376 lines
48 KiB
XML
376 lines
48 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AIData huntingZoneId="116">
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<Ai id="101" name="날아라 비공정1">
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<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
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</CautionState>
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<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="0.0" distanceRate="0.0" />
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<Info workId="2" prob="0.0" distanceRate="0.0" />
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<Info workId="3" prob="0.0" distanceRate="0.0" />
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<Info workId="4" prob="0.0" distanceRate="0.0" />
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<Info workId="5" prob="0.0" distanceRate="0.0" />
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<Info workId="6" prob="0.0" distanceRate="0.0" />
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<Info workId="7" prob="0.0" distanceRate="0.0" />
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<Info workId="8" prob="0.0" distanceRate="0.0" />
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<Info workId="9" prob="0.0" distanceRate="0.0" />
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<Info workId="10" prob="0.0" distanceRate="0.0" />
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<Info workId="11" prob="0.0" distanceRate="0.0" />
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<Info workId="12" prob="0.0" distanceRate="0.0" />
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<Info workId="13" prob="0.0" distanceRate="0.0" />
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<Info workId="14" prob="0.0" distanceRate="0.0" />
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<Info workId="15" prob="0.0" distanceRate="0.0" />
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<Info workId="16" prob="0.0" distanceRate="0.0" />
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<Info workId="17" prob="0.0" distanceRate="0.0" />
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<Info workId="18" prob="0.0" distanceRate="0.0" />
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<Info workId="19" prob="0.0" distanceRate="0.0" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="1" desc="100번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="2" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="100" angerBehaviorId="100" />
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<Work id="2" desc="101번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="3" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="101" angerBehaviorId="101" />
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<Work id="3" desc="102번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="4" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="102" angerBehaviorId="102" />
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<Work id="4" desc="103번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="5" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="103" angerBehaviorId="103" />
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<Work id="5" desc="104번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="6" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="104" angerBehaviorId="104" />
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<Work id="6" desc="105번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="7" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="105" angerBehaviorId="105" />
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<Work id="7" desc="106번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="8" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="106" angerBehaviorId="106" />
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<Work id="8" desc="107번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="9" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="107" angerBehaviorId="107" />
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<Work id="9" desc="108번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="10" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="108" angerBehaviorId="108" />
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<Work id="10" desc="109번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="11" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="109" angerBehaviorId="109" />
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<Work id="11" desc="110번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="12" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="110" angerBehaviorId="110" />
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<Work id="12" desc="111번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="13" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="111" angerBehaviorId="111" />
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<Work id="13" desc="112번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="14" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="112" angerBehaviorId="112" />
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<Work id="14" desc="113번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="15" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="113" angerBehaviorId="113" />
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<Work id="15" desc="114번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="16" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="114" angerBehaviorId="114" />
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<Work id="16" desc="115번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="17" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="115" angerBehaviorId="115" />
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<Work id="17" desc="116번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="18" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="116" angerBehaviorId="116" />
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<Work id="18" desc="117번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="19" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="117" angerBehaviorId="117" />
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<Work id="19" desc="118번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="118" angerBehaviorId="118" />
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</WorkList>
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</Attack>
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<Avoid avoidSkillId="0" cooltime="10000" />
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<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
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<TensionList>
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<Tension id="1">
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</Tension>
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</TensionList>
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<WorkList>
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</WorkList>
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<ReceiveOrderList>
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</ReceiveOrderList>
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</Cooperation>
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<CounterFlee workId="" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
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<Idle duration="1000" />
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<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
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<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
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<Move targetDistance="100" timeout="5000" />
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<PatternList id="1">
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<Pattern default="true">
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<AngerMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
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</NormalMode>
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</Pattern>
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</PatternList>
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<ShorttermTarget>
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<StTensionList>
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<StTension id="1">
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</StTension>
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</StTensionList>
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<StWorkList>
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</StWorkList>
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</ShorttermTarget>
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<Social socialMotionId="1" />
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<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
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<AbsolutelyAttack>
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<WorkList />
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<CutAllBehaviorList />
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<CutNextAttackList />
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</AbsolutelyAttack>
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</CombatState>
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<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followDungeonUser="" followQuestUser="" questPatrol="">
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<Buff range="0" coolTime="0" />
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<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
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</PeaceState>
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<EventList />
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</Ai>
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<Ai id="102" name="날아라 비공정2">
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<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
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</CautionState>
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<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="101" prob="0.0" distanceRate="0.0" />
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<Info workId="102" prob="0.0" distanceRate="0.0" />
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<Info workId="103" prob="0.0" distanceRate="0.0" />
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<Info workId="104" prob="0.0" distanceRate="0.0" />
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<Info workId="105" prob="0.0" distanceRate="0.0" />
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<Info workId="106" prob="0.0" distanceRate="0.0" />
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<Info workId="107" prob="0.0" distanceRate="0.0" />
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<Info workId="108" prob="0.0" distanceRate="0.0" />
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<Info workId="109" prob="0.0" distanceRate="0.0" />
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<Info workId="110" prob="0.0" distanceRate="0.0" />
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<Info workId="111" prob="0.0" distanceRate="0.0" />
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<Info workId="112" prob="0.0" distanceRate="0.0" />
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<Info workId="113" prob="0.0" distanceRate="0.0" />
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<Info workId="114" prob="0.0" distanceRate="0.0" />
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<Info workId="115" prob="0.0" distanceRate="0.0" />
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<Info workId="116" prob="0.0" distanceRate="0.0" />
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<Info workId="117" prob="0.0" distanceRate="0.0" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="101" desc="200번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="102" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="200" angerBehaviorId="200" />
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<Work id="102" desc="201번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="103" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="201" angerBehaviorId="201" />
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<Work id="103" desc="202번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="104" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="202" angerBehaviorId="202" />
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<Work id="104" desc="203번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="105" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="203" angerBehaviorId="203" />
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<Work id="105" desc="204번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="106" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="204" angerBehaviorId="204" />
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<Work id="106" desc="205번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="107" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="205" angerBehaviorId="205" />
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<Work id="107" desc="206번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="108" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="206" angerBehaviorId="206" />
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<Work id="108" desc="207번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="109" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="207" angerBehaviorId="207" />
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<Work id="109" desc="208번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="110" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="208" angerBehaviorId="208" />
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<Work id="110" desc="209번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="111" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="209" angerBehaviorId="209" />
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<Work id="111" desc="210번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="112" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="210" angerBehaviorId="210" />
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<Work id="112" desc="211번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="113" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="211" angerBehaviorId="211" />
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<Work id="113" desc="212번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="114" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="212" angerBehaviorId="212" />
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<Work id="114" desc="213번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="115" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="213" angerBehaviorId="213" />
|
|
<Work id="115" desc="214번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="116" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="214" angerBehaviorId="214" />
|
|
<Work id="116" desc="215번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="117" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="215" angerBehaviorId="215" />
|
|
<Work id="117" desc="216번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="216" angerBehaviorId="216" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
<AbsolutelyAttack>
|
|
<WorkList />
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
|
|
<Ai id="103" name="날아라 비공정3(내성용)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true" hpResetWhenCombatEnd="">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="202" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="203" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="204" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="205" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="206" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="207" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="208" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="209" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="210" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="211" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="212" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="213" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="214" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="215" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="216" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="217" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="218" prob="0.0" distanceRate="0.0" />
|
|
<Info workId="219" prob="0.0" distanceRate="0.0" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="201" desc="300번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="202" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="300" angerBehaviorId="300" />
|
|
<Work id="202" desc="301번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1" nextAttackId="203" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="301" angerBehaviorId="301" />
|
|
<Work id="203" desc="302번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="204" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="302" angerBehaviorId="302" />
|
|
<Work id="204" desc="303번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="205" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="303" angerBehaviorId="303" />
|
|
<Work id="205" desc="304번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="206" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="304" angerBehaviorId="304" />
|
|
<Work id="206" desc="305번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="207" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="305" angerBehaviorId="305" />
|
|
<Work id="207" desc="306번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="208" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="306" angerBehaviorId="306" />
|
|
<Work id="208" desc="307번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="209" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="307" angerBehaviorId="307" />
|
|
<Work id="209" desc="308번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="210" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="308" angerBehaviorId="308" />
|
|
<Work id="210" desc="309번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="211" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="309" angerBehaviorId="309" />
|
|
<Work id="211" desc="310번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="212" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="310" angerBehaviorId="310" />
|
|
<Work id="212" desc="311번 위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="213" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="311" angerBehaviorId="311" />
|
|
<Work id="213" desc="312번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="214" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="312" angerBehaviorId="312" />
|
|
<Work id="214" desc="313번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="215" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="313" angerBehaviorId="313" />
|
|
<Work id="215" desc="314번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="216" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="314" angerBehaviorId="314" />
|
|
<Work id="216" desc="315번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="217" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="315" angerBehaviorId="315" />
|
|
<Work id="217" desc="316번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="218" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="316" angerBehaviorId="316" />
|
|
<Work id="218" desc="317번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="219" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="317" angerBehaviorId="317" />
|
|
<Work id="219" desc="318번위치로" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="1" coolTime="1" isDirectionRevision="" referenceNextAttackPreprocess="" nextAttackProb="1" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="TRUE" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="318" angerBehaviorId="318" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList id="1">
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
<AbsolutelyAttack>
|
|
<WorkList />
|
|
<CutAllBehaviorList />
|
|
<CutNextAttackList />
|
|
</AbsolutelyAttack>
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followDungeonUser="" followQuestUser="" questPatrol="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
<EventList />
|
|
</Ai>
|
|
|
|
<Ai id="7" name="사회팀 테스트용 dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
|
|
</PeaceState>
|
|
</Ai>
|
|
</AIData> |