Files
Server-Datasheets/Datasheet/UserSkillData_Slayer_Human_M.xml
2025-03-03 20:30:53 -05:00

22381 lines
1.7 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="0" templateId="10103">
<Skill templateId="10103" id="10100" name="Human_M_Slayer_Lv01_Combo_Attack 01" type="combo" category="3001,11,101,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Combo1R" nextSkill="10101" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="11.6259" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="Combo1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="400" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting type="real_ccw" startTime="450" endTime="517" time="450" interval="0" until="0" mpBonusTypeB="86" id="1" combinedArea="false" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="-160.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="80.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnPvp id="900110" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting type="real_ccw" startTime="450" endTime="517" time="450" interval="0" until="0" mpBonusTypeB="86" id="2" combinedArea="false" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="-160.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="80.000000" minHeight="-5.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="pvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true">
<Effect atk="0.01">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnPvp id="900110" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting type="real_ccw" startTime="517" endTime="780" time="517" interval="0" until="0" mpBonusTypeB="86" id="1" combinedArea="false" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="75.000000" rangeAngle="-160.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-80.000000" minHeight="15.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnPvp id="900110" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting type="real_ccw" startTime="517" endTime="780" time="517" interval="0" until="0" mpBonusTypeB="86" id="2" combinedArea="false" method="normal">
<AreaList>
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="-160.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="-80.000000" minHeight="15.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="pvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true">
<Effect atk="0.01">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnPvp id="900110" abnormalityRate="1.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="86" id="1" type="second_hit" method="normal" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOnCommon id="301100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.812" abnormalityRateForPvp="100" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="10101" name="Human_M_Slayer_Lv01_Combo_Attack 02" type="combo" category="3001,11,101,9011,9001,10001,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Combo2R" nextSkill="10102" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13.4850" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="Combo2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1233.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="450" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting type="real_cw" startTime="520" endTime="620" time="470" interval="0" until="0" mpBonusTypeB="104" id="1" combinedArea="false" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="265.000000" rangeAngle="18.000000" offsetDistance="-170.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnPvp id="900110" abnormalityRate="0.750000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting type="real_cw" startTime="520" endTime="620" time="470" interval="0" until="0" mpBonusTypeB="104" id="2" combinedArea="false" method="normal">
<AreaList>
<Area minRadius="120.000000" maxRadius="280.000000" rangeAngle="18.000000" offsetDistance="-170.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="pvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true">
<Effect atk="0.01">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnPvp id="900110" abnormalityRate="0.750000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting type="real_cw" startTime="660" endTime="760" time="660" interval="0" until="0" mpBonusTypeB="104" id="1" combinedArea="false" method="normal">
<AreaList>
<Area minRadius="165.000000" maxRadius="220.000000" rangeAngle="6.000000" offsetDistance="-160.000000" offsetAngle="180.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnPvp id="900110" abnormalityRate="0.750000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting type="real_cw" startTime="660" endTime="760" time="660" interval="0" until="0" mpBonusTypeB="104" id="2" combinedArea="false" method="normal">
<AreaList>
<Area minRadius="165.000000" maxRadius="235.000000" rangeAngle="6.000000" offsetDistance="-160.000000" offsetAngle="180.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="pvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" isPvpArea="true">
<Effect atk="0.01">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnPvp id="900110" abnormalityRate="0.750000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="104" id="1" type="second_hit" method="normal" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
<Effect atk="0.0">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<AbnormalityOnCommon id="301100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.812" abnormalityRateForPvp="100" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="10102" name="Human_M_Slayer_Lv01_Combo_Attack 03" type="combo" category="3001,11,101,9011,9001,10002,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Combo3R" nextSkill="10103" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="13.4850" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="Combo3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="450" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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</Stage>
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
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<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="8000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="85" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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<Cost hp="0" mp="42" anger="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="2200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1600" />
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<Property animControlType="normal" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="8000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="85" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
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<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="300" />
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<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="300" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="21300" name="Human_M_Slayer_Lv13_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="296.366394" aiRotateThreshold="0" timeRate="1.100000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.1" nocTanUse="4" nocTanRate="0.03">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="2200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1600" />
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<Property animControlType="normal" />
</Stage>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="8000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Skill>
<Skill templateId="10103" id="21400" name="Human_M_Slayer_Lv14_Impact Slash_Start 01" type="normal" category="3002,14,110,105,552,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="345.681702" aiRotateThreshold="0" timeRate="1.100000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.1" nocTanUse="4" nocTanRate="0.03">
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<Action>
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<Precondition coolTime="8000" modeNo="0" modeChangeMethod="2">
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</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300601" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="50300" name="Human_M_Slayer_Lv03_Dash_Start 01" type="movingSkill" enterCombatStatus="false" category="3005,84,104,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="50100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="false">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300602" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="50400" name="Human_M_Slayer_Lv04_Dash_Start 01" type="movingSkill" enterCombatStatus="false" category="3005,84,104,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="50100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="false">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300601" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="50500" name="Human_M_Slayer_Lv05_Dash_Start 01" type="movingSkill" enterCombatStatus="false" category="3005,84,104,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="50100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="false">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300601" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="60100" name="Human_M_Slayer_Lv01_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="920.5236" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.8">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="31,107,997501" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchShot" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="600" />
<CameraShakeList />
<CameraType type="delay_align" prepareStageId="0" startStageId="0" startTime="50.000000" duration="1100.000000" weight="4.800000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="65" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="350" interval="0" until="0" mpBonusTypeB="15" id="-1" method="normal" type="none" startTime="550" endTime="550">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300200" timeOverrideLarge="0.3333" timeOverrideMedium="1.6667" timeOverrideSmall="1.6667" timeOverrideUser="0.6667" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="60200" name="Human_M_Slayer_Lv02_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1430.4814" aiRotateThreshold="0" timeRate="1.000000" parentId="60100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.8">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="31,107,997501" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchShot" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="600" />
<CameraShakeList />
<CameraType type="delay_align" prepareStageId="0" startStageId="0" startTime="50.000000" duration="1100.000000" weight="4.800000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="65" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="350" interval="0" until="0" mpBonusTypeB="15" id="-1" method="normal" type="none" startTime="550" endTime="550">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20" pierceDepth="1" purpose="byType" crosshairRadius2="30">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300201" timeOverrideLarge="0.3333" timeOverrideMedium="1.6667" timeOverrideSmall="1.6667" timeOverrideUser="0.6667" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="60300" name="Human_M_Slayer_Lv03_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="795.988220" aiRotateThreshold="0" timeRate="1.000000" parentId="60100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.8">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="31,107,997501" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchShot" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="600" />
<CameraShakeList />
<CameraType type="delay_align" prepareStageId="0" startStageId="0" startTime="50.000000" duration="1100.000000" weight="4.800000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="65" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="350" interval="0" until="0" mpBonusTypeB="20" id="-1" method="normal" type="none" startTime="550" endTime="550">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20" pierceDepth="1" purpose="byType" crosshairRadius2="30">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="60400" name="Human_M_Slayer_Lv04_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="201.794601" aiRotateThreshold="0" timeRate="1.000000" parentId="60100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.8">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="31,107,997501" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchShot" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="600" />
<CameraShakeList />
<CameraType type="delay_align" prepareStageId="0" startStageId="0" startTime="50.000000" duration="1100.000000" weight="4.800000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="10" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="350" interval="0" until="0" mpBonusTypeB="1" id="-1" method="normal" type="none" startTime="550" endTime="550">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20" pierceDepth="1" purpose="byType" crosshairRadius2="30">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="90" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="10" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="60500" name="Human_M_Slayer_Lv05_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="235.373199" aiRotateThreshold="0" timeRate="1.000000" parentId="60100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.8">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="31,107,997501" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchShot" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="600" />
<CameraShakeList />
<CameraType type="delay_align" prepareStageId="0" startStageId="0" startTime="50.000000" duration="1100.000000" weight="4.800000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="10" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="350" interval="0" until="0" mpBonusTypeB="1" id="-1" method="normal" type="none" startTime="550" endTime="550">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20" pierceDepth="1" purpose="byType" crosshairRadius2="30">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="90" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="10" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="60600" name="Human_M_Slayer_Lv06_Back Attack_Start 01" type="catchBack" category="3006,22,26,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="274.539307" aiRotateThreshold="0" timeRate="1.000000" parentId="60100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="0.8">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="31,107,997501" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="BehindCatchShot" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="600" />
<CameraShakeList />
<CameraType type="delay_align" prepareStageId="0" startStageId="0" startTime="50.000000" duration="1100.000000" weight="4.800000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="10" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="350" interval="0" until="0" mpBonusTypeB="1" id="-1" method="normal" type="none" startTime="550" endTime="550">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20" pierceDepth="1" purpose="byType" crosshairRadius2="30">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="90" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="10" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="70100" name="Human_M_Slayer_Lv01_Spirit Concentrate_Cast 01" type="movingSkill" enterCombatStatus="false" category="3007,31,108,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
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<Effect atk="0.000000">
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<HpDiff value="0" />
<MpDiff value="100" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="70200" name="Human_M_Slayer_Lv02_Spirit Concentrate_Cast 01" type="movingSkill" enterCombatStatus="false" category="3007,31,108,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="70100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Effect atk="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="200" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300101" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="70300" name="Human_M_Slayer_Lv03_Spirit Concentrate_Cast 01" type="movingSkill" enterCombatStatus="false" category="3007,31,108,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="70100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Effect atk="0.000000">
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<HpDiff value="0" />
<MpDiff value="100" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="70400" name="Human_M_Slayer_Lv04_Spirit Concentrate_Cast 01" type="movingSkill" enterCombatStatus="false" category="3007,31,108,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="70100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
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<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
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<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="80100" name="Human_M_Slayer_Lv01_Cutting Slash_Long Start 01" type="connect" category="3008,13,111,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="114.3983" aiRotateThreshold="0" timeRate="0.700000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.05" nocTanUse="4" nocTanRate="0.03">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="CuttingSlash" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting type="real_forward" startTime="1220" endTime="1260" time="1220" interval="0" until="0" mpBonusTypeB="14" id="1" combinedArea="false" method="normal">
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<Effect atk="1.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="25" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" anger="0" />
</Targeting>
<Targeting type="real_forward" startTime="1280" endTime="1380" time="1260" interval="0" until="0" mpBonusTypeB="14" id="1" combinedArea="false" method="normal">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="25" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
<ConnectPrevSkill categoryCondition="110" redirectSkill="80130" />
<ConnectPrevSkill categoryCondition="3024" redirectSkill="80130" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="300801" redirectSkill="250100" />
<AddConnectSkill categoryCondition="110" redirectSkill="80130" />
<AddConnectSkill categoryCondition="3024" redirectSkill="80130" />
</ConnectSkill>
</Skill>
<Skill templateId="10103" id="80130" name="Human_M_Slayer_Lv01_Cutting Slash_Short Start 01" type="normal" category="3008,12,111,131,102,9011,9001,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="114.3983" aiRotateThreshold="0" timeRate="1.700000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.05" nocTanUse="4" nocTanRate="0.03">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
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<Stage changeDirToTarget="false" movable="false">
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<Property animControlType="normal" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting type="real_forward" startTime="1220" endTime="1260" time="1220" interval="0" until="0" mpBonusTypeB="14" id="1" combinedArea="false" method="normal">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="25" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
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<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="25" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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</Precondition>
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
<ConnectPrevSkill categoryCondition="110" redirectSkill="80230" />
<ConnectPrevSkill categoryCondition="3024" redirectSkill="80230" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="300801" redirectSkill="250100" />
<AddConnectSkill categoryCondition="110" redirectSkill="80230" />
<AddConnectSkill categoryCondition="3024" redirectSkill="80230" />
</ConnectSkill>
</Skill>
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<ConnectPrevSkill categoryCondition="110" redirectSkill="80330" />
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<ConnectSkill>
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<AddConnectSkill categoryCondition="110" redirectSkill="80330" />
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</Skill>
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<ConnectSkill>
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<ConnectPrevSkill categoryCondition="3024" redirectSkill="81030" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="300801" redirectSkill="250100" />
<AddConnectSkill categoryCondition="110" redirectSkill="81030" />
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</ConnectSkill>
</Skill>
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</Precondition>
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</Skill>
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<ConnectSkill>
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</Skill>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Precondition coolTime="5500" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<SpecialEffectList />
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</Stage>
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<CameraShake shakeId="1022" name="ShakeGround02_FlatZoomWave02" startTime="600" startCondition="skillStart" targetType="all" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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</Stage>
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<Pending startTime="500" />
<CameraShakeList>
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<CameraShake shakeId="1022" name="ShakeGround02_FlatZoomWave02" startTime="600" startCondition="skillStart" targetType="all" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
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<Cost hp="0" mp="100" anger="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Stage>
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<CameraShakeList>
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<CameraShake shakeId="1022" name="ShakeGround02_FlatZoomWave02" startTime="600" startCondition="skillStart" targetType="all" />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Cost hp="0" mp="100" anger="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Skill>
<Skill templateId="10103" id="90500" name="Human_M_Slayer_Lv05_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="175.6576" aiRotateThreshold="0" timeRate="0.800000" parentId="90100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="DownBlow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="5.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="500" />
<CameraShakeList>
<CameraShake shakeId="1021" name="ShakeGround02_FlatZoomWave01" startTime="600" startCondition="skillStart" targetType="all" />
<CameraShake shakeId="1022" name="ShakeGround02_FlatZoomWave02" startTime="600" startCondition="skillStart" targetType="all" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="DownBlow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="5.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="500" />
<CameraShakeList>
<CameraShake shakeId="1021" name="ShakeGround02_FlatZoomWave01" startTime="600" startCondition="skillStart" targetType="all" />
<CameraShake shakeId="1022" name="ShakeGround02_FlatZoomWave02" startTime="600" startCondition="skillStart" targetType="all" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="90800" name="Human_M_Slayer_Lv08_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="512.4015" aiRotateThreshold="0" timeRate="0.800000" parentId="90100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="DownBlow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="5.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="500" />
<CameraShakeList>
<CameraShake shakeId="1021" name="ShakeGround02_FlatZoomWave01" startTime="600" startCondition="skillStart" targetType="all" />
<CameraShake shakeId="1022" name="ShakeGround02_FlatZoomWave02" startTime="600" startCondition="skillStart" targetType="all" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="7000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="90900" name="Human_M_Slayer_Lv09_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="63.470798" aiRotateThreshold="0" timeRate="0.800000" parentId="90100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="DownBlow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="5.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="500" />
<CameraShakeList>
<CameraShake shakeId="1021" name="ShakeGround02_FlatZoomWave01" startTime="600" startCondition="skillStart" targetType="all" />
<CameraShake shakeId="1022" name="ShakeGround02_FlatZoomWave02" startTime="600" startCondition="skillStart" targetType="all" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="40000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="15" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="630" interval="0" until="0" mpBonusTypeB="2" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="91000" name="Human_M_Slayer_Lv10_Down Blow_Start 01" type="normal" category="3009,12,110,120,148,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="74.032303" aiRotateThreshold="0" timeRate="0.800000" parentId="90100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="DownBlow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="5.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="1833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="500" />
<CameraShakeList>
<CameraShake shakeId="1021" name="ShakeGround02_FlatZoomWave01" startTime="600" startCondition="skillStart" targetType="all" />
<CameraShake shakeId="1022" name="ShakeGround02_FlatZoomWave02" startTime="600" startCondition="skillStart" targetType="all" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="40000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="15" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="630" interval="0" until="0" mpBonusTypeB="2" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Area minRadius="0.000000" maxRadius="25.000000" rangeAngle="360.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
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<CameraShakeList>
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<CameraShake shakeId="1022" name="ShakeGround02_FlatZoomWave02" startTime="600" startCondition="skillStart" targetType="all" />
</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="40000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="15" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="15" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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<Action>
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</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Skill>
<Skill templateId="10103" id="100200" name="Human_M_Slayer_Lv02_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="66.1132" aiRotateThreshold="0" timeRate="1.000000" parentId="100100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
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</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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</Skill>
<Skill templateId="10103" id="100400" name="Human_M_Slayer_Lv04_Rising Attack_Start 01" type="stand" category="3010,34,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="140.7614" aiRotateThreshold="0" timeRate="1.000000" parentId="100100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="disable" reactionPendingType="immediateCancel" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting type="real_ccw" startTime="495" endTime="710" time="490" interval="0" until="0" mpBonusTypeB="32" id="1" combinedArea="false" method="normal">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
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<AbnormalityOnCommon id="101" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.05" abnormalityRateForPvp="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="disable" reactionPendingType="immediateCancel" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="300000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList>
<ItemTemplate id="115" count="1" />
</ItemList>
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
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<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Effect atk="0.000000">
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<HpDiff value="0" />
<MpDiff value="250" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="800700" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
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<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList>
<ItemTemplate id="115" count="1" />
</ItemList>
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Effect atk="0.000000">
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<MpDiff value="300" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="800700" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="0" basicRate="1.500000" basicMotionId="0" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="120100" name="Human_M_Slayer_Lv01_Stinger Blade_Start 01" type="normal" category="3012,12,110,102,552,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="120.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="true" ignoreDefence="false" totalAtk="544.9023" aiRotateThreshold="0" timeRate="1.000000" canUseOnCombatMode="true" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1800" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="1200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="StingerBlade" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="2433.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="500" />
<CameraShakeList>
<CameraShake startTime="1000" duration="600" power="0.200000" speed="3.000000" innerRadius="0.000000" outerRadius="50.000000" shakeId="0" startCondition="skillStart" targetType="all" />
<CameraShake startTime="1150" duration="200" power="0.300000" speed="15.000000" innerRadius="0.000000" outerRadius="200.000000" shakeId="0" startCondition="skillStart" targetType="all" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetWhenSkillCancel="true">
<Cost hp="0" mp="125" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="1100" interval="0" until="0" mpBonusTypeB="24" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<Area minRadius="600.000000" maxRadius="705.000000" rangeAngle="2.500000" offsetDistance="-600.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="1.4" />
</Skill>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetWhenSkillCancel="true">
<Cost hp="0" mp="125" anger="0" />
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</Precondition>
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<Targeting>
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="1100" interval="0" until="0" mpBonusTypeB="24" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetWhenSkillCancel="true">
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<ExclusiveAbnormality />
</Precondition>
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</Effect>
<HitEffect />
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
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<HitEffect type="animationDamage" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="1.4" />
</Skill>
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<Action>
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<NoReaction startTime="0" endTime="1200" />
<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
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<CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetWhenSkillCancel="true">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
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</Area>
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</TargetingList>
</Projectile>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="1.4" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1600" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
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<Property animControlType="normal" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetWhenSkillCancel="true">
<Cost hp="0" mp="65" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
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<HitEffect />
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
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</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300700" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="33" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1600" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="FlatBlade" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetWhenSkillCancel="true">
<Cost hp="0" mp="65" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect />
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
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<AbnormalityOnCommon id="300700" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.951" abnormalityRateForPvp="100" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
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</Area>
</AreaList>
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</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0" basicRateByPvp="0" />
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</Area>
</AreaList>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="130300" name="Human_M_Slayer_Lv03_Flat Blade_Start 01" type="normal" category="3013,14,110,105,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="120.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="true" ignoreDefence="false" totalAtk="309.7079" aiRotateThreshold="0" timeRate="0.750000" canUseOnCombatMode="true" parentId="130100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.2">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="1600" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
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<Property animControlType="normal" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetWhenSkillCancel="true">
<Cost hp="0" mp="65" anger="0" />
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</Skill>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetWhenSkillCancel="true">
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</Skill>
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<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2" coolTimeResetWhenSkillCancel="true">
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</Skill>
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</Effect>
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</Skill>
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<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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</Skill>
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<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Skill>
<Skill templateId="10103" id="150500" name="Human_M_Slayer_Lv05_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="369.6750" aiRotateThreshold="0" timeRate="1.000000" parentId="150100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</TargetingList>
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</Skill>
<Skill templateId="10103" id="150800" name="Human_M_Slayer_Lv08_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1148.4524" aiRotateThreshold="0" timeRate="1.000000" parentId="150100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" moveCancelStartTime="1500" />
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<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Effect>
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<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
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</TargetingList>
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</Skill>
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" moveCancelStartTime="1500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="60" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
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</TargetingList>
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</Skill>
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1300" moveCancelStartTime="1500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="60" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="151100" name="Human_M_Slayer_Lv11_Retreating Kick_Start 01" type="normal" category="3015,84,110,104,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1148.4524" aiRotateThreshold="0" timeRate="1.000000" parentId="150100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
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<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="60" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
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</Effect>
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<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="60" anger="0" />
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="160100" name="Human_M_Slayer_Lv01_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="278.3623" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjAtkByOwnerHpType="1">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
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<Reaction miniRate="1.5" miniMotionId="1" basicRate="1.5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
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<AbnormalityOnCommon id="" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
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</TargetingList>
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</Skill>
<Skill templateId="10103" id="160200" name="Human_M_Slayer_Lv02_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="592.6602" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjAtkByOwnerHpType="1">
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<Action>
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="RagingStrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2233.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Skill templateId="10103" id="160600" name="Human_M_Slayer_Lv06_Raging Strike_Start 01" type="normal" category="3016,12,102,9011,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1261.8306" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjAtkByOwnerHpType="1">
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<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
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<Dash speed="440" cancelable="true" dashRedirectSkill="0" withAbnormalId="300502" />
</Skill>
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<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="8000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="130" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="1000" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="300300" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="190100" name="Human_M_Slayer_Lv01_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="700" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="240" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="301040" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="190200" name="Human_M_Slayer_Lv02_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="190100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="700" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="360" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="301040" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="190300" name="Human_M_Slayer_Lv03_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="190100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="700" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="480" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="301040" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="190400" name="Human_M_Slayer_Lv04_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="190100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="700" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="360" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="301040" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="190500" name="Human_M_Slayer_Lv05_Tenacity_Cast 01" type="movingSkill" category="3019,31,108,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="190100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="0" timeOverrideMedium="0" timeOverrideSmall="0" timeOverrideUser="0" abnormalityRate="0" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="300900" abnormalityRate="100" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="210200" name="Human_M_Slayer_Lv02_Vein Slash_Start 01" type="instance" category="3021,12,102,9012,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2175.3510" aiRotateThreshold="0" timeRate="1.000000" parentId="210100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="210200" shotSkill="210200" createTime="300.000000" detachTime="300.000000" flyingDuration="300.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="WindCutter1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="WindCutter1R" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="300" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="90000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="600" interval="0" until="0" mpBonusTypeB="12" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="450" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20" pierceDepth="1" purpose="byType" crosshairRadius2="38">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="500200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
<AbnormalityOnPvp id="300901" abnormalityRate="100" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="210300" name="Human_M_Slayer_Lv03_Vein Slash_Start 01" type="instance" category="3021,12,102,9012,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2316.7488" aiRotateThreshold="0" timeRate="1.000000" parentId="210100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="210300" shotSkill="210300" createTime="300.000000" detachTime="300.000000" flyingDuration="300.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="WindCutter1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="WindCutter1R" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="300" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="90000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="600" interval="0" until="0" mpBonusTypeB="12" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="450" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20" pierceDepth="1" purpose="byType" crosshairRadius2="38">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="500200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
<AbnormalityOnPvp id="300902" abnormalityRate="100" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="210400" name="Human_M_Slayer_Lv04_Vein Slash_Start 01" type="instance" category="3021,12,102,9012,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="38.988300" aiRotateThreshold="0" timeRate="1.000000" parentId="210100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="210400" shotSkill="210400" createTime="300.000000" detachTime="300.000000" flyingDuration="300.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="WindCutter1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="WindCutter1R" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="300" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="3" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="600" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="450" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20" pierceDepth="1" purpose="byType" crosshairRadius2="38">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="500200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
<AbnormalityOnPvp id="300900" abnormalityRate="1.00" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="210500" name="Human_M_Slayer_Lv05_Vein Slash_Start 01" type="instance" category="3021,12,102,9012,9001,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="38.988300" aiRotateThreshold="0" timeRate="1.000000" parentId="210100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true">
<Bullet startSkill="210500" shotSkill="210500" createTime="300.000000" detachTime="300.000000" flyingDuration="300.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="1200" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="WindCutter1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="WindCutter1R" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="300" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="3" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="600" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="450" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="20" pierceDepth="1" purpose="byType" crosshairRadius2="38">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="500200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
<AbnormalityOnPvp id="300900" abnormalityRate="1.00" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="4" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="220100" name="Human_M_Slayer_Lv01_Jaw Breaker 01" type="normal" category="3022,12,102,9011,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="1000.000000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
<AnimSeq duration="0" animName="JawBreaker" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" method="normal" type="real_forward" time="401" startTime="401" endTime="626" interval="0" until="0" mpBonusTypeB="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="20" maxRadius="469.000000" minHeight="-15.000000" minRadius="220.000000" offsetAngle="0.000000" offsetDistance="-250.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="10103" id="220200" name="Human_M_Slayer_Lv02_Jaw Breaker 01" type="normal" category="3022,12,102,9011,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="1000.000000" parentId="220100">
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="10103" id="230100" name="Human_M_Slayer_Lv01_Cut Head_Long Start 01" type="connect" category="3023,12,102,9011,9001,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.800000" totalAtk="2740.4648" pvpAtkRate="0.8" nocTanUse="4" nocTanRate="0.03">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="75" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" />
<TargetingList adjustTargetingPos="notUse">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.805" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="0" abnormalityRate="1.459" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="300" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="75" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<ConnectPrevSkill categoryCondition="111" redirectSkill="230130" />
<ConnectSkill>
<AddConnectSkill categoryCondition="111" redirectSkill="230130" />
</ConnectSkill>
</Skill>
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="-1" />
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="300" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="75" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="1">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="10103" id="230200" name="Human_M_Slayer_Lv02_Cut Head_Long Start 01" type="connect" category="3023,12,102,9011,9001,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.800000" totalAtk="3754.6743" parentId="230100" pvpAtkRate="0.8" nocTanUse="4" nocTanRate="0.03">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.805" abnormalityRateForPvp="0" />
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<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="300" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="75" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="1">
<Direction toCenterWhenNoMove="false" />
</Property>
<ConnectPrevSkill categoryCondition="111" redirectSkill="230230" />
<ConnectSkill>
<AddConnectSkill categoryCondition="111" redirectSkill="230230" />
</ConnectSkill>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.805" abnormalityRateForPvp="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="300" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="75" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="1">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
<Skill templateId="10103" id="230300" name="Human_M_Slayer_Lv03_Cut Head_Long Start 01" type="connect" category="3023,12,102,9011,9001,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.800000" totalAtk="2758.6196" parentId="230100" pvpAtkRate="0.8" nocTanUse="4" nocTanRate="0.03">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="300" />
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</TargetingList>
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<Direction toCenterWhenNoMove="false" />
</Property>
<ConnectPrevSkill categoryCondition="111" redirectSkill="230230" />
<ConnectSkill>
<AddConnectSkill categoryCondition="111" redirectSkill="230130" />
</ConnectSkill>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
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<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="0" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="300" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
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</TargetingList>
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<Property defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="1">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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</Property>
<ConnectPrevSkill categoryCondition="111" redirectSkill="230330" />
<ConnectSkill>
<AddConnectSkill categoryCondition="111" redirectSkill="230130" />
</ConnectSkill>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="1">
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</Property>
</Skill>
<Skill templateId="10103" id="230500" name="Human_M_Slayer_Lv05_Cut Head_Long Start 01" type="connect" category="3023,12,102,9011,9001,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="Wait" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.800000" totalAtk="951.9888" parentId="230100" pvpAtkRate="0.8" nocTanUse="4" nocTanRate="0.03">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="1">
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<ConnectPrevSkill categoryCondition="111" redirectSkill="230430" />
<ConnectSkill>
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</Skill>
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.805" abnormalityRateForPvp="0" />
<AbnormalityOnPvp id="0" abnormalityRate="1.459" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="200.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Property defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="1">
<Direction toCenterWhenNoMove="false" />
</Property>
</Skill>
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="509" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<AnimSeq duration="0" animName="JawBreaker" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="509" />
<CameraShakeList>
<CameraShake startTime="300" duration="600" power="0.200000" speed="3.000000" innerRadius="0.000000" outerRadius="50.000000" shakeId="0" startCondition="skillStart" targetType="all" />
<CameraShake startTime="450" duration="200" power="0.300000" speed="15.000000" innerRadius="0.000000" outerRadius="200.000000" shakeId="0" startCondition="skillStart" targetType="all" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="125" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="125" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
<ConnectPrevSkill categoryCondition="110" redirectSkill="240130" />
<ConnectPrevSkill categoryCondition="3008" redirectSkill="240130" />
<ConnectPrevSkill categoryCondition="3025" redirectSkill="240130" />
<ConnectSkill>
<AddConnectSkill categoryCondition="110" redirectSkill="240130" />
<AddConnectSkill categoryCondition="3008" redirectSkill="240130" />
<AddConnectSkill categoryCondition="3025" redirectSkill="240130" />
</ConnectSkill>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<Pending startTime="509" />
<CameraShakeList>
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<CameraShake startTime="450" duration="200" power="0.300000" speed="15.000000" innerRadius="0.000000" outerRadius="200.000000" shakeId="0" startCondition="skillStart" targetType="all" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="125" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList>
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<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="300" />
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="125" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
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<CameraShakeList />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<Effect atk="1.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" anger="0" />
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="14" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="37" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
<ConnectPrevSkill categoryCondition="110" redirectSkill="250130" />
<ConnectPrevSkill categoryCondition="3024" redirectSkill="250130" />
<ConnectSkill>
<AddConnectSkill categoryCondition="110" redirectSkill="250130" />
<AddConnectSkill categoryCondition="3024" redirectSkill="250130" />
</ConnectSkill>
</Skill>
<Skill templateId="10103" id="250130" name="Human_M_Slayer_Lv01_Jin Cutting Slash_Short Start 01" type="normal" category="3025,13,102,111,552,9011,9001,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class03_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3004.2183" aiRotateThreshold="0" timeRate="1.700000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" pvpAtkRate="1.05" nocTanUse="4" nocTanRate="0.03">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
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<Property animControlType="normal" />
</Stage>
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<Pending startTime="500" />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
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<Area minRadius="150.000000" maxRadius="300.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="40" maxHeight="150.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="38" anger="0" />
</Targeting>
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="14" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
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<HitEffect type="animationDamage" />
<Reaction miniRate="0" miniMotionId="1" basicRate="50" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="300" basicRateByPvp="0" />
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<Cost hp="0" mp="37" anger="0" />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" />
</Skill>
<Skill templateId="10103" id="9010100" name="Human_M_RaceAbility_Lv01_RecallHome Vellica_Cast 01" type="normal" enterCombatStatus="false" category="901001,91,104,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
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<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
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<Property animControlType="normal" />
</Stage>
</StageList>
<Pending startTime="-1" />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Share_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="3600000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="1" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<TargetingList>
<Targeting method="normal" type="none" id="-1" time="6000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<Cost anger="0" hp="0" mp="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-75" maxHeight="100" setRangeHeightToGround="false" type="me" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<Teleport type="SER_POS" range="0" distRange="0" recallContinent="1" recallPos="-2437,9295,2765" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill templateId="10103" id="9020100" name="Human_M_RaceAbility_Lv01_Showdown Pride_Cast 01" type="movingSkill" category="901002,18,107,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Share_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="3600000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType">
<Effect atk="0.000000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="90100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" abnormalityRateForPvp="0.0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
</Skill>
</SkillData>