10248 lines
841 KiB
XML
10248 lines
841 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<SkillData huntingZoneId="447">
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<Skill id="1101" type="instance" name="대포_공격_FireAtk01_공용" category="9012" templateId="300" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="71000000">
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1101" startSkill="1101" flyingDuration="999.000000" flyingBackDuration="1000"/>
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<Action>
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<SpecialEffectList/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1000" power="2.000000" startTime="999" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="320.000000" maxCount="1" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="10" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="320.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
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<Effect atk="1.000000">
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<AbnormalityOff kind="6404" level="99"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="1000000000" basicMotionId="2" basicRate="9999999.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Skill>
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<Skill id="1102" type="instance" name="대포_할로윈_공격_FireAtk01" category="9012" templateId="300" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10000.000000" adjustHeight="0" parentId="71000000">
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1102" startSkill="1102" flyingDuration="999.000000"/>
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<Action>
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<SpecialEffectList/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="none" duration="1000" power="2.000000" startTime="999" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="180.000000" maxCount="1" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="10" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="180.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
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<Effect atk="1.000000">
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<AbnormalityOff kind="6404" level="99"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Anger attackUpRate="0.000000"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Skill>
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<Skill id="1201" type="mount" name="대포_하차" category="9012" templateId="300" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="71000000">
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<Action>
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<SpecialEffectList/>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage changeDirToTarget="false" movable="false" changeDirToTargetMax="0" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
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|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
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|
<Anger attackUpRate="0.000000" speedUpRate="0"/>
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Mount vehicleId="0" vehicleSupplyItemId="0"/>
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<Precondition coolTime="3000" modeNo="30" offModeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0">
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<ItemList/>
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</Cost>
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<ExclusiveAbnormality/>
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<Effect atk="0.000000" abnormalityRate="0.000000">
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<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
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<HitEffect type="nothing"/>
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<TargetCondition abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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</Skill>
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<Skill id="1101" category="9011" name="할로윈_기둥_초록색광원" type="normal" templateId="301" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61160000">
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<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
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<Action>
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<SpecialEffectList/>
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible endTime="0" startTime="0"/>
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<NoReaction endTime="0" startTime="0"/>
|
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<Pending startTime="-1"/>
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|
<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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|
<AnimSeq duration="1200" animSet="HalloweenPillar_ANI.Anim.HalloweenPillar_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2101" type="instance" name="할로윈_공격_FireAtk01_공용" category="9012" templateId="300" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="2102" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10000.000000" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="100.000000" detachTime="0.000000" shotSkill="2101" startSkill="2101" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="999" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="5" anger="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2102" type="notimeline" name="할로윈_공격_FireAtk01_실공격용" category="9012" templateId="300" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3150000.0" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="0"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="1000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0.000000" maxHeight="200.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="320.000000" maxCount="1" maxRadius="250.000000" minHeight="-200.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="100" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="320.000000" purpose="byType" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="할로윈_기둥_빨간색광원" type="normal" templateId="301" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61160000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1200" animSet="HalloweenPillar_ANI.Anim.HalloweenPillar_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1101" name="암흑의 조교 마녀(전용스킬)_ 화염구 (임시)" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="3033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="500.000000" rangeAngle="4.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="36.363636" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1103" name="혼돈의 조교 마녀(전용스킬)_ 광역 스턴" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="133.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="3033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="66.666672" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1104" name="암흑의 조교 마녀(전용스킬)_ 원거리 광역 공격" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="227.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2800" interval="0" until="3700" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.909088" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="54.545452" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1105" name="암흑의 조교 마녀(전용스킬)_ 근거리 발사체" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="160.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList>
|
|
<Effect id="20912001" posX="70.000000" posY="0.000000" posZ="0.000000" startTime="2300"/>
|
|
</SpecialEffectList>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13.000000" height="50.000000" locDistance="0.000000" locAngle="0.000000" locZ="30.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3450">
|
|
<Cylinder radius="13.000000" height="50.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveCylinderList/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk03" duration="0" animRate="1.200000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="4194.166504" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.909088" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="54.545452" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1106" name="혼돈의 조교 마녀(전용스킬)_ 동료회복" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="54.545452" setRangeHeightToGround="true" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="500"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1107" name="혼돈의 조교 마녀(전용스킬)_ 광역 슬로우" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk06" duration="0" animRate="1.300000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="3871.538574" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="66.666672" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1108" name="조교마녀_(인던전용)마법범위DOT존발사동작_Atk03_노멀" type="normal" attackRange="150.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13.000000" height="50.000000" locDistance="0.000000" locAngle="0.000000" locZ="30.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4263">
|
|
<Cylinder radius="13.000000" height="50.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveCylinderList/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5033"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="atk03" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" time="3014" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" detachAngle="0.000000" detachDistance="150.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1109" name="조교마녀_(인던전용)마법범위DOT존발사체_Atk03_노멀" type="projectile" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" time="0" interval="1000" until="20000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="25.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="-25.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1201" name="조교 마녀 힘들어서 헉헉" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1202" name="조교 마녀 죽어가서 헉헉" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1204" name="조교 마녀 어그로 체인지" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="0.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1207" name="조교 마녀 사이드스탭 왼쪽" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="1208" name="조교 마녀 사이드스탭 (오른쪽)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2101" name="암흑의 조교 마녀(전용스킬)_화염구 (임시) (분노)" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="0.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="500.000000" rangeAngle="4.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="36.363636" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2103" name="혼돈의 조교 마녀(전용스킬)_광역 스턴 (분노)" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="133.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.800000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="200.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="0.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="66.666672" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2104" name="암흑의 조교 마녀(전용스킬)_원거리 광역 공격 (분노)" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="227.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2800" interval="0" until="3700" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.909088" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="54.545452" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2105" name="암흑의 조교 마녀(전용스킬)_근거리 발사체 (분노)" type="normal" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="160.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.900000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList>
|
|
<Effect id="20912001" posX="70.000000" posY="0.000000" posZ="0.000000" startTime="2300"/>
|
|
</SpecialEffectList>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13.000000" height="50.000000" locDistance="0.000000" locAngle="0.000000" locZ="30.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4200">
|
|
<Cylinder radius="13.000000" height="50.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk03" duration="0" animRate="1.200000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="4194.166504" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.909088" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="54.545452" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2106" name="혼돈의 조교 마녀(전용스킬)_동료회복 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="54.545452" setRangeHeightToGround="true" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="800"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2107" name="혼돈의 조교 마녀(전용스킬)_광역 슬로우 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="133.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.800000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="50.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="0.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="66.666672" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2108" name="조교마녀_(인던전용)마법범위DOT존발사동작_Atk03_분노" type="normal" attackRange="150.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13.000000" height="50.000000" locDistance="0.000000" locAngle="0.000000" locZ="30.000000"/>
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4263">
|
|
<Cylinder radius="13.000000" height="50.000000" locDistance="0.000000" locAngle="0.000000" locZ="0.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveCylinderList/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="5033"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="atk03" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" time="3014" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2109" detachAngle="0.000000" detachDistance="150.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2109" name="조교마녀_(인던전용)마법범위DOT존발사체_Atk03_분노" type="projectile" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.400000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" time="0" interval="1000" until="20000" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="25.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="100.000000" minHeight="-25.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2201" name="조교 마녀 힘들어서 헉헉 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2202" name="조교 마녀 죽어가서 헉헉 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2204" name="조교 마녀 어그로 체인지 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="0.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2207" name="조교 마녀 사이드스탭 왼쪽 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="2.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="200" id="2208" name="조교 마녀 사이드스탭 오른쪽 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="2.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30064000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="1101" name="견습마녀_슬로우 볼_atk01_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="atk01" duration="0" animRate="1.300000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="2333.076904" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="15.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="1102" name="견습마녀_전방범위스턴_atk02_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333344" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="60.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="atk02" duration="0" animRate="1.300000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="3102.307861" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="66.666672" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="1103" name="견습마녀_자코 HP 회복_atk03_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="88.888893" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="true" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="200"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="1201" name="견습마녀_탈진동작50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="2366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="1202" name="견습마녀_탈진동작20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="1203" name="견습마녀_사전동작_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333344" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="1205" name="견습마녀_리스폰/명령내리기_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="atk03" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="Command" duration="4481" animRate="0.900000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="0.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="1207" name="견습마녀_좌걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="1208" name="견습마녀_우걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="2101" name="견습마녀_슬로우 볼_atk01_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="atk01" duration="0" animRate="1.300000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="2333.076904" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1600" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="300.000000" rangeAngle="15.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="2102" name="견습마녀_전방범위스턴_atk02_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="133.333344" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="60.000000" attackRangeMax="300.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="atk02" duration="0" animRate="1.300000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="3102.307861" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="66.666672" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="2103" name="견습마녀_자코 HP 회복_atk03_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="88.888893" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333336" setRangeHeightToGround="true" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="200"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="2203" name="견습마녀_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="133.333344" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="2205" name="견습마녀_리스폰/명령내리기_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="atk03" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="Command" duration="4481" animRate="0.900000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" animMotionId="0" readOnlyDuration="0.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="2207" name="견습마녀_좌걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="203" id="2208" name="견습마녀_우걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="111.111115" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30104000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="1101" name="돌망치후카_기본공격_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="-75.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="1103" name="돌망치후카_회전공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2933.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="761" interval="325" until="1100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1381" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="1104" name="돌망치후카_강력한공격_atk03_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="751" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="1105" name="돌망치후카_던지기공격_atk04_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="950">
|
|
<Move duration="0.400000" distance="200.000000" maxHeight="60.000000"/>
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="21.428572" rangeAngle="360.000000" offsetDistance="142.857147" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="28.571430" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="1205" name="돌망치후카_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="1207" name="돌망치후카_좌걸음_SideWalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="1208" name="돌망치후카_우걸음_SideWalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="2101" name="돌망치후카_기본공격_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="-75.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="2103" name="돌망치후카_회전공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2933.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="761" interval="325" until="1100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1381" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="2104" name="돌망치후카_강력한공격_atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="751" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="2105" name="돌망치후카_던지기공격_atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="950">
|
|
<Move duration="0.400000" distance="200.000000" maxHeight="60.000000"/>
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="21.428572" rangeAngle="360.000000" offsetDistance="142.857147" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="28.571430" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="2205" name="돌망치후카_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="2207" name="돌망치후카_좌걸음_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="100" id="2208" name="돌망치후카_우걸음_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="돌망치후카_지진발생" type="normal" templateId="100" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.100000" totalAtk="0.000000" adjustHeight="0" parentId="30019000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="3000" startTime="5400" power="3.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" shakeId="0" startCondition="skillStart" targetType="all" startValue="5"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="5400" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" evadeByJumping="true" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="true" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill type="normal" id="1101" name="유령2_전방마법공격_Atk01" templateId="110" attackRange="40.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.000000" totalAtk="0.000000" needWeapon="true" adjustHeight="0" parentId="30166000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="atk01" animSet="Ghost2_ANI.Anim.Ghost2_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" time="1628" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="1101" name="돌망치후카_기본공격_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="-75.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="1103" name="돌망치후카_회전공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2933.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="761" interval="325" until="1100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1381" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="1104" name="돌망치후카_강력한공격_atk03_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="751" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="1105" name="돌망치후카_던지기공격_atk04_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="950">
|
|
<Move duration="0.400000" distance="200.000000" maxHeight="60.000000"/>
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="21.428572" rangeAngle="360.000000" offsetDistance="142.857147" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="28.571430" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="1205" name="돌망치후카_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="1207" name="돌망치후카_좌걸음_SideWalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="1208" name="돌망치후카_우걸음_SideWalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="2101" name="돌망치후카_기본공격_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="-75.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="2103" name="돌망치후카_회전공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2933.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="761" interval="325" until="1100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1381" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="2104" name="돌망치후카_강력한공격_atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="751" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="2105" name="돌망치후카_던지기공격_atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="950">
|
|
<Move duration="0.400000" distance="200.000000" maxHeight="60.000000"/>
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="21.428572" rangeAngle="360.000000" offsetDistance="142.857147" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="28.571430" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="2205" name="돌망치후카_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="2207" name="돌망치후카_좌걸음_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="101" id="2208" name="돌망치후카_우걸음_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="돌망치후카_지진발생" type="normal" templateId="101" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.100000" totalAtk="0.000000" adjustHeight="0" parentId="30019000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="3000" startTime="5400" power="3.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" shakeId="0" startCondition="skillStart" targetType="all" startValue="5"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="5400" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" evadeByJumping="true" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="true" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="1101" name="돌망치후카_기본공격_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="-75.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="1103" name="돌망치후카_회전공격_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2933.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="761" interval="325" until="1100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1381" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="1104" name="돌망치후카_강력한공격_atk03_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="751" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="1105" name="돌망치후카_던지기공격_atk04_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="950">
|
|
<Move duration="0.400000" distance="200.000000" maxHeight="60.000000"/>
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="21.428572" rangeAngle="360.000000" offsetDistance="142.857147" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="28.571430" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="1205" name="돌망치후카_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="1207" name="돌망치후카_좌걸음_SideWalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="1208" name="돌망치후카_우걸음_SideWalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="2101" name="돌망치후카_기본공격_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1366.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="540" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="-75.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="2103" name="돌망치후카_회전공격_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="60.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2933.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="761" interval="325" until="1100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1381" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="2104" name="돌망치후카_강력한공격_atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="751" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="28.571430" rangeAngle="180.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="21.428572" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="2105" name="돌망치후카_던지기공격_atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0.000000" posY="0.000000" posZ="0.000000" startTime="950">
|
|
<Move duration="0.400000" distance="200.000000" maxHeight="60.000000"/>
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="21.428572" rangeAngle="360.000000" offsetDistance="142.857147" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="28.571430" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="2205" name="돌망치후카_명령받기" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="2207" name="돌망치후카_좌걸음_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="102" id="2208" name="돌망치후카_우걸음_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30019000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" duration="0" animRate="0.700000" readOnlyDuration="1761.428589" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="돌망치후카_지진발생" type="normal" templateId="102" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.100000" totalAtk="0.000000" adjustHeight="0" parentId="30019000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="3000" startTime="5400" power="3.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" shakeId="0" startCondition="skillStart" targetType="all" startValue="5"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="5400" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" evadeByJumping="true" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="true" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="1101" name="언데드 호위병_기본공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="42.857143" rangeAngle="360.000000" offsetDistance="28.571430" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="85.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="1103" name="언데드 호위병_원거리공격_Atk02_노말" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1762" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="140.000000" maxRadius="490.000000" rangeAngle="10.000000" offsetDistance="-140.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="1205" name="언데드 호위병_명령수신_CommandReceive_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="1206" name="언데드 호위병_백회피_JumpEvasion_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="1207" name="언데드 호위병_좌걸음_SideWalk01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="1208" name="언데드 호위병_우걸음_SideWalk02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="2101" name="언데드 호위병_기본공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="85.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1830" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="42.857143" rangeAngle="360.000000" offsetDistance="28.571430" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="85.714287" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="2103" name="언데드 호위병_원거리공격_Atk02_분노" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1762" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="140.000000" maxRadius="490.000000" rangeAngle="10.000000" offsetDistance="-140.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="2205" name="언데드 호위병_명령수신_CommandReceive_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="2206" name="언데드 호위병_백회피_JumpEvasion_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="2207" name="언데드 호위병_좌걸음_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="112" id="2208" name="언데드 호위병_우걸음_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30108000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadEscort_ANI.Anim.UndeadEscort_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1101" name="언데드창병_전방내려찍기_Atk01_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="118.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="658" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="110.000000" maxRadius="175.000000" rangeAngle="10.000000" offsetDistance="-110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1102" name="언데드창병_전방찌르기_Atk02_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="643" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="110.000000" maxRadius="180.000000" rangeAngle="10.000000" offsetDistance="-110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1103" name="언데드창병_기모아서휘둘러치기_Atk03_노멀" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="162.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="110.000000" maxRadius="175.000000" rangeAngle="15.000000" offsetDistance="-110.000000" offsetAngle="-5.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1201" name="언데드창병 헉헉(50%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1202" name="언데드창병 헉헉(20%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1203" name="언데드창병 사전동작 (임시 대기 동작)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="122.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1204" name="언데드창병 어그로 체인지" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1206" name="언데드창병 회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1207" name="언데드창병 왼쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="1208" name="언데드창병 오른쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2101" name="언데드창병_전방내려찍기_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="118.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="658" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="110.000000" maxRadius="175.000000" rangeAngle="10.000000" offsetDistance="-110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2102" name="언데드창병_전방찌르기_Atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="101.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="643" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="110.000000" maxRadius="180.000000" rangeAngle="10.000000" offsetDistance="-110.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2103" name="언데드창병_기모아서휘둘러치기_Atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="162.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="110.000000" maxRadius="175.000000" rangeAngle="15.000000" offsetDistance="-110.000000" offsetAngle="-5.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="6" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2201" name="언데드창병 헉헉(50%) (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2202" name="언데드창병 헉헉(20%) (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2203" name="언데드창병 사전동작 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="122.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2204" name="언데드창병 어그로 체인지 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2206" name="언데드창병 회피 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2207" name="언데드창병 왼쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="120" id="2208" name="언데드창병 오른쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30031000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1101" name="언데드장군_돌려찍기_atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="220" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="30.000000" maxRadius="130.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1423" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
|
|
<Area minRadius="350.000000" maxRadius="510.000000" rangeAngle="4.000000" offsetDistance="-350.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="5.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="5033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="930" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="30.000000" maxRadius="130.000000" rangeAngle="45.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2405" interval="1100" until="3700" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="30.000000" maxRadius="130.000000" rangeAngle="250.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.350000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1104" name="언데드장군_회전베기_atk03_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="160.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="60.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1896" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="110.000000" rangeAngle="160.000000" offsetDistance="20.000000" offsetAngle="-40.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2102" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="300.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="30.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1105" name="언데드장군_1타데미지2타디버프공격_command02_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="160.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.900000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="350.000000" maxRadius="510.000000" rangeAngle="6.000000" offsetDistance="-350.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="160.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1201" name="언데드장군_헉헉50%_dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1202" name="언데드장군_헉헉20%_dyingwait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1205" name="언데드장군_명령내리기_command_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1206" name="언데드장군_백점프회피_jumpevasion_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1207" name="언데드장군_좌걸음_sidewalk01_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1208" name="언데드장군_우걸음_sidewalk02_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="1209" name="언데드장군_대기_wait_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2101" name="언데드장군_돌려찍기_atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="270.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="220" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="30.000000" maxRadius="130.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1423" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="350.000000" maxRadius="510.000000" rangeAngle="4.000000" offsetDistance="-350.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="5.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2103" name="언데드장군_사전동작있는뿜고돌려치기_atk02_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="140.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="5033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="930" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="30.000000" maxRadius="130.000000" rangeAngle="45.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2405" interval="1100" until="3700" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="30.000000" maxRadius="130.000000" rangeAngle="250.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.350000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2104" name="언데드장군_회전베기_atk03_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="4033.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="160.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="60.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1896" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="110.000000" rangeAngle="160.000000" offsetDistance="20.000000" offsetAngle="-40.000000" rotateAngle="-100.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2102" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="300.000000" offsetDistance="40.000000" offsetAngle="-40.000000" rotateAngle="30.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2105" name="언데드장군_1타데미지2타디버프공격_command02_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="160.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.900000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="command02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="350.000000" maxRadius="510.000000" rangeAngle="6.000000" offsetDistance="-350.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="160.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2201" name="언데드장군_헉헉50%_dyingwait_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2202" name="언데드장군_헉헉20%_dyingwait_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2205" name="언데드장군_명령내리기_command_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2206" name="언데드장군_백점프회피_jumpevasion_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2207" name="언데드장군_좌걸음_sidewalk01_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2208" name="언데드장군_우걸음_sidewalk02_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="122" id="2209" name="언데드장군_대기_wait_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="71.428574" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30114000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Wait" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="언데드장군_디버프 공격" type="normal" templateId="122" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="30114000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="UndeadCommander_ANI.Anim.UndeadCommander_Anim" animName="Command02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="160.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2194" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1101" name="언데드사육야수_칼베기" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="40.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2366.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="140.000000" offsetDistance="20.000000" offsetAngle="-40.000000" rotateAngle="-10.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1366" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="170.000000" offsetDistance="0.000000" offsetAngle="90.000000" rotateAngle="10.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1102" name="언데드사육야수_머리박기" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="244.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.200000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1366.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="470.000000" maxRadius="570.000000" rangeAngle="9.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="470.000000" maxRadius="600.000000" rangeAngle="9.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1103" name="언데드사육야수_돌진공격_UltraAtk01_노멀" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="430.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="300.000000" attackRangeMax="500.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="3866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
<AnimSeq duration="0" animName="UltraAtk01_4" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="254" interval="200" until="3200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="400.000000" maxRadius="530.000000" rangeAngle="10.000000" offsetDistance="-450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1201" name="언데드사육야수_헉헉(50%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1202" name="언데드사육야수_헉헉(20%)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1203" name="언데드사육야수_사전동작_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="244.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1204" name="언데드사육야수_어그로 체인지" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1206" name="언데드사육야수_디펜스" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="500.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="defence" duration="0" animRate="1.000000" readOnlyDuration="4833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="4250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1207" name="언데드사육야수_왼쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="1208" name="언데드사육야수_오른쪽 사이드 워크" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2101" name="언데드사육야수_칼베기 (분노)" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="40.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2366.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="140.000000" offsetDistance="20.000000" offsetAngle="-40.000000" rotateAngle="-10.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1366" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="170.000000" offsetDistance="0.000000" offsetAngle="90.000000" rotateAngle="10.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2102" name="언데드사육야수_머리박기 (분노)" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="244.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.200000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1366.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="470.000000" maxRadius="570.000000" rangeAngle="9.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="470.000000" maxRadius="600.000000" rangeAngle="9.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.700000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2103" name="언데드사육야수_돌진공격_UltraAtk01_분노" type="normal" category="9011" pushtarget="push" changeDirToCenter="false" attackRange="430.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="300.000000" attackRangeMax="500.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="UltraAtk01_1" duration="0" animRate="1.000000" readOnlyDuration="3866.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
<AnimSeq duration="0" animName="UltraAtk01_2" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
<AnimSeq duration="0" animName="UltraAtk01_3" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="true"/>
|
|
<AnimSeq duration="0" animName="UltraAtk01_4" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="254" interval="200" until="3200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="400.000000" maxRadius="530.000000" rangeAngle="10.000000" offsetDistance="-450.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2201" name="언데드사육야수_헉헉(50%) (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2202" name="언데드사육야수_헉헉(20%) (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2203" name="언데드사육야수_사전동작_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="244.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2204" name="언데드사육야수_어그로 체인지 (분노)" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="10" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2206" name="언데드사육야수_디펜스 (분노)" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="500.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="defence" duration="0" animRate="1.000000" readOnlyDuration="4833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="4250" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2207" name="언데드사육야수_왼쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="121" id="2208" name="언데드사육야수_오른쪽 사이드 워크 (분노)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.500000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30030000">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" type="instance" name="대포_공격_FireAtk01_공용" category="9012" templateId="310" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1101" startSkill="1101" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="999" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="320.000000" maxCount="1" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="10" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="320.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOff kind="6404" level="99"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="1000000000" basicMotionId="2" basicRate="9999999.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" type="instance" name="대포_할로윈_공격_FireAtk01" category="9012" templateId="310" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10000.000000" adjustHeight="0" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1101" startSkill="1101" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="999" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="260.000000" maxCount="1" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="10" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="260.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOff kind="6404" level="99"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="1000000000" basicMotionId="2" basicRate="9999999.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" type="instance" name="대포_공격_FireAtk01_공용" category="9012" templateId="310" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1103" startSkill="1103" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="999" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="50.000000" maxCount="1" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="50.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="1000000000" basicMotionId="2" basicRate="9999999.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1201" type="mount" name="대포_하차" category="9012" templateId="310" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="71000000">
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" changeDirToTargetMax="0" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000" speedUpRate="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Mount vehicleId="0" vehicleSupplyItemId="0"/>
|
|
<Precondition coolTime="3000" modeNo="30" offModeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0">
|
|
<ItemList/>
|
|
</Cost>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
</Skill>
|
|
<Skill id="2101" type="instance" name="할로윈_공격_FireAtk01_공용" category="9012" templateId="310" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="2102" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="MovingTank_ANI.Anim.MovingTank_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10000.000000" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="2101" startSkill="2101" flyingDuration="999.000000" flyingBackDuration="1000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="999" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="5" anger="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2102" type="notimeline" name="할로윈_공격_FireAtk01_실공격용" category="9012" templateId="310" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="MovingTank_ANI.Anim.MovingTank_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3150000.0" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="0"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="1000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0.000000" maxHeight="200.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="320.000000" maxCount="1" maxRadius="250.000000" minHeight="-200.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="100" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="320.000000" purpose="byType" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" type="instance" name="대포_공격_FireAtk01_공용" category="9012" templateId="311" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1101" startSkill="1101" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="999" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="320.000000" maxCount="1" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="10" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="320.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOff kind="6404" level="99"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="1000000000" basicMotionId="2" basicRate="9999999.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" type="instance" name="대포_할로윈_공격_FireAtk01" category="9012" templateId="311" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10000.000000" adjustHeight="0" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1101" startSkill="1101" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="999" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="260.000000" maxCount="1" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="10" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="260.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOff kind="6404" level="99"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="1000000000" basicMotionId="2" basicRate="9999999.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" type="instance" name="대포_공격_FireAtk01_공용" category="9012" templateId="311" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1103" startSkill="1103" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" power="2.000000" startTime="999" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="50.000000" maxCount="1" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="50.000000" purpose="byType" ignoreLos="true" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="1000000000" basicMotionId="2" basicRate="9999999.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1201" type="mount" name="대포_하차" category="9012" templateId="311" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="71000000">
|
|
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" changeDirToTargetMax="0" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animSet="" animName="" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="false" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000" speedUpRate="0"/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Mount vehicleId="0" vehicleSupplyItemId="0"/>
|
|
<Precondition coolTime="3000" modeNo="30" offModeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0">
|
|
<ItemList/>
|
|
</Cost>
|
|
<ExclusiveAbnormality/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
|
|
<Effect atk="0.000000" abnormalityRate="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
</Skill>
|
|
<Skill id="2101" type="instance" name="할로윈_공격_FireAtk01_공용" category="9012" templateId="311" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="2102" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="MovingTank_ANI.Anim.MovingTank_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10000.000000" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="2101" startSkill="2101" flyingDuration="999.000000" flyingBackDuration="1000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting time="999" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="500.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="33.000000" maxHeight="33.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000">
|
|
<Effect atk="0.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="5" anger="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2102" type="notimeline" name="할로윈_공격_FireAtk01_실공격용" category="9012" templateId="311" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="MovingTank_ANI.Anim.MovingTank_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3150000.0" parentId="71000000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="999.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="0"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="1000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0.000000" maxHeight="200.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="320.000000" maxCount="1" maxRadius="250.000000" minHeight="-200.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="100" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="320.000000" purpose="byType" ignoreLos="true">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AbnormalityOnCommon id="99070010" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="999" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="120498800.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="999" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="999" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="998" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AbnormalityOnCommon id="99070009" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="447" creatureTemplateId="100" hpRateUnder=""/>
|
|
<Condition huntingZoneId="447" creatureTemplateId="101" hpRateUnder=""/>
|
|
<Condition huntingZoneId="447" creatureTemplateId="102" hpRateUnder=""/>
|
|
<Condition huntingZoneId="447" creatureTemplateId="112" hpRateUnder=""/>
|
|
<Condition huntingZoneId="447" creatureTemplateId="120" hpRateUnder=""/>
|
|
<Condition huntingZoneId="447" creatureTemplateId="121" hpRateUnder=""/>
|
|
<Condition huntingZoneId="447" creatureTemplateId="122" hpRateUnder=""/>
|
|
</TargetCondition>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="998" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="998" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="998" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="998" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="120498800.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="998" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="998" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="998" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="998" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AbnormalityOnCommon id="99070015" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="447" creatureTemplateId="122" hpRateUnder=""/>
|
|
<Condition huntingZoneId="447" creatureTemplateId="121" hpRateUnder=""/>
|
|
</TargetCondition>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="1000" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="120498800.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="1000" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="1000" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
</SkillData>
|