Files
Server-Datasheets/Datasheet/MiniGameRankRecorder.xml
2025-03-03 20:30:53 -05:00

462 lines
26 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<MiniGameRankRecorder>
<MiniGameRank id="1" desc="물대포 미니게임">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerA">
<remainTime timePoint="0">
<Time min="1" max="3600" timePoint="16" bonusPoint="1000" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData>
<KillingPoint huntingZoneId="10" templateId="36" point="50" />
<KillingPoint huntingZoneId="10" templateId="37" point="25" />
<KillingPoint huntingZoneId="10" templateId="38" point="3" />
</KillingPointData>
<!--기타 보너스 점수 계산(미구현)-->
<BonusPointData>
<ActionRecordRoot>
<Pin id="1042" timeLimit="-1" bonusPoint="0" exclusiveId="1" desc="">
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="4004" />
</Pin>
</ActionRecordRoot>
<ActionRecord id="28" desc="파티원이 10초내에 20만이상의 데미지 입음 1분 쿨타임">
<Pin id="2000" slot="1" timeLimit="-1" bonusPoint="100" desc="">
<CompareCondition target="doeeType" kind="user" />
<CompareCondition target="doerNpcTemplateId" kind="equal" value="30001" />
<CompareCondition target="hitCountTracking" kind="greaterThanEqual" value="1" />
</Pin>
</ActionRecord>
</BonusPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="2" desc="물대포 미니게임2">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerB">
<remainTime timePoint="0">
<Time min="1" max="6000" timePoint="16" bonusPoint="1000" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData>
<KillingPoint huntingZoneId="10" templateId="31" point="50" />
<KillingPoint huntingZoneId="10" templateId="32" point="25" />
<KillingPoint huntingZoneId="10" templateId="33" point="3" />
</KillingPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="3" desc="수박 깨기 미니게임2">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerC">
<remainTime timePoint="0">
<Time min="1" max="6000" timePoint="16" bonusPoint="500" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData>
<KillingPoint huntingZoneId="10" templateId="34" point="40" />
</KillingPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="4" desc="뱀잡기게임">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7002301" mailTitle="@miniGame:7002202" mailContents="@miniGame:7002203" result="@miniGame:7002101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7002301" mailTitle="@miniGame:7002202" mailContents="@miniGame:7002203" result="@miniGame:7002102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7002301" mailTitle="@miniGame:7002202" mailContents="@miniGame:7002203" result="@miniGame:7002103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7002301" mailTitle="@miniGame:7002202" mailContents="@miniGame:7002203" result="@miniGame:7002104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7002301" mailTitle="@miniGame:7002202" mailContents="@miniGame:7002203" result="@miniGame:7002105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerC">
<remainTime timePoint="0">
<Time min="1" max="6000" timePoint="16" bonusPoint="500" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData>
<KillingPoint huntingZoneId="451" templateId="900" point="40" />
<KillingPoint huntingZoneId="451" templateId="904" point="-140" />
<KillingPoint huntingZoneId="451" templateId="905" point="-100" />
<KillingPoint huntingZoneId="451" templateId="906" point="-100" />
</KillingPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="11" desc="물대포 미니게임">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7000201" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerA">
<remainTime timePoint="0">
<Time min="1" max="3600" timePoint="16" bonusPoint="1000" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData>
<KillingPoint huntingZoneId="10" templateId="36" point="50" />
<KillingPoint huntingZoneId="10" templateId="37" point="25" />
<KillingPoint huntingZoneId="10" templateId="38" point="3" />
</KillingPointData>
<!--기타 보너스 점수 계산(미구현)-->
<BonusPointData>
<ActionRecordRoot>
<Pin id="1042" timeLimit="-1" bonusPoint="0" exclusiveId="1" desc="">
<CompareCondition target="kill" kind="true" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="4004" />
</Pin>
</ActionRecordRoot>
<ActionRecord id="28" desc="파티원이 10초내에 20만이상의 데미지 입음 1분 쿨타임">
<Pin id="2000" slot="1" timeLimit="-1" bonusPoint="100" desc="">
<CompareCondition target="doeeType" kind="user" />
<CompareCondition target="doerNpcTemplateId" kind="equal" value="30001" />
<CompareCondition target="hitCountTracking" kind="greaterThanEqual" value="1" />
</Pin>
</ActionRecord>
</BonusPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="12" desc="물대포 미니게임2">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7000301" mailTitle="@miniGame:7000202" mailContents="@miniGame:7000203" result="@miniGame:7000105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerB">
<remainTime timePoint="0">
<Time min="1" max="6000" timePoint="16" bonusPoint="1000" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData>
<KillingPoint huntingZoneId="10" templateId="31" point="50" />
<KillingPoint huntingZoneId="10" templateId="32" point="25" />
<KillingPoint huntingZoneId="10" templateId="33" point="3" />
</KillingPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="13" desc="수박 깨기 미니게임2">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7001301" mailTitle="@miniGame:7001202" mailContents="@miniGame:7001203" result="@miniGame:7001105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerC">
<remainTime timePoint="0">
<Time min="1" max="6000" timePoint="16" bonusPoint="500" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData>
<KillingPoint huntingZoneId="10" templateId="34" point="40" />
</KillingPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="5" desc="짚단치기 미니게임">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerD">
<remainTime timePoint="0">
<Time min="1" max="3600" timePoint="16" bonusPoint="1000" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData/>
<!--기타 보너스 점수 계산(미구현)-->
<BonusPointData>
<ActionRecordRoot>
<Pin id="51" bonusPoint="50" isPrivate="false" desc="6000번 몬스터 리액션 +100 ">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="6000" value2="19" />
<CompareCondition target="reactionId" kind="equal" value="2" />
</Pin>
<Pin id="52" bonusPoint="-15" isPrivate="false" desc="6000번 몬스터 이상상태 적용 -70 ">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="6000" value2="19" />
<CompareCondition target="abnormalityId" kind="equal" value="999001012" />
</Pin>
</ActionRecordRoot>
<ActionRecord id="28" desc="1회성 체크">
</ActionRecord>
</BonusPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="6" desc="꼬리잡기 미니게임">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerD">
<remainTime timePoint="0">
<Time min="1" max="3600" timePoint="16" bonusPoint="1000" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData/>
<!--기타 보너스 점수 계산(미구현)-->
<BonusPointData/>
<BonusPointData>
<ActionRecordRoot>
<Pin id="61" bonusPoint="100" isPrivate="false" desc="꼬리 획득 시 100점">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="1002" value2="19" />
<CompareCondition target="targetCountInc" kind="equal" />
</Pin>
<Pin id="25" slot="1" isPrivate="false" bonusPoint="-100" desc="꼬리를 잃으면 감점">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="1002" value2="19" />
<CompareCondition target="abnormalityId" kind="equal" value="999001013" />
</Pin>
</ActionRecordRoot>
<ActionRecord id="28" desc="1회성 체크">
</ActionRecord>
</BonusPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="15" desc="짚단치기 미니게임_비수기">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7005201" mailTitle="@miniGame:7005202" mailContents="@miniGame:7005203" result="@miniGame:7005105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerD">
<remainTime timePoint="0">
<Time min="1" max="3600" timePoint="16" bonusPoint="1000" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData/>
<!--기타 보너스 점수 계산(미구현)-->
<BonusPointData>
<ActionRecordRoot>
<Pin id="51" bonusPoint="50" isPrivate="false" desc="6000번 몬스터 리액션 +100 ">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="6000" value2="19" />
<CompareCondition target="reactionId" kind="equal" value="2" />
</Pin>
<Pin id="52" bonusPoint="-15" isPrivate="false" desc="6000번 몬스터 이상상태 적용 -70 ">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="6000" value2="19" />
<CompareCondition target="abnormalityId" kind="equal" value="999001012" />
</Pin>
</ActionRecordRoot>
<ActionRecord id="28" desc="1회성 체크">
</ActionRecord>
</BonusPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="16" desc="꼬리잡기 미니게임_비수기">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7006201" mailTitle="@miniGame:7006202" mailContents="@miniGame:7006203" result="@miniGame:7006105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerD">
<remainTime timePoint="0">
<Time min="1" max="3600" timePoint="16" bonusPoint="1000" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData/>
<!--기타 보너스 점수 계산(미구현)-->
<BonusPointData>
<ActionRecordRoot>
<Pin id="61" bonusPoint="100" isPrivate="false" desc="꼬리 획득 시 100점">
<CompareCondition target="doerType" kind="user" />
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="1002" value2="19" />
<CompareCondition target="targetCountInc" kind="equal" />
</Pin>
<Pin id="25" slot="1" isPrivate="false" bonusPoint="-100" desc="꼬리를 잃으면 감점">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="1002" value2="19" />
<CompareCondition target="abnormalityId" kind="equal" value="999001013" />
</Pin>
</ActionRecordRoot>
<ActionRecord id="28" desc="1회성 체크">
</ActionRecord>
</BonusPointData>
</PointData>
</MiniGameRank>
<MiniGameRank id="7" desc="북 치기 미니게임">
<Settings dbRecord="true" gameRule="point"/>
<!--미니게임 점수에 따른 등급 설정-->
<StageData>
<Stage grade="1" minPoint="1000" method="inventoryAndMail" mailSender="@miniGame:7007201" mailTitle="@miniGame:7007202" mailContents="@miniGame:7007203" result="@miniGame:7007101" />
<Stage grade="2" minPoint="750" method="inventoryAndMail" mailSender="@miniGame:7007201" mailTitle="@miniGame:7007202" mailContents="@miniGame:7007203" result="@miniGame:7007102" />
<Stage grade="3" minPoint="500" method="inventoryAndMail" mailSender="@miniGame:7007201" mailTitle="@miniGame:7007202" mailContents="@miniGame:7007203" result="@miniGame:7007103" />
<Stage grade="4" minPoint="250" method="inventoryAndMail" mailSender="@miniGame:7007201" mailTitle="@miniGame:7007202" mailContents="@miniGame:7007203" result="@miniGame:7007104" />
<Stage grade="5" minPoint="-99999999" method="inventoryAndMail" mailSender="@miniGame:7007201" mailTitle="@miniGame:7007202" mailContents="@miniGame:7007203" result="@miniGame:7007105" />
</StageData>
<!--남은 타이머에 의한 점수계산-->
<PointData>
<TimePointData>
<Timer name="timerD">
<remainTime timePoint="0">
<Time min="1" max="3600" timePoint="16" bonusPoint="1000" />
</remainTime>
</Timer>
</TimePointData>
<!--잡은 몬스터에 대한 점수계산-->
<KillingPointData>
</KillingPointData>
<!--기타 보너스 점수 계산(미구현)-->
<BonusPointData>
<ActionRecordRoot>
<Pin id="71" bonusPoint="40" isPrivate="false" desc="핑크 북에 의해 개구리 사망 시 20점">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="7010" value2="5" />
<CompareCondition target="abnormalityId" kind="equal" value="50004" />
</Pin>
<!-- 녹색 개구리 사용 안함
<Pin id="72" bonusPoint="40" isPrivate="false" desc="녹색 북에 의해개구리 사망 시 20점">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="7011" />
<CompareCondition target="abnormalityId" kind="equal" value="50005" />
</Pin>
-->
<Pin id="73" bonusPoint="40" isPrivate="false" desc="빨간 북에 의해 개구리 사망 시 20점">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="7012" value2="5" />
<CompareCondition target="abnormalityId" kind="equal" value="50006" />
</Pin>
<Pin id="74" bonusPoint="40" isPrivate="false" desc="파란 북에 의해 개구리 사망 시 20점">
<CompareCondition target="doeeNpcTemplateId" kind="equal" value="7013" value2="5" />
<CompareCondition target="abnormalityId" kind="equal" value="50007" />
</Pin>
<Pin id="75" bonusPoint="-21" isPrivate="false" desc="투명 npc에 의해서 사망 시">
<CompareCondition target="doerNpcTemplateId" kind="equal" value="7020" value2="5" />
<CompareCondition target="kill" kind="true" />
</Pin>
</ActionRecordRoot>
<ActionRecord id="28" desc="1회성 체크">
</ActionRecord>
</BonusPointData>
</PointData>
</MiniGameRank>
</MiniGameRankRecorder>