Files
Server-Datasheets/Datasheet/NpcSkillData_804.xml
2025-03-03 20:30:53 -05:00

30621 lines
2.4 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="804">
<Skill templateId="1000" id="1101" name="켈사이크_오른발화염공격_Atk01_d_노멀" type="normal" attackRange="347.850006" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.3" totalAtk="154807181.176171" attackRangeMin="192.559998" attackRangeMax="347.850006" needWeapon="true" parentId="30185000" ignoreDefenceRate="" totalAtkRate="1">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="500">
<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="35.000000" locDistance="-41.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="-17.000000" locDistance="-100.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="45.000000" locZ="50.000000" height="150.000000" />
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="40.000000" height="75.000000" />
<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="10.000000" height="40.000000" />
<Cylinder radius="43.000000" locAngle="-5.000000" locDistance="80.000000" locZ="0.000000" height="50.000000" />
</HitCylinder>
<HitCylinder startTime="1600">
<Cylinder radius="30.000000" locAngle="20.000000" locDistance="-101.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="-17.000000" locDistance="-100.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="100.000000" locAngle="0.000000" locDistance="45.000000" locZ="50.000000" height="150.000000" />
<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="40.000000" height="75.000000" />
<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="60.000000" height="40.000000" />
<Cylinder radius="43.000000" locAngle="60.000000" locDistance="130.000000" locZ="80.000000" height="50.000000" />
</HitCylinder>
<HitCylinder startTime="2000">
<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="20.000000" locDistance="-101.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="-17.000000" locDistance="-100.000000" locZ="0.000000" height="50.000000" />
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<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="60.000000" height="40.000000" />
</HitCylinder>
<HitCylinder startTime="2300">
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</HitCylinder>
<HitCylinder startTime="4000">
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<Cylinder radius="50.000000" locAngle="0.000000" locDistance="-110.000000" locZ="40.000000" height="75.000000" />
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<Cylinder radius="100.000000" locAngle="60.000000" locDistance="45.000000" locZ="0.000000" height="40.000000" />
</HitCylinder>
<HitCylinder startTime="5500">
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<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="10.000000" height="40.000000" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="500">
<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="35.000000" locDistance="-41.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="-17.000000" locDistance="-100.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000" />
</MoveCylinder>
<MoveCylinder startTime="2000">
<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="35.000000" locDistance="-41.000000" locZ="0.000000" height="50.000000" />
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<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000" />
</MoveCylinder>
<MoveCylinder startTime="2300">
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<Cylinder radius="30.000000" locAngle="35.000000" locDistance="-41.000000" locZ="0.000000" height="50.000000" />
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<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000" />
</MoveCylinder>
<MoveCylinder startTime="4000">
<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="35.000000" locDistance="-41.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="-17.000000" locDistance="-100.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000" />
</MoveCylinder>
<MoveCylinder startTime="5500">
<Cylinder radius="43.000000" locAngle="-20.000000" locDistance="115.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="35.000000" locDistance="-41.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="30.000000" locAngle="-17.000000" locDistance="-100.000000" locZ="0.000000" height="50.000000" />
<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000" />
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Atk01_d" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="찍기" duration="600" power="4.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="할퀴기" duration="800" power="3.000000" startTime="4000" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2283" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500100" abnormalityRate="2" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150" miniMotionId="1" miniRate="100" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2583" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500100" abnormalityRate="2" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2883" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500100" abnormalityRate="2" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="2" time="4000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="20.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99002520" abnormalityRate="0.3" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="2" time="4080" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="50.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99002520" abnormalityRate="0.3" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30" miniMotionId="1" miniRate="30" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="2" time="4150" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="80.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99002520" abnormalityRate="0.3" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50" miniMotionId="1" miniRate="50" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting method="normal" type="none" id="2" time="4300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="190.000000" offsetAngle="130.000000" offsetDistance="-90.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99002520" abnormalityRate="0.3" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50" miniMotionId="1" miniRate="50" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="154807181.176171" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1000" id="1102" name="켈사이크_왼발냉기공격_Atk02_d_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.3" totalAtk="159092412.281163" attackRangeMin="173.100006" attackRangeMax="500.760010" needWeapon="true" parentId="30185000" ignoreDefenceRate="" totalAtkRate="1">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="500">
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</HitCylinder>
<HitCylinder startTime="2300">
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</HitCylinder>
<HitCylinder startTime="5800">
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
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<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150" miniMotionId="1" miniRate="100" />
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<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
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<HitEffect type="animationDamage" />
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="159092412.281163" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<DrainBack gaugeToMpRate="1" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="60711717.3318117" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150" miniMotionId="1" miniRate="100" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
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<Targeting id="1" time="2583" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="112031850.325735" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
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<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0">
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="112031850.325735" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2321" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="10.000000" offsetDistance="125.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47501100" abnormalityRate="2" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150" miniMotionId="1" miniRate="100" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Targeting id="1" time="2521" interval="250" until="3100" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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</Skill>
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="120602312.535721" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Property>
<BalanceRef ignoreAttr="totalAtk" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1000" id="1115" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사체_노멀" type="projectile" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="200.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.3" totalAtk="61564009.367957" parentId="30185000" ignoreDefenceRate="" totalAtkRate="">
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="totalAtk" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</CameraShakeList>
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<DrainBack gaugeToMpRate="1" />
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<HitEffect type="animationDamage" />
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<HitEffect type="animationDamage" />
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</TargetingList>
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</Skill>
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<BalanceRef ignoreAttr="totalAtk" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="totalAtk" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</HitCylinder>
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
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<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000" />
</MoveCylinder>
<MoveCylinder startTime="0">
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<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000" />
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<MoveCylinder startTime="0">
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<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000" />
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<MoveCylinder startTime="0">
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<Cylinder radius="43.000000" locAngle="50.000000" locDistance="60.000000" locZ="0.000000" height="50.000000" />
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</MoveCylinder>
<MoveCylinder startTime="0">
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<Cylinder radius="90.000000" locAngle="0.000000" locDistance="20.000000" locZ="0.000000" height="50.000000" />
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50007" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="SpawnNpc" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="none" duration="1000" power="1.500000" startTime="2850" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="2850" power="0.500000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="5000.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<AbnormalityOff kind="28811" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="totalAtk" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1000" id="1131" name="켈사이크_광역1인스턴_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="2000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="30185000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="2066" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="none" duration="500" power="2.000000" startTime="800" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47501200" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1000" id="1132" name="켈사이크_오브젝트소환(475)_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="30185000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="2066" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="0">
<Spawn huntingZoneId="475" probability="1" territoryId="6001" />
</SpawnTerritory>
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1000" id="1133" name="켈사이크_오브젝트소환(775)_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="30185000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="2066" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="0">
<Spawn huntingZoneId="775" probability="1" territoryId="77500033" />
</SpawnTerritory>
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<BalanceRef ignoreAttr="totalAtk" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<CameraShake name="발" duration="926" power="2.000000" startTime="2147" shakeId="0" innerRadius="0.000000" outerRadius="1000.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<AbnormalityOnCommon id="99000580" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.4" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="115621428.179697" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1000" id="2110" name="켈사이크_오른발화염DOT공격_Atk01_발사동작_분노" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.45" totalAtk="130575053.138271" attackRangeMin="0.000000" attackRangeMax="315.910004" needWeapon="true" parentId="30185000" ignoreDefenceRate="" totalAtkRate="1">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
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</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="atk01" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
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<CameraShake name="찍기" duration="600" power="4.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2283" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500100" abnormalityRate="2" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150" miniMotionId="1" miniRate="100" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2583" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2883" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500100" abnormalityRate="2" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2111" detachAngle="15.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="130575053.138271" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
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<Cost anger="0" hp="0" mp="0" />
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
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<Direction toCenterWhenNoMove="false" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="130575053.138271" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<MoveCylinderList>
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<MoveCylinder startTime="5800">
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</MoveCylinderList>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<DrainBack gaugeToMpRate="1" />
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<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47501100" abnormalityRate="2" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150" miniMotionId="1" miniRate="100" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2113" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" />
</ProjectileSkillList>
</Targeting>
<Targeting id="1" time="2521" interval="250" until="3100" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="5.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47501100" abnormalityRate="2" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3100" interval="250" until="4400" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="10" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</AreaList>
<Cost anger="0" hp="0" mp="0" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="140564074.610598" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="700.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="5.000000" offsetDistance="-160.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<AbnormalityOnCommon id="47501100" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Cost anger="0" hp="0" mp="0" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="140564074.610598" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1000" id="2114" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사동작_분노" type="normal" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.45" totalAtk="145050162.098171" attackRangeMin="200.000000" attackRangeMax="350.000000" needWeapon="true" parentId="30185000" ignoreDefenceRate="" totalAtkRate="0.5">
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</Stage>
</StageList>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</AreaList>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="290100324.196342" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="290100324.196342" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="30894189.1644145" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1000" id="2117" name="켈사이크_화염브레스_breath_분노" type="normal" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" timeRate="1" totalAtk="3642486212.3468" needWeapon="true" parentId="30185000" ignoreDefenceRate="" totalAtkRate="5">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="15370" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="15370" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="0">
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<HitCylinder startTime="15370">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="totalAtk" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="50" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</AreaList>
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<Targeting method="normal" type="none" id="-1" time="2010" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="totalAtk" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<AbnormalityOnCommon id="47502100" abnormalityRate="1" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="totalAtk" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1000" id="2131" name="켈사이크_광역1인스턴_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="2000.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="30185000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="2066" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="none" duration="500" power="2.000000" startTime="800" shakeId="0" innerRadius="0.000000" outerRadius="3000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47501200" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1000" id="2132" name="켈사이크_오브젝트소환(475)_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="30185000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="2066" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="0">
<Spawn huntingZoneId="475" probability="1" territoryId="6001" />
</SpawnTerritory>
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1000" id="2133" name="켈사이크_오브젝트소환(775)_aggrochange_노말" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="30185000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="2066" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="aggrochange" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting id="-1" method="normal" type="none" time="800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<SpawnTerritory dirMin="0" dirMax="0" distMin="0" distMax="0">
<Spawn huntingZoneId="775" probability="1" territoryId="77500033" />
</SpawnTerritory>
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1000" id="2150" name="켈사이크_액티브무브_Run_분노" type="normal" attackRange="100.000000" category="9011,20000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.45" totalAtk="15447094.5822073" needWeapon="true" parentId="30185000" ignoreDefenceRate="" totalAtkRate="0.5">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="run" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="none" duration="300" power="3.000000" startTime="360" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="none" duration="300" power="3.000000" startTime="900" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting type="none" id="1" time="515" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-20.000000" offsetDistance="115.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="35.000000" offsetDistance="-41.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-17.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Area type="enemy" rotateAngle="0.000000" maxHeight="500" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="43.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="30894189.1644145" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="1000" id="2201" name="켈사이크_헉헉동작_Groggy_분노" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30185000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<HitCylinderList>
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<SpecialEffectList />
<StageList>
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</Stage>
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</Precondition>
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.6" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
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<Cost anger="0" hp="0" mp="0" />
</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Action>
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0">
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<AbnormalityOnCommon id="47500300" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1103" name="켈사이크의저주_저주형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<DrainBack gaugeToMpRate="1" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.6" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<TargetingList adjustTargetingPos="notUse">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0">
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<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<HitInvincible startTime="0" endTime="2200" exceptionalSkillCategory="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500400" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500500" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500600" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500400" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
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</TargetingList>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<AbnormalityOnCommon id="47500500" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500600" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
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<AbnormalityOff kind="28811" level="99" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1001" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.6" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1102" name="켈사이크의저주_저주형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<HitEffect type="animationDamage" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<StageList>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<AbnormalityOnCommon id="47500400" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500500" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500600" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500400" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500500" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500600" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Effect atk="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="28811" level="99" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1002" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="1101" name="덤퍼칸파이터_찌르기공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="89.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="990223.437073843" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="20.000000" maxRadius="75.000000" rangeAngle="40.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="1103" name="덤퍼칸파이터 폭발공격_Atk02_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="45.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.40519954" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="1104" name="덤퍼칸파이터 투창공격_Atk03_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.40519954" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="1105" name="덤퍼칸파이터 화염공격_Atk04_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.40519954" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="1201" name="덤퍼칸파이터_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="86.956520" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="1202" name="덤퍼칸파이터_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="86.956520" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="1205" name="덤퍼칸파이터_명령수신동작_commandreceive_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="1207" name="덤퍼칸파이터_좌걸음_sidestep01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="1208" name="덤퍼칸파이터_우걸음_sidestep02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="2101" name="덤퍼칸파이터 찌르기공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="89.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="2103" name="덤퍼칸파이터 폭발공격_Atk02_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="45.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="2104" name="덤퍼칸파이터 투창공격_Atk03_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="2105" name="덤퍼칸파이터 화염공격_Atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="2205" name="덤퍼칸파이터_명령수신동작_commandreceive_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="2207" name="덤퍼칸파이터_좌걸음_sidestep01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1003" id="2208" name="덤퍼칸파이터_우걸음_sidestep02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="1101" name="덤퍼칸파이터_찌르기공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="89.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="990223.437073843" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="75.000000" rangeAngle="40.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="1103" name="덤퍼칸파이터 폭발공격_Atk02_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="45.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.40519954" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="1104" name="덤퍼칸파이터 투창공격_Atk03_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.40519954" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="1105" name="덤퍼칸파이터 화염공격_Atk04_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.40519954" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="1201" name="덤퍼칸파이터_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="86.956520" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.3" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="1202" name="덤퍼칸파이터_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="86.956520" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="0.9" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="1205" name="덤퍼칸파이터_명령수신동작_commandreceive_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="1207" name="덤퍼칸파이터_좌걸음_sidestep01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="1208" name="덤퍼칸파이터_우걸음_sidestep02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="2101" name="덤퍼칸파이터 찌르기공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="89.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="75.000000" rangeAngle="40.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="2103" name="덤퍼칸파이터 폭발공격_Atk02_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="45.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="2104" name="덤퍼칸파이터 투창공격_Atk03_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="2105" name="덤퍼칸파이터 화염공격_Atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="2205" name="덤퍼칸파이터_명령수신동작_commandreceive_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="2207" name="덤퍼칸파이터_좌걸음_sidestep01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="1004" id="2208" name="덤퍼칸파이터_우걸음_sidestep02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="1101" name="Dark_Knight_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13170773.1326671" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="26341546.2653343" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="1103" name="Dark_Knight_방패방어_Defence_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="24217627.3899604" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="48435254.7799208" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="1104" name="Dark_Knight_강력한돌진_screwThrough_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21942508.0390235" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10">
<AnimSeq duration="0" animName="ScrewThroughLoop" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="ScrewThroughShot" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1060" interval="300" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.1">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.1">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="enemy" rotateAngle="1.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="305.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="43885016.0780469" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="1105" name="Dark_Knight_방패치기_ShieldStrike_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9070272.43069678" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="300.000000" maxRadius="320.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="18140544.8613936" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="1106" name="Dark_Knight_반격찌르기_Riposte_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20484942.4790083" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="300.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.6">
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<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="40969884.9580166" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.5">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="59689943.8372475" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="1111" name="Dark_Knight_3콤보_combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="40091833.4158388" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="6" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="6" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="notAttack" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="-1.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="6" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="80183666.8316776" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="1201" name="Dark_Knight_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="1202" name="Dark_Knight_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="1204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="1207" name="Dark_Knight_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="1208" name="Dark_Knight_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="1300" name="Dark_Knight_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="1756361.65704238" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="1301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="2101" name="Dark_Knight_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14241667.7705569" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="28483335.5411138" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="2103" name="Dark_Knight_방패방어_Defence_분노" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22487796.8621061" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="44975593.7242122" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="2104" name="Dark_Knight_강력한돌진_screwThrough_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23726618.5057478" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1060" interval="300" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="20.000000" offsetDistance="25.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="enemy" rotateAngle="1.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="305.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="47453237.0114956" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="2105" name="Dark_Knight_방패치기_ShieldStrike_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9807761.87132352" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="300.000000" maxRadius="320.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19615523.742647" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="2106" name="Dark_Knight_반격찌르기_Riposte_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22150540.6058062" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.6">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.6">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="44301081.2116124" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="2110" name="Dark_Knight_2콤보_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="32271619.168082" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.5">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="64543238.3361639" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="2111" name="Dark_Knight_3콤보_combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="43351636.6935752" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="6" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="6" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="6" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6" miniMotionId="1" miniRate="17" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="86703273.3871505" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2000" id="2204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="2207" name="Dark_Knight_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="2208" name="Dark_Knight_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="2300" name="Dark_Knight_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.07" totalAtk="2181061.47877804" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2000" id="2301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30148000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="1101" name="Dark_Rook_Slayer_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16674198.7859566" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="33348397.5719132" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="1103" name="Dark_Rook_Slayer_회전베기_SwordDance_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="45061605.1445652" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Targeting time="3945" interval="270" until="4216" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="90123210.2891304" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="1104" name="Dark_Rook_Slayer_후려치기_HandySlash_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="132.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="31021560.985142" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Targeting time="1688" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="62043121.9702841" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="1110" name="Dark_Rook_Slayer_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="31012780.4697202" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="62025560.9394405" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="1111" name="Dark_Rook_Slayer_3콤보_combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="34235229.6295128" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="966.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="220.000000" offsetDistance="15.000000" offsetAngle="20.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="68470459.2590256" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="1112" name="Dark_Rook_Slayer_4콤보_combo4_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="45939656.686743" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="52.000000" rangeAngle="200.000000" offsetDistance="20.000000" offsetAngle="20.000000" rotateAngle="-60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="220.000000" offsetDistance="15.000000" offsetAngle="35.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4073" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="150.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="110.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting method="normal" type="none" id="4" time="4104" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="40.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="65.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-90.000000" offsetDistance="5.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="15" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="91879313.373486" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="1201" name="Dark_Rook_Slayer_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="1202" name="Dark_Rook_Slayer_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="1204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="1206" name="Dark_Rook_Slayer_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="1207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="1208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="1300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="1791587.31598578" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="400.000000" minHeight="0.000000" minRadius="280.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="1301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="2101" name="Dark_Rook_Slayer_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18029951.397525" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="36059902.7950501" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="2103" name="Dark_Rook_Slayer_회전베기_SwordDance_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="48725492.6656654" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3079" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="65.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3945" interval="270" until="4216" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="65.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="97450985.3313307" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="2104" name="Dark_Rook_Slayer_후려치기_HandySlash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="132.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="33543874.8222517" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1399" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="220.000000" offsetDistance="12.000000" offsetAngle="-50.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1688" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="220.000000" offsetDistance="-15.000000" offsetAngle="60.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="67087749.6445034" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="2110" name="Dark_Rook_Slayer_2콤보_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="33534380.3770713" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="52.000000" rangeAngle="200.000000" offsetDistance="20.000000" offsetAngle="20.000000" rotateAngle="-60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="67068760.7541427" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="2111" name="Dark_Rook_Slayer_3콤보_combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="37018841.7582676" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="966.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="52.000000" rangeAngle="200.000000" offsetDistance="20.000000" offsetAngle="20.000000" rotateAngle="-60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.3">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="220.000000" offsetDistance="15.000000" offsetAngle="35.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="74037683.5165352" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="2112" name="Dark_Rook_Slayer_4콤보_combo4_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="49674937.1837025" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="52.000000" rangeAngle="200.000000" offsetDistance="20.000000" offsetAngle="20.000000" rotateAngle="-60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="220.000000" offsetDistance="15.000000" offsetAngle="35.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.2">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4073" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="150.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="110.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4104" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="65.000000" rangeAngle="160.000000" offsetDistance="5.000000" offsetAngle="-90.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.4">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="99349874.367405" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2001" id="2204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="2206" name="Dark_Rook_Slayer_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="2207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="2208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="2300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.07" totalAtk="2353467.69790742" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="400.000000" minHeight="0.000000" minRadius="280.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2001" id="2301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30145000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="1101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5558066.26198554" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1101" shotSkill="1101" createTime="1.000000" detachTime="150.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="285" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="4" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="11116132.5239711" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25454714.2077347" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1103" shotSkill="1103" createTime="192.000000" detachTime="1890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2890" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<AbnormalityOff kind="0" level="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="50909428.4154694" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25454714.2077347" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1104" shotSkill="1104" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="50909428.4154694" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25454714.2077347" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1105" shotSkill="1105" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="50909428.4154694" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="43015745.0512909" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1106" shotSkill="1106" createTime="285.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="86031490.1025818" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="43015745.0512909" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1107" shotSkill="1107" createTime="285.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="86031490.1025818" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="43015745.0512909" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1108" shotSkill="1108" createTime="285.000000" detachTime="4890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="86031490.1025818" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="42137693.5091131" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1109" shotSkill="1109" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="84275387.0182262" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="42137693.5091131" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1110" shotSkill="1110" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="84275387.0182262" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="42137693.5091131" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1111" shotSkill="1111" createTime="192.000000" detachTime="4890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="84275387.0182262" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="1201" name="Dark_Pawn_Archer_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="1202" name="Dark_Pawn_Archer_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="1204" name="Dark_Pawn_Archer_어그로체인지_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="1206" name="Dark_Pawn_Archer_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="1207" name="Dark_Pawn_Archer_좌걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="1208" name="Dark_Pawn_Archer_우걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="1300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="2055754.16329901" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="1301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="2101" name="Dark_Pawn_Archer_Normal Shot" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6009983.79917502" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2101" shotSkill="2101" createTime="150.000000" detachTime="150.000000" flyingDuration="200.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="285" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="10" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="12019967.59835" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2103" name="Dark_Pawn_Archer_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27524396.5778963" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2103" shotSkill="2103" createTime="640.000000" detachTime="1890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<AbnormalityOff kind="0" level="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="55048793.1557926" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27524396.5778963" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2104" shotSkill="2104" createTime="640.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="55048793.1557926" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27524396.5778963" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2105" shotSkill="2105" createTime="640.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="55048793.1557926" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="46513286.9386389" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2106" shotSkill="2106" createTime="1517.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="93026573.8772777" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="46513286.9386389" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2107" shotSkill="2107" createTime="1517.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="93026573.8772777" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="46513286.9386389" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2108" shotSkill="2108" createTime="1517.000000" detachTime="4890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="93026573.8772777" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="45563842.4206017" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2109" shotSkill="2109" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="91127684.8412035" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="45563842.4206017" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2110" shotSkill="2110" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="91127684.8412035" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="45563842.4206017" aiRotateThreshold="0" timeRate="1.07" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2111" shotSkill="2111" createTime="192.000000" detachTime="4890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="91127684.8412035" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2002" id="2204" name="Dark_Pawn_Archer_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="2206" name="Dark_Pawn_Archer_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="2207" name="Dark_Pawn_Archer_좌걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="2208" name="Dark_Pawn_Archer_우걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="2300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.07" totalAtk="2701801.97253664" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2002" id="2301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30149000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="1101" name="Dark_Queen_화염구_FireBall_노말" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="13605408.6460452" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1101" shotSkill="1101" createTime="136.000000" detachTime="577.000000" flyingDuration="450.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="200.000000" maxRadius="400.000000" rangeAngle="4.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27210817.2920903" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1103" name="Dark_Queen_얼음송곳모션_BlastSoil_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="12237755.563949" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="24475511.127898" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1104" name="Dark_Queen_얼음송곳발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20625430.7257568" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="50.000000" maxRadius="95.000000" rangeAngle="15.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="41250861.4515135" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1105" name="Dark_Queen_번개의덫모션_ShockTrap_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19794530.5513939" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="39589061.1027878" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1106" name="Dark_Queen_번개의덫발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="33361568.3450459" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="10000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="66723136.6900918" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1107" name="Dark_Queen_지옥불소환_BlastBall_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="49153325.3311138" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3200" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting time="4800" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="1.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="98306650.6622276" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1108" name="Dark_Queen_영기태우기_AuraBurn_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="26776181.7787123" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="400" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="42.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.17">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99001050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="53552363.5574247" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1109" name="Dark_Queen_방어력 버프_ManaShield_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="42567938.7647802" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="85135877.5295605" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1121" name="Dark_Queen_1차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="29164306.3631275" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="1000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="58328612.7262551" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1122" name="Dark_Queen_1차지폭렬구발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="49153325.3311138" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="98306650.6622276" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1123" name="Dark_Queen_2차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="29164306.3631275" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="58328612.7262551" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1124" name="Dark_Queen_2차지폭렬구_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="49153325.3311138" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="98306650.6622276" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1125" name="Dark_Queen_3차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="29164306.3631275" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="58328612.7262551" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1126" name="Dark_Queen_3차지폭렬구_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="49153325.3311138" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="98306650.6622276" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="1201" name="Dark_Queen_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="1202" name="Dark_Queen_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="1204" name="Dark_Queen_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="1206" name="Dark_Queen_물러서기(회피)_BackDash_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="1207" name="Dark_Queen_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="1208" name="Dark_Queen_우걸음_SideWalk_Right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="1300" name="Dark_Queen_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="2589293.50327177" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="3666" animName="aggrochange" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="1301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="2101" name="Dark_Queen_화염구_FireBall_분노" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="14711642.8069853" aiRotateThreshold="0" timeRate="0.713333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2101" shotSkill="2101" createTime="136.000000" detachTime="577.000000" flyingDuration="450.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="200.000000" maxRadius="400.000000" rangeAngle="4.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="29423285.6139706" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2103" name="Dark_Queen_얼음송곳모션_BlastSoil_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11363630.1665241" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="22727260.3330482" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2104" name="Dark_Queen_얼음송곳발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22302451.7286921" aiRotateThreshold="0" timeRate="0.713333333333333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="50.000000" maxRadius="95.000000" rangeAngle="15.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="44604903.4573843" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2105" name="Dark_Queen_번개의덫모션_ShockTrap_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18380635.5120086" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="36761271.0240172" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2106" name="Dark_Queen_번개의덫발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36074144.4628207" aiRotateThreshold="0" timeRate="0.713333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="10000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="72148288.9256413" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2107" name="Dark_Queen_지옥불소환_BlastBall_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="53149904.1197184" aiRotateThreshold="0" timeRate="0.713333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3200" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting time="4800" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="1.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="106299808.239437" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2108" name="Dark_Queen_영기태우기_AuraBurn_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="28953310.5775422" aiRotateThreshold="0" timeRate="0.713333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="400" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="42.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.17">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99001050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="57906621.1550844" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2109" name="Dark_Queen_방어력 버프_ManaShield_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="46029070.23444" aiRotateThreshold="0" timeRate="0.713333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="92058140.4688799" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2121" name="Dark_Queen_1차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27081141.6229041" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="1000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="54162283.2458083" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2122" name="Dark_Queen_1차지폭렬구발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="53149904.1197184" aiRotateThreshold="0" timeRate="0.713333333333333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="106299808.239437" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2123" name="Dark_Queen_2차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27081141.6229041" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2124" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="54162283.2458083" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2124" name="Dark_Queen_2차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="53149904.1197184" aiRotateThreshold="0" timeRate="0.713333333333333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="106299808.239437" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2125" name="Dark_Queen_3차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27081141.6229041" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2126" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="54162283.2458083" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2126" name="Dark_Queen_3차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="53149904.1197184" aiRotateThreshold="0" timeRate="0.713333333333333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="0.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="106299808.239437" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2003" id="2204" name="Dark_Queen_어그로체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="2206" name="Dark_Queen_물러서기(회피)_BackDash_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="2207" name="Dark_Queen_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="2208" name="Dark_Queen_우걸음_SideWalk_Right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<StageList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="2300" name="Dark_Queen_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.07" totalAtk="3423096.00153278" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="3666" animName="aggrochange" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2003" id="2301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30147000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="1101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13605408.6460452" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="1101" shotSkill="1101" createTime="100.000000" detachTime="577.000000" flyingDuration="450.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="5.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27210817.2920903" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19966453.0433523" aiRotateThreshold="0" timeRate="0.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="39932906.0867046" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19966453.0433523" aiRotateThreshold="0" timeRate="0.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.269705" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="39932906.0867046" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11979871.8260114" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="14.138616" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="23959743.6520228" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20190795.2123788" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="40381590.4247575" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="33796203.8584239" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="400" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="67592407.7168478" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10890792.5691013" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20190795.2123788" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="40381590.4247575" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13605408.6460452" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27210817.2920903" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12503453.960612" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1112" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="45.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="25006907.921224" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20839089.9343534" aiRotateThreshold="0" timeRate="0.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99002010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="41678179.8687067" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="40816225.9381355" aiRotateThreshold="0" timeRate="0.593333333333333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="11000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.1" abnormalityRate="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="81632451.876271" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="1201" name="Dark_Bishop_탈진 50HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="1202" name="Dark_Bishop_탈진 20HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="1204" name="Dark_Bishop_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="1207" name="Dark_Bishop_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="1208" name="Dark_Bishop_사이드스텝R_SideWalk02" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="1300" name="Dark_Bishop_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="2941614.07352464" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4266" animName="aggrochange" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="1301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="2101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11791354.1599058" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="2101" shotSkill="2101" createTime="100.000000" detachTime="577.000000" flyingDuration="450.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="5.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="23582708.3198116" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25956388.956358" aiRotateThreshold="0" timeRate="0.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="51912777.912716" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25956388.956358" aiRotateThreshold="0" timeRate="0.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.269705" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="51912777.912716" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11124166.695582" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="14.138616" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2106" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="22248333.391164" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17498689.1840616" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="34997378.3681232" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="29290043.3439674" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="400" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="58580086.6879348" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11124166.695582" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2109" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="22248333.391164" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17498689.1840616" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="34997378.3681232" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11791354.1599058" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.5">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17" miniMotionId="1" basicRate="7" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="23582708.3198116" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11610350.1062826" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2112" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="23220700.2125652" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27090816.9146594" aiRotateThreshold="0" timeRate="0.6" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99002010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="54181633.8293187" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="35374062.4797174" aiRotateThreshold="0" timeRate="0.89" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="0.5">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="11000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.1" abnormalityRate="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="70748124.9594349" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
</Skill>
<Skill templateId="2004" id="2204" name="Dark_Bishop_명령동작_agrroChange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="2207" name="Dark_Bishop_사이드스텝L_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="2208" name="Dark_Bishop_사이드스텝R_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.4" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="2300" name="Dark_Bishop_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.07" totalAtk="3846653.70556389" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="2004" id="2301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="30151000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="3000" id="1101" name="창기사(석상)_자살_Wait" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="43893330.1194397" parentId="61131000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="NPC_StoneMonster_ANI.Anim.NPC_DarkKnight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="깨어난다" duration="5000" power="0.300000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="300.000000" speed="8.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="3000" mpBonusTypeB="0">
<AreaList>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Skill templateId="6001" id="1107" name="작동스위치_자살" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6002" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6002" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50008" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="all" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<AbnormalityOff kind="28811" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6002" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="nothing" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6002" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="2875.76990437708" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<AbnormalityOnCommon id="47501400" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6002" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6002" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
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<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6002" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6003" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6003" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50008" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="all" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<AbnormalityOff kind="28811" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6003" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<AbnormalityOnCommon id="47500700" abnormalityRate="1" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="6003" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Action>
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="2400" animName="On" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="OffStart" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="10.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7000" id="1102" name="방어벽_방어_On_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60097000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7001" id="1101" name="방어벽_방어_On_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60097000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="2400" animName="On" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="OffStart" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="10.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="7001" id="1102" name="방어벽_방어_On_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60097000" ignoreDefenceRate="" totalAtkRate="">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="4400" animName="On" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="OffStart" animSet="NPC_SWC_Quest_ANI.Anim.NPC_ShieldWall_Anim" blendInTime="200" animRate="10.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Effect>
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9000" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<HitEffect type="nothing" />
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</Area>
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<StageList>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<DrainBack gaugeToMpRate="1" />
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<Area type="all" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<AbnormalityOff kind="28809" level="99" />
<AbnormalityOff kind="28814" level="99" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9001" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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</Precondition>
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9001" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9001" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
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<Cost anger="0" hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.6" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1102" name="켈사이크의저주_저주형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1103" name="켈사이크의저주_저주형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<HitInvincible startTime="0" endTime="2200" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.6" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500400" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500500" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
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</Area>
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<Cost anger="0" hp="0" mp="0" />
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</TargetingList>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500600" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500800" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500900" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47501000" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9002" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Action>
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="28811" level="99" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<HitEffect type="nothing" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<HitEffect type="nothing" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9003" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
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<Cost anger="0" hp="0" mp="0" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9003" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<SpecialEffectList />
<StageList>
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47501000" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<AbnormalityOff kind="28811" level="99" />
<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9003" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.89" totalAtk="43893330.1194397" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="2000" mpBonusTypeB="0">
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="nothing" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9004" id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.6" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9004" id="1102" name="켈사이크의저주_저주형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</TargetingList>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9004" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9004" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
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<StageList>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9004" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500500" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9004" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500600" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9004" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500800" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9004" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500900" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9004" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.89" totalAtk="0" parentId="61115000" ignoreDefenceRate="" totalAtkRate="">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47501000" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AbnormalityOnCommon id="" abnormalityRate="" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<StageList>
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<AbnormalityGroupOff kind="" level="100" property="0" type="buff" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9998" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9998" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<AbnormalityGroupOff kind="" level="100" property="0" type="buff" />
<DynamicSpawn huntingZoneId="" dynamicSpawnId="" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
</Skill>
<Skill templateId="9999" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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</Property>
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Skill templateId="9999" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="60096000" ignoreDefenceRate="" totalAtkRate="">
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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</SkillData>