al_ED" desc="엘리베이터문3_B3우" auto="false" closedMSec="3000" openMSec="4333" pos="2465,-3650,4696" scale="1" dir="-45" bottomLeftPos="2514,-3550,4696" bottomRightPos="2364,-3698,4696" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2126" name="Al_ED" desc="엘리베이터문4_B1좌" auto="false" closedMSec="3000" openMSec="4333" pos="-1340,578,5672" scale="1" dir="180" bottomLeftPos="-1320,482,5672" bottomRightPos="-1320,672,5672" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2127" name="Al_ED" desc="엘리베이터문4_B1우" auto="false" closedMSec="3000" openMSec="4333" pos="-1002,578,5672" scale="1" dir="0" bottomLeftPos="-1022,672,5672" bottomRightPos="-1022,482,5672" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2128" name="Al_ED" desc="엘리베이터문4_B2좌" auto="false" closedMSec="3000" openMSec="4333" pos="-1340,578,5212" scale="1" dir="180" bottomLeftPos="-1320,482,5212" bottomRightPos="-1320,672,5212" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2129" name="Al_ED" desc="엘리베이터문4_B2우" auto="false" closedMSec="3000" openMSec="4333" pos="-1002,578,5212" scale="1" dir="0" bottomLeftPos="-1022,672,5212" bottomRightPos="-1022,482,5212" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2130" name="Al_ED" desc="엘리베이터문4_B3좌" auto="false" closedMSec="3000" openMSec="4333" pos="-1340,578,4694" scale="1" dir="180" bottomLeftPos="-1320,482,4694" bottomRightPos="-1320,672,4694" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2131" name="Al_ED" desc="엘리베이터문4_B3우" auto="false" closedMSec="3000" openMSec="4333" pos="-1002,578,4694" scale="1" dir="0" bottomLeftPos="-1022,672,4694" bottomRightPos="-1022,482,4694" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2132" name="Al_ED" desc="엘리베이터문5_B1좌" auto="false" closedMSec="3000" openMSec="4333" pos="-2472,3104,5528" scale="1" dir="90" bottomLeftPos="-2586,3070,5528" bottomRightPos="-2360,3070,5528" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2133" name="Al_ED" desc="엘리베이터문5_B1우" auto="false" closedMSec="3000" openMSec="4333" pos="-2472,2764,5528" scale="1" dir="-90" bottomLeftPos="-2360,2788,5528" bottomRightPos="-2586,2788,5528" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2134" name="Al_ED" desc="엘리베이터문5_B2좌" auto="false" closedMSec="3000" openMSec="4333" pos="-2472,3104,5068" scale="1" dir="90" bottomLeftPos="-2586,3070,5068" bottomRightPos="-2360,3070,5068" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2135" name="Al_ED" desc="엘리베이터문5_B2우" auto="false" closedMSec="3000" openMSec="4333" pos="-2472,2764,5068" scale="1" dir="-90" bottomLeftPos="-2360,2788,5068" bottomRightPos="-2586,2788,5068" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2136" name="Al_ED" desc="엘리베이터문5_B3좌" auto="false" closedMSec="3000" openMSec="4333" pos="-2472,3104,4548" scale="1" dir="90" bottomLeftPos="-2586,3070,4548" bottomRightPos="-2360,3070,4548" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2137" name="Al_ED" desc="엘리베이터문5_B3우" auto="false" closedMSec="3000" openMSec="4333" pos="-2472,2764,4548" scale="1" dir="-90" bottomLeftPos="-2360,2788,4548" bottomRightPos="-2586,2788,4548" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2138" name="Al_ED" desc="엘리베이터문6_B1좌" auto="false" closedMSec="3000" openMSec="4333" pos="-3414,3104,5528" scale="1" dir="90" bottomLeftPos="-3528,3070,5528" bottomRightPos="-3302,3070,5528" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2139" name="Al_ED" desc="엘리베이터문6_B1우" auto="false" closedMSec="3000" openMSec="4333" pos="-3414,2765,5528" scale="1" dir="-90" bottomLeftPos="-3528,2788,5528" bottomRightPos="-3302,2788,5528" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2140" name="Al_ED" desc="엘리베이터문6_B2좌" auto="false" closedMSec="3000" openMSec="4333" pos="-3414,3104,5068" scale="1" dir="90" bottomLeftPos="-3528,3070,5068" bottomRightPos="-3302,3070,5068" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2141" name="Al_ED" desc="엘리베이터문6_B2우" auto="false" closedMSec="3000" openMSec="4333" pos="-3414,2765,5068" scale="1" dir="-90" bottomLeftPos="-3528,2788,5068" bottomRightPos="-3302,2788,5068" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
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<Door id="2142" name="Al_ED" desc="엘리베이터문6_B3좌" auto="false" closedMSec="3000" openMSec="4333" pos="-3414,3104,4548" scale="1" dir="90" bottomLeftPos="-3528,3070,4548" bottomRightPos="-3302,3070,4548" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
|
|
<Door id="2143" name="Al_ED" desc="엘리베이터문6_B3우" auto="false" closedMSec="3000" openMSec="4333" pos="-3414,2765,4548" scale="1" dir="-90" bottomLeftPos="-3528,2788,4548" bottomRightPos="-3302,2788,4548" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
|
|
|
|
<Door id="2144" name="Al_ED" desc="엘리베이터문7_B1좌" auto="false" closedMSec="3000" openMSec="4333" pos="-8088,-926,5654" scale="1" dir="-135" bottomLeftPos="-7994,-984,5654" bottomRightPos="-8140,830,5654" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
|
|
<Door id="2145" name="Al_ED" desc="엘리베이터문7_B1우" auto="false" closedMSec="3000" openMSec="4333" pos="-7857,-680,5654" scale="1" dir="45" bottomLeftPos="-7954,-632,5654" bottomRightPos="-7812,-772,5654" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
|
|
<Door id="2146" name="Al_ED" desc="엘리베이터문7_B2좌" auto="false" closedMSec="3000" openMSec="4333" pos="-8088,-926,5194" scale="1" dir="-135" bottomLeftPos="-7994,-984,5194" bottomRightPos="-8140,830,5194" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
|
|
<Door id="2147" name="Al_ED" desc="엘리베이터문7_B2우" auto="false" closedMSec="3000" openMSec="4333" pos="-7857,-680,5194" scale="1" dir="45" bottomLeftPos="-7954,-632,5194" bottomRightPos="-7812,-772,5194" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
|
|
<Door id="2148" name="Al_ED" desc="엘리베이터문7_B3좌" auto="false" closedMSec="3000" openMSec="4333" pos="-8088,-926,4674" scale="1" dir="-135" bottomLeftPos="-7994,-984,4674" bottomRightPos="-8140,830,4674" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
|
|
<Door id="2149" name="Al_ED" desc="엘리베이터문7_B3우" auto="false" closedMSec="3000" openMSec="4333" pos="-7857,-680,4674" scale="1" dir="45" bottomLeftPos="-7954,-632,4674" bottomRightPos="-7812,-772,4674" height="220" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" animTree="S1Prototype.SimpleAnimTree" />
|
|
</DoorList>
|
|
|
|
<ShuttleList>
|
|
<Shuttle id="4" name="알레만시아01" desc="Dong-a" dir="135" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
|
|
<Step pos="-1649,-8568,6850" stopMSec="7000" doorId="2101" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-1649,-8568,5676" stopMSec="7000" doorId="2108, 2109" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-1649,-8568,5217" stopMSec="7000" doorId="2110, 2111" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-1649,-8568,4697" stopMSec="7000" doorId="2112, 2113" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-1649,-8568,5217" stopMSec="7000" doorId="2110, 2111" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-1649,-8568,5676" stopMSec="7000" doorId="2108, 2109" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-1649,-8568,6850" stopMSec="7000" doorId="2101" />
|
|
</Shuttle>
|
|
|
|
<Shuttle id="5" name="알레만시아02" desc="apple" dir="225" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
|
|
<Step pos="1673,-4191,6849" stopMSec="7000" doorId="2102" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="1673,-4191,5673" stopMSec="7000" doorId="2114, 2115" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="1673,-4191,5214" stopMSec="7000" doorId="2116, 2117" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="1673,-4191,4695" stopMSec="7000" doorId="2118, 2119" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="1673,-4191,5214" stopMSec="7000" doorId="2116, 2117" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="1673,-4191,5673" stopMSec="7000" doorId="2114, 2115" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="1673,-4191,6849" stopMSec="7000" doorId="2102" />
|
|
</Shuttle>
|
|
|
|
<Shuttle id="6" name="알레만시아03" desc="microsoft" dir="225" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
|
|
<Step pos="2346,-3528,6849" stopMSec="7000" doorId="2103" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="2346,-3528,5673" stopMSec="7000" doorId="2120, 2121" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="2346,-3528,5214" stopMSec="7000" doorId="2122, 2123" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="2346,-3528,4695" stopMSec="7000" doorId="2124, 2125" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="2346,-3528,5214" stopMSec="7000" doorId="2122, 2123" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="2346,-3528,5673" stopMSec="7000" doorId="2120, 2121" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="2346,-3528,6849" stopMSec="7000" doorId="2103" />
|
|
</Shuttle>
|
|
|
|
<Shuttle id="7" name="알레만시아04" desc="google" dir="270" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
|
|
<Step pos="-1171,579,6845" stopMSec="7000" doorId="2104" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-1171,579,5670" stopMSec="7000" doorId="2126, 2127" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-1171,579,5211" stopMSec="7000" doorId="2128, 2129" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-1171,579,4691" stopMSec="7000" doorId="2130, 2131" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-1171,579,5211" stopMSec="7000" doorId="2128, 2129" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-1171,579,5670" stopMSec="7000" doorId="2126, 2127" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-1171,579,6845" stopMSec="7000" doorId="2104" />
|
|
</Shuttle>
|
|
|
|
<Shuttle id="8" name="알레만시아05" desc="bluehole" dir="180" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
|
|
<Step pos="-2472,2934,6702" stopMSec="7000" doorId="2105" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-2472,2934,5526" stopMSec="7000" doorId="2132, 2133" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-2472,2934,5067" stopMSec="7000" doorId="2134, 2135" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-2472,2934,4547" stopMSec="7000" doorId="2136, 2137" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-2472,2934,5067" stopMSec="7000" doorId="2134, 2135" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-2472,2934,5526" stopMSec="7000" doorId="2132, 2133" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-2472,2934,6702" stopMSec="7000" doorId="2105" />
|
|
</Shuttle>
|
|
|
|
<Shuttle id="9" name="알레만시아06" desc="nelxon" dir="180" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
|
|
<Step pos="-3414,2936,6703" stopMSec="7000" doorId="2106" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-3414,2936,5526" stopMSec="7000" doorId="2138, 2139" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-3414,2936,5067" stopMSec="7000" doorId="2140, 2141" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-3414,2936,4547" stopMSec="7000" doorId="2142, 2143" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-3414,2936,5067" stopMSec="7000" doorId="2140, 2141" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-3414,2936,5526" stopMSec="7000" doorId="2138, 2139" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-3414,2936,6703" stopMSec="7000" doorId="2106" />
|
|
</Shuttle>
|
|
|
|
<Shuttle id="10" name="알레만시아07" desc="nclsoft" dir="138" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
|
|
<Step pos="-7973,-804,6842" stopMSec="7000" doorId="2107" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-7973,-804,5653" stopMSec="7000" doorId="2144, 2145" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-7973,-804,5194" stopMSec="7000" doorId="2146, 2147" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-7973,-804,4674" stopMSec="7000" doorId="2148, 2149" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-7973,-804,5194" stopMSec="7000" doorId="2146, 2147" />
|
|
<Step moveMSec="3000" />
|
|
<Step pos="-7973,-804,5653" stopMSec="7000" doorId="2144, 2145" />
|
|
<Step moveMSec="5000" />
|
|
<Step pos="-7973,-804,6842" stopMSec="7000" doorId="2107" />
|
|
</Shuttle>
|
|
</ShuttleList>
|
|
</DynamicGeoData> |