Files
Server-Datasheets/Datasheet/AiData_775.xml
2025-03-03 20:30:53 -05:00

4087 lines
464 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="775">
<Ai id="1" name="켈사이크(전투_1)">
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<CombatState watchRotateTime="17" watchRotateAngle="90" playSocialWhenFirstAggro="false" enable="true">
<Attack>
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<Info workId="109" prob="0.000000" distanceRate="1.000000" />
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
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<Info workId="121" prob="0.000000" distanceRate="1.000000" />
<Info workId="127" prob="0.000000" distanceRate="1.000000" />
<Info workId="129" prob="0.000000" distanceRate="1.000000" />
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<Info workId="161" prob="0.000000" distanceRate="1.000000" />
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<Info workId="171" prob="0.000000" distanceRate="1.000000" />
<Info workId="190" prob="0.000000" distanceRate="1.000000" />
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<Info workId="302" prob="0.000000" distanceRate="1.000000" />
<Info workId="303" prob="0.000000" distanceRate="1.000000" />
<Info workId="304" prob="0.000000" distanceRate="1.000000" />
<Info workId="305" prob="0.000000" distanceRate="1.000000" />
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<Info workId="332" prob="0.000000" distanceRate="1.000000" />
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<Info workId="352" prob="0.000000" distanceRate="1.000000" />
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<Info workId="371" prob="0.000000" distanceRate="1.000000" />
<Info workId="400" prob="0.000000" distanceRate="1.000000" />
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<Info workId="420" prob="0.000000" distanceRate="1.000000" />
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<Info workId="450" prob="0.000000" distanceRate="1.000000" />
<Info workId="501" prob="0.000000" distanceRate="1.000000" />
<Info workId="502" prob="0.000000" distanceRate="1.000000" />
<Info workId="503" prob="0.000000" distanceRate="1.000000" />
<Info workId="504" prob="0.000000" distanceRate="1.000000" />
<Info workId="505" prob="0.000000" distanceRate="1.000000" />
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<Info workId="507" prob="0.000000" distanceRate="1.000000" />
<Info workId="508" prob="0.000000" distanceRate="1.000000" />
<Info workId="509" prob="0.000000" distanceRate="1.000000" />
<Info workId="512" prob="0.000000" distanceRate="1.000000" />
<Info workId="514" prob="0.000000" distanceRate="1.000000" />
<Info workId="521" prob="0.000000" distanceRate="1.000000" />
<Info workId="522" prob="0.000000" distanceRate="1.000000" />
<Info workId="570" prob="0.000000" distanceRate="1.000000" />
<Info workId="571" prob="0.000000" distanceRate="1.000000" />
<Info workId="590" prob="0.000000" distanceRate="1.000000" />
<Info workId="591" prob="0.000000" distanceRate="1.000000" />
<Info workId="600" prob="0.000000" distanceRate="1.000000" />
<Info workId="601" prob="0.000000" distanceRate="1.000000" />
<Info workId="620" prob="0.000000" distanceRate="1.000000" />
<Info workId="630" prob="0.000000" distanceRate="1.000000" />
<Info workId="650" prob="0.000000" distanceRate="1.000000" />
<Info workId="651" prob="0.000000" distanceRate="1.000000" />
<Info workId="660" prob="0.000000" distanceRate="1.000000" />
<Info workId="661" prob="0.000000" distanceRate="1.000000" />
<Info workId="662" prob="0.000000" distanceRate="1.000000" />
<Info workId="663" prob="0.000000" distanceRate="1.000000" />
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<Info workId="702" prob="0.000000" distanceRate="1.000000" />
<Info workId="703" prob="0.000000" distanceRate="1.000000" />
<Info workId="704" prob="0.000000" distanceRate="1.000000" />
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<Info workId="492" prob="0.000000" distanceRate="1.000000" />
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<Info workId="730" prob="0.000000" distanceRate="1.000000" />
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<Info workId="750" prob="0.000000" distanceRate="1.000000" />
<Info workId="751" prob="0.000000" distanceRate="1.000000" />
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<Info workId="761" prob="0.000000" distanceRate="1.000000" />
<Info workId="762" prob="0.000000" distanceRate="1.000000" />
<Info workId="770" prob="0.000000" distanceRate="1.000000" />
<Info workId="771" prob="0.000000" distanceRate="1.000000" />
<Info workId="772" prob="0.000000" distanceRate="1.000000" />
<Info workId="773" prob="0.000000" distanceRate="1.000000" />
<Info workId="774" prob="0.000000" distanceRate="1.000000" />
<Info workId="780" prob="0.000000" distanceRate="1.000000" />
<Info workId="980" prob="0.000000" distanceRate="1.000000" />
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<Info workId="982" prob="0.000000" distanceRate="1.000000" />
<Info workId="990" prob="0.000000" distanceRate="1.000000" />
<Info workId="991" prob="0.000000" distanceRate="1.000000" />
<Info workId="992" prob="0.000000" distanceRate="1.000000" />
<Info workId="125" prob="0.000000" distanceRate="1.000000" />
<Info workId="126" prob="0.000000" distanceRate="1.000000" />
<Info workId="310" prob="0.000000" distanceRate="1.000000" />
<Info workId="311" prob="0.000000" distanceRate="1.000000" />
<Info workId="510" prob="0.000000" distanceRate="1.000000" />
<Info workId="511" prob="0.000000" distanceRate="1.000000" />
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<Info workId="080" prob="0.0" distanceRate="0.0" />
<Info workId="081" prob="0.0" distanceRate="0.0" />
<Info workId="082" prob="0.0" distanceRate="0.0" />
<Info workId="090" prob="0.0" distanceRate="0.0" />
<Info workId="091" prob="0.0" distanceRate="0.0" />
<Info workId="092" prob="0.0" distanceRate="0.0" />
<Info workId="902" prob="0.0" distanceRate="0.0" />
<Info workId="906" prob="0.0" distanceRate="0.0" />
<Info workId="907" prob="0.0" distanceRate="0.0" />
<Info workId="909" prob="0.0" distanceRate="0.0" />
<Info workId="910" prob="0.0" distanceRate="0.0" />
<Info workId="911" prob="0.0" distanceRate="0.0" />
<Info workId="970" prob="0.0" distanceRate="0.0" />
<Info workId="050" prob="0.0" distanceRate="0.0" />
<Info workId="051" prob="0.0" distanceRate="0.0" />
<Info workId="061" prob="0.0" distanceRate="0.0" />
<Info workId="062" prob="0.0" distanceRate="0.0" />
<Info workId="063" prob="0.0" distanceRate="0.0" />
<Info workId="064" prob="0.0" distanceRate="0.0" />
<Info workId="905" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="102" desc="왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="7000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="103" desc="[단기적타겟#후방]꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="104" desc="(3분이후)주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 120000 AND GetRangePcNum(0, 350, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="105" desc="주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="106" desc="[단기적타겟#힐]전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 242 AND GetTargetDistanceEx() &lt; 495" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="107" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="108" desc="[단기적타겟#좌측]회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="109" desc="[단기적타겟#우측]회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="113" desc="(파고들어온 타겟에게)약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
<Work id="116" desc="(전투시작)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475028" nextAttackProb="0.000000" msgProb="1.000000" />
<Work id="119" desc="약한포효-PC앞으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 129) == 1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackId="190" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="121" desc="[단기적타겟#원거리]전방 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="107" msgImmediately="false" msg="0" nextAttackProb="0.300000" msgProb="0.000000" />
<Work id="125" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 150000" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="126" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="127" desc="전방화염DOT마법" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="" msgImmediately="false" msg="0" normalBehaviorId="1114" angerBehaviorId="2114" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="129" desc="어그로체인지" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1204" angerBehaviorId="2204" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="160" desc="(타겟과의 거리 조절#1)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 129) == 1 OR GetTargetDistanceEx() &gt; 495" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="161" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
<Work id="161" desc="(타겟과의 거리 조절#2)전방 돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="170" desc="(순간이동후 DOT#1)후방 순간이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(800) == 0" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="171" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="171" desc="(순간이동후 DOT#2)전방화염DOT마법(범위내 대상 없으면 타겟과의 거리조절 발동)" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="190" desc="(단기적타겟#스턴)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
<Work id="200" desc="(일반패턴)오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="201" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="201" desc="(일반패턴)왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="202" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="202" desc="(일반패턴)주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="210" desc="(고공낙하패턴#1)광역1인스턴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.8" coolTime="150000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="211" msgImmediately="" msg="" msgProb="" angerBehaviorId="2131" normalBehaviorId="1131" />
<Work id="211" desc="(고공낙하패턴#2)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="150000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="212" msgImmediately="false" msg="475026" msgProb="1.000000" />
<Work id="212" desc="(고공낙하패턴#3)켈사이크버프" normalBehaviorId="1123" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2123" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="150000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475027" msgProb="1.000000" />
<Work id="301" desc="오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="420" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="302" desc="왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="430" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="303" desc="꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="304" desc="주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 350, 360, 0, 0, 0) &gt; 3 AND ((GetWorkIdExeCount(320) == GetWorkIdExeCount(321)) AND (GetWorkIdExeCount(330) == GetWorkIdExeCount(331)) AND (GetWorkIdExeCount(340) == GetWorkIdExeCount(341)) AND (GetWorkIdExeCount(350) == GetWorkIdExeCount(351)))" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="305" desc="주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) &gt; 3 AND ((GetWorkIdExeCount(320) == GetWorkIdExeCount(321)) AND (GetWorkIdExeCount(330) == GetWorkIdExeCount(331)) AND (GetWorkIdExeCount(340) == GetWorkIdExeCount(341)) AND (GetWorkIdExeCount(350) == GetWorkIdExeCount(351)))" distanceType="3" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="306" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 242 AND GetTargetDistanceEx() &lt; 495" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="307" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="308" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) &gt; 1 AND IsPrevAttack(1, 309) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="309" desc="회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1109, 0.8, 1, 120, 0, 90, 0) &gt; 1 AND IsPrevAttack(1, 308) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="310" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="110000" isDirectionRevision="true" nextAttackId="" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="311" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="312" desc="전방화염DOT마법" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="314" desc="약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
<Work id="316" desc="약한포효" normalBehaviorId="1119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 321) == 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="306" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="319" desc="[단기적타겟]전방 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="320" desc="(원거리금지#1-1)스폰" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 60000" distanceType="1" distanceRate="1" coolTime="240000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="322" msgImmediately="" msg="" msgProb="" normalBehaviorId="11" angerBehaviorId="11" />
<Work id="321" desc="(원거리금지#2)해제" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetWorkIdExeCount(320) &gt; GetWorkIdExeCount(321)) AND IsInAbnormality(6405) == 0" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="475024" msgProb="1" normalBehaviorId="1129" angerBehaviorId="2129" />
<Work id="322" desc="(원거리금지#1-2)발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1126" angerBehaviorId="2126" />
<Work id="330" desc="(근거리금지#1-1)스폰" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 180000" distanceType="1" distanceRate="1" coolTime="240000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="332" msgImmediately="" msg="" msgProb="" normalBehaviorId="10" angerBehaviorId="10" />
<Work id="331" desc="(근거리금지#2)해제" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetWorkIdExeCount(330) &gt; GetWorkIdExeCount(331)) AND IsInAbnormality(6405) == 0" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="475024" msgProb="1" normalBehaviorId="1128" angerBehaviorId="2128" />
<Work id="332" desc="(근거리금지#1-2)발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1125" angerBehaviorId="2125" />
<Work id="340" desc="(원거리금지#1-1)스폰" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 540000" distanceType="1" distanceRate="1" coolTime="720000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="342" msgImmediately="" msg="" msgProb="" normalBehaviorId="11" angerBehaviorId="11" />
<Work id="341" desc="(원거리금지#2)해제" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetWorkIdExeCount(340) &gt; GetWorkIdExeCount(341)) AND IsInAbnormality(6405) == 0" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="475024" msgProb="1" normalBehaviorId="1129" angerBehaviorId="2129" />
<Work id="342" desc="(원거리금지#1-2)발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1126" angerBehaviorId="2126" />
<Work id="350" desc="(죽음의결계#1-1)스폰" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="50000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="352" msgImmediately="" msg="" msgProb="" normalBehaviorId="12" angerBehaviorId="12" />
<Work id="351" desc="(죽음의결계#2)해제" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(GetWorkIdExeCount(350) &gt; GetWorkIdExeCount(351)) AND IsInAbnormality(6405) == 0" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="475024" msgProb="1" normalBehaviorId="1130" angerBehaviorId="2130" />
<Work id="352" desc="(죽음의결계#1-2)발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1127" angerBehaviorId="2127" />
<Work id="370" desc="(타겟과의 거리 조절#1)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 495" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="371" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
<Work id="371" desc="(타겟과의 거리 조절#2)전방 돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="400" desc="(PC뒤로이동후50%꼬리#1)PC뒤로이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 200" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="401" msgImmediately="false" msg="0" normalBehaviorId="14" angerBehaviorId="15" msgProb="0.000000" />
<Work id="401" desc="(PC뒤로이동후50%꼬리#2)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="440" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="410" desc="(PC뒤로이동)액티브무브" normalBehaviorId="14" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="15" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="420" desc="(오른발공격후30%추가공격)오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="430" desc="(왼발공격후30%추가공격)왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="440" desc="(꼬리공격후30%)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="450" desc="(전투시작#1)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1800000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475029" nextAttackProb="0.000000" msgProb="1.000000" />
<Work id="470" desc="(고공낙하패턴#1)광역1인스턴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.8" coolTime="180000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="471" msgImmediately="" msg="" msgProb="" angerBehaviorId="2131" normalBehaviorId="1131" />
<Work id="471" desc="(고공낙하패턴#2)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="472" msgImmediately="false" msg="475026" msgProb="1.000000" />
<Work id="472" desc="(고공낙하패턴#3)켈사이크버프" normalBehaviorId="1123" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2123" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="150000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475027" msgProb="1.000000" />
<Work id="490" desc="오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="491" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="491" desc="왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="492" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="492" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="501" desc="오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="620" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="502" desc="왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1102, 0, 0.5, 360, 300, 5, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="630" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="503" desc="꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="504" desc="(1분마다)주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 350, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="505" desc="(1분마다)주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="506" desc="(1분마다)전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 242 AND GetTargetDistanceEx() &lt; 495" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="507" desc="(30초마다)주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="508" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) &gt; 1 AND IsPrevAttack(1, 509) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="509" desc="회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) &gt; 1 AND IsPrevAttack(1, 508) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="510" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="511" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="512" desc="전방화염DOT마법" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackId="" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="514" desc="약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.3, 360, 0, 0, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="670" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
<Work id="521" desc="어그로체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 125, 360, 0, 0, 0) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="522" desc="전방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 230" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1205" angerBehaviorId="2205" msgProb="0.000000" />
<Work id="570" desc="(타겟과의 거리 조절#1)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 495" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="571" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
<Work id="571" desc="(타겟과의 거리 조절#2)전방 돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="590" desc="(후방순간이동후50%왼발냉기#1)후방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(800) == 0" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="591" msgImmediately="false" msg="0" normalBehaviorId="1206" angerBehaviorId="2206" msgProb="0.000000" />
<Work id="591" desc="(후방순간이동후50%왼발냉기#2)왼발냉기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="600" desc="(PC뒤로이동후50%꼬리#1)PC뒤로이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 100" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="601" msgImmediately="false" msg="0" normalBehaviorId="14" angerBehaviorId="15" msgProb="0.000000" />
<Work id="601" desc="(PC뒤로이동후50%꼬리#2)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="620" desc="(오른발공격후70%추가공격)오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="630" desc="(왼발공격후70%추가공격)왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="650" desc="(전방순간이동후50%주변광역냉기#1)전방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 230" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="651" msgImmediately="false" msg="0" normalBehaviorId="1205" angerBehaviorId="2205" msgProb="0.000000" />
<Work id="651" desc="(전방순간이동후50%주변광역냉기#2)주변광역냉기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="660" desc="(화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 100000 AND GetPatternTime() &lt; 400000" distanceType="1" distanceRate="1.000000" coolTime="110000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="661" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" />
<Work id="661" desc="(화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="662" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="662" desc="(화염브레스#3)작동스위치스폰" normalBehaviorId="9" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="663" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="663" desc="(화염브레스#4)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="664" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="664" desc="(화염브레스#5)방향맞춰 회전" normalBehaviorId="1" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="665" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="665" desc="(화염브레스#6)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="670" desc="(약한낙하 후 10% 고공낙하)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="671" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="671" desc="(약한낙하 후 10% 고공낙하)헉헉" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="680" desc="(전투시작#1)강한포효" normalBehaviorId="2120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="3600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475030" nextAttackProb="0.000000" msgProb="1.000000" />
<Work id="690" desc="(고공낙하패턴#1)광역1인스턴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.8" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="691" msgImmediately="" msg="" msgProb="" angerBehaviorId="2131" normalBehaviorId="1131" />
<Work id="691" desc="(고공낙하패턴#2)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="692" msgImmediately="false" msg="475026" msgProb="1.000000" />
<Work id="692" desc="(고공낙하패턴#3)켈사이크버프" normalBehaviorId="1123" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2123" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="150000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="475027" msgProb="1.000000" />
<Work id="700" desc="(8분후 화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPatternTime() &gt; 480000" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="701" msgImmediately="false" msg="475032" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="1.000000" />
<Work id="701" desc="(8분후 화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="702" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="702" desc="(8분후 화염브레스#4)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="703" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="703" desc="(8분후 화염브레스#5)방향맞춰 회전" normalBehaviorId="1" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="704" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="704" desc="(화염브레스#6)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="720" desc="오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="false" nextAttackId="721" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="721" desc="왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="722" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="722" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="730" desc="오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="733" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="750" desc="왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1102, 0, 0.5, 360, 300, 5, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="751" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="751" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="760" desc="전방 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="761" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="761" desc="약한포효" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="762" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="762" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="770" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 242 AND GetTargetDistanceEx() &lt; 495" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="771" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="771" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="772" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="772" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="773" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="773" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="774" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="774" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="780" desc="PC앞으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="761" msgImmediately="false" msg="0" normalBehaviorId="20" angerBehaviorId="21" msgProb="0.000000" nextAttackProb="1.000000" />
<Work id="902" desc="(전투시작)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="3600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="true" msg="475031" nextAttackProb="0.000000" msgProb="1.000000" />
<Work id="905" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="906" desc="주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 350, 360, 0, 0, 0) &gt; 2" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="907" desc="주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 500, 360, 0, 0, 0) &gt; 2" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="908" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 242 AND GetTargetDistanceEx() &lt; 495" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="909" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(2, 910) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="910" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(2, 909) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="970" desc="PC앞으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 100" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="20" angerBehaviorId="21" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="980" desc="[단기적타겟]전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="981" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="982" desc="[단기적타겟]약한 고공낙하" normalBehaviorId="1124" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2124" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="990" desc="[단기적타겟]전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="991" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="991" desc="[단기적타겟]약한포효" normalBehaviorId="1119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="992" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
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<Work id="091" desc="[단기적타겟]약한포효" normalBehaviorId="2119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="092" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="092" desc="[단기적타겟]고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="2118" angerBehaviorId="2118" nextAttackProb="0.000000" msgProb="0.000000" />
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</Attack>
<Avoid avoidSkillId="0" cooltime="0" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
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<ReceiveOrderList />
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</Pattern>
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</Pattern>
<Pattern minHpRatio="0.55" maxHpRatio="0.75">
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</Pattern>
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</Pattern>
<Pattern minHpRatio="0.05" maxHpRatio="0.45">
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</AngerMode>
</Pattern>
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<ShorttermTarget>
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<Info stWorkId="24" prob="0.000000" />
<Info stWorkId="25" prob="0.000000" />
<Info stWorkId="26" prob="0.000000" />
<Info stWorkId="27" prob="0.000000" />
<Info stWorkId="28" prob="0.000000" />
<Info stWorkId="29" prob="0" />
<Info stWorkId="42" prob="0.000000" />
<Info stWorkId="43" prob="0.000000" />
</StTension>
<StTension id="9">
<Info stWorkId="92" prob="0.8" />
<Info stWorkId="93" prob="0.8" />
<Info stWorkId="96" prob="1.000000" />
<Info stWorkId="97" prob="0.500000" />
<Info stWorkId="33" prob="0" />
<Info stWorkId="34" prob="0" />
<Info stWorkId="32" prob="0" />
<Info stWorkId="31" prob="0.000000" />
<Info stWorkId="35" prob="0.000000" />
<Info stWorkId="38" prob="0.000000" />
<Info stWorkId="39" prob="0" />
<Info stWorkId="11" prob="0.000000" />
<Info stWorkId="12" prob="0.000000" />
<Info stWorkId="13" prob="0.000000" />
<Info stWorkId="14" prob="0.000000" />
<Info stWorkId="15" prob="0.000000" />
<Info stWorkId="16" prob="0.000000" />
<Info stWorkId="17" prob="0.000000" />
<Info stWorkId="18" prob="0.000000" />
<Info stWorkId="19" prob="0" />
<Info stWorkId="21" prob="0.000000" />
<Info stWorkId="22" prob="0.000000" />
<Info stWorkId="23" prob="0.000000" />
<Info stWorkId="24" prob="0.000000" />
<Info stWorkId="25" prob="0.000000" />
<Info stWorkId="26" prob="0.000000" />
<Info stWorkId="27" prob="0.000000" />
<Info stWorkId="28" prob="0.000000" />
<Info stWorkId="29" prob="0" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="11" desc="원거리견제" preProcess="PcTargetBySkillCategoryUsed(1, 360, 0, 375, 23, 3) AND GetTargetDistance() &gt; 375" immediateAttackId="121" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="12" desc="뒤견제" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0 OR (IsPrevAttack(1, 103) == 1 AND IsHit() == 1)" immediateAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
<StWork id="13" desc="좌견제" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) &gt; 1 AND IsPrevAttack(1, 109) == 0" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="45000" />
<StWork id="14" desc="우견제" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) &gt; 1 AND IsPrevAttack(1, 108) == 0" immediateAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="45000" />
<StWork id="15" desc="힐견제" preProcess="GetPatternTime() &gt; 60000 AND PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 5)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="16" desc="스턴걸린 유저" preProcess="PcTargetByAbnormal(1, 360, 0, 1800, 28805)" immediateAttackId="190" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="17" desc="기본리액션 걸린 유저" preProcess="PcTargetByReaction(1, 360, 0, 1800, 2)" immediateAttackId="121" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="18" desc="(고공낙하#1)매즈" preProcess="PcTargetByAreaRandom(1, 360, 0, 3000)" immediateAttackId="210" coolTime="120000" msgImmediately="false" msg="" msgProb="1" />
<StWork id="19" desc="(고공낙하#2)고공낙하" preProcess="IsPrevAttack(1, 210) == 1 AND PcTargetByAbnormal(1, 360, 0, 3000, 28813)" immediateAttackId="211" coolTime="150000" msgImmediately="false" msg="475026" msgProb="1" />
<StWork id="21" desc="원거리견제" preProcess="PcTargetBySkillCategoryUsed(1, 360, 0, 375, 23, 3) AND GetTargetDistance() &gt; 375" immediateAttackId="319" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="180000" />
<StWork id="22" desc="뒤견제" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0 OR (IsPrevAttack(1, 303) == 1 AND IsHit() == 1)" immediateAttackId="303" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
<StWork id="23" desc="좌견제" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) &gt; 1 AND IsPrevAttack(1, 309) == 0" immediateAttackId="308" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="90000" />
<StWork id="24" desc="우견제" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) &gt; 1 AND IsPrevAttack(1, 308) == 0" immediateAttackId="309" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="90000" />
<StWork id="25" desc="힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 5)" immediateAttackId="306" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="26" desc="스턴걸린 유저" preProcess="PcTargetByAbnormal(1, 360, 0, 1800, 28805)" immediateAttackId="319" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
<StWork id="27" desc="기본리액션 걸린 유저" preProcess="PcTargetByReaction(1, 360, 0, 1800, 2)" immediateAttackId="319" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
<StWork id="28" desc="(고공낙하#1)매즈" preProcess="GetPatternTime() &gt; 60000 AND PcTargetByAreaRandom(1, 360, 0, 3000)" immediateAttackId="470" coolTime="180000" msgImmediately="false" msg="" msgProb="" />
<StWork id="29" desc="(고공낙하#2)고공낙하" preProcess="IsPrevAttack(1, 470) == 1 AND PcTargetByAbnormal(1, 360, 0, 3000, 28813)" immediateAttackId="471" coolTime="180000" msgImmediately="false" msg="475026" msgProb="1" />
<StWork id="31" desc="원거리견제" preProcess="PcTargetBySkillCategoryUsed(1, 360, 0, 375, 23, 3) AND GetTargetDistance() &gt; 375" immediateAttackId="522" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="32" desc="뒤견제" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0" immediateAttackId="503" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
<StWork id="33" desc="좌견제" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) &gt; 1 AND IsPrevAttack(1, 509) == 0" immediateAttackId="508" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
<StWork id="34" desc="우견제" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) &gt; 1 AND IsPrevAttack(1, 508) == 0" immediateAttackId="509" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
<StWork id="35" desc="힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 5)" immediateAttackId="522" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="36" desc="스턴걸린 유저" preProcess="PcTargetByAbnormal(1, 360, 0, 1800, 28805)" immediateAttackId="650" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="37" desc="기본리액션 걸린 유저" preProcess="PcTargetByReaction(1, 360, 0, 1800, 2)" immediateAttackId="650" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="38" desc="(고공낙하#1)매즈" preProcess="GetPatternTime() &gt; 60000 AND PcTargetByAreaRandom(1, 360, 0, 3000)" immediateAttackId="690" coolTime="120000" msgImmediately="false" msg="" msgProb="" />
<StWork id="39" desc="(고공낙하#2)고공낙하" preProcess="IsPrevAttack(1, 690) == 1 AND PcTargetByAbnormal(1, 360, 0, 3000, 28813)" immediateAttackId="691" coolTime="120000" msgImmediately="false" msg="475026" msgProb="1" />
<StWork id="42" desc="돌진,포효,약한고공낙하" preProcess="GetPatternTime() &gt; 30000 AND PcTargetByDirection(1, 180, 0, 600, 1)" immediateAttackId="980" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
<StWork id="43" desc="돌진,포효,고공낙하" preProcess="GetPatternTime() &gt; 30000 AND PcTargetByDirection(1, 180, 0, 600, 1)" immediateAttackId="990" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="92" desc="돌진,포효,약한고공낙하" preProcess="GetPatternTime() &gt; 30000 AND PcTargetByDirection(1, 180, 0, 600, 1)" immediateAttackId="080" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="60000" />
<StWork id="93" desc="돌진,포효,고공낙하" preProcess="GetPatternTime() &gt; 30000 AND PcTargetByDirection(1, 180, 0, 600, 1)" immediateAttackId="090" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="96" desc="스턴걸린 유저" preProcess="PcTargetByAbnormal(1, 360, 0, 1800, 28805)" immediateAttackId="050" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
<StWork id="97" desc="기본리액션 걸린 유저" preProcess="PcTargetByReaction(1, 360, 0, 1800, 2)" immediateAttackId="050" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="120000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000" />
</PeaceState>
<EventList />
</Ai>
<Ai id="10" name="켈사이크(브레스용)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="17" watchRotateAngle="90" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="523" prob="0.000000" distanceRate="1.000000" />
<Info workId="524" prob="0.000000" distanceRate="1.000000" />
<Info workId="525" prob="0.000000" distanceRate="1.000000" />
<Info workId="526" prob="0.000000" distanceRate="1.000000" />
<Info workId="527" prob="0.000000" distanceRate="1.000000" />
<Info workId="528" prob="0.000000" distanceRate="1.000000" />
<Info workId="101" prob="0.000000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
<Info workId="105" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
<Info workId="109" prob="0.000000" distanceRate="1.000000" />
<Info workId="110" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="1.000000" />
<Info workId="112" prob="0.000000" distanceRate="1.000000" />
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
<Info workId="115" prob="0.000000" distanceRate="1.000000" />
<Info workId="120" prob="0.000000" distanceRate="1.000000" />
<Info workId="122" prob="0.000000" distanceRate="1.000000" />
<Info workId="129" prob="0.000000" distanceRate="1.000000" />
<Info workId="131" prob="0.000000" distanceRate="1.000000" />
<Info workId="301" prob="0.000000" distanceRate="1.000000" />
<Info workId="302" prob="0.000000" distanceRate="1.000000" />
<Info workId="116" prob="0.000000" distanceRate="1.000000" />
<Info workId="660" prob="1.000000" distanceRate="1.000000" />
<Info workId="661" prob="0.000000" distanceRate="1.000000" />
<Info workId="662" prob="0.000000" distanceRate="1.000000" />
<Info workId="663" prob="0.000000" distanceRate="1.000000" />
<Info workId="664" prob="0.000000" distanceRate="1.000000" />
<Info workId="665" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="105" desc="주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="106" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="107" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="108" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="109" desc="회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="110" desc="전방화염DOT마법" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="111" desc="약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
<Work id="112" desc="고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="113" desc="강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="114" desc="오브젝트소환-모션" normalBehaviorId="1121" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2121" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="131" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="115" desc="부하소환" normalBehaviorId="1122" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2122" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="116" desc="어그로체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="5000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="120" desc="후방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1206" angerBehaviorId="2206" msgProb="0.000000" />
<Work id="122" desc="전방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1205" angerBehaviorId="2205" msgProb="0.000000" />
<Work id="660" desc="(화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="661" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" />
<Work id="661" desc="(화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="662" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="662" desc="(화염브레스#3)작동스위치스폰" normalBehaviorId="9" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="663" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="663" desc="(화염브레스#4)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="664" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="664" desc="(화염브레스#5)방향맞춰 회전" normalBehaviorId="1" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="665" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="665" desc="(화염브레스#6)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="129" desc="약한포효" normalBehaviorId="1119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="131" desc="오브젝트소환-소환" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="6" angerBehaviorId="6" />
<Work id="523" desc="보복의결계(1) - ON" normalBehaviorId="1125" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2125" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="0" msgImmediately="true" msg="991030" nextAttackProb="0.000000" msgProb="1.000000" />
<Work id="524" desc="보복의결계(1) - OFF" normalBehaviorId="1128" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2128" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetWorkIdExeCount(523) &gt; 0 AND GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="0" msgImmediately="true" msg="991030" nextAttackProb="0.000000" msgProb="1.000000" />
<Work id="525" desc="응징의결계(1) - ON" normalBehaviorId="1126" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2126" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetWorkIdExeCount(524) &gt; 1 AND GetCombatTime() &gt; 40000" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="526" desc="응징의결계(1) - OFF" normalBehaviorId="1129" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2129" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetWorkIdExeCount(525) &gt; 0 AND GetCombatTime() &gt; 70000" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="527" desc="죽음의결계(1) - ON" normalBehaviorId="1127" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2127" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetWorkIdExeCount(526) &gt; 1 AND GetCombatTime() &gt; 80000" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="528" desc="죽음의결계(1) - OFF" normalBehaviorId="1130" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2130" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetWorkIdExeCount(527) &gt; 0 AND GetCombatTime() &gt; 110000" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="301" desc="오른발 DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="302" desc="왼발 DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" shorttermTargetProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" shorttermTargetProb="0.500000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="101" showAggroChangeMotionAfterNearTargetAttack="true" distantTargetAttackId="102" showAggroChangeMotionAfterDistantTargetAttack="true" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000" />
</PeaceState>
<EventList />
</Ai>
<Ai id="1000" name="켈사이크(테스트용)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="17" watchRotateAngle="90" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="301" prob="1.000000" distanceRate="1.000000" />
<Info workId="523" prob="1.000000" distanceRate="1.000000" />
<Info workId="110" prob="1.000000" distanceRate="1.000000" />
<Info workId="114" prob="1.000000" distanceRate="1.000000" />
<Info workId="123" prob="1.000000" distanceRate="1.000000" />
<Info workId="524" prob="0.000000" distanceRate="1.000000" />
<Info workId="525" prob="0.000000" distanceRate="1.000000" />
<Info workId="526" prob="0.000000" distanceRate="1.000000" />
<Info workId="527" prob="0.000000" distanceRate="1.000000" />
<Info workId="528" prob="0.000000" distanceRate="1.000000" />
<Info workId="101" prob="0.000000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
<Info workId="105" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
<Info workId="109" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.000000" distanceRate="1.000000" />
<Info workId="112" prob="0.000000" distanceRate="1.000000" />
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
<Info workId="115" prob="0.000000" distanceRate="1.000000" />
<Info workId="120" prob="0.000000" distanceRate="1.000000" />
<Info workId="122" prob="0.000000" distanceRate="1.000000" />
<Info workId="124" prob="0.000000" distanceRate="1.000000" />
<Info workId="125" prob="0.000000" distanceRate="1.000000" />
<Info workId="300" prob="0.000000" distanceRate="1.000000" />
<Info workId="126" prob="0.000000" distanceRate="1.000000" />
<Info workId="129" prob="0.000000" distanceRate="1.000000" />
<Info workId="130" prob="0.000000" distanceRate="1.000000" />
<Info workId="131" prob="0.000000" distanceRate="1.000000" />
<Info workId="302" prob="0.000000" distanceRate="1.000000" />
<Info workId="116" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="105" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="105" desc="주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="106" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="106" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="107" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="107" desc="주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="108" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="108" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="109" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="109" desc="회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="110" desc="전방화염DOT마법" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="111" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="111" desc="약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
<Work id="112" desc="고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="113" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="113" desc="강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="129" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="114" desc="부하소환-소환" normalBehaviorId="8" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="115" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="115" desc="부하소환-모션" normalBehaviorId="1122" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2122" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="false" nextAttackId="130" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="116" desc="어그로체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="101" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="120" desc="후방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="122" msgImmediately="false" msg="0" normalBehaviorId="1206" angerBehaviorId="2206" msgProb="0.000000" />
<Work id="122" desc="전방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1205" angerBehaviorId="2205" msgProb="0.000000" />
<Work id="123" desc="(화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="124" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" />
<Work id="124" desc="(화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="125" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="125" desc="(화염브레스#3)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="300" desc="(화염브레스#3)방향맞춰 회전" normalBehaviorId="1" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="126" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="126" desc="(화염브레스#4)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="129" desc="약한포효" normalBehaviorId="1119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="120" msgImmediately="false" msg="0" nextAttackProb="1.000000" msgProb="0.000000" />
<Work id="130" desc="오브젝트소환-소환" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="131" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="6" angerBehaviorId="6" />
<Work id="131" desc="오브젝트소환-모션" normalBehaviorId="1121" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2121" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="523" desc="보복의결계(1) - ON" normalBehaviorId="1125" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2125" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="524" msgImmediately="true" msg="991030" nextAttackProb="1.000000" msgProb="1.000000" />
<Work id="524" desc="보복의결계(1) - OFF" normalBehaviorId="1128" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2128" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="525" msgImmediately="true" msg="991030" nextAttackProb="1.000000" msgProb="1.000000" />
<Work id="525" desc="응징의결계(1) - ON" normalBehaviorId="1126" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2126" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="526" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="1.000000" />
<Work id="526" desc="응징의결계(1) - OFF" normalBehaviorId="1129" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2129" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="527" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="1.000000" />
<Work id="527" desc="죽음의결계(1) - ON" normalBehaviorId="1127" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2127" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="528" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="1.000000" />
<Work id="528" desc="죽음의결계(1) - OFF" normalBehaviorId="1130" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2130" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="301" desc="오른발 DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="302" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="302" desc="왼발 DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="200000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
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<Work id="101" desc="오른발화염공격 후 할퀴기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="102" desc="왼발냉기공격 후 할퀴기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1102, 0, 0.5, 360, 300, 5, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="103" desc="[단기적타겟#후방]꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="104" desc="켈사이크_주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 300000 AND GetRangePcNum(0, 350, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="105" desc="켈사이크_주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 300000 AND IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="106" desc="[단기적타겟#힐]전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 242 AND GetTargetDistanceEx() &lt; 495" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="107" desc="켈사이크_주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 120000 AND IsInSkillAttackRange(1107, 1, 0.9) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackId="106" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="108" desc="[단기적타겟#좌측]회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
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<Work id="116" desc="(전투시작)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1200000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="119" desc="약한포효" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 129) == 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1119" angerBehaviorId="2119" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="121" desc="[단기적타겟#원거리]전방 순간이동" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="127" desc="전방화염DOT마법" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) &gt; 1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1114" angerBehaviorId="2114" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="129" desc="어그로체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1204" angerBehaviorId="1204" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="131" desc="(전투시작)자연회복" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1200000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1301" angerBehaviorId="2301" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="150" desc="(태어난 곳에서 1500uu이상 멀어지면#1)태어난 곳으로 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="151" msgImmediately="true" msg="991026" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="151" desc="(태어난 곳에서 1500uu이상 멀어지면#2)전방 순간이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="152" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1205" angerBehaviorId="2205" />
<Work id="152" desc="(태어난 곳에서 1500uu이상 멀어지면#3)고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1118" angerBehaviorId="2118" />
<Work id="160" desc="(타겟과의 거리 조절#1)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistanceEx() &gt; 495" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="161" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
<Work id="161" desc="(타겟과의 거리 조절#2)전방 돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="170" desc="(순간이동후 DOT#1)후방 순간이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(800) == 0" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="171" desc="(순간이동후 DOT#2)전방화염DOT마법(범위내 대상 없으면 타겟과의 거리조절 발동)" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 170) == 1 AND GetPcCountInAttackRangeEx(1114, 1, 1) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="180" desc="(시간초과#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 900000" distanceType="1" distanceRate="1.000000" coolTime="600000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="181" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" />
<Work id="181" desc="(시간초과#2)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 600000" distanceType="1" distanceRate="1.000000" coolTime="600000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="182" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="182" desc="(시간초과#3)즉시회복" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1123" angerBehaviorId="2123" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="301" desc="오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="420" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="302" desc="왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1102, 0, 0.5, 360, 300, 5, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="430" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="303" desc="꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="440" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="304" desc="(5분후부터)주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 300000 AND GetRangePcNum(0, 350, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="305" desc="(5분후부터)주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 300000 AND IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="306" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 242 AND GetTargetDistanceEx() &lt; 495" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="307" desc="(3분후부터)주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 60000 AND IsInSkillAttackRange(1107, 1, 0.9) == 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="308" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) &gt; 1 AND IsPrevAttack(1, 309) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="309" desc="회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) &gt; 1 AND IsPrevAttack(1, 308) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="312" desc="전방화염DOT마법" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="314" desc="약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
<Work id="315" desc="(5분후)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 300000 AND GetRangePcNumEx(1118, 0, 1, 360, 0, 0, 0) == 5" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="316" desc="약한포효" normalBehaviorId="1119" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2119" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 321) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="318" desc="(딜러패턴)부하소환" normalBehaviorId="1121" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2121" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 120000 AND GetNpcCountInRangeEx(300) == 0" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="321" desc="어그로체인지" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 125, 360, 0, 0, 0) == 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="326" desc="악신의가호-원거리" normalBehaviorId="1126" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2126" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(375, 875, 360, 0, 0, 0) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="327" desc="악신의가호-회복" normalBehaviorId="1127" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2127" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetHpRatio() &lt; 0.7" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="360" desc="(태어난 곳에서 1500uu이상 멀어지면#1)태어난 곳으로 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="361" msgImmediately="true" msg="991026" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="361" desc="(태어난 곳에서 1500uu이상 멀어지면#2)전방 순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="362" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1205" angerBehaviorId="2205" />
<Work id="362" desc="(태어난 곳에서 1500uu이상 멀어지면#3)고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1118" angerBehaviorId="2118" />
<Work id="370" desc="(타겟과의 거리 조절#1)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 495" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="371" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
<Work id="371" desc="(타겟과의 거리 조절#2)전방 돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="390" desc="(후방순간이동후50%왼발냉기#1)후방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(800) == 0" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="391" msgImmediately="false" msg="0" normalBehaviorId="1206" angerBehaviorId="2206" msgProb="0.000000" />
<Work id="391" desc="(후방순간이동후50%왼발냉기#2)왼발냉기" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 600000" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="400" desc="(PC뒤로이동후50%꼬리#1)PC뒤로이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 100" distanceType="1" distanceRate="1.000000" coolTime="600000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="401" msgImmediately="false" msg="0" normalBehaviorId="14" angerBehaviorId="15" msgProb="0.000000" />
<Work id="401" desc="(PC뒤로이동후50%꼬리#2)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="440" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="410" desc="(PC뒤로이동)액티브무브" normalBehaviorId="14" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="15" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="420" desc="(오른발공격후30%추가공격)오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 0) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="430" desc="(왼발공격후30%추가공격)왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1102, 0, 0.5, 360, 300, 5, 1) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="440" desc="(꼬리공격후30%)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="450" desc="(전투시작#1)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1200000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="451" desc="(전투시작#2)자연회복" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="3600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1301" angerBehaviorId="2301" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="460" desc="(20분초과#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 1200000" distanceType="1" distanceRate="1.000000" coolTime="1200000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="461" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" />
<Work id="461" desc="(20분초과#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="462" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="462" desc="(20분초과#3)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="463" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="463" desc="(20분초과#4)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="464" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="464" desc="(20분초과#5)즉시회복" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1123" angerBehaviorId="2123" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="501" desc="오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1101, 0, 0.3, 360, 120, 15, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="620" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="502" desc="왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1102, 0, 0.5, 360, 300, 5, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="630" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="503" desc="꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="640" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="504" desc="(3분마다)주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 350, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="505" desc="(3분마다)주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="506" desc="(1분마다)전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 242 AND GetTargetDistanceEx() &lt; 495" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="507" desc="(1분마다)주변리액션공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1, 0.9) == 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="508" desc="회전공격(좌부터)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) &gt; 1 AND IsPrevAttack(1, 509) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="509" desc="회전공격(우부터)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) &gt; 1 AND IsPrevAttack(1, 508) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="512" desc="전방화염DOT마법" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="514" desc="약한 고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1124, 0, 0.15, 360, 0, 0, 0) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.100000" nextAttackId="670" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1124" angerBehaviorId="2124" />
<Work id="515" desc="(4분마다)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1118, 0, 1, 360, 0, 0, 0) == 5" distanceType="1" distanceRate="1.000000" coolTime="240000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="517" desc="(3분마다)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(30) &gt; 100" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="518" desc="(딜러패턴)오브젝트소환" normalBehaviorId="1121" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2121" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 120000 AND GetNpcCountInRangeEx(300) == 0" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="519" desc="(탱커패턴)부하소환" normalBehaviorId="1122" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2122" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &lt; 200 AND (GetTargetClass() == 0 OR GetTargetClass() == 1)" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="521" desc="(어그로체인지후100%강한포효)어그로체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 125, 360, 0, 0, 0) == 0" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackId="517" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="525" desc="악신의가호-근거리" normalBehaviorId="1125" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2125" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 375, 360, 0, 0, 0) &gt; 2" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="526" desc="악신의가호-원거리" normalBehaviorId="1126" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2126" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(375, 875, 360, 0, 0, 0) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="527" desc="악신의가호-회복" normalBehaviorId="1127" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2127" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetHpRatio() &lt; 0.7" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="560" desc="(태어난 곳에서 1500uu이상 멀어지면#1)태어난 곳으로 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="561" msgImmediately="true" msg="991026" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="561" desc="(태어난 곳에서 1500uu이상 멀어지면#2)전방 순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="562" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1205" angerBehaviorId="2205" />
<Work id="562" desc="(태어난 곳에서 1500uu이상 멀어지면#3)고공낙하" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1118" angerBehaviorId="2118" nextAttackProb="0.000000" />
<Work id="570" desc="(타겟과의 거리 조절#1)타겟 앞으로 액티브무브" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 495" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="571" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="100" angerBehaviorId="200" />
<Work id="571" desc="(타겟과의 거리 조절#2)전방 돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="590" desc="(후방순간이동후50%왼발냉기#1)후방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsOutCombatSpace(800) == 0" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="591" msgImmediately="false" msg="0" normalBehaviorId="1206" angerBehaviorId="2206" msgProb="0.000000" />
<Work id="591" desc="(후방순간이동후50%왼발냉기#2)왼발냉기" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="600" desc="(PC뒤로이동후50%꼬리#1)PC뒤로이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 100" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="601" msgImmediately="false" msg="0" normalBehaviorId="14" angerBehaviorId="15" msgProb="0.000000" />
<Work id="601" desc="(PC뒤로이동후50%꼬리#2)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="640" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="620" desc="(오른발공격후70%추가공격)오른발화염공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="630" desc="(왼발공격후70%추가공격)왼발냉기공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="640" desc="(꼬리공격후30%)꼬리공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="650" desc="(전방순간이동후50%주변광역냉기#1)전방순간이동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 500" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="651" msgImmediately="false" msg="0" normalBehaviorId="1205" angerBehaviorId="2205" msgProb="0.000000" />
<Work id="651" desc="(전방순간이동후50%주변광역냉기#2)주변광역냉기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="660" desc="(화염브레스#1)무적버프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 420000" distanceType="1" distanceRate="1.000000" coolTime="420000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="661" msgImmediately="false" msg="0" normalBehaviorId="1302" angerBehaviorId="2302" msgProb="0.000000" />
<Work id="661" desc="(화염브레스#2)맵중앙으로이동" normalBehaviorId="10" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="11" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="662" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="662" desc="(화염브레스#3)브레스사용위치로이동" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="663" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="663" desc="(화염브레스#4)화염브레스" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="670" desc="(약한낙하 후 10% 고공낙하)고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1118, 0, 1, 360, 0, 0, 0) == 5" distanceType="1" distanceRate="1.000000" coolTime="240000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="671" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="671" desc="(약한낙하 후 10% 고공낙하)헉헉" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1118, 0, 1, 360, 0, 0, 0) == 5" distanceType="1" distanceRate="1.000000" coolTime="240000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="680" desc="(전투시작#1)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="3600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="681" desc="(전투시작#2)자연회복" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1200000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1301" angerBehaviorId="2301" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="901" desc="(전투시작)자연회복" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1200000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1301" angerBehaviorId="2301" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="902" desc="(전투시작)강한포효" normalBehaviorId="1120" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2120" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 901) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="903" desc="(전투시작)악신의가호-근거리" normalBehaviorId="1125" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2125" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(0, 375, 360, 0, 0, 0) &gt; 2" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="904" desc="(전투시작)악신의가호-원거리" normalBehaviorId="1126" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2126" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(375, 875, 360, 0, 0, 0) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="905" desc="(전투시작)악신의가호-회복" normalBehaviorId="1127" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2127" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetHpRatio() &lt; 0.7" distanceType="1" distanceRate="1.000000" coolTime="180000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="906" desc="주변광역냉기마법" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 300000 AND GetRangePcNum(0, 350, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="907" desc="주변광역화염마법" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 300000 AND IsInSkillAttackRange(1105, 1, 0.8) AND GetRangePcNum(0, 500, 360, 0, 0, 0) &gt; 3" distanceType="1" distanceRate="1.000000" coolTime="300000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="908" desc="전방돌진공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 242 AND GetTargetDistanceEx() &lt; 495" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="909" desc="오른발화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1111, 1, 1) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1110" angerBehaviorId="2110" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="910" desc="왼발냉기DOT" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRangeEx(1113, 1, 1) &gt; 0" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1112" angerBehaviorId="2112" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="911" desc="전방화염DOT" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetPcCountInAttackRangeEx(1114, 1, 1) &gt; 1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="1114" angerBehaviorId="2114" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="912" desc="고공낙하" normalBehaviorId="1118" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2118" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNumEx(1118, 0, 1, 360, 0, 0, 0) == 5" distanceType="1" distanceRate="1.000000" coolTime="240000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="960" desc="(오른발DOT후)타겟우측30도회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="true" angerBehaviorType="activeRotate" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="2" angerBehaviorId="2" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="960" desc="(왼발DOT후)타겟좌측30도회전" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="14" angerBehaviorId="15" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="970" desc="PC앞으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistanceEx() &gt; 100" distanceType="1" distanceRate="1.000000" coolTime="600000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" normalBehaviorId="20" angerBehaviorId="21" msgProb="0.000000" nextAttackProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="4" />
<Incline attackProb="1.000000" shorttermTargetProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" shorttermTargetProb="0.500000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.700000" maxHpRatio="1.000000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="4" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.100000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.350000" maxHpRatio="0.700000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="4" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.350000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="4" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="3" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="3" prob="0.500000" />
<Info stWorkId="4" prob="0.500000" />
<Info stWorkId="2" prob="0.700000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="6" prob="0.000000" />
<Info stWorkId="7" prob="0.000000" />
</StTension>
<StTension id="2">
<Info stWorkId="7" prob="0.300000" />
<Info stWorkId="6" prob="0.300000" />
<Info stWorkId="3" prob="0.500000" />
<Info stWorkId="4" prob="0.500000" />
<Info stWorkId="2" prob="0.700000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="1" prob="0.000000" />
</StTension>
<StTension id="3">
<Info stWorkId="7" prob="0.500000" />
<Info stWorkId="6" prob="0.500000" />
<Info stWorkId="3" prob="0.500000" />
<Info stWorkId="4" prob="0.500000" />
<Info stWorkId="2" prob="0.700000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="1" prob="0.000000" />
</StTension>
<StTension id="4">
<Info stWorkId="7" prob="0.100000" />
<Info stWorkId="6" prob="0.100000" />
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="3" prob="0.100000" />
<Info stWorkId="4" prob="0.100000" />
<Info stWorkId="2" prob="0.100000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리견제" preProcess="GetCombatTime() &gt; 60000 AND PcTargetBySkillCategoryUsed(1, 360, 0, 375, 23, 2)" immediateAttackId="121" msgImmediately="true" msg="0" msgProb="0.000000" />
<StWork id="2" desc="뒤견제" preProcess="GetRangePcNumEx(1103, 0, 1, 120, 50, 200, 0) &gt; 0 OR IsPrevAttack(1, 103) == 1" immediateAttackId="103" msgImmediately="true" msg="0" />
<StWork id="3" desc="좌견제" preProcess="GetRangePcNumEx(1108, 0.8, 1, 120, 0, 270, 0) &gt; 1 AND IsPrevAttack(1, 108) == 0" immediateAttackId="108" msgImmediately="true" msg="0" />
<StWork id="4" desc="우견제" preProcess="GetRangePcNumEx(1109, 1, 1, 120, 0, 90, 0) &gt; 1 AND IsPrevAttack(1, 109) == 0" immediateAttackId="109" msgImmediately="true" msg="0" />
<StWork id="5" desc="힐견제" preProcess="GetCombatTime() &gt; 600000 AND PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="106" msgImmediately="true" msg="0" />
<StWork id="6" desc="스턴걸린 유저" preProcess="PcTargetByAbnormal(1, 360, 0, 1800, 28805)" immediateAttackId="160" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="7" desc="기본리액션 걸린 유저" preProcess="PcTargetByReaction(1, 360, 0, 1800, 2)" immediateAttackId="121" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="101" showAggroChangeMotionAfterNearTargetAttack="true" distantTargetAttackId="111" showAggroChangeMotionAfterDistantTargetAttack="true" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000" />
</PeaceState>
<EventList />
</Ai>
<Ai id="101" name="브레스 방어벽">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="등장후 사용(Loop Start)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social />
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="102" name="브레스 방어벽">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="등장후 사용(Loop Start)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social />
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="103" name="푸른 수호석">
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false"></CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="3" prob="1" distanceRate="1" />
<Info workId="1" prob="1" distanceRate="1" />
<Info workId="2" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="자살" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 25000" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="1107" />
<Work id="2" desc="대기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1201" angerBehaviorId="1201" />
<Work id="3" desc="해제" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="1102" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"></RandomMove>
</PeaceState>
</Ai>
<Ai id="106" name="창기사_몬스터">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.00000" enable="false" />
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="903" prob="1.000000" distanceRate="1.000000" />
<Info workId="900" prob="1.000000" distanceRate="1.000000" />
<Info workId="910" prob="0.050000" distanceRate="1.000000" />
<Info workId="920" prob="0.050000" distanceRate="1.000000" />
<Info workId="930" prob="0.050000" distanceRate="1.000000" />
<Info workId="940" prob="0.050000" distanceRate="1.000000" />
<Info workId="950" prob="0.050000" distanceRate="1.000000" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="329" prob="0.300000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="1.000000" />
<Info workId="911" prob="0.000000" distanceRate="1.000000" />
<Info workId="921" prob="0.000000" distanceRate="1.000000" />
<Info workId="931" prob="0.000000" distanceRate="1.000000" />
<Info workId="941" prob="0.000000" distanceRate="1.000000" />
<Info workId="951" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="902" prob="0.000000" distanceRate="1.000000" />
<Info workId="208" prob="0.200000" distanceRate="0.800000" />
<Info workId="330" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="903" prob="1.000000" distanceRate="1.000000" />
<Info workId="900" prob="0.500000" distanceRate="1.000000" />
<Info workId="329" prob="0.300000" distanceRate="0.800000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
<Info workId="902" prob="0.000000" distanceRate="0.800000" />
<Info workId="910" prob="0.000000" distanceRate="0.800000" />
<Info workId="911" prob="0.000000" distanceRate="0.800000" />
<Info workId="920" prob="0.000000" distanceRate="0.800000" />
<Info workId="921" prob="0.000000" distanceRate="0.800000" />
<Info workId="930" prob="0.000000" distanceRate="0.800000" />
<Info workId="931" prob="0.000000" distanceRate="0.800000" />
<Info workId="940" prob="0.000000" distanceRate="0.800000" />
<Info workId="941" prob="0.000000" distanceRate="0.800000" />
<Info workId="950" prob="0.000000" distanceRate="0.800000" />
<Info workId="951" prob="0.000000" distanceRate="0.800000" />
<Info workId="330" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="방패방어_Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="강력한돌진_screwThrough" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="true" msg="205" msgProb="0.100000" />
<Work id="105" desc="방패치기_ShieldStrike" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetReactionGageRatio() &gt; 0.5 OR GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="반격찌르기_Riposte" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="107" desc="2콤보_combo2_노말" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="3콤보_combo3_노말" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="어그로체인지 (돌진)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1207" angerBehaviorId="2204" />
<Work id="330" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="900" desc="[석상깨우기#0]무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetWorkIdExeCount(903) == 0" distanceType="2" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="902" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1301" angerBehaviorId="2301" />
<Work id="901" desc="[석상깨우기#2]공격스킬 사용" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1300" angerBehaviorId="2300" />
<Work id="902" desc="[석상깨우기#1]중앙으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="901" msgImmediately="true" msg="475049" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="903" desc="[석상깨우기#3]성공후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 901) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="910" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="911" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="2" angerBehaviorId="2" />
<Work id="911" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="920" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="921" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
<Work id="921" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="930" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="931" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="4" angerBehaviorId="4" />
<Work id="931" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="940" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="941" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="5" angerBehaviorId="5" />
<Work id="941" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="950" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="951" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="6" angerBehaviorId="6" />
<Work id="951" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="475050" msgProb="1.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="475050" msgProb="1.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="900" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="900" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="500" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" moveProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" moveProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="106" showAggroChangeMotionAfterNearTargetAttack="true" distantTargetAttackId="103" showAggroChangeMotionAfterDistantTargetAttack="true" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.0">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="107" name="무사_몬스터">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.00000" enable="false">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="903" prob="1.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="900" prob="1.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
<Info workId="206" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="910" prob="0.050000" distanceRate="1.000000" />
<Info workId="920" prob="0.050000" distanceRate="1.000000" />
<Info workId="930" prob="0.050000" distanceRate="1.000000" />
<Info workId="940" prob="0.050000" distanceRate="1.000000" />
<Info workId="950" prob="0.050000" distanceRate="1.000000" />
<Info workId="902" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="0.000000" />
<Info workId="911" prob="0.000000" distanceRate="1.000000" />
<Info workId="921" prob="0.000000" distanceRate="1.000000" />
<Info workId="931" prob="0.000000" distanceRate="1.000000" />
<Info workId="941" prob="0.000000" distanceRate="1.000000" />
<Info workId="951" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="903" prob="1.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="900" prob="0.500000" distanceRate="0.800000" />
<Info workId="902" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="0.000000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="102" desc="어그로 체인지 (회전베기)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8 AND GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="2콤보_combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="104" desc="3콤보_combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="105" desc="4콤보_combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="106" desc="회전베기_SwordDance" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="true" msg="218" msgProb="0.100000" />
<Work id="107" desc="후려치기_HandySlash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="무조건 나가는 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="900" desc="[석상깨우기#0]무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetWorkIdExeCount(903) == 0" distanceType="2" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="902" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1301" angerBehaviorId="2301" />
<Work id="901" desc="[석상깨우기#2]공격스킬 사용" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1300" angerBehaviorId="2300" />
<Work id="902" desc="[석상깨우기#1]중앙으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000 AND GetWorkIdExeCount(903) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="901" msgImmediately="true" msg="475049" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="903" desc="[석상깨우기#3]성공후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 901) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="910" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="911" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="2" angerBehaviorId="2" />
<Work id="911" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="920" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="921" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
<Work id="921" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="930" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="931" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="4" angerBehaviorId="4" />
<Work id="931" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="940" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="941" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="5" angerBehaviorId="5" />
<Work id="941" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="950" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="951" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="6" angerBehaviorId="6" />
<Work id="951" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="475050" msgProb="1.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="475050" msgProb="1.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="105" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="105" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.0">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="108" name="궁수_몬스터">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.00000" enable="false">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="903" prob="1.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="900" prob="1.000000" distanceRate="0.800000" />
<Info workId="902" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="0.000000" />
<Info workId="207" prob="0.200000" distanceRate="0.800000" />
<Info workId="208" prob="0.200000" distanceRate="0.800000" />
<Info workId="251" prob="0.200000" distanceRate="0.800000" />
<Info workId="206" prob="0.550000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="111" prob="0.300000" distanceRate="0.800000" />
<Info workId="910" prob="0.050000" distanceRate="1.000000" />
<Info workId="920" prob="0.050000" distanceRate="1.000000" />
<Info workId="930" prob="0.050000" distanceRate="1.000000" />
<Info workId="940" prob="0.050000" distanceRate="1.000000" />
<Info workId="950" prob="0.050000" distanceRate="1.000000" />
<Info workId="911" prob="0.000000" distanceRate="1.000000" />
<Info workId="921" prob="0.000000" distanceRate="1.000000" />
<Info workId="931" prob="0.000000" distanceRate="1.000000" />
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<Info workId="951" prob="0.000000" distanceRate="1.000000" />
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<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="903" prob="1.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="900" prob="0.500000" distanceRate="0.800000" />
<Info workId="902" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="0.000000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="111" prob="0.300000" distanceRate="0.800000" />
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<Info workId="110" prob="0.000000" distanceRate="0.800000" />
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<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
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<Info workId="250" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="Normal Shot" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="103" desc="Arrow Shower lv1" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="Arrow Shower lv2" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="Arrow Shower lv3" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="Charge Arrow lv1" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="Charge Arrow lv2" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="Charge Arrow lv3" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="109" desc="Piercing Arrow lv1" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="110" desc="Piercing Arrow lv2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="Piercing Arrow lv3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 50 OR GetDamagedCount(5) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="250" desc="PC의 좌전방으로 이동하는 ActiveMove" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="207" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="PC의 우전방으로 이동하는 ActiveMove" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="208" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="900" desc="[석상깨우기#0]무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetWorkIdExeCount(903) == 0" distanceType="2" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="902" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1301" angerBehaviorId="2301" />
<Work id="901" desc="[석상깨우기#2]공격스킬 사용" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1300" angerBehaviorId="2300" />
<Work id="902" desc="[석상깨우기#1]중앙으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000 AND GetWorkIdExeCount(903) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="901" msgImmediately="true" msg="475049" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="903" desc="[석상깨우기#3]성공후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 901) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="910" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="911" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="2" angerBehaviorId="2" />
<Work id="911" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="920" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="921" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
<Work id="921" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="930" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="931" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="4" angerBehaviorId="4" />
<Work id="931" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="940" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="941" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="5" angerBehaviorId="5" />
<Work id="941" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="950" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="951" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="6" angerBehaviorId="6" />
<Work id="951" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="475050" msgProb="1.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="475050" msgProb="1.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.0">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="109" name="마법사_몬스터">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.00000" enable="false">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="903" prob="1.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="900" prob="1.000000" distanceRate="0.800000" />
<Info workId="902" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="0.000000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="333" prob="0.500000" distanceRate="0.800000" />
<Info workId="206" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="335" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="336" prob="0.300000" distanceRate="0.800000" />
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
<Info workId="910" prob="0.050000" distanceRate="1.000000" />
<Info workId="920" prob="0.050000" distanceRate="1.000000" />
<Info workId="930" prob="0.050000" distanceRate="1.000000" />
<Info workId="940" prob="0.050000" distanceRate="1.000000" />
<Info workId="950" prob="0.050000" distanceRate="1.000000" />
<Info workId="911" prob="0.000000" distanceRate="1.000000" />
<Info workId="921" prob="0.000000" distanceRate="1.000000" />
<Info workId="931" prob="0.000000" distanceRate="1.000000" />
<Info workId="941" prob="0.000000" distanceRate="1.000000" />
<Info workId="951" prob="0.000000" distanceRate="1.000000" />
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
<Info workId="109" prob="0.000000" distanceRate="0.800000" />
<Info workId="338" prob="0.000000" distanceRate="0.800000" />
<Info workId="334" prob="0.000000" distanceRate="0.800000" />
<Info workId="332" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="337" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="903" prob="1.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="900" prob="0.500000" distanceRate="0.800000" />
<Info workId="902" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="0.000000" />
<Info workId="336" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="335" prob="0.300000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="333" prob="0.300000" distanceRate="0.800000" />
<Info workId="338" prob="0.000000" distanceRate="0.800000" />
<Info workId="334" prob="0.000000" distanceRate="0.800000" />
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
<Info workId="109" prob="0.000000" distanceRate="0.800000" />
<Info workId="332" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="337" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="화염구_FireBall" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="103" desc="얼음송곳모션_BlastSoil" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="104" desc="번개의덫모션_ShockTrap" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="206" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="지옥불소환_BlastBall" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(130) &gt; 0 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="영기태우기_AuraBurn_노말" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="206" msgImmediately="true" msg="209" msgProb="0.100000" />
<Work id="109" desc="2차지폭렬구모션_BlastBall" normalBehaviorId="1123" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2123" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="331" desc="1차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1121" angerBehaviorId="2121" />
<Work id="332" desc="3차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1125" angerBehaviorId="2125" />
<Work id="333" desc="방어력 버프(마나쉴드)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="334" desc="어그로 체인지 모션 (2차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="0" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="335" desc="어그로 체인지 모션 (3차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="332" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="336" desc="어그로 체인지 모션 (지옥불 소환)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="337" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="338" desc="어그로 체인지 모션(1차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="331" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="900" desc="[석상깨우기#0]무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetWorkIdExeCount(903) == 0" distanceType="2" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="902" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1301" angerBehaviorId="2301" />
<Work id="901" desc="[석상깨우기#2]공격스킬 사용" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1300" angerBehaviorId="2300" />
<Work id="902" desc="[석상깨우기#1]중앙으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000 AND GetWorkIdExeCount(903) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="901" msgImmediately="true" msg="475049" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="903" desc="[석상깨우기#3]성공후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 901) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="910" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="911" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="2" angerBehaviorId="2" />
<Work id="911" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="920" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="921" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
<Work id="921" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="930" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="931" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="4" angerBehaviorId="4" />
<Work id="931" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="940" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="941" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="5" angerBehaviorId="5" />
<Work id="941" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="950" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="951" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="6" angerBehaviorId="6" />
<Work id="951" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="475050" msgProb="1.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="475050" msgProb="1.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.0">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="110" name="정령사_몬스터">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.00000" enable="false">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="903" prob="1.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="900" prob="1.000000" distanceRate="0.800000" />
<Info workId="902" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="0.000000" />
<Info workId="207" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="204" prob="0.300000" distanceRate="0.800000" />
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="109" prob="0.400000" distanceRate="0.800000" />
<Info workId="910" prob="0.050000" distanceRate="1.000000" />
<Info workId="920" prob="0.050000" distanceRate="1.000000" />
<Info workId="930" prob="0.050000" distanceRate="1.000000" />
<Info workId="940" prob="0.050000" distanceRate="1.000000" />
<Info workId="950" prob="0.050000" distanceRate="1.000000" />
<Info workId="911" prob="0.000000" distanceRate="1.000000" />
<Info workId="921" prob="0.000000" distanceRate="1.000000" />
<Info workId="931" prob="0.000000" distanceRate="1.000000" />
<Info workId="941" prob="0.000000" distanceRate="1.000000" />
<Info workId="951" prob="0.000000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="903" prob="1.000000" distanceRate="0.000000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="900" prob="0.500000" distanceRate="0.800000" />
<Info workId="902" prob="0.000000" distanceRate="0.800000" />
<Info workId="901" prob="0.000000" distanceRate="0.000000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="204" prob="0.300000" distanceRate="0.800000" />
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="106" prob="0.400000" distanceRate="0.800000" />
<Info workId="109" prob="0.400000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="정령탄" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="102" desc="정기 흡수" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.8 AND GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="true" msg="223" msgProb="0.100000" />
<Work id="103" desc="광기의 정령" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5 AND NpcTargetByDirection(360, 360, 10, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="104" desc="신속의 정령" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="105" desc="구속탄" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="106" desc="회복탄" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 50, 250, 0.2, 0.5, 3)" distanceType="2" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="107" desc="섬광탄" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="108" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="109" desc="정화탄" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByReaction(360, 360, 50, 250, 0)" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" nextAttackProb="0.000000" />
<Work id="204" desc="어그로 체인지 (정기 흡수)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6 AND GetDamagedCount(10) &gt; 8" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="무조건 나가는 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="900" desc="[석상깨우기#0]무적버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND GetWorkIdExeCount(903) == 0" distanceType="2" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="902" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1301" angerBehaviorId="2301" />
<Work id="901" desc="[석상깨우기#2]공격스킬 사용" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1300" angerBehaviorId="2300" />
<Work id="902" desc="[석상깨우기#1]중앙으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000 AND GetWorkIdExeCount(903) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="901" msgImmediately="true" msg="475049" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="903" desc="[석상깨우기#3]성공후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 901) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="910" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="911" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="2" angerBehaviorId="2" />
<Work id="911" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="920" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="921" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
<Work id="921" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="930" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="931" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="4" angerBehaviorId="4" />
<Work id="931" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="940" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="941" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="5" angerBehaviorId="5" />
<Work id="941" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="950" desc="[1번석상주변이동#1]석상으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 90000" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="951" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="6" angerBehaviorId="6" />
<Work id="951" desc="[1번석상주변이동#2]이동 후 소셜" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="29" angerBehaviorId="29" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동료에게 공격 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 10, 250, 0.4, 0.7, 3)" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="동료에게 이속 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) &gt; 14" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="3" desc="동료 회복" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(260, 260, 10, 350, 0.1, 0.4, 3)" distanceType="1" distanceRate="0.800000" coolTime="40000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" sendOrderId="2" sendOrderRange="6000" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="500" shareAggroRange="150" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" moveProb="0.500000" avoidProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="300" probMove="0.0">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="206" name="창기사_석상">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="피격되면 바로 부서진다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="아무것도 안한다" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="죽기전에 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475044" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="4" desc="석상이 둘만 남으면 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetNpcCountInRange(2200) &lt; 2" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475051" msgProb="1.000000" normalBehaviorId="1" angerBehaviorId="1" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social />
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="207" name="무사_석상">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="피격되면 바로 부서진다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="아무것도 안한다" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="죽기전에 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475045" msgProb="1.000000" normalBehaviorId="2" angerBehaviorId="2" />
<Work id="4" desc="석상이 둘만 남으면 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetNpcCountInRange(2200) &lt; 2" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475051" msgProb="1.000000" normalBehaviorId="2" angerBehaviorId="2" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social />
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="208" name="궁수_석상">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="피격되면 바로 부서진다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="아무것도 안한다" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="죽기전에 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475046" msgProb="1.000000" normalBehaviorId="3" angerBehaviorId="3" />
<Work id="4" desc="석상이 둘만 남으면 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetNpcCountInRange(2200) &lt; 2" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475051" msgProb="1.000000" normalBehaviorId="3" angerBehaviorId="3" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social />
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="209" name="마법사_석상">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="피격되면 바로 부서진다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="아무것도 안한다" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="죽기전에 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475047" msgProb="1.000000" normalBehaviorId="4" angerBehaviorId="4" />
<Work id="4" desc="석상이 둘만 남으면 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetNpcCountInRange(2200) &lt; 2" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475051" msgProb="1.000000" normalBehaviorId="4" angerBehaviorId="4" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social />
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="210" name="정령사_석상">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="피격되면 바로 부서진다" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="아무것도 안한다" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="죽기전에 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetHpRatio() &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475048" msgProb="1.000000" normalBehaviorId="5" angerBehaviorId="5" />
<Work id="4" desc="석상이 둘만 남으면 소환한다" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetNpcCountInRange(2200) &lt; 2" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="475051" msgProb="1.000000" normalBehaviorId="5" angerBehaviorId="5" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="10000" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social />
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="111" name="켈사이크의 저주_저주형">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="등장후 사용(Loop Start)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &lt; 3000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="2" desc="등장후 반복(Looping)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="1000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="112" name="켈사이크의 저주_공격형">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="등장후 사용(Loop Start)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &lt; 3000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="2" desc="등장후 반복(Looping)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="320000" isDirectionRevision="false" nextAttackId="0" msgImmediately="false" msg="0" nextAttackProb="0.000000" msgProb="0.000000" />
<Work id="3" desc="대기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 57000" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="1107" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="113" name="덤퍼칸 파이터">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="15" />
<ActiveMove id="16" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격(찌르기 공격)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="폭발공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="투창공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="화염공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="17" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="17" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" shorttermTargetProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" shorttermTargetProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="114" name="덤퍼칸 캐스터">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
<ActiveMove id="18" />
<ActiveMove id="19" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격(찌르기 공격)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="폭발공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="투창공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="화염공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="18" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="18" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackId="0" nextAttackProb="0.000000" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" shorttermTargetProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" shorttermTargetProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="115" name="작동스위치(나락의굴레/결계해제장치)">
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="true" />
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="임시" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="1103" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="1.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.200000" moveRadius="1000" probMove="0.000000">
<Social motionId="0" />
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.200000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="3" />
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="200" name="결계발동장치(보복)">
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false"></CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
<Info workId="2" prob="1" distanceRate="1" />
<Info workId="3" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="보복의 결계 발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &lt; 30000" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="true" msg="" msgProb="" normalBehaviorId="1108" angerBehaviorId="1108" />
<Work id="2" desc="자살" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1115" angerBehaviorId="1115" />
<Work id="3" desc="대기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="1107" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"></RandomMove>
</PeaceState>
</Ai>
<Ai id="201" name="결계발동장치(응징)">
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false"></CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
<Info workId="2" prob="1" distanceRate="1" />
<Info workId="3" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="응징의 결계 발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &lt; 30000" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="true" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="1109" />
<Work id="2" desc="자살" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1115" angerBehaviorId="1115" />
<Work id="3" desc="대기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="1107" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"></RandomMove>
</PeaceState>
</Ai>
<Ai id="202" name="결계발동장치(죽음)">
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false"></CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1" distanceRate="1" />
<Info workId="2" prob="1" distanceRate="1" />
<Info workId="3" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="죽음의 결계 발동" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &lt; 30000" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="true" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="1110" />
<Work id="2" desc="자살" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1115" angerBehaviorId="1115" />
<Work id="3" desc="대기" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="1107" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline shorttermTargetProb="0.000000" attackProb="0.000000" cooperationProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"></RandomMove>
</PeaceState>
</Ai>
</AIData>