Files
Server-Datasheets/Datasheet/NpcSkillData_475.xml
2025-03-03 20:30:53 -05:00

29137 lines
2.4 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="475">
<Skill templateId="1000" id="1101" name="켈사이크_오른발화염공격_Atk01_d_노멀" type="normal" attackRange="347.850006" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="19358702.000000" attackRangeMin="192.559998" attackRangeMax="347.850006" needWeapon="true" parentId="30185000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<HitCylinderList>
<HitCylinder startTime="500">
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<Cylinder radius="40.000000" locAngle="-1.000000" locDistance="-200.000000" locZ="10.000000" height="40.000000" />
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</HitCylinder>
<HitCylinder startTime="1600">
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</HitCylinder>
<HitCylinder startTime="2000">
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<HitCylinder startTime="4000">
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</HitCylinder>
<HitCylinder startTime="5500">
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="500">
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</MoveCylinder>
<MoveCylinder startTime="2000">
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<MoveCylinder startTime="2300">
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</MoveCylinder>
<MoveCylinder startTime="4000">
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</MoveCylinder>
<MoveCylinder startTime="5500">
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</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Atk01_d" animSet="GreatGriffin_ANI.Anim.GreatGriffin_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="찍기" duration="600" power="4.000000" startTime="2300" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
<CameraShake name="할퀴기" duration="800" power="3.000000" startTime="4000" shakeId="0" innerRadius="0.000000" outerRadius="800.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="2283" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500.000000" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47501800" abnormalityRate="2.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
<AbnormalityOff kind="28814" level="99" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="100.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2583" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxHeight="500.000000" maxRadius="100.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="15.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2883" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal">
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</Area>
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</Targeting>
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<Cost anger="0" hp="0" mp="0" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1000" id="1102" name="켈사이크_왼발냉기공격_Atk02_d_노멀" type="normal" attackRange="100.000000" category="9011" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="19894572.000000" attackRangeMin="173.100006" attackRangeMax="500.760010" needWeapon="true" parentId="30185000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Property>
</Skill>
<Skill templateId="1000" id="1114" name="켈사이크_전방화염DOT마법_HeavyAtk02_발사동작_노멀" type="normal" attackRange="100.000000" category="9012" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.200000" totalAtk="58588944.000000" attackRangeMin="200.000000" attackRangeMax="350.000000" needWeapon="true" parentId="30185000">
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</Skill>
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</Property>
</Skill>
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</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</SpawnTerritory>
</Effect>
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</Property>
</Skill>
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</Effect>
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</Targeting>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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</Property>
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</Property>
</Skill>
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</TargetingList>
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<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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</Property>
</Skill>
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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</Stage>
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<CameraShakeList />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Effect>
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Property>
</Skill>
<Skill templateId="1001" id="1103" name="켈사이크의저주_저주형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<SpecialEffectList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Property>
</Skill>
<Skill templateId="1001" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Skill>
<Skill templateId="1001" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<HitEffect type="animationDamage" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</Skill>
<Skill templateId="1001" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
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</Property>
</Skill>
<Skill templateId="1001" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="nothing" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1001" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
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<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1001" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
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<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1001" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
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<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1001" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1001" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Property>
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</Property>
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</Property>
</Skill>
<Skill templateId="1001" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3033" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="17349520.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="2200" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="120000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="120000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1112" name="켈사이크의저주_응징의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="3030" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOff kind="28811" level="99" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1002" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
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</Precondition>
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</Effect>
<HitEffect type="nothing" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
</TargetingList>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="1101" name="덤퍼칸파이터_찌르기공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="89.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="990223.437500" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
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</Effect>
<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="1104" name="덤퍼칸파이터 투창공격_Atk03_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.375000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="1105" name="덤퍼칸파이터 화염공격_Atk04_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.375000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="1201" name="덤퍼칸파이터_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="86.956520" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<Pending startTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="1202" name="덤퍼칸파이터_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="86.956520" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.900000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="1205" name="덤퍼칸파이터_명령수신동작_commandreceive_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="1207" name="덤퍼칸파이터_좌걸음_sidestep01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="1208" name="덤퍼칸파이터_우걸음_sidestep02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="2101" name="덤퍼칸파이터 찌르기공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="89.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="75.000000" rangeAngle="40.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="2103" name="덤퍼칸파이터 폭발공격_Atk02_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="45.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="2104" name="덤퍼칸파이터 투창공격_Atk03_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="2105" name="덤퍼칸파이터 화염공격_Atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="2205" name="덤퍼칸파이터_명령수신동작_commandreceive_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="2207" name="덤퍼칸파이터_좌걸음_sidestep01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1003" id="2208" name="덤퍼칸파이터_우걸음_sidestep02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="1101" name="덤퍼칸파이터_찌르기공격_Atk01_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="89.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="990223.437500" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="75.000000" rangeAngle="40.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="1103" name="덤퍼칸파이터 폭발공격_Atk02_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="45.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.375000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="1104" name="덤퍼칸파이터 투창공격_Atk03_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.375000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="1105" name="덤퍼칸파이터 화염공격_Atk04_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1948813.375000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="1201" name="덤퍼칸파이터_헉헉50%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="86.956520" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.300000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="1202" name="덤퍼칸파이터_헉헉20%" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="86.956520" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.900000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="1205" name="덤퍼칸파이터_명령수신동작_commandreceive_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="1207" name="덤퍼칸파이터_좌걸음_sidestep01_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="1208" name="덤퍼칸파이터_우걸음_sidestep02_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="2101" name="덤퍼칸파이터 찌르기공격_Atk01_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="89.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="75.000000" rangeAngle="40.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="2103" name="덤퍼칸파이터 폭발공격_Atk02_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="45.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="2104" name="덤퍼칸파이터 투창공격_Atk03_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="2105" name="덤퍼칸파이터 화염공격_Atk04_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="47.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" isPlayArmorSound="true" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="2205" name="덤퍼칸파이터_명령수신동작_commandreceive_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="2207" name="덤퍼칸파이터_좌걸음_sidestep01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="1004" id="2208" name="덤퍼칸파이터_우걸음_sidestep02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1101" name="Dark_Knight_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1103" name="Dark_Knight_방패방어_Defence_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1104" name="Dark_Knight_강력한돌진_screwThrough_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="39265220.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10">
<AnimSeq duration="0" animName="ScrewThroughLoop" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="ScrewThroughShot" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="7.000000" miniMotionId="1" miniRate="17.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1105" name="Dark_Knight_방패치기_ShieldStrike_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="9515967.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
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<Area minRadius="300.000000" maxRadius="320.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" />
</Effect>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.400000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6.000000" miniMotionId="1" miniRate="17.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1201" name="Dark_Knight_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1202" name="Dark_Knight_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1207" name="Dark_Knight_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1208" name="Dark_Knight_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1300" name="Dark_Knight_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="1756361.625000" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="1301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="2101" name="Dark_Knight_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="2104" name="Dark_Knight_강력한돌진_screwThrough_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="45147972.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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</Area>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Property>
</Skill>
<Skill templateId="2000" id="2105" name="Dark_Knight_방패치기_ShieldStrike_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11254277.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
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<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="6.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.400000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="6.000000" miniMotionId="1" miniRate="17.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="2204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="2207" name="Dark_Knight_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="2208" name="Dark_Knight_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30148000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="2300" name="Dark_Knight_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="2181061.500000" parentId="30148000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2000" id="2301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="30148000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1101" name="Dark_Rook_Slayer_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1103" name="Dark_Rook_Slayer_회전베기_SwordDance_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="54741352.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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<Targeting time="3945" interval="270" until="4216" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1104" name="Dark_Rook_Slayer_후려치기_HandySlash_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="132.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="52159080.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1110" name="Dark_Rook_Slayer_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
<StageList>
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</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Property>
</Skill>
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<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="966.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1112" name="Dark_Rook_Slayer_4콤보_combo4_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="42130968.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.200000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="52.000000" rangeAngle="200.000000" offsetDistance="20.000000" offsetAngle="20.000000" rotateAngle="-60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.200000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="220.000000" offsetDistance="15.000000" offsetAngle="35.000000" rotateAngle="50.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.300000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="4073" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="150.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="110.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.400000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting method="normal" type="none" id="4" time="4104" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="40.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="65.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-90.000000" offsetDistance="5.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.400000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="15.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1201" name="Dark_Rook_Slayer_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1202" name="Dark_Rook_Slayer_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1206" name="Dark_Rook_Slayer_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="1791587.375000" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="400.000000" minHeight="0.000000" minRadius="280.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="1301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2101" name="Dark_Rook_Slayer_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="800.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2103" name="Dark_Rook_Slayer_회전베기_SwordDance_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="86.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="59924560.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceLoop" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="swordDanceShot" duration="0" animRate="1.000000" readOnlyDuration="2500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3079" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="65.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.400000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="3945" interval="270" until="4216" mpBonusTypeB="1" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="65.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.300000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2104" name="Dark_Rook_Slayer_후려치기_HandySlash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="132.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="57097684.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="handyslash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1399" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="220.000000" offsetDistance="12.000000" offsetAngle="-50.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1688" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="220.000000" offsetDistance="-15.000000" offsetAngle="60.000000" rotateAngle="40.000000" minHeight="0.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2110" name="Dark_Rook_Slayer_2콤보_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="900.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="52.000000" rangeAngle="200.000000" offsetDistance="20.000000" offsetAngle="20.000000" rotateAngle="-60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2111" name="Dark_Rook_Slayer_3콤보_combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="48952128.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="966.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="565" interval="0" until="0" mpBonusTypeB="7" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="55.000000" rangeAngle="200.000000" offsetDistance="15.000000" offsetAngle="0.000000" rotateAngle="60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.300000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="52.000000" rangeAngle="200.000000" offsetDistance="20.000000" offsetAngle="20.000000" rotateAngle="-60.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.300000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.400000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2112" name="Dark_Rook_Slayer_4콤보_combo4_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="71.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="46120152.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<AreaList>
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="1666" interval="0" until="0" mpBonusTypeB="9" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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</Area>
</AreaList>
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<Targeting time="2891" interval="0" until="0" mpBonusTypeB="13" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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</Area>
</AreaList>
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</Targeting>
<Targeting time="4073" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting time="4104" interval="0" until="0" mpBonusTypeB="9" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.400000">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="15.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2204" name="Dark_Rook_Slayer_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_King_ANI.Anim.Dark_King_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2206" name="Dark_Rook_Slayer_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.700000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2207" name="Dark_Rook_Slayer_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2208" name="Dark_Rook_Slayer_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30145000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2300" name="Dark_Rook_Slayer_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="2353467.750000" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="2800" animName="aggrochange" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="400.000000" minHeight="0.000000" minRadius="280.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2001" id="2301" name="Dark_Rook_Slayer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="30145000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Rook_Slayer_ANI.Anim.Dark_Rook_Slayer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
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</Precondition>
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</Effect>
<HitEffect type="nothing" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<Action>
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
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</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="4.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<Bullet startSkill="1103" shotSkill="1103" createTime="192.000000" detachTime="1890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
<AbnormalityOff kind="0" level="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1104" name="Dark_Pawn_Archer_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
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<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="52802732.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
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<Action>
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="0" anger="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="1106" shotSkill="1106" createTime="285.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="1107" shotSkill="1107" createTime="285.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="74368960.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="1108" shotSkill="1108" createTime="285.000000" detachTime="4890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="1109" shotSkill="1109" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="1110" shotSkill="1110" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="65389428.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="1111" shotSkill="1111" createTime="192.000000" detachTime="4890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1201" name="Dark_Pawn_Archer_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1202" name="Dark_Pawn_Archer_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1204" name="Dark_Pawn_Archer_어그로체인지_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1206" name="Dark_Pawn_Archer_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1207" name="Dark_Pawn_Archer_좌걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1208" name="Dark_Pawn_Archer_우걸음_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="1300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="2055754.125000" parentId="30149000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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</TargetingList>
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</Property>
</Skill>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
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</Area>
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</Property>
</Skill>
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</Property>
</Skill>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Property>
</Skill>
<Skill templateId="2002" id="2105" name="Dark_Pawn_Archer_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="57830612.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2106" name="Dark_Pawn_Archer_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="2106" shotSkill="2106" createTime="1517.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2107" name="Dark_Pawn_Archer_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="2107" shotSkill="2107" createTime="1517.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2108" name="Dark_Pawn_Archer_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="211.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="81450320.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="2108" shotSkill="2108" createTime="1517.000000" detachTime="4890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2109" name="Dark_Pawn_Archer_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="2109" shotSkill="2109" createTime="192.000000" detachTime="2890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="3890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
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<Effect atk="0.500000">
<AggroDiff value="0.000000" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2110" name="Dark_Pawn_Archer_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="2110" shotSkill="2110" createTime="192.000000" detachTime="3890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
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<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="4890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2111" name="Dark_Pawn_Archer_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="71615768.000000" aiRotateThreshold="0" timeRate="1.070000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="2111" shotSkill="2111" createTime="192.000000" detachTime="4890.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="550" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse">
<Targeting time="5890" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="25.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2204" name="Dark_Pawn_Archer_어그로체인지_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2206" name="Dark_Pawn_Archer_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2207" name="Dark_Pawn_Archer_좌걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2208" name="Dark_Pawn_Archer_우걸음_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30149000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2300" name="Dark_Pawn_Archer_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="2701802.000000" parentId="30149000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2002" id="2301" name="Dark_Pawn_Archer_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="30149000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1101" name="Dark_Queen_화염구_FireBall_노말" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="10521594.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="1101" shotSkill="1101" createTime="136.000000" detachTime="577.000000" flyingDuration="450.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="200.000000" maxRadius="400.000000" rangeAngle="4.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1103" name="Dark_Queen_얼음송곳모션_BlastSoil_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1104" name="Dark_Queen_얼음송곳발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="18037018.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="50.000000" maxRadius="95.000000" rangeAngle="15.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1105" name="Dark_Queen_번개의덫모션_ShockTrap_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1106" name="Dark_Queen_번개의덫발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="33161082.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="10000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1107" name="Dark_Queen_지옥불소환_BlastBall_노말" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25164048.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3200" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting time="4800" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="1.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1108" name="Dark_Queen_영기태우기_AuraBurn_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20698812.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="400" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="42.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.170000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99001050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1109" name="Dark_Queen_방어력 버프_ManaShield_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1121" name="Dark_Queen_1차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="1000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1122" name="Dark_Queen_1차지폭렬구발사체_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1123" name="Dark_Queen_2차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1124" name="Dark_Queen_2차지폭렬구_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1125" name="Dark_Queen_3차지폭렬구모션_BlastBall_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1126" name="Dark_Queen_3차지폭렬구_노말" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="24290162.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1201" name="Dark_Queen_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1202" name="Dark_Queen_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="DyingWait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1204" name="Dark_Queen_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1206" name="Dark_Queen_물러서기(회피)_BackDash_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1207" name="Dark_Queen_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1208" name="Dark_Queen_우걸음_SideWalk_Right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1300" name="Dark_Queen_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="2589293.500000" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="3666" animName="aggrochange" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="1301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2101" name="Dark_Queen_화염구_FireBall_분노" type="instance" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="11591459.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="2101" shotSkill="2101" createTime="136.000000" detachTime="577.000000" flyingDuration="450.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="fireball" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="200.000000" maxRadius="400.000000" rangeAngle="4.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2103" name="Dark_Queen_얼음송곳모션_BlastSoil_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="512" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2104" name="Dark_Queen_얼음송곳발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="19871072.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="50" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="50.000000" maxRadius="95.000000" rangeAngle="15.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2105" name="Dark_Queen_번개의덫모션_ShockTrap_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2106" name="Dark_Queen_번개의덫발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36533044.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="10000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000550" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2107" name="Dark_Queen_지옥불소환_BlastBall_분노" type="normal" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="27722816.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="100.000000" attackRangeMax="400.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3200" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="toTarget">
<Targeting time="4800" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="1.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2108" name="Dark_Queen_영기태우기_AuraBurn_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="22803484.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="400" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="42.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.170000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99001050" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2109" name="Dark_Queen_방어력 버프_ManaShield_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="mpChargeEnd" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2750" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2121" name="Dark_Queen_1차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="1000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="2440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2122" name="Dark_Queen_1차지폭렬구발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2123" name="Dark_Queen_2차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="2000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="3440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2124" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2124" name="Dark_Queen_2차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2125" name="Dark_Queen_3차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallLoop" duration="3000" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="4440" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2126" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="50.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2126" name="Dark_Queen_3차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="26760070.000000" aiRotateThreshold="0" timeRate="0.713333" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="16.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="0.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2204" name="Dark_Queen_어그로체인지_aggrochange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2206" name="Dark_Queen_물러서기(회피)_BackDash_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2207" name="Dark_Queen_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2208" name="Dark_Queen_우걸음_SideWalk_Right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30147000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<StageList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2300" name="Dark_Queen_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.070000" totalAtk="3423096.000000" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="3666" animName="aggrochange" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2003" id="2301" name="Dark_Queen_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="30147000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Queen_ANI.Anim.Dark_Queen_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15368463.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="1101" shotSkill="1101" createTime="100.000000" detachTime="577.000000" flyingDuration="450.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="5.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
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<AbnormalityOnCommon id="99000110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.269705" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="14.138616" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7598189.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="400" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1109" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27860026.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15368463.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="1112" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="45.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99002010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="79758920.000000" aiRotateThreshold="0" timeRate="0.593333" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="11000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.100000" abnormalityRate="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1201" name="Dark_Bishop_탈진 50HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1202" name="Dark_Bishop_탈진 20HP_Dyingwait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1204" name="Dark_Bishop_명령동작_agrroChange" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1207" name="Dark_Bishop_사이드스텝L_SideWalk01" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1208" name="Dark_Bishop_사이드스텝R_SideWalk02" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1300" name="Dark_Bishop_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="2941614.000000" parentId="30151000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="4266" animName="aggrochange" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="335.000000" minHeight="0.000000" minRadius="235.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="1301" name="Dark_Bishop_무적버프_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="30151000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2101" name="Dark_Bishop_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16911814.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="2101" shotSkill="2101" createTime="100.000000" detachTime="577.000000" flyingDuration="450.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1027" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="5.000000" offsetDistance="20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2103" name="Dark_Bishop_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2104" name="Dark_Bishop_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="haste" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.269705" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2105" name="Dark_Bishop_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="14.138616" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2106" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2106" name="Dark_Bishop_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="8360702.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2107" name="Dark_Bishop_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="healShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="15.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="400" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000310" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2108" name="Dark_Bishop_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList />
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2109" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="40.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2109" name="Dark_Bishop_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="30655906.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99000010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.200000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2110" name="Dark_Bishop_징벌의 장막_elementalStrike 01" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="135.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16911814.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="Elementalstrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="100.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="40.000000" maxRadius="170.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.500000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="17.000000" miniMotionId="1" basicRate="7.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2111" name="Dark_Bishop_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="2112" flying="true" flyingSpeed="400.000000" flyingDistance="400.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="40.000000" areaRadius="60" areaHeight="20" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2112" name="Dark_Bishop_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="0.600000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="2000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="12.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="99002010" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2113" name="Dark_Bishop_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="9011" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="87780640.000000" aiRotateThreshold="0" timeRate="0.890000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="11000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.100000" abnormalityRate="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2204" name="Dark_Bishop_명령동작_agrroChange_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animMotionId="0" animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2207" name="Dark_Bishop_사이드스텝L_SideWalk01_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq animSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" />
<Defence successAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="2004" id="2208" name="Dark_Bishop_사이드스텝R_SideWalk02_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Bishop_ANI.Anim.Dark_Bishop_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="30151000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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</Property>
</Skill>
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<Skill templateId="6002" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
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</Skill>
<Skill templateId="6002" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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</Skill>
<Skill templateId="6002" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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</Skill>
<Skill templateId="6003" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false">
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<StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Skill>
<Skill templateId="6003" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false">
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</Property>
</Skill>
<Skill templateId="6003" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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</Effect>
<HitEffect type="nothing" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="6003" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="6003" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="2875.770020" parentId="60096000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<HitEffect type="nothing" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="6003" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="6003" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="6004" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<NoReaction startTime="0" endTime="0" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<AbnormalityOff kind="28811" level="99" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="nothing" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="6004" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
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<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="6004" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</TargetingList>
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<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="6004" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="575154.000000" parentId="60096000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="6004" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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</Area>
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Skill>
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</Property>
</Skill>
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<Skill templateId="9000" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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</Property>
</Skill>
<Skill templateId="9000" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<Cost anger="0" hp="0" mp="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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</Skill>
<Skill templateId="9001" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false">
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</Skill>
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</Skill>
<Skill templateId="9001" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<StageList>
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</Skill>
<Skill templateId="9001" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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</Property>
</Skill>
<Skill templateId="9001" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9001" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9002" id="1101" name="켈사이크의저주_저주형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9002" id="1102" name="켈사이크의저주_저주형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9002" id="1103" name="켈사이크의저주_저주형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="2200" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9002" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9002" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="6099" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Property>
</Skill>
<Skill templateId="9002" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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</Property>
</Skill>
<Skill templateId="9002" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<SpecialEffectList />
<StageList>
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</Property>
</Skill>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Pending startTime="-1" />
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</Property>
</Skill>
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<StageList>
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</Property>
</Skill>
<Skill templateId="9002" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000">
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</Property>
</Skill>
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</Property>
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</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9003" id="1103" name="켈사이크의저주_저주형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9003" id="1104" name="켈사이크의저주_공격형_modeChange" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.600000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9003" id="1105" name="켈사이크의저주_공격형_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="6099" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="625.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9003" id="1106" name="켈사이크의저주_공격형_Death" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Death" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9003" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="nothing" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9003" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="300.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="5000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47500400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9003" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
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</Property>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Cost anger="0" hp="0" mp="0" />
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</TargetingList>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
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</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Pending startTime="-1" />
<CameraShakeList>
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<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
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</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
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</Property>
</Skill>
<Skill templateId="9003" id="1113" name="켈사이크의저주_죽음의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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<Cost anger="0" hp="0" mp="0" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9003" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Cost anger="0" hp="0" mp="0" />
</Precondition>
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<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9004" id="1107" name="켈사이크의저주_공격대기_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="7000" animName="unarmedwait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="nothing" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9004" id="1108" name="켈사이크의저주_보복의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9004" id="1109" name="켈사이크의저주_응징의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="2000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<AbnormalityOnCommon id="47500500" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9004" id="1110" name="켈사이크의저주_죽음의결계발동(2분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9004" id="1111" name="켈사이크의저주_보복의결계발동(1분)" type="normal" category="0" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="0.890000" totalAtk="0.000000" parentId="61115000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="modeChange" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Pending startTime="-1" />
<CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="none" time="3030" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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<AbnormalityOnCommon id="47500800" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" />
</Effect>
<HitEffect type="nothing" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
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<CameraShakeList>
<CameraShake name="결계가 지속된다" duration="60000" power="0.100000" startTime="0" shakeId="0" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" startCondition="skillStart" targetType="all" startValue="-1" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Targeting>
</TargetingList>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<SpecialEffectList />
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<AnimSeq duration="60000" animName="Wait" animSet="KelsykeTotem_ANI.Anim.KelsykeTotem_Anim" blendInTime="1000" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<Pending startTime="-1" />
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9004" id="1114" name="켈사이크의저주_결계해제_unaremdwait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="61115000">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Property>
</Skill>
<Skill templateId="9004" id="1115" name="켈사이크의저주_자살_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="43893332.000000" parentId="61115000">
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<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50009" changeDirToTargetMax="0">
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<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="2000" mpBonusTypeB="0">
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<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
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</Skill>
<Skill templateId="9998" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
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</Skill>
<Skill templateId="9998" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000" enterCombatStatus="false">
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="50008" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
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<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="200" until="5000" mpBonusTypeB="0">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="47502300" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true" />
</Effect>
<HitEffect type="nothing" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="9999" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="60096000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0">
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
</SkillData>