Files
Server-Datasheets/Datasheet/WorldData.xml
2025-03-03 20:30:53 -05:00

1724 lines
105 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<WorldData>
<!-- ActionKey 관련 파라미터 !-->
<ActionKey rangeStep="25">
<ActionType name="NpcTalk" priority="1" activeRange="150" interactionDist="150" />
<ActionType name="Collect" priority="1" activeRange="100" interactionDist="40" useAngle="30" />
<ActionType name="Climb" priority="2" activeRange="100" interactionDist="20" />
<ActionType name="Homun" priority="1" activeRange="100" interactionDist="50" />
<ActionType name="DropItem" priority="1" activeRange="170" interactionDist="75" />
<ActionType name="Stronghold" priority="3" activeRange="100" interactionDist="100" />
<ActionType name="WorkObject" priority="1" activeRange="100" interactionDist="70" />
<ActionType name="VehicleExFix" priority="2" activeRange="200" interactionDist="200" />
<ActionType name="SpiritFix" priority="2" activeRange="200" interactionDist="200" />
</ActionKey>
<NpcDefaultAbnormalityResistance>
<Abnormality kind="22414" initRes="0" incRes="0" />
<!-- 후퇴 차기 (기절) -->
<Abnormality kind="32002" initRes="0.3" incRes="0.3" />
<!-- 얼음송곳, 거미줄 덫, 거미줄 화살, 견제 사격, 구속탄, 바위의 속박 (이속 / 공속 감소) -->
<Abnormality kind="22401" initRes="0.3" incRes="0.3" />
<!-- 번개의 각인, 섬광탄, 기절의 덫 (기절) -->
<Abnormality kind="22418" initRes="0.3" incRes="0.3" />
<!-- 빙결의 대지, 속박의 낙인 (이속 감소) -->
<Abnormality kind="22402" initRes="0.3" incRes="0.3" />
<!-- 충격의 외침, 포획 (기절) -->
<Abnormality kind="22412" initRes="0.3" incRes="0.3" />
<!-- 방패 연타, 칼등 치기, 돌려차기 (기절) -->
<Abnormality kind="22411" initRes="0.3" incRes="0.3" />
<!-- 방패 치기 (기절) -->
<Abnormality kind="22404" initRes="0.3" incRes="0.3" />
<!-- 발목 노리기, 충격의 맹타, 위협의 파동 (이속 / 공속 감소) -->
<Abnormality kind="22417" initRes="0.3" incRes="0.3" />
<!-- 살기 분출 (이속 감소) -->
<Abnormality kind="22416" initRes="0.3" incRes="0.3" />
<!-- 날카로운 고함, 혼돈의 저주 (공포) -->
<Abnormality kind="22420" initRes="0.3" incRes="0.3" />
<!-- 수면의 바람 (수면) -->
<Abnormality kind="22413" initRes="0.3" incRes="0.3" />
<!-- 무사_뒤잡기, 속박의 저주 (속박) -->
<Abnormality kind="22430" initRes="0.3" incRes="0.3" />
<!-- 유사의 속박 (수면) -->
<Abnormality kind="22433" initRes="0.3" incRes="0.3" />
<!-- 이샤라의 자장가 (수면) -->
<Abnormality kind="22406" initRes="0.3" incRes="0.3" />
<!-- 검투사_뒤잡기 (기절) -->
<Abnormality kind="22405" initRes="0.3" incRes="0.3" />
<!-- 강격 베기 (기절) -->
<Abnormality kind="22407" initRes="0.15" incRes="0.15" />
<!-- 반격 뒤돌리기, 뒤돌리기 (기절) -->
<!-- 256 개 까지 있을 수 있다고 함 -->
</NpcDefaultAbnormalityResistance>
<NpcImpact>
<Impact level="1" large="13" medium="13" small="13" etc="13" />
<Impact level="2" large="14" medium="14" small="14" etc="14" />
<Impact level="3" large="15" medium="15" small="15" etc="15" />
<Impact level="4" large="17" medium="17" small="17" etc="17" />
<Impact level="5" large="19" medium="19" small="19" etc="19" />
<Impact level="6" large="21" medium="21" small="21" etc="21" />
<Impact level="7" large="23" medium="23" small="23" etc="23" />
<Impact level="8" large="25" medium="25" small="25" etc="25" />
<Impact level="9" large="28" medium="28" small="28" etc="28" />
<Impact level="10" large="31" medium="31" small="31" etc="31" />
<Impact level="11" large="34" medium="34" small="34" etc="34" />
<Impact level="12" large="37" medium="37" small="37" etc="37" />
<Impact level="13" large="41" medium="41" small="41" etc="41" />
<Impact level="14" large="45" medium="45" small="45" etc="45" />
<Impact level="15" large="50" medium="50" small="50" etc="50" />
<Impact level="16" large="55" medium="55" small="55" etc="55" />
<Impact level="17" large="61" medium="61" small="61" etc="61" />
<Impact level="18" large="67" medium="67" small="67" etc="67" />
<Impact level="19" large="74" medium="74" small="74" etc="74" />
<Impact level="20" large="81" medium="81" small="81" etc="81" />
<Impact level="21" large="89" medium="89" small="89" etc="89" />
<Impact level="22" large="98" medium="98" small="98" etc="98" />
<Impact level="23" large="108" medium="108" small="108" etc="108" />
<Impact level="24" large="119" medium="119" small="119" etc="119" />
<Impact level="25" large="131" medium="131" small="131" etc="131" />
<Impact level="26" large="144" medium="144" small="144" etc="144" />
<Impact level="27" large="158" medium="158" small="158" etc="158" />
<Impact level="28" large="174" medium="174" small="174" etc="174" />
<Impact level="29" large="191" medium="191" small="191" etc="191" />
<Impact level="30" large="210" medium="210" small="210" etc="210" />
<Impact level="31" large="231" medium="231" small="231" etc="231" />
<Impact level="32" large="254" medium="254" small="254" etc="254" />
<Impact level="33" large="279" medium="279" small="279" etc="279" />
<Impact level="34" large="307" medium="307" small="307" etc="307" />
<Impact level="35" large="338" medium="338" small="338" etc="338" />
<Impact level="36" large="372" medium="372" small="372" etc="372" />
<Impact level="37" large="409" medium="409" small="409" etc="409" />
<Impact level="38" large="450" medium="450" small="450" etc="450" />
<Impact level="39" large="495" medium="495" small="495" etc="495" />
<Impact level="40" large="545" medium="545" small="545" etc="545" />
<Impact level="41" large="600" medium="600" small="600" etc="600" />
<Impact level="42" large="660" medium="660" small="660" etc="660" />
<Impact level="43" large="726" medium="726" small="726" etc="726" />
<Impact level="44" large="799" medium="799" small="799" etc="799" />
<Impact level="45" large="879" medium="879" small="879" etc="879" />
<Impact level="46" large="967" medium="967" small="967" etc="967" />
<Impact level="47" large="1064" medium="1064" small="1064" etc="1064" />
<Impact level="48" large="1170" medium="1170" small="1170" etc="1170" />
<Impact level="49" large="1287" medium="1287" small="1287" etc="1287" />
<Impact level="50" large="1416" medium="1416" small="1416" etc="1416" />
<Impact level="51" large="1558" medium="1558" small="1558" etc="1558" />
<Impact level="52" large="1714" medium="1714" small="1714" etc="1714" />
<Impact level="53" large="1885" medium="1885" small="1885" etc="1885" />
<Impact level="54" large="2074" medium="2074" small="2074" etc="2074" />
<Impact level="55" large="2281" medium="2281" small="2281" etc="2281" />
<Impact level="56" large="2509" medium="2509" small="2509" etc="2509" />
<Impact level="57" large="2760" medium="2760" small="2760" etc="2760" />
<Impact level="58" large="3036" medium="3036" small="3036" etc="3036" />
<Impact level="59" large="3340" medium="3340" small="3340" etc="3340" />
<Impact level="60" large="3674" medium="3674" small="3674" etc="3674" />
<Impact level="61" large="4041" medium="4041" small="4041" etc="4041" />
<Impact level="62" large="4445" medium="4445" small="4445" etc="4445" />
<Impact level="63" large="4890" medium="4890" small="4890" etc="4890" />
<Impact level="64" large="5379" medium="5379" small="5379" etc="5379" />
<Impact level="65" large="5917" medium="5917" small="5917" etc="5917" />
<Impact level="66" large="6509" medium="6509" small="6509" etc="6509" />
<Impact level="67" large="7160" medium="7160" small="7160" etc="7160" />
<Impact level="68" large="7876" medium="7876" small="7876" etc="7876" />
<Impact level="69" large="8664" medium="8664" small="8664" etc="8664" />
<Impact level="70" large="9530" medium="9530" small="9530" etc="9530" />
</NpcImpact>
<NpcBalance>
<Balance level="1" large="13" medium="13" small="13" etc="13" />
<Balance level="2" large="14" medium="14" small="14" etc="14" />
<Balance level="3" large="15" medium="15" small="15" etc="15" />
<Balance level="4" large="17" medium="17" small="17" etc="17" />
<Balance level="5" large="19" medium="19" small="19" etc="19" />
<Balance level="6" large="21" medium="21" small="21" etc="21" />
<Balance level="7" large="23" medium="23" small="23" etc="23" />
<Balance level="8" large="25" medium="25" small="25" etc="25" />
<Balance level="9" large="28" medium="28" small="28" etc="28" />
<Balance level="10" large="31" medium="31" small="31" etc="31" />
<Balance level="11" large="34" medium="34" small="34" etc="34" />
<Balance level="12" large="37" medium="37" small="37" etc="37" />
<Balance level="13" large="41" medium="41" small="41" etc="41" />
<Balance level="14" large="45" medium="45" small="45" etc="45" />
<Balance level="15" large="50" medium="50" small="50" etc="50" />
<Balance level="16" large="55" medium="55" small="55" etc="55" />
<Balance level="17" large="61" medium="61" small="61" etc="61" />
<Balance level="18" large="67" medium="67" small="67" etc="67" />
<Balance level="19" large="74" medium="74" small="74" etc="74" />
<Balance level="20" large="81" medium="81" small="81" etc="81" />
<Balance level="21" large="89" medium="89" small="89" etc="89" />
<Balance level="22" large="98" medium="98" small="98" etc="98" />
<Balance level="23" large="108" medium="108" small="108" etc="108" />
<Balance level="24" large="119" medium="119" small="119" etc="119" />
<Balance level="25" large="131" medium="131" small="131" etc="131" />
<Balance level="26" large="144" medium="144" small="144" etc="144" />
<Balance level="27" large="158" medium="158" small="158" etc="158" />
<Balance level="28" large="174" medium="174" small="174" etc="174" />
<Balance level="29" large="191" medium="191" small="191" etc="191" />
<Balance level="30" large="210" medium="210" small="210" etc="210" />
<Balance level="31" large="231" medium="231" small="231" etc="231" />
<Balance level="32" large="254" medium="254" small="254" etc="254" />
<Balance level="33" large="279" medium="279" small="279" etc="279" />
<Balance level="34" large="307" medium="307" small="307" etc="307" />
<Balance level="35" large="338" medium="338" small="338" etc="338" />
<Balance level="36" large="372" medium="372" small="372" etc="372" />
<Balance level="37" large="409" medium="409" small="409" etc="409" />
<Balance level="38" large="450" medium="450" small="450" etc="450" />
<Balance level="39" large="495" medium="495" small="495" etc="495" />
<Balance level="40" large="545" medium="545" small="545" etc="545" />
<Balance level="41" large="600" medium="600" small="600" etc="600" />
<Balance level="42" large="660" medium="660" small="660" etc="660" />
<Balance level="43" large="726" medium="726" small="726" etc="726" />
<Balance level="44" large="799" medium="799" small="799" etc="799" />
<Balance level="45" large="879" medium="879" small="879" etc="879" />
<Balance level="46" large="967" medium="967" small="967" etc="967" />
<Balance level="47" large="1064" medium="1064" small="1064" etc="1064" />
<Balance level="48" large="1170" medium="1170" small="1170" etc="1170" />
<Balance level="49" large="1287" medium="1287" small="1287" etc="1287" />
<Balance level="50" large="1416" medium="1416" small="1416" etc="1416" />
<Balance level="51" large="1558" medium="1558" small="1558" etc="1558" />
<Balance level="52" large="1714" medium="1714" small="1714" etc="1714" />
<Balance level="53" large="1885" medium="1885" small="1885" etc="1885" />
<Balance level="54" large="2074" medium="2074" small="2074" etc="2074" />
<Balance level="55" large="2281" medium="2281" small="2281" etc="2281" />
<Balance level="56" large="2509" medium="2509" small="2509" etc="2509" />
<Balance level="57" large="2760" medium="2760" small="2760" etc="2760" />
<Balance level="58" large="3036" medium="3036" small="3036" etc="3036" />
<Balance level="59" large="3340" medium="3340" small="3340" etc="3340" />
<Balance level="60" large="3674" medium="3674" small="3674" etc="3674" />
<Balance level="61" large="4041" medium="4041" small="4041" etc="4041" />
<Balance level="62" large="4445" medium="4445" small="4445" etc="4445" />
<Balance level="63" large="4890" medium="4890" small="4890" etc="4890" />
<Balance level="64" large="5379" medium="5379" small="5379" etc="5379" />
<Balance level="65" large="5917" medium="5917" small="5917" etc="5917" />
<Balance level="66" large="6509" medium="6509" small="6509" etc="6509" />
<Balance level="67" large="7160" medium="7160" small="7160" etc="7160" />
<Balance level="68" large="7876" medium="7876" small="7876" etc="7876" />
<Balance level="69" large="8664" medium="8664" small="8664" etc="8664" />
<Balance level="70" large="9530" medium="9530" small="9530" etc="9530" />
</NpcBalance>
<StatByLevel>
<Stat level="1" antiReactionAdjForGrade="1" expNeeded="840" levelupMinStatistics="4" />
<Stat level="2" antiReactionAdjForGrade="2" expNeeded="2686" levelupMinStatistics="7" />
<Stat level="3" antiReactionAdjForGrade="3" expNeeded="4800" levelupMinStatistics="3" />
<Stat level="4" antiReactionAdjForGrade="4" expNeeded="8300" levelupMinStatistics="5" />
<Stat level="5" antiReactionAdjForGrade="5" expNeeded="12000" levelupMinStatistics="10" />
<Stat level="6" antiReactionAdjForGrade="6" expNeeded="18600" levelupMinStatistics="9" />
<Stat level="7" antiReactionAdjForGrade="7" expNeeded="25000" levelupMinStatistics="9" />
<Stat level="8" antiReactionAdjForGrade="8" expNeeded="46000" levelupMinStatistics="28" />
<Stat level="9" antiReactionAdjForGrade="9" expNeeded="64000" levelupMinStatistics="15" />
<Stat level="10" antiReactionAdjForGrade="10" expNeeded="83795" levelupMinStatistics="17" />
<Stat level="11" antiReactionAdjForGrade="11" expNeeded="107904" levelupMinStatistics="27" />
<Stat level="12" antiReactionAdjForGrade="12" expNeeded="137844" levelupMinStatistics="27" />
<Stat level="13" antiReactionAdjForGrade="13" expNeeded="173664" levelupMinStatistics="18" />
<Stat level="14" antiReactionAdjForGrade="14" expNeeded="217412" levelupMinStatistics="26" />
<Stat level="15" antiReactionAdjForGrade="15" expNeeded="270045" levelupMinStatistics="29" />
<Stat level="16" antiReactionAdjForGrade="16" expNeeded="332904" levelupMinStatistics="31" />
<Stat level="17" antiReactionAdjForGrade="17" expNeeded="411478" levelupMinStatistics="31" />
<Stat level="18" antiReactionAdjForGrade="18" expNeeded="509555" levelupMinStatistics="31" />
<Stat level="19" antiReactionAdjForGrade="19" expNeeded="624045" levelupMinStatistics="29" />
<Stat level="20" antiReactionAdjForGrade="20" expNeeded="767158" levelupMinStatistics="41" />
<Stat level="21" antiReactionAdjForGrade="21" expNeeded="946049" levelupMinStatistics="45" />
<Stat level="22" antiReactionAdjForGrade="22" expNeeded="1169663" levelupMinStatistics="51" />
<Stat level="23" antiReactionAdjForGrade="23" expNeeded="1444708" levelupMinStatistics="54" />
<Stat level="24" antiReactionAdjForGrade="24" expNeeded="1780263" levelupMinStatistics="63" />
<Stat level="25" antiReactionAdjForGrade="25" expNeeded="2199707" levelupMinStatistics="69" />
<Stat level="26" antiReactionAdjForGrade="26" expNeeded="2714012" levelupMinStatistics="68" />
<Stat level="27" antiReactionAdjForGrade="27" expNeeded="3356893" levelupMinStatistics="69" />
<Stat level="28" antiReactionAdjForGrade="28" expNeeded="4104477" levelupMinStatistics="71" />
<Stat level="29" antiReactionAdjForGrade="29" expNeeded="4943952" levelupMinStatistics="64" />
<Stat level="30" antiReactionAdjForGrade="30" expNeeded="5898783" levelupMinStatistics="76" />
<Stat level="31" antiReactionAdjForGrade="31" expNeeded="7021426" levelupMinStatistics="78" />
<Stat level="32" antiReactionAdjForGrade="32" expNeeded="8275585" levelupMinStatistics="83" />
<Stat level="33" antiReactionAdjForGrade="33" expNeeded="9730408" levelupMinStatistics="90" />
<Stat level="34" antiReactionAdjForGrade="34" expNeeded="11450277" levelupMinStatistics="101" />
<Stat level="35" antiReactionAdjForGrade="35" expNeeded="13544471" levelupMinStatistics="115" />
<Stat level="36" antiReactionAdjForGrade="36" expNeeded="16137427" levelupMinStatistics="127" />
<Stat level="37" antiReactionAdjForGrade="37" expNeeded="19167071" levelupMinStatistics="116" />
<Stat level="38" antiReactionAdjForGrade="38" expNeeded="22590568" levelupMinStatistics="128" />
<Stat level="39" antiReactionAdjForGrade="39" expNeeded="26459120" levelupMinStatistics="114" />
<Stat level="40" antiReactionAdjForGrade="40" expNeeded="30907955" levelupMinStatistics="119" />
<Stat level="41" antiReactionAdjForGrade="41" expNeeded="36335533" levelupMinStatistics="130" />
<Stat level="42" antiReactionAdjForGrade="42" expNeeded="43011454" levelupMinStatistics="154" />
<Stat level="43" antiReactionAdjForGrade="43" expNeeded="51356356" levelupMinStatistics="152" />
<Stat level="44" antiReactionAdjForGrade="44" expNeeded="61787484" levelupMinStatistics="160" />
<Stat level="45" antiReactionAdjForGrade="45" expNeeded="74722083" levelupMinStatistics="160" />
<Stat level="46" antiReactionAdjForGrade="46" expNeeded="90114255" levelupMinStatistics="184" />
<Stat level="47" antiReactionAdjForGrade="47" expNeeded="107815253" levelupMinStatistics="188" />
<Stat level="48" antiReactionAdjForGrade="48" expNeeded="127817381" levelupMinStatistics="190" />
<Stat level="49" antiReactionAdjForGrade="49" expNeeded="149819509" levelupMinStatistics="168" />
<Stat level="50" antiReactionAdjForGrade="50" expNeeded="174770163" levelupMinStatistics="180" />
<Stat level="51" antiReactionAdjForGrade="51" expNeeded="202477270" levelupMinStatistics="192" />
<Stat level="52" antiReactionAdjForGrade="52" expNeeded="233242615" levelupMinStatistics="199" />
<Stat level="53" antiReactionAdjForGrade="53" expNeeded="267400774" levelupMinStatistics="207" />
<Stat level="54" antiReactionAdjForGrade="54" expNeeded="305322656" levelupMinStatistics="209" />
<Stat level="55" antiReactionAdjForGrade="55" expNeeded="347419424" levelupMinStatistics="224" />
<Stat level="56" antiReactionAdjForGrade="56" expNeeded="394146836" levelupMinStatistics="229" />
<Stat level="57" antiReactionAdjForGrade="57" expNeeded="446010054" levelupMinStatistics="229" />
<Stat level="58" antiReactionAdjForGrade="58" expNeeded="541343794" levelupMinStatistics="268" />
<Stat level="59" antiReactionAdjForGrade="59" expNeeded="692902622" levelupMinStatistics="280" />
<Stat level="60" antiReactionAdjForGrade="60" expNeeded="1855567467" levelupMinStatistics="401" />
<Stat level="61" antiReactionAdjForGrade="61" expNeeded="3117029930" levelupMinStatistics="401" />
<Stat level="62" antiReactionAdjForGrade="62" expNeeded="4495199471" levelupMinStatistics="401" />
<Stat level="63" antiReactionAdjForGrade="63" expNeeded="6016452207" levelupMinStatistics="401" />
<Stat level="64" antiReactionAdjForGrade="64" expNeeded="7701537916" levelupMinStatistics="401" />
<Stat level="65" antiReactionAdjForGrade="65" expNeeded="9616157695" levelupMinStatistics="401" />
</StatByLevel>
<Aggro firstAggroByMonsterView="20" aggroSendToPartyDistance="300" aggroDecreaseRate="0.09" basicAggroDecreaseAmount="3" aggroDecreaseRenewalPeriod="2" returnDistance="2500" targetChangeAggroGap="50" newTargetAggroBonus="100" aggroCheckInterval="1000" />
<Critical damageRate="1.0" reactionAdjForGrade="5" player="0.7" npcLarge="0.9" npcMedium="1.0" npcSmall="1.0" elseCreature="1.0" healRes="50" healPowerRate="1.5" />
<!-- weapon/armor multiplier -->
<Atk statRate="0.01" adjDual="3.0" adjLance="3.0" adjTwohand="3.0" adjAxe="3.0" adjCircle="3.0" adjBow="3.0" adjStaff="3.0" adjRod="3.0" adjChain="3.0" adjBlaster="3.0" />
<Def adjMail="0.01" adjLeather="0.01" adjRobe="0.01" powAdjust="1.0" />
<!-- 월드룰 -->
<UserJump time="800" maxHeight="32" />
<!--비전투상태로 전환하는 시간(밀리초)-->
<UserCombatStatus timeoutOnPvp="20000" timeoutOnPve="15000" timeoutOnBattleFieldPvp="8000" />
<!-- 길드 전투 상태 -->
<GuildWarCombatStatus timeoutOnGuildWar="60000" immuneSkillEffect="7013,8013" />
<!--클라이언트가 월드에서 떠날 때 팝업창이 떠서 기다리는 시간(초)-->
<ClientLeaveWorld waitSec="10" />
<!--클라이언트가 비정상 종료를 했을 경우 월드에 붙잡아 놓는시간(초)-->
<ClientDisconnect holdSec="10" />
<WaitingBonus abnormalityId="4830" minWaitingSec="600" maxBufSec="3600" waitingToBufRatio="1.0" />
<!-- 획귀 템의 스폰,루팅 권한 유지 시간 별도로. 스폰유지 시간이 오차가 있을 수 있으므로 권한 유지 시간을 좀 널널하게 잡는다.-->
<DroppedItem lootingDistance="90" distributionDistance="3000" ownershipGuaranteeSec="120" spawnGuaranteeSec="300" ownershipGuaranteeSecForLootingBoundItem="400" spawnGuaranteeSecForLootingBoundItem="300" classPriority="0.00801" divideSec="60" addDivideSec="10" enchantDropRadicalRoot="2">
<DroppedItemExceptionList>
<DroppedItemException itemId="45411" spawnGuaranteeSec="900" />
</DroppedItemExceptionList>
</DroppedItem>
<!-- AnimMotion 관련 -->
<AnimMotion standardUserTemplateId="10101" />
<DamageFormula hitCountDamageRevisionA="0.2" hitCountDamageRevisionB="1.25" />
<ReactionAdjust npcLarge="0.1" npcMedium="0.02" npcSmall="0.015" npcSpirit="0" elseCreature="0" strMul="0.8" resAdd="20" adjWeaponReaction="0.02" addEquipmentReaction="1" />
<ReactionAdjustOnReaction ratio="1.0" />
<!-- 몬스터가 타겟하고 있지 않은 PC의 피격 데미지 감소 -->
<HitDamageAdjustForPC bySmallNpc="0.9" byMediumNpc="0.8" byLargeNpc="0.7" />
<UserWarningHp percent="0.25" />
<LevelAdjust>
<Damage>
<StrongEnemy pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
<StrongEnemyLightParty pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
<StrongEnemySolo pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
<WeakEnemy pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
</Damage>
<Critical>
<StrongEnemy pve="0.005" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
<StrongEnemyLightParty pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
<StrongEnemySolo pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
<WeakEnemy pve="0.015" pveMax="0.15" pvp="0.015" pvpMax="0.15" />
</Critical>
<!--1을 코드에서 유의미하게 쓰고 있기 때문에 adjust를 1로 두려면 프로그래머와 상의할 것-->
<!-- 몬스터와 레벨 차에 따른 경험치 보정. for 솔로-->
<Exp underLevelGap="10">
<!-- 몬스터가 유저보다 이 값보다 더 큰 레벨 차이일 경우에 경험치 안준다. 어뷰징 방지 -->
<WeakEnemy levelGap="1" adjust="0.0" />
<WeakEnemy levelGap="2" adjust="0.0" />
<WeakEnemy levelGap="3" adjust="0.0" />
<WeakEnemy levelGap="4" adjust="0.1" />
<WeakEnemy levelGap="5" adjust="0.2" />
<WeakEnemy levelGap="6" adjust="0.3" />
<WeakEnemy levelGap="7" adjust="0.45" />
<WeakEnemy levelGap="8" adjust="0.6" />
<WeakEnemy levelGap="9" adjust="0.75" />
<WeakEnemy levelGap="10" adjust="0.9" />
<WeakEnemy levelGap="11" adjust="0.99" />
<WeakEnemy levelGap="12" adjust="0.99" />
<WeakEnemy levelGap="13" adjust="0.99" />
<WeakEnemy levelGap="14" adjust="0.99" />
<WeakEnemy levelGap="15" adjust="0.99" />
<WeakEnemy levelGap="16" adjust="0.99" />
<WeakEnemy levelGap="17" adjust="0.99" />
<WeakEnemy levelGap="18" adjust="0.99" />
<WeakEnemy levelGap="19" adjust="0.99" />
<WeakEnemy levelGap="20" adjust="0.99" />
<WeakEnemy levelGap="21" adjust="0.99" />
<WeakEnemy levelGap="22" adjust="0.99" />
<WeakEnemy levelGap="23" adjust="0.99" />
<WeakEnemy levelGap="24" adjust="0.99" />
<WeakEnemy levelGap="25" adjust="0.99" />
<WeakEnemy levelGap="26" adjust="0.99" />
<WeakEnemy levelGap="27" adjust="0.99" />
<WeakEnemy levelGap="28" adjust="0.99" />
<WeakEnemy levelGap="29" adjust="0.99" />
<WeakEnemy levelGap="30" adjust="0.999" />
<WeakEnemy levelGap="31" adjust="0.999" />
<WeakEnemy levelGap="32" adjust="0.999" />
<WeakEnemy levelGap="33" adjust="0.999" />
<WeakEnemy levelGap="34" adjust="0.999" />
<WeakEnemy levelGap="35" adjust="0.999" />
<WeakEnemy levelGap="36" adjust="0.999" />
<WeakEnemy levelGap="37" adjust="0.999" />
<WeakEnemy levelGap="38" adjust="0.999" />
<WeakEnemy levelGap="39" adjust="0.999" />
<WeakEnemy levelGap="40" adjust="0.999" />
<WeakEnemy levelGap="41" adjust="0.999" />
<WeakEnemy levelGap="42" adjust="0.999" />
<WeakEnemy levelGap="43" adjust="0.999" />
<WeakEnemy levelGap="44" adjust="0.999" />
<WeakEnemy levelGap="45" adjust="0.999" />
<WeakEnemy levelGap="46" adjust="0.999" />
<WeakEnemy levelGap="47" adjust="0.999" />
<WeakEnemy levelGap="48" adjust="0.999" />
<WeakEnemy levelGap="49" adjust="0.999" />
<WeakEnemy levelGap="50" adjust="0.9999" />
<WeakEnemy levelGap="51" adjust="0.9999" />
<WeakEnemy levelGap="52" adjust="0.9999" />
<WeakEnemy levelGap="53" adjust="0.9999" />
<WeakEnemy levelGap="54" adjust="0.9999" />
<WeakEnemy levelGap="55" adjust="0.9999" />
<WeakEnemy levelGap="56" adjust="0.9999" />
<WeakEnemy levelGap="57" adjust="0.9999" />
<WeakEnemy levelGap="58" adjust="0.9999" />
<WeakEnemy levelGap="59" adjust="0.9999" />
<WeakEnemy levelGap="60" adjust="0.9999" />
<WeakEnemy levelGap="61" adjust="0.9999" />
<WeakEnemy levelGap="62" adjust="0.9999" />
<WeakEnemy levelGap="63" adjust="0.9999" />
<WeakEnemy levelGap="64" adjust="0.9999" />
<WeakEnemy levelGap="65" adjust="0.9999" />
<WeakEnemy levelGap="66" adjust="0.9999" />
<WeakEnemy levelGap="67" adjust="0.9999" />
<WeakEnemy levelGap="68" adjust="0.9999" />
<WeakEnemy levelGap="69" adjust="0.9999" />
<WeakEnemy levelGap="70" adjust="0.9999" />
</Exp>
<!--1을 코드에서 유의미하게 쓰고 있기 때문에 adjust를 1로 두려면 프로그래머와 상의할 것-->
<!-- 몬스터와 레벨 차에 따른 경험치 보정. for 파티-->
<ExpParty>
<!-- underLevelGap 패러미터 사용 안함. 버스 가능하도록 -->
<WeakEnemy levelGap="1" adjust="0.0" />
<WeakEnemy levelGap="2" adjust="0.0" />
<WeakEnemy levelGap="3" adjust="0.0" />
<WeakEnemy levelGap="4" adjust="0.1" />
<WeakEnemy levelGap="5" adjust="0.2" />
<WeakEnemy levelGap="6" adjust="0.3" />
<WeakEnemy levelGap="7" adjust="0.45" />
<WeakEnemy levelGap="8" adjust="0.6" />
<WeakEnemy levelGap="9" adjust="0.75" />
<WeakEnemy levelGap="10" adjust="0.9" />
<WeakEnemy levelGap="11" adjust="0.99" />
<WeakEnemy levelGap="12" adjust="0.99" />
<WeakEnemy levelGap="13" adjust="0.99" />
<WeakEnemy levelGap="14" adjust="0.99" />
<WeakEnemy levelGap="15" adjust="0.99" />
<WeakEnemy levelGap="16" adjust="0.99" />
<WeakEnemy levelGap="17" adjust="0.99" />
<WeakEnemy levelGap="18" adjust="0.99" />
<WeakEnemy levelGap="19" adjust="0.99" />
<WeakEnemy levelGap="20" adjust="0.99" />
<WeakEnemy levelGap="21" adjust="0.99" />
<WeakEnemy levelGap="22" adjust="0.99" />
<WeakEnemy levelGap="23" adjust="0.99" />
<WeakEnemy levelGap="24" adjust="0.99" />
<WeakEnemy levelGap="25" adjust="0.99" />
<WeakEnemy levelGap="26" adjust="0.99" />
<WeakEnemy levelGap="27" adjust="0.99" />
<WeakEnemy levelGap="28" adjust="0.99" />
<WeakEnemy levelGap="29" adjust="0.99" />
<WeakEnemy levelGap="30" adjust="0.999" />
<WeakEnemy levelGap="31" adjust="0.999" />
<WeakEnemy levelGap="32" adjust="0.999" />
<WeakEnemy levelGap="33" adjust="0.999" />
<WeakEnemy levelGap="34" adjust="0.999" />
<WeakEnemy levelGap="35" adjust="0.999" />
<WeakEnemy levelGap="36" adjust="0.999" />
<WeakEnemy levelGap="37" adjust="0.999" />
<WeakEnemy levelGap="38" adjust="0.999" />
<WeakEnemy levelGap="39" adjust="0.999" />
<WeakEnemy levelGap="40" adjust="0.999" />
<WeakEnemy levelGap="41" adjust="0.999" />
<WeakEnemy levelGap="42" adjust="0.999" />
<WeakEnemy levelGap="43" adjust="0.999" />
<WeakEnemy levelGap="44" adjust="0.999" />
<WeakEnemy levelGap="45" adjust="0.999" />
<WeakEnemy levelGap="46" adjust="0.999" />
<WeakEnemy levelGap="47" adjust="0.999" />
<WeakEnemy levelGap="48" adjust="0.999" />
<WeakEnemy levelGap="49" adjust="0.999" />
<WeakEnemy levelGap="50" adjust="0.9999" />
<WeakEnemy levelGap="51" adjust="0.9999" />
<WeakEnemy levelGap="52" adjust="0.9999" />
<WeakEnemy levelGap="53" adjust="0.9999" />
<WeakEnemy levelGap="54" adjust="0.9999" />
<WeakEnemy levelGap="55" adjust="0.9999" />
<WeakEnemy levelGap="56" adjust="0.9999" />
<WeakEnemy levelGap="57" adjust="0.9999" />
<WeakEnemy levelGap="58" adjust="0.9999" />
<WeakEnemy levelGap="59" adjust="0.9999" />
<WeakEnemy levelGap="60" adjust="0.9999" />
<WeakEnemy levelGap="61" adjust="0.9999" />
<WeakEnemy levelGap="62" adjust="0.9999" />
<WeakEnemy levelGap="63" adjust="0.9999" />
<WeakEnemy levelGap="64" adjust="0.9999" />
<WeakEnemy levelGap="65" adjust="0.9999" />
<WeakEnemy levelGap="66" adjust="0.9999" />
<WeakEnemy levelGap="67" adjust="0.9999" />
<WeakEnemy levelGap="68" adjust="0.9999" />
<WeakEnemy levelGap="69" adjust="0.9999" />
<WeakEnemy levelGap="70" adjust="0.9999" />
<HighestPartyMember levelGap="1" adjust="0.0" />"
<HighestPartyMember levelGap="2" adjust="0.0" />"
<HighestPartyMember levelGap="3" adjust="0.0" />"
<HighestPartyMember levelGap="4" adjust="0.1" />"
<HighestPartyMember levelGap="5" adjust="0.2" />"
<HighestPartyMember levelGap="6" adjust="0.3" />"
<HighestPartyMember levelGap="7" adjust="0.45" />"
<HighestPartyMember levelGap="8" adjust="0.6" />"
<HighestPartyMember levelGap="9" adjust="0.75" />"
<HighestPartyMember levelGap="10" adjust="0.77" />"
<HighestPartyMember levelGap="11" adjust="0.79" />"
<HighestPartyMember levelGap="12" adjust="0.81" />"
<HighestPartyMember levelGap="13" adjust="0.83" />"
<HighestPartyMember levelGap="14" adjust="0.845" />"
<HighestPartyMember levelGap="15" adjust="0.86" />"
<HighestPartyMember levelGap="16" adjust="0.875" />"
<HighestPartyMember levelGap="17" adjust="0.89" />"
<HighestPartyMember levelGap="18" adjust="0.9" />"
<HighestPartyMember levelGap="19" adjust="0.915" />"
<HighestPartyMember levelGap="20" adjust="0.925" />"
<HighestPartyMember levelGap="21" adjust="0.935" />"
<HighestPartyMember levelGap="22" adjust="0.945" />"
<HighestPartyMember levelGap="23" adjust="0.95" />"
<HighestPartyMember levelGap="24" adjust="0.956" />"
<HighestPartyMember levelGap="25" adjust="0.961" />"
<HighestPartyMember levelGap="26" adjust="0.964" />"
<HighestPartyMember levelGap="27" adjust="0.966" />"
<HighestPartyMember levelGap="28" adjust="0.968" />"
<HighestPartyMember levelGap="29" adjust="0.97" />"
<HighestPartyMember levelGap="30" adjust="0.973" />"
<HighestPartyMember levelGap="31" adjust="0.974" />"
<HighestPartyMember levelGap="32" adjust="0.975" />"
<HighestPartyMember levelGap="33" adjust="0.977" />"
<HighestPartyMember levelGap="34" adjust="0.978" />"
<HighestPartyMember levelGap="35" adjust="0.979" />"
<HighestPartyMember levelGap="36" adjust="0.9798" />"
<HighestPartyMember levelGap="37" adjust="0.9806" />"
<HighestPartyMember levelGap="38" adjust="0.9814" />"
<HighestPartyMember levelGap="39" adjust="0.9822" />"
<HighestPartyMember levelGap="40" adjust="0.983" />"
<HighestPartyMember levelGap="41" adjust="0.9836" />"
<HighestPartyMember levelGap="42" adjust="0.9842" />"
<HighestPartyMember levelGap="43" adjust="0.9848" />"
<HighestPartyMember levelGap="44" adjust="0.9854" />"
<HighestPartyMember levelGap="45" adjust="0.986" />"
<HighestPartyMember levelGap="46" adjust="0.9865" />"
<HighestPartyMember levelGap="47" adjust="0.987" />"
<HighestPartyMember levelGap="48" adjust="0.9875" />"
<HighestPartyMember levelGap="49" adjust="0.988" />"
<HighestPartyMember levelGap="50" adjust="0.9885" />"
<HighestPartyMember levelGap="51" adjust="0.9889" />"
<HighestPartyMember levelGap="52" adjust="0.9893" />"
<HighestPartyMember levelGap="53" adjust="0.9897" />"
<HighestPartyMember levelGap="54" adjust="0.9901" />"
<HighestPartyMember levelGap="55" adjust="0.9905" />"
<HighestPartyMember levelGap="56" adjust="0.9908" />"
<HighestPartyMember levelGap="57" adjust="0.9911" />"
<HighestPartyMember levelGap="58" adjust="0.9914" />"
<HighestPartyMember levelGap="59" adjust="0.9917" />"
<HighestPartyMember levelGap="60" adjust="0.992" />"
<HighestPartyMember levelGap="61" adjust="0.9922" />"
<HighestPartyMember levelGap="62" adjust="0.9924" />"
<HighestPartyMember levelGap="63" adjust="0.9926" />"
<HighestPartyMember levelGap="64" adjust="0.9928" />"
<HighestPartyMember levelGap="65" adjust="0.993" />"
<HighestPartyMember levelGap="66" adjust="0.9932" />"
<HighestPartyMember levelGap="67" adjust="0.9934" />"
<HighestPartyMember levelGap="68" adjust="0.9936" />"
<HighestPartyMember levelGap="69" adjust="0.9938" />"
<HighestPartyMember levelGap="70" adjust="0.994" />"
</ExpParty>
<!-- 특정 레벨대의 PC가 특정 레벨대의 몬스터 처치 시 경험치 페널티 적용 -->
<ExpLevelPenalty>
<StrongEnermy pcLowLevel="1" pcHighLevel="59" enermyLowLevel="61" enermyHighLevel="99" adjust="0.9" />
</ExpLevelPenalty>
</LevelAdjust>
<BonusExp>
<PartyBonus memberCount="1" bonusRate="0.0" />
<PartyBonus memberCount="2" bonusRate="0.2" />
<PartyBonus memberCount="3" bonusRate="0.4" />
<PartyBonus memberCount="4" bonusRate="0.6" />
<!--141217 업데이트 시 성장구간 던전 파티플레이 유도를 위해 5인 0.8 에서 2로 상향 조정-->
<PartyBonus memberCount="5" bonusRate="2" />
</BonusExp>
<!--몰시사냥 데미지 분산 규칙-->
<DamageAdjust>
<Adjust targetCount="1" normalAtk="1.000" pierceAtk="1.00" />
<Adjust targetCount="2" normalAtk="0.800" pierceAtk="0.98" />
<Adjust targetCount="3" normalAtk="0.700" pierceAtk="0.96" />
<Adjust targetCount="4" normalAtk="0.625" pierceAtk="0.94" />
<Adjust targetCount="5" normalAtk="0.575" pierceAtk="0.92" />
<Adjust targetCount="6" normalAtk="0.535" pierceAtk="0.90" />
<Adjust targetCount="7" normalAtk="0.500" pierceAtk="0.80" />
<Adjust targetCount="8" normalAtk="0.465" pierceAtk="0.70" />
<Adjust targetCount="9" normalAtk="0.435" pierceAtk="0.60" />
<Adjust targetCount="10" normalAtk="0.405" pierceAtk="0.50" />
<Adjust targetCount="11" normalAtk="0.375" pierceAtk="0.40" />
<Adjust targetCount="12" normalAtk="0.345" pierceAtk="0.30" />
<Adjust targetCount="13" normalAtk="0.325" pierceAtk="0.20" />
<Adjust targetCount="14" normalAtk="0.300" pierceAtk="0.10" />
<Adjust targetCount="15" normalAtk="0.278" pierceAtk="0.08" />
<Adjust targetCount="16" normalAtk="0.260" pierceAtk="0.05" />
<Adjust targetCount="17" normalAtk="0.244" pierceAtk="0.05" />
<Adjust targetCount="18" normalAtk="0.229" pierceAtk="0.05" />
<Adjust targetCount="19" normalAtk="0.216" pierceAtk="0.05" />
<Adjust targetCount="20" normalAtk="0.204" pierceAtk="0.05" />
<Adjust targetCount="21" normalAtk="0.194" pierceAtk="0.05" />
<Adjust targetCount="22" normalAtk="0.184" pierceAtk="0.05" />
<Adjust targetCount="23" normalAtk="0.175" pierceAtk="0.05" />
<Adjust targetCount="24" normalAtk="0.167" pierceAtk="0.05" />
<Adjust targetCount="25" normalAtk="0.159" pierceAtk="0.05" />
<Adjust targetCount="26" normalAtk="0.152" pierceAtk="0.05" />
<Adjust targetCount="27" normalAtk="0.146" pierceAtk="0.05" />
<Adjust targetCount="28" normalAtk="0.140" pierceAtk="0.05" />
<Adjust targetCount="29" normalAtk="0.135" pierceAtk="0.05" />
<Adjust targetCount="30" normalAtk="0.130" pierceAtk="0.05" />
<Adjust targetCount="31" normalAtk="0.125" pierceAtk="0.05" />
<Adjust targetCount="32" normalAtk="0.120" pierceAtk="0.05" />
</DamageAdjust>
<MpBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
<HpBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
<StBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
<DrainMpSpread warrior="3.000" lancer="3.000" slayer="2.000" berserker="3.000" archer="2.500" sorcerer="2.308" priest="1.000" elementalist="1.000" soulless="3.000" engineer="2.500" />
<HealAdjust warrior="0" lancer="0" slayer="0" berserker="0" archer="0" sorcerer="0" priest="0.001" elementalist="0.001" soulless="0" engineer="0" />
<DefenceDamageAdjust warrior="0.3" lancer="0.3" slayer="0.3" berserker="0.3" archer="0.3" sorcerer="0.3" priest="0.3" elementalist="0.3" soulless="0.3" engineer="0.3" />
<ReactionResBasic incRes="1000" decRes="80" adjRatio="1.3" adjMinus="0.02" />
<ReactionResMini incRes="1000" decRes="80" adjRatio="1.3" adjMinus="0.02" />
<VendingMachine defaultSellTaxRate="0.5" defaultBuyTaxRate="0.5" />
<VillagePos>
<Tomb desc="무덤좌표" pos="115348.5625,-15305.6914,3444.0391" radius="100" areaName="ANC_A_P" />
<Tomb desc="두번째무덤" pos="116198.1563,-15004.4980,3393.6914" radius="100" areaName="ANC_A_P" />
<!-- 여행자의 책:마을이동에 페가수스 승강장 이외의 텔레포트 포인트 추가 !-->
<!-- FakePegasusPoint region="지명(StrSheet_Region.xml의 id)" continent="대륙ID" pos="좌표" !-->
<!-- 이르카 -->
<FakePegasusPoint region="183002" continent="7031" pos="21222,5919,6216" />
<!-- 원시의 땅 - 아논 피난 캠프 -->
<FakePegasusPoint region="172111" continent="7031" pos="-3861,-22613,603" />
<!-- 바라카니아 구릉지 - 바라카니아 경제인 연합 -->
<FakePegasusPoint region="182002" continent="7031" pos="6805,-11892,1579" />
<!-- 고대 바라카 유적터 - 바라카 수비대 캠프 -->
<FakePegasusPoint region="181009" continent="7031" pos="27768,-10328,3627" />
<!-- 제국의 땅 - 연합군 북부 주둔지 캠프 -->
<FakePegasusPoint region="19112" continent="7031" pos="44184,28630,7567" />
</VillagePos>
<!-- 사망 과 부활 시스템 !-->
<!-- 커스터마이징 아이템 파괴 확률 / 컨디션 수치 감소량 / 자동 부활 대기시간 / 부활 시 Hp 회복량 !-->
<Death delRateCustomizeItem="0.1" dimConditionValue="100">
<ConditionPenalty pcLevelOver="1" pcLevelUnder="10" conditionPenalty="10" />
<ConditionPenalty pcLevelOver="11" pcLevelUnder="13" conditionPenalty="15" />
<ConditionPenalty pcLevelOver="14" pcLevelUnder="15" conditionPenalty="30" />
<ConditionPenalty pcLevelOver="16" pcLevelUnder="18" conditionPenalty="45" />
<ConditionPenalty pcLevelOver="19" pcLevelUnder="20" conditionPenalty="60" />
<ConditionPenalty pcLevelOver="21" pcLevelUnder="23" conditionPenalty="75" />
<ConditionPenalty pcLevelOver="24" pcLevelUnder="27" conditionPenalty="80" />
<ConditionPenalty pcLevelOver="28" pcLevelUnder="65" conditionPenalty="100" />
</Death>
<Revival autoRevivalTime="30" recoveryRateHp="0.3" abnormalityId="999996" />
<Guard>
<Tenure>28</Tenure>
</Guard>
<!--
sendParcelTax : 첨부 물품 없는 소포 수수료 (Gold)
sendPresentParcelTax : 첨부 물품 있는 소포 수수료율
sendEscrowParcelTax : 에스크로 물품이 있는 소포 수수료율
escrowReturnWait : 에스크로 소포 자동 반송 대기 시간
expireDay : 우편 만료 기간(일) 보낸 시점을 기준으로 설정된 기간이 지나면 자동 삭제
expireBeginDate : 우편 삭제가 실제로 이루어 지는 시작 시점
-->
<Parcel sendParcelTax="50" sendPresentParcelTax="0.01" sendEscrowParcelTax="0.1" escrowReturnWait="86400" maxRecvListCnt="100" warnRecvListCnt="70" maxSendListCnt="100" expireDay="28" expireBeginDate="2013/10/17" />
<!-- 세컨드 캐릭터 관련 파라미터들 -->
<!-- 테스트 서버에서 가능한 최대 레벨은 58이라고 함 -->
<UserLevelLimit value="65" />
<Teleport needEp="10" addPosNeedEp="10" skillMotionId="0" />
<CharacterChange needEp="10" />
<!-- 수수료 내면 사용할수있는 기간은 7일= 60 * 60 * 24 * 7= 604800 -->
<Warehouse accountCommisionDuration="604800">
<Commission minLevel="1" maxLevel="10" commission="100" />
<Commission minLevel="11" maxLevel="20" commission="200" />
<Commission minLevel="21" maxLevel="30" commission="300" />
<Commission minLevel="31" maxLevel="40" commission="400" />
<Commission minLevel="41" maxLevel="50" commission="500" />
</Warehouse>
<!-- 길드 창고도 기본적으로 계정창고하고 비슷하게 수수료 낸다 -->
<!-- 수수료 내면 사용할수있는 기간은 7일= 60 * 60 * 24 * 7= 604800 -->
<Guildwarehouse guildCommisionDuration="604800">
<Commission commision="30000" />
</Guildwarehouse>
<!-- 창고에서 한 슬롯에 몇개까지의 아이템을 쌓을수있는지 설정 -->
<!-- 지금은 창고의 한슬롯에 최대 200개 까지의 수량성 아이템 쌓을수 있게한다 -->
<WarehouseConfig maxItemAmount="10000" />
<!-- 길드 만들때 제한사항등 -->
<!-- 길드 만들려고 신청하는 캐릭의 랩제가 8 -->
<!-- 길듬 만들때 소모되는 돈 -->
<CreateGuild requiredCharLevel="8" requiredMoney="3000" />
<!-- 길드 재가입 쿨타임 시간단위임 -->
<GuildJoin reJoinCoolTime="6" />
<!-- 가까운 마을로 비상탈출 같은 시스템 메뉴에서 쿨타임 적용할때 -->
<!-- 가까운 마을로 비상탈출의 쿨타임은 30분= 30 * 60= 1800 -->
<!-- 비상탈출 쿨타임은 AccountTrait으로 옮김 -->
<CoolTime />
<!-- 채팅 설정 -->
<ChatConfig>
<GuardChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
<NormalChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
<BargainChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
<PartySearchChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
<RoleplayChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
<SocialChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
<GeneralChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
<ChatSound whisperSoundId="2001" noticeSoundId="2089" />
<UnionChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
</ChatConfig>
<!-- 이동 설정값들
airFriction 공기 저항, 낙하시 x,y방향의 속도 감쇠에 사용된다. 0보다 크고 10보다 작게
fallingStartHeight="20" 낙하가 시작되는 높이
fallingAngle="55" 낙하가 시작되는 각도
fallingStartHeight, fallingAngle 두가지 모두의 조건이 만족되면 낙하를 한다.
fallingSpeed="600" 낙하 최대 속도
fallingDamageHeight="200" 낙하로 대미지를 입기 시작하는 높이차
fallingLandingMotionHeight="100" 낙하 착지 모션이 나오기 시작하는 높이차
jumpHeight="40" 점프 최대 높이
jumpDuration="800" 점프 시간(msec)
jumpFallingStartHeight="30" 점프시에 낙하가 시작되는 높이, fallingStartHeight 값보다는 크거나 같아야 한다.
climbingSpeed="30" 기어오르기 속도
점프최초속도 = 4.f * jumpHeight / jumpDuration
낙하가속도(점프시에도) = -2.f * 점프최초속도 / jumpDuration
damageUnitHeight= "1250" (50m) 낙하 데미지 최소치 이자 단위 300(12m)
hpDecreaseRatePerUnit 낙하 데미지 단위 마다 깍을 hp 비율
-->
<MoveConfig userSpeedMax="240" airFriction="1.5" fallingStartHeight="50" fallingAngle="55" fallingSpeed="600" fallingDamageHeight="400" fallingLandingMotionHeight="80" jumpHeight="50" jumpDuration="800" jumpFallingStartHeight="100" climbingSpeed="60" climbingRange="200" damageUnitHeight="30" hpDecreaseRatePerUnit="0.03" swimmingAbnormalityId="999999" swimmingAbnormalityIdForPopori="905000" jumpReactionRate="1.0" jumpReactionType="2" />
<!-- 따라가기 관련
현재 따라가기 대상이 minFollowDistanceThreshold 보다 가까우면 이동을 멈춤
현재 따라가기 대상이 maxFollowDistanceThreshold 보다 멀어지면 다시 따라감
현재 따라가기 대상이 giveupFollowDistanceThreshold 보다 멀어지면 따라가기를 중단함
arriveDistanceThreshold 보다 가까워지면 도착 (S1AutoPilotHandler에서 AutoPilotType_Pos 인 경우에만 쓰임)
-->
<FollowConfig minFollowDistanceThreshold="60" maxFollowDistanceThreshold="110" giveupFollowDistanceThreshold="500" arriveDistanceThreshold="1" />
<SwimStartDepthList>
<SwimStartDepth race="human" gender="male" height="37" />
<SwimStartDepth race="human" gender="female" height="33" />
<SwimStartDepth race="highelf" gender="male" height="38" />
<SwimStartDepth race="highelf" gender="female" height="34" />
<SwimStartDepth race="aman" gender="male" height="40" />
<SwimStartDepth race="aman" gender="female" height="39" />
<SwimStartDepth race="castanic" gender="male" height="34" />
<SwimStartDepth race="castanic" gender="female" height="29" />
<SwimStartDepth race="popori" gender="male" height="23" />
<SwimStartDepth race="popori" gender="female" height="25" />
<SwimStartDepth race="baraka" gender="male" height="41" />
</SwimStartDepthList>
<!-- 길드 레벨의 유지 기간은 지금은 테스트 하려고 10분으로 한다
나중에는 여기서 14일로 세팅해줘야 겠지 .초 단위임
extend는 길드 레벨 유지 기간 연장 기간이 얼마로 세팅할지 300 으로 하면 만료 되기 5분 이전 부터 돈 내고 연장 가능하게 한다
-->
<GuildLevel expire="1209600" extend="86400" />
<Villager popupDialogDisplayRange="300" popupInterval="60000" dialogTimeout="150000" />
<!-- tCat 경매장에서 아이템 즉구 하려고 할때는 15% 수수료 붙인다 -->
<TradeBroker expireDays="7" transactionFeeRate="0.03" historyLimitDays="30" tCatBuyItNowFeeRate="0.15" eliteUnionMemberDiscountRateOfRegisterFeeRate="1.0" otherUnionMemberRipOffRateOfRegisterFeeRate="1" minAvgPriceCalcTime="5" minAvgPriceCalcMaxDays="3" />
<UserSocial idleTimeForSocial="30000" idleSocialInterval="10000" idleSocialMotionId="31,31,31,31,32,33" dialogSocialMotionId="34,35,36" />
<AdjustAtkByNpcHp fullHpAdjustAtk="0.7">
<NpcHpRange max="1.0" min="0.9" adjustAtk="0.8" />
<NpcHpRange max="0.9" min="0.8" adjustAtk="0.835" />
<NpcHpRange max="0.8" min="0.7" adjustAtk="0.870" />
<NpcHpRange max="0.7" min="0.6" adjustAtk="0.905" />
<NpcHpRange max="0.6" min="0.5" adjustAtk="0.940" />
<NpcHpRange max="0.5" min="0.4" adjustAtk="0.975" />
<NpcHpRange max="0.4" min="0.3" adjustAtk="1.0" />
<NpcHpRange max="0.3" min="0.2" adjustAtk="1.035" />
<NpcHpRange max="0.2" min="0.1" adjustAtk="1.070" />
<NpcHpRange max="0.1" min="0.0" adjustAtk="1.105" />
</AdjustAtkByNpcHp>
<AdjustAtkByTargetHp fullHpAdjustAtk="1.0">
<TargetHpRange max="1.0" min="0.95" adjustAtk="1.0" />
<TargetHpRange max="0.95" min="0.9" adjustAtk="1.04" />
<TargetHpRange max="0.9" min="0.85" adjustAtk="1.08" />
<TargetHpRange max="0.85" min="0.8" adjustAtk="1.12" />
<TargetHpRange max="0.8" min="0.75" adjustAtk="1.16" />
<TargetHpRange max="0.75" min="0.7" adjustAtk="1.2" />
<TargetHpRange max="0.7" min="0.65" adjustAtk="1.24" />
<TargetHpRange max="0.65" min="0.6" adjustAtk="1.28" />
<TargetHpRange max="0.6" min="0.55" adjustAtk="1.32" />
<TargetHpRange max="0.55" min="0.5" adjustAtk="1.36" />
<TargetHpRange max="0.5" min="0.45" adjustAtk="1.42" />
<TargetHpRange max="0.45" min="0.4" adjustAtk="1.46" />
<TargetHpRange max="0.4" min="0.35" adjustAtk="1.5" />
<TargetHpRange max="0.35" min="0.3" adjustAtk="1.54" />
<TargetHpRange max="0.3" min="0.25" adjustAtk="1.58" />
<TargetHpRange max="0.25" min="0.2" adjustAtk="1.62" />
<TargetHpRange max="0.2" min="0.15" adjustAtk="1.66" />
<TargetHpRange max="0.15" min="0.1" adjustAtk="1.7" />
<TargetHpRange max="0.1" min="0.05" adjustAtk="1.74" />
<TargetHpRange max="0.05" min="0.0" adjustAtk="1.78" />
</AdjustAtkByTargetHp>
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 무사 - 분노의 일격-->
<AdjustAtkByOwnerHp1 fullHpAdjustAtk="0.3">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.3" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.6" />
<OwnerHpRange max="0.8" min="0.7" adjustAtk="0.9" />
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.15" />
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.3" />
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.5" />
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.65" />
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.85" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="2.0" />
</AdjustAtkByOwnerHp1>
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 검투사 - 근성 연타-->
<AdjustAtkByOwnerHp2 fullHpAdjustAtk="0.8">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.8" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.85" />
<OwnerHpRange max="0.8" min="0.7" adjustAtk="0.95" />
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.10" />
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.15" />
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.20" />
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.25" />
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.30" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.35" />
</AdjustAtkByOwnerHp2>
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 광전사 - 모든스킬 -->
<AdjustAtkByOwnerHp3 fullHpAdjustAtk="1.0">
<OwnerHpRange max="1.0" min="0.9" adjustAtk="1.0" />
<OwnerHpRange max="0.9" min="0.8" adjustAtk="1.0" />
<OwnerHpRange max="0.8" min="0.7" adjustAtk="1.0" />
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.0" />
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.0" />
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.0" />
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.0" />
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.0" />
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.0" />
</AdjustAtkByOwnerHp3>
<AdjustAtkByOwnerSt id="0" fullStAdjustAtk="1.5">
<OwnerStRange max="1.0" min="0.95" adjustAtk="1.25" />
<OwnerStRange max="0.95" min="0.9" adjustAtk="1.2325" />
<OwnerStRange max="0.9" min="0.85" adjustAtk="1.215" />
<OwnerStRange max="0.85" min="0.8" adjustAtk="1.1975" />
<OwnerStRange max="0.8" min="0.75" adjustAtk="1.18" />
<OwnerStRange max="0.75" min="0.7" adjustAtk="1.1625" />
<OwnerStRange max="0.7" min="0.65" adjustAtk="1.145" />
<OwnerStRange max="0.65" min="0.6" adjustAtk="1.1275" />
<OwnerStRange max="0.6" min="0.55" adjustAtk="1.11" />
<OwnerStRange max="0.55" min="0.5" adjustAtk="1.0925" />
<OwnerStRange max="0.5" min="0.45" adjustAtk="1.075" />
<OwnerStRange max="0.45" min="0.4" adjustAtk="1.0575" />
<OwnerStRange max="0.4" min="0.35" adjustAtk="1.0225" />
<OwnerStRange max="0.35" min="0.3" adjustAtk="1.005" />
<OwnerStRange max="0.3" min="0.25" adjustAtk="0.9875" />
<OwnerStRange max="0.25" min="0.2" adjustAtk="0.97" />
<OwnerStRange max="0.2" min="0.15" adjustAtk="0.9525" />
<OwnerStRange max="0.15" min="0.1" adjustAtk="0.935" />
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.9175" />
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.9" />
</AdjustAtkByOwnerSt>
<AdjustAtkByOwnerSt id="1" fullStAdjustAtk="4.4">
<OwnerStRange max="1.0" min="0.95" adjustAtk="4.4" />
<OwnerStRange max="0.95" min="0.9" adjustAtk="4.2" />
<OwnerStRange max="0.9" min="0.85" adjustAtk="3.9" />
<OwnerStRange max="0.85" min="0.8" adjustAtk="3.7" />
<OwnerStRange max="0.8" min="0.75" adjustAtk="3.5" />
<OwnerStRange max="0.75" min="0.7" adjustAtk="3.3" />
<OwnerStRange max="0.7" min="0.65" adjustAtk="3.1" />
<OwnerStRange max="0.65" min="0.6" adjustAtk="2.9" />
<OwnerStRange max="0.6" min="0.55" adjustAtk="2.7" />
<OwnerStRange max="0.55" min="0.5" adjustAtk="2.5" />
<OwnerStRange max="0.5" min="0.45" adjustAtk="2.3" />
<OwnerStRange max="0.45" min="0.4" adjustAtk="2.1" />
<OwnerStRange max="0.4" min="0.35" adjustAtk="1.9" />
<OwnerStRange max="0.35" min="0.3" adjustAtk="1.7" />
<OwnerStRange max="0.3" min="0.25" adjustAtk="1.5" />
<OwnerStRange max="0.25" min="0.2" adjustAtk="1.3" />
<OwnerStRange max="0.2" min="0.15" adjustAtk="1.1" />
<OwnerStRange max="0.15" min="0.1" adjustAtk="0.9" />
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.7" />
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.5" />
</AdjustAtkByOwnerSt>
<!-- 모션별 캔슬 설정이 없을 때는 무조건 defaultCancelTime값을 자동으로 사용함 (클라에서 사용하는 값)-->
<ReactionCancel defaultCancelTime="500">
<ReactionMotion id="3" moveCancelTime="700" />
</ReactionCancel>
<!-- 후방 피격시 걸어줄 이상상태 -->
<RearHitEffect>
<ByPlayer abnormalId="90" prob="0" />
<ByMonster abnormalId="90" prob="0" />
</RearHitEffect>
<!-- UserData 공격속도 / WorldDta 공격속도 = 공속 비율 -->
<StandardAttackSpeed warrior="120" lancer="100" slayer="110" berserker="90" archer="120" sorcerer="110" priest="105" elementalist="105" soulless="100" engineer="100" npc="100" />
<!-- QUEST UI에 표시되는 난이도 관련 파라미터 -->
<!-- levelDiff <= easyMax : EASY -->
<!-- easyMax < levelDiff <= normalMax : NORMAL -->
<!-- normalMax < levelDiff <= hardMax : HARD -->
<!-- hardMax < levelDiff : VERYHARD -->
<QuestDifficultyByLevelDiff easyMax="-1" normalMax="0" hardMax="2" />
<!-- 퀘스트 flag를 습득하기 위한 최소 공헌도 -->
<Quest minContributionRatioForNpcKillFlag="0.51" autoQuestShareToParty="true" />
<ChapterHouse maxTabCount="4" />
<!-- 아이템 강화 할때 쓰는 각종 파라미터들
progressTime : 강회 진행 시간(캔슬 구간). 초
socialOnProgress : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 진행 중 소셜)
socialOnSuccess : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 성공 소셜)
socialOnFail : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 실패 소셜)
effectOnProgress : 진행 중 이팩트 패키지 명
effectOnSuccess: 성공 시 이팩트 패키지 명
effectOnFail: 실패 시 이팩트 패키지 명
rareGrade: ItemTemplate/rareGrade 값 참조
revisionRate : 보정치
ScrollItemRevision 강화에서 사용하는 스크롤 종류에 따라 성공이나 무효화 확률 조절해준다
-->
<EnchantIni>
<Resource progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" effectOnProgress="" effectOnSucess="" effectOnFail="" />
<RareItemRevision>
<Revision rareGrade="0" revisionRate="1" />
<Revision rareGrade="1" revisionRate="3" />
<Revision rareGrade="2" revisionRate="5" />
<Revision rareGrade="3" revisionRate="8" />
</RareItemRevision>
<ScrollItemRevision>
<!--
장기적으로 도태시킬 예정에 있는 강화제들은 maxUseableRank를 5단계(2014 상반기까지의 최대 단계)로 제한하여 2014 여름 업데이트의 최고 단계 장비부터는 사용 불가능하게 설정.
//-->
<!-- 강화제 (장기적으로 도태시킬 예정) //-->
<Revision itemTemplateId="15" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 상급 강화제 (장기적으로 도태시킬 예정) //-->
<Revision itemTemplateId="446" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(1단계) //-->
<Revision itemTemplateId="94201" minUseableRank="1" maxUseableRank="1" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(2단계) //-->
<Revision itemTemplateId="94202" minUseableRank="1" maxUseableRank="2" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(3단계) //-->
<Revision itemTemplateId="94203" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(4단계) //-->
<Revision itemTemplateId="94204" minUseableRank="1" maxUseableRank="4" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(5단계) //-->
<Revision itemTemplateId="94205" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 신규 강화제(6단계) //-->
<Revision itemTemplateId="94206" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 명품 강화제 //-->
<Revision itemTemplateId="447" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
<!-- 보급품 : 상급 강화제 (장기적으로 도태시킬 예정) //-->
<Revision itemTemplateId="448" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 빛나는 단련의 가루 //-->
<Revision itemTemplateId="52" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
<!-- 연합 보급품 : 빛나는 단련의 가루 //-->
<Revision itemTemplateId="430" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
<!-- 축복받은 단련의 가루 //-->
<Revision itemTemplateId="53" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="0" grade="1" />
<!-- 저주받은 꿈의 파편 //-->
<Revision itemTemplateId="58" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
<!-- 축복받은 꿈의 파편 //-->
<Revision itemTemplateId="70" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
<!-- 완전한 단련의 가루 //-->
<Revision itemTemplateId="70102" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 오래된 단련의 가루 //-->
<Revision itemTemplateId="70139" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 진귀한 단련의 가루 //-->
<Revision itemTemplateId="70141" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" />
<!-- 완전한 단련의 가루 //-->
<Revision itemTemplateId="100501" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="1" grade="1" />
<!-- 보급품 : 강화제 (장기적으로 도태시킬 예정) //-->
<Revision itemTemplateId="139496" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 보급품 : 상급 강화제 (장기적으로 도태시킬 예정) //-->
<Revision itemTemplateId="139497" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 축복받은 빛의 단련의 가루 (일본 완전한 단련의 가루) //-->
<Revision itemTemplateId="180859" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
<!-- 북미 완전히 진귀한 단련의 가루 -->
<Revision itemTemplateId="178812" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
<!-- 유럽 완전히 진귀한 단련의 가루 -->
<Revision itemTemplateId="100502" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
<!-- 러시아 완단 -->
<Revision itemTemplateId="212744" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- 러시아 진귀한 단련의 가루 -->
<Revision itemTemplateId="212745" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- 러시아 완전히 진귀한 단련의 가루 -->
<Revision itemTemplateId="212746" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
<!-- 러시아 상급 강화제 -->
<Revision itemTemplateId="212742" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" grade="0" />
<!-- 러시아 명품 강화제 -->
<Revision itemTemplateId="212743" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" grade="0" canAwaken="TRUE" />
<!-- 러시아 강화제 6단계 -->
<Revision itemTemplateId="213356" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 국민강화목표템 강화제 -->
<Revision itemTemplateId="91120" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 국민강화목표템 상급 강화제 -->
<Revision itemTemplateId="91121" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
<!-- 유럽 전용 명품 강화제 //-->
<Revision itemTemplateId="151666" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
</ScrollItemRevision>
</EnchantIni>
<SkillConfig>
<DisableCategory id="1017" />
<!-- 검투사 회오리 베기 -->
<DisableCategory id="1023" />
<!-- 검투사 반격 뒤돌리기 -->
<DisableCategory id="1031" />
<!-- 검투사 파열 -->
<DisableCategory id="147" />
<!-- 검투사 쌍검 방어 -->
<DisableCategory id="2023" />
<!-- 창기사 연쇄 포획 -->
<DisableCategory id="143" />
<!-- 궁수 속사의 연쇄 1타 전용 -->
<DisableInDungeon id="8011" />
<!-- 정령사 동료소환 -->
<DisableInDungeon id="7013" />
<!-- 사제 캠프 귀환 -->
<DisableInDungeon id="7014" />
<!-- 사제 동료소환 -->
<DisableCategory id="700" />
<!-- 마공사 디스펜서 조정 스킬 -->
<DisableCategory id="701" />
<!-- 마공사 센트리타워 조정 스킬 -->
<DisableInDungeon id="909002" />
<!-- 포포리 종특 -->
<DisableInDungeon id="910002" />
<!-- 엘린 종특 -->
<DisableInDungeon id="7149" />
<!-- 연맹 전용 전투깃발 카테고리 -->
<DisableInDungeon id="150" />
<!-- 연맹 소환 몬스터 카테고리 -->
<DisableInDungeon id="151" />
<!-- 군단의조력자 소환 카테고리 -->
<DisableInDungeon id="8614" />
<!-- 연맹 폭탄 아이템류 카테고리 -->
<DisableInDungeon id="9992" />
<!-- 여행자의 책 : 장소 이동 -->
<DisableInBattleField id="8011" />
<!-- 정령사 동료소환 -->
<DisableInBattleField id="7013" />
<!-- 사제 캠프 귀환 -->
<DisableInBattleField id="7014" />
<!-- 사제 동료소환 -->
<DisableInBattleField id="7039" />
<!-- 사제 부활의 가호 -->
<DisableInBattleField id="8012" />
<!-- 사제 환생의 축복 -->
<DisableInBattleField id="9991" />
<!-- 전장 보상스킬 살의 -->
<DisableInBattleField id="911002" />
<!-- 바라카 종특 -->
<DisableInBattleField id="905002" />
<!-- 아만 남 종특 -->
<DisableInBattleField id="906002" />
<!-- 아만 여 종특 -->
<DisableInBattleField id="907002" />
<!-- 케스타닉 남 종특 -->
<DisableInBattleField id="908002" />
<!-- 케스타닉 여 종특 -->
<DisableInBattleField id="909002" />
<!-- 포포리 종특 -->
<DisableInBattleField id="910002" />
<!-- 포포리 종특 -->
<DisableInBattleField id="903002" />
<!-- 하이엘프 남 종특 -->
<DisableInBattleField id="904002" />
<!-- 하이엘프 여 종특 -->
<DisableInBattleField id="901002" />
<!-- 휴먼 남 종특 -->
<DisableInBattleField id="902002" />
<!-- 휴먼 여 종특 -->
<DisableInBattleField id="909003" />
<!-- 포포리 종특 -->
<DisableInBattleField id="910003" />
<!-- 포포리종특 -->
<DisableInBattleField id="7149" />
<!-- 연맹 전용 전투깃발 카테고리 -->
<DisableInBattleField id="7150" />
<!-- 연맹 간부 전용 소모성 아이템 -->
<DisableInBattleField id="150" />
<!-- 연맹 소환 몬스터 카테고리 -->
<DisableInBattleField id="151" />
<!-- 군단의조력자 소환 카테고리 -->
<!-- 강화탄 활성화 카테고리 -->
<DisableInBattleField id="9992" />
<DisableInBattleField id="11111" />
<!---->
<DisableInBattleField id="11112" />
<!-- 연맹 귀환 스킬 -->
<!-- 대도시 귀환 관련 스킬 -->
<DisableInBattleField id="906001" />
<DisableInBattleField id="909001" />
<DisableInBattleField id="905001" />
<DisableInBattleField id="911001" />
<DisableInBattleField id="908001" />
<DisableInBattleField id="907001" />
<DisableInBattleField id="904001" />
<DisableInBattleField id="903001" />
<DisableInBattleField id="902001" />
<DisableInBattleField id="901001" />
<DisableInBattleField id="910001" />
<!-- 연맹영지 사용불가 스킬 -->
<DisableInLawlessArea id="7013" />
<!-- 사제 캠프 귀환 -->
<DisableInLawlessArea id="9992" />
<!-- 여행자의 책 : 장소 이동 -->
<!-- 자동 토글 off 스킬 for 녹탄 -->
<AutoToggleOffSkill id="8400010" />
<AutoToggleOffSkill id="8400070" />
<AutoToggleOffSkill id="8400090" />
<AutoToggleOffSkill id="8400110" />
<AutoToggleOffSkill id="8400050" />
</SkillConfig>
<CantResetDungeon list="9975,9911,9043,9743,9124,9125,9126,9127,9128,9129" />
<!-- 던전리셋주문서로 리셋할 수 없는 던전 설정 -->
<!-- 아이템 각인할때 필요한 것들 -->
<SealItem socialOnProgress="37" socialOnSuccess="20"></SealItem>
<CriticalSoundConfig>
<CriticalSound class="warrior" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="lancer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="slayer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="berserker" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="sorcerer" soundCue="" />
<CriticalSound class="archer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="priest" soundCue="" />
<CriticalSound class="elementalist" soundCue="" />
<CriticalSound class="soulless" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
<CriticalSound class="engineer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
</CriticalSoundConfig>
<UserTeleportConfig defaultActionScriptId="40000" />
<GuildRecommendation numberLimit="1" coolTime="24" minLevel="10" />
<!--길드 추천 쿨타임 단위는 시간-->
<UserHpRecovery recoveryInterval="3000" recoveryRate="0.005" />
<SoloAdjust>
<Adjust class="Warrior" atkRatio="1.2" defRatio="0.8" />
<Adjust class="Lancer" atkRatio="1.2" defRatio="1" />
<Adjust class="Slayer" atkRatio="1" defRatio="0.6" />
<Adjust class="Archer" atkRatio="1" defRatio="0.71" />
<Adjust class="Berserker" atkRatio="1" defRatio="0.58" />
<Adjust class="Sorcerer" atkRatio="1" defRatio="0.58" />
<Adjust class="Elementalist" atkRatio="2" defRatio="0.46" />
<Adjust class="Priest" atkRatio="2" defRatio="0.44" />
<Adjust class="Soulless" atkRatio="1" defRatio="0.6" />
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
</SoloAdjust>
<!-- 중형 솔로 대응용으로 사용함-->
<!-- 기본1에서 특정 몬스터만 적용한다. -->
<LightPartyAdjust>
<Adjust class="Warrior" atkRatio="1" defRatio="1" />
<Adjust class="Lancer" atkRatio="1" defRatio="1" />
<Adjust class="Slayer" atkRatio="1" defRatio="1" />
<Adjust class="Archer" atkRatio="1" defRatio="1" />
<Adjust class="Berserker" atkRatio="1" defRatio="0.8" />
<Adjust class="Sorcerer" atkRatio="1" defRatio="0.46" />
<Adjust class="Elementalist" atkRatio="1.5" defRatio="0.46" />
<Adjust class="Priest" atkRatio="1.5" defRatio="0.44" />
<Adjust class="Soulless" atkRatio="1" defRatio="0.8" />
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
</LightPartyAdjust>
<LinkGuide>
<DeleteLink range="50" />
</LinkGuide>
<!-- 밀림 처리. 클라 서버 모두 참조함 -->
<MiniReactionPush>
<!-- <Target type="player" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
<Target type="small" distance="25" initVel="175" initAcc="-125" duration="180" />
<Target type="medium" distance="25" initVel="175" initAcc="-125" duration="180" />
<!-- <Target type="large" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
</MiniReactionPush>
<PCCollisionCheckInAction distance="130" thresholdSpeed="250"></PCCollisionCheckInAction>
<Petition>
<Terapedia url="http://tera.hangame.com/helpdesk/faq.nhn" />
</Petition>
<!-- 이거는 VillagerMenu.xml 에서 ExtendInven 를 지정해준 npc의 npcmenu를 클릭해서 돈으로 인벤토리 확장할때 쓴다
extend step 에서 있는 만큼만 돈으로 확장할수 있다 step이 2까지 있으면 2번 까지 클릭해서 돈으로 인벤토리 확장 할수 있다 -->
<ExtendInven>
<extend step="1" cost="1500" />
<extend step="2" cost="30000" />
<extend step="3" cost="800000" />
<extend step="4" cost="1000000" />
</ExtendInven>
<!-- 디버프 이상상태 밸런싱 -->
<AbnormalFormulaAdjust statAdjustConst="2">
<MultiHitAdjust id="1" baseRate0="1.0" toTargetCount1="3" baseRate1="0.85" toTargetCount2="6" baseRate2="0.5" />
<MultiHitAdjust id="2" baseRate0="1.0" toTargetCount1="2" baseRate1="0.80" toTargetCount2="7" baseRate2="0.5" />
<MultiHitAdjust id="3" baseRate0="1.0" toTargetCount1="2" baseRate1="0.90" toTargetCount2="6" baseRate2="0.5" />
<MultiHitAdjust id="4" baseRate0="1.0" toTargetCount1="2" baseRate1="0.70" toTargetCount2="4" baseRate2="0.5" />
<!-- 검투사 - 충격의 외침 -->
<MultiHitAdjust id="5" baseRate0="1.0" toTargetCount1="3" baseRate1="1.00" toTargetCount2="6" baseRate2="1.0" />
<!-- 창기사 -작살 사슬 -->
<MultiHitAdjust id="6" baseRate0="1.0" baseTime0="1.0" toTargetCount1="2" baseRate1="0.90" baseTime1="0.5" toTargetCount2="3" baseRate2="0.8" baseTime2="0.25" />
<!-- PVP 이상상태 시간 감소 -->
</AbnormalFormulaAdjust>
<!-- 소형몬스터 : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용 -> 모두 1배로 수정 -->
<!-- 기본몬스터 : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용 -> 모두 1배로 수정 -->
<!-- 중형몬스터 : 인스턴트샷 425uu~437uu(17~17.5m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 437(17.5m)이상이면 0.7배 적용 -> 모두 1배로 수정 -->
<!-- PC : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용-->
<RangeHitDamageAdjust>
<RangeAdjust type="small" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
<RangeAdjust type="medium" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
<RangeAdjust type="large" distOver1="425" damageRate1="1.00" distOver2="437" damageRate2="1.0" />
<RangeAdjust type="player" distOver1="350" damageRate1="0.85" distOver2="400" damageRate2="0.7" />
</RangeHitDamageAdjust>
<!-- 거리에 따른 데미지 증감 -->
<DistanceDamageRates>
<DistanceDamageRate type="small" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
</DistanceDamageRate>
<DistanceDamageRate type="medium" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
</DistanceDamageRate>
<DistanceDamageRate type="large" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
</DistanceDamageRate>
<DistanceDamageRate type="player" defaultRate="0.5">
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
</DistanceDamageRate>
</DistanceDamageRates>
<ItemSkill weaponPower="1">
<Pve statAtk="1" statReaction="1" statAbnormality="1" />
<Pvp statAtk="1" statReaction="1" statAbnormality="1" />
</ItemSkill>
<!-- 스킬 습득 레벨 비교하여 보정: 아래의 경우레벨당 3퍼센트 증가 보너스 -->
<TotalAtkBonusPerLevel atkRate="0.035" />
<!-- 비상탈출 할 때 마지막으로 카운트다운 하는 초 -->
<!-- 클라만 참조 -->
<NearTown countDownSec="10" />
<!--몰이 사냥 방지를 위한 플레이 스타일 별 포인트 세팅-->
<AggroTargetLimit largeSizePoint="10" mediumSizePoint="2" smallSizePoint="2" maximumPoint="200">
<ChannelTypeLimit channelType="dungeon" largeSizePoint="1" mediumSizePoint="1" smallSizePoint="1" maximumPoint="1000" />
</AggroTargetLimit>
<!-- 방패 방어 개선 파라미터 -->
<CostDefence recoveryRate="1.0" npcSmall="0.7" npcMedium="0.65" npcLarge="0.1" player="0.3" elseCreature="0.01" reactionMotionId="2" />
<!-- 지형등의 이유로 대상에게 스킬적중을 실패했을때 상태를 리셋할 한계수치-->
<MonsterSkillMissLimit count="7" />
<!--외형변경시스템 비용 설정값-->
<ChangeLook value="0.1" progressTime="5" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
<!-- 염색 시스템 설정값-->
<ChangeColor progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
<!-- 레벨별 이상상태 -->
<LevelBuff enable="false">
<Buff startLevel="1" endLevel="58" abnormalityId="4511" />
</LevelBuff>
<!-- PvE Server 예외 처리 -->
<PvEServer>
<MerchantVillagerException menuId="120" />
<QuestException questId="7289,7299" />
<GuardPolicyException policyId="1" />
</PvEServer>
<!-- 제한적 오픈 -->
<RestrictionOpenList>
<RestrictionOpen level="1">
<PegasusException pegasusId="21,29,30" />
<BuyListException itemId="141,142,151,159" />
<HuntingZoneException hzId="61,361,4,204,304,8,208,308,10,210,310" />
<CollectionException>
<ContinentList>
<Continent continentId="7004">
<Territory territoryId="1,116,125,126" />
</Continent>
</ContinentList>
</CollectionException>
</RestrictionOpen>
<RestrictionOpen level="2">
<PegasusException pegasusId="1" />
<BuyListException itemId="8200,8242" />
<HuntingZoneException hzId="1" />
</RestrictionOpen>
<RestrictionOpen level="3">
<PegasusException pegasusId="1" />
<BuyListException itemId="8200,8242" />
<HuntingZoneException hzId="2" />
</RestrictionOpen>
</RestrictionOpenList>
<UnidentifyScroll>
<Item id="93" failRate="0" upgradeRate="0" grade="0" />
<Item id="94" failRate="0.05" upgradeRate="0.35" grade="0" />
<Item id="71" failRate="0" upgradeRate="0.25" grade="1" />
<Item id="398" failRate="0" upgradeRate="0.25" grade="1" />
<Item id="100717" failRate="0" upgradeRate="0" grade="0" />
<!-- 일본 연합보급품: 일반 재봉인 주문서 -->
<Item id="94000" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<Item id="100976" failRate="0" upgradeRate="0" grade="2" />
<!-- JPN 전용 축태고 //-->
<Item id="139710" failRate="0" upgradeRate="0" grade="2" />
<!-- [이벤트용] 축태고 (거래불가능) //-->
<Item id="94001" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<Item id="149059" failRate="0" upgradeRate="0" grade="3" />
<!-- [이벤트용] 빛태고 (거래불가능) //-->
<Item id="100977" failRate="0" upgradeRate="0" grade="3" />
<!-- JPN 전용 빛태고 //-->
<!-- 북미 빛/축태고 -->
<Item id="181961" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<Item id="181962" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<!-- 유럽 빛/축태고 -->
<Item id="179885" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<Item id="179886" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<!-- 러시아 봉인 재봉인 주문서 -->
<Item id="212747" failRate="0" upgradeRate="0" grade="2" />
<!-- 축태고 //-->
<Item id="212748" failRate="0" upgradeRate="0" grade="3" />
<!-- 빛태고 //-->
<Item id="212733" failRate="0" upgradeRate="0" grade="0" />
<!-- 일반 재봉인 주문서 //-->
<Item id="212731" failRate="0" upgradeRate="0.25" grade="1" />
<!-- 완태고 //-->
<!-- 대만 EVT 일반 재봉인 주문서 -->
<Item id="220359" failRate="0" upgradeRate="0" grade="0" />
</UnidentifyScroll>
<!-- 호문쿨루스 광고글 편집 가능 여부, Npc가 주위에 있다면 스폰 제한-->
<Homunculus promotionMemo="true" limitSpawnLange="75" />
<!--인던이 리셋되는 시간 (새벽 5시) -->
<Dungeon resetTime="5" />
<BattleField resetTime="5" />
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 강화 크리스탈-->
<!-- type값은 0부터 반드시 순차적으로 사용합니다 ###-->
<AdjustAtkByOwnerHpList>
<AdjustAtkByOwnerHp type="0" fullHpAdjustAtk="0.3">
<HpRange max="1.0" min="0.9" adjustAtk="0.3" />
<HpRange max="0.9" min="0.8" adjustAtk="0.6" />
<HpRange max="0.8" min="0.7" adjustAtk="0.9" />
<HpRange max="0.7" min="0.6" adjustAtk="1.0" />
<HpRange max="0.6" min="0.5" adjustAtk="1.15" />
<HpRange max="0.5" min="0.4" adjustAtk="1.3" />
<HpRange max="0.4" min="0.3" adjustAtk="1.5" />
<HpRange max="0.3" min="0.2" adjustAtk="1.65" />
<HpRange max="0.2" min="0.1" adjustAtk="1.85" />
<HpRange max="0.1" min="0.0" adjustAtk="2.0" />
</AdjustAtkByOwnerHp>
<!-- type 1: 광전사 문장에서 사용 중-->
<AdjustAtkByOwnerHp type="1" fullHpAdjustAtk="1">
<HpRange max="1.0" min="0.9" adjustAtk="1" />
<HpRange max="0.9" min="0.8" adjustAtk="1" />
<HpRange max="0.8" min="0.7" adjustAtk="1.2" />
<HpRange max="0.7" min="0.6" adjustAtk="1.25" />
<HpRange max="0.6" min="0.5" adjustAtk="1.4" />
<HpRange max="0.5" min="0.4" adjustAtk="1.5" />
<HpRange max="0.4" min="0.3" adjustAtk="1.6" />
<HpRange max="0.3" min="0.2" adjustAtk="1.8" />
<HpRange max="0.2" min="0.1" adjustAtk="1.9" />
<HpRange max="0.1" min="0.05" adjustAtk="2.2" />
<HpRange max="0.05" min="0.0" adjustAtk="3" />
</AdjustAtkByOwnerHp>
</AdjustAtkByOwnerHpList>
<ItemLevelRevision totalCoefficient="6.75">
<Revision combatItemType="EQUIP_WEAPON" itemRevisionRate="1.85" />
<Revision combatItemType="EQUIP_ARMOR_HEAD" itemRevisionRate="0.00" />
<Revision combatItemType="EQUIP_ARMOR_BODY" itemRevisionRate="1.4" />
<Revision combatItemType="EQUIP_ARMOR_ARM" itemRevisionRate="1.25" />
<Revision combatItemType="EQUIP_ARMOR_LEG" itemRevisionRate="1.25" />
<Revision combatItemType="EQUIP_ACCESSORY" itemRevisionRate="0.2" />
<Revision combatItemType="EQUIP_UNDERWEAR" itemRevisionRate="0.1" />
</ItemLevelRevision>
<UserCondition defaultMaxCondition="120" limitMaxCondition="135" />
<QuestCompensationDecrease>
<!-- 무산반복Task 퀘스트의 완료 횟수에 따른 경험치, 골드 보상 감소 비율. '이상' 조건이다-->
<CompensationDecrease numberOver="21" decreaseRatio="0.5" />
<CompensationDecrease numberOver="31" decreaseRatio="1" />
</QuestCompensationDecrease>
<!-- 몬스터 회기 전 미리알림 -->
<NpcPrecheckReturn range="200" tick="1000" />
<SummonNpc>
<Group kind="1" maxCount="1" />
<!-- '영기소환 -->
<Group kind="2" maxCount="1" />
<!-- '영기소환 -->
<Group kind="3" maxCount="1" />
<!-- '영기소환 -->
<Group kind="4" maxCount="1" />
<!-- '영기소환 -->
<Group kind="5" maxCount="1" />
<!-- '그림자 분신-->
<Group kind="6" maxCount="1" />
<!-- '그림자 바꾸기-->
<Group kind="99" maxCount="1" />
</SummonNpc>
<AutoRevivalItem itemTemplateId="60260,60837,210108,213347,213827,200529">
<!-- 아이템 쿨타임그룹은 77로 지정 -->
</AutoRevivalItem>
<!-- 크로노스크롤 사용 실패시 진정카테고리-->
<ChronoScrollPetition id="41" time="5.f" />
<!--인던내에서 못쓰는 아이템. 길드전 관련 -->
<DungeonConfig>
<UnavailableItems>
<Item id="139729" />
<!-- 스킬 쿨타임 감소 포션 -->
<Item id="334" />
<Item id="335" />
<Item id="1194" />
<!-- 연맹 폭탄 -->
<Item id="1195" />
<Item id="1196" />
<Item id="1197" />
<Item id="1164" />
<!-- 소환 막대 -->
<Item id="1167" />
<Item id="1170" />
<Item id="1185" />
<!-- 침투용 이동 주문서 -->
<Item id="397" />
<!-- 연합보급품: 인던 초기화 주문서 -->
<Item id="70001" />
<!-- 인던 초기화 주문서 -->
<Item id="70052" />
<!-- 축제 보상 대포 -->
<Item id="98032" />
<!-- 창공요새 이동 주문서 -->
</UnavailableItems>
</DungeonConfig>
<!-- 검은틈 -->
<DarkRift>
<!-- 사냥터 소환 시간 겹칠 때 밀어내기 시간 -->
<DelayTimeWhenOverlap value="600000" />
<Congestion notiInterval="5" />
<ReturnDistance span="100" />
<RemainNotification baseCount="2" />
</DarkRift>
<MoneyString>
<MoneyString type="SysMsgSmall">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-4'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-4'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-4'/&gt;" />
</MoneyString>
<MoneyString type="SysMsgLarge">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_largetoken' vspace='-1'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_largetoken' vspace='-1'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_largetoken' vspace='-1'/&gt;" />
</MoneyString>
<MoneyString type="Chat">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-2'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-2'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
<MoneyString type="Popup">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-2'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-2'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
<MoneyString type="Achievement">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-2'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-2'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
<MoneyString type="Tooltip">
<Gold start="&lt;font color='#FFB033'&gt;" end="&lt;/font&gt;&lt;img src='Gold_smalltoken' vspace='-2'/&gt;" />
<Silver start="&lt;font color='#D7D7D7'&gt;" end="&lt;/font&gt;&lt;img src='Silver_smalltoken' vspace='-2'/&gt;" />
<Copper start="&lt;font color='#C87551'&gt;" end="&lt;/font&gt;&lt;img src='Copper_smalltoken' vspace='-2'/&gt;" />
</MoneyString>
</MoneyString>
<!--퀘스트 종류와 퀘스트 상태에 따른 우선순위 정의와 그에 따른 마커정의(마커는 IconList.xml 에 정의되어 있음)-->
<!--Kind 의 Value 값음 QuestType Enum 값이다.-->
<QuestPriority>
<Kind name="NORMAL" value="0" property="100">
<State name="END" property="0" marker="6" />
<State name="PROGRESS" property="1" marker="7" icon="WMap_Marker.MARKER_QUEST_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="8" icon="WMap_Marker.MARKER_REPEAT_QUEST_STARTABLE" />
<State name="STARTABLE" property="3" marker="9" />
<State name="STARTABLE_REPEAT" property="4" marker="10" />
</Kind>
<Kind name="MISSION" value="1" property="0">
<State name="END" property="0" marker="1" />
<State name="PROGRESS" property="1" marker="2" icon="WMap_Marker.MARKER_MISSION_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="3" icon="WMap_Marker.MARKER_REPEAT_MISSION_STARTABLE" />
<State name="STARTABLE" property="3" marker="4" />
<State name="STARTABLE_REPEAT" property="4" marker="5" />
</Kind>
<Kind name="GUILD" value="2" property="300">
<State name="END" property="0" marker="11" />
<State name="PROGRESS" property="1" marker="12" icon="WMap_Marker.MARKER_GUILDQ_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="13" icon="WMap_Marker.MARKER_REPEAT_GUILDQ_STARTABLE" />
<State name="STARTABLE" property="3" marker="14" />
<State name="STARTABLE_REPEAT" property="4" marker="15" />
</Kind>
<Kind name="DAILY" value="3" property="200">
<State name="END" property="0" marker="16" />
<State name="PROGRESS" property="1" marker="17" icon="WMap_Marker.MARKER_DAYQUEST_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="18" icon="WMap_Marker.MARKER_REPEAT_DAYQUEST_STARTABLE" />
<State name="STARTABLE" property="3" marker="19" />
<State name="STARTABLE_REPEAT" property="4" marker="20" />
</Kind>
<Kind name="UNION" value="4" property="50">
<State name="END" property="0" marker="11" />
<State name="PROGRESS" property="1" marker="12" icon="WMap_Marker.MARKER_UNIONQUEST_STARTABLE" />
<State name="PROGRESS_REPEAT" property="2" marker="13" icon="WMap_Marker.MARKER_REPEAT_UNIONQUEST_STARTABLE" />
<State name="STARTABLE" property="3" marker="14" />
<State name="STARTABLE_REPEAT" property="4" marker="15" />
</Kind>
</QuestPriority>
<!-- activated : 튜토리얼 활성화 여부, entryMsgId : StrSheet_Tutorial의 스트링 아이디, entryMsgTime : 튜토리얼 모드 진입시 메시지 표시 시간-->
<TutorialPlay activated="false" entryMsgId="31000" entryMsgTime="4000" />
<IgnoreSkillLOS flag="false" />
<Stamina>
<Lancer maxST="1500" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" />
<Warrior maxST="1200" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="0.35" elseCreture="0.0" reactionMotionId="0" />
<!-- @maxACAbnormalityId 아케인 에너지가 가득 찼을 때 이상상태 부여, @isArcaneStamina 아케인 에너지를 사용할 경우 사망 시 스태미너가 0으로 떨어지게 하는 기능 -->
<Engineer maxST="0" tickInterval="1000" recoveryRateNormal="-0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" maxACAbnormalityId="10152120" isArcaneStamina="true">
<DynamicMaxStamina level="10" maxST="1020" />
<DynamicMaxStamina level="11" maxST="1040" />
<DynamicMaxStamina level="12" maxST="1060" />
<DynamicMaxStamina level="13" maxST="1080" />
<DynamicMaxStamina level="14" maxST="1100" />
<DynamicMaxStamina level="15" maxST="1120" />
<DynamicMaxStamina level="16" maxST="1140" />
<DynamicMaxStamina level="17" maxST="1160" />
<DynamicMaxStamina level="18" maxST="1180" />
<DynamicMaxStamina level="19" maxST="1200" />
<DynamicMaxStamina level="20" maxST="1220" />
<DynamicMaxStamina level="21" maxST="1240" />
<DynamicMaxStamina level="22" maxST="1260" />
<DynamicMaxStamina level="23" maxST="1280" />
<DynamicMaxStamina level="24" maxST="1300" />
<DynamicMaxStamina level="25" maxST="1320" />
<DynamicMaxStamina level="26" maxST="1340" />
<DynamicMaxStamina level="27" maxST="1360" />
<DynamicMaxStamina level="28" maxST="1380" />
<DynamicMaxStamina level="29" maxST="1400" />
<DynamicMaxStamina level="30" maxST="1420" />
<DynamicMaxStamina level="31" maxST="1440" />
<DynamicMaxStamina level="32" maxST="1460" />
<DynamicMaxStamina level="33" maxST="1480" />
<DynamicMaxStamina level="34" maxST="1500" />
</Engineer>
</Stamina>
<CollisionRule collideInRaid="false" collideInDarkRift="false" />
<Raid expPenaltyRate="0.01" droppedGoldAmountPenaltyRate="0.01" droppedItemProbabilityPenaltyRate="0.01" />
<!-- 회오리감옥 관련 셋팅(현재는 PC&NPC 공용. PC쪽에 사용하려면 분리 필요) -->
<StormEffect distance="80" upSpeed="200" upAcc="-300" downSpeed="10" downAcc="450" fluctuation="5" fluctuationRate="7" upRotate="5600" fluctuationRotate="" downRotate="5600" />
<!-- clearCount : 던전을 몇번 클리어해야 초보가 아닌가, abnormal : 던전초보보너스 표시해주는 오라형 이상상태(실제효과는 없음) -->
<!--앞으로 본 내용은 DungeonNewbieBonus.xml 데이터시트에서 관리함 -->
<!--DungeonNewbieBonus clearCount="10" abnormal="4650"/-->
<!--
lootingType: 0(Free-for-All), 1(Round Robin)
exceptionGradeForDistribution: 0(No Exception), 1(Uncommon), 2(Rare), 3(Superior)
exceptionItemDistributionType: 0(Random), 1(Roll the dice)
nonSoulboundItems: 0(off), 1(Roll the dice)
-->
<PartyLootingOption lootingType="1" exceptionGradeForDistribution="2" exceptionItemDistributionType="1" appliedToGearOnly="false" onlyAppropriateClassCanLoot="false" nonSoulboundItems="1" lootingNotAllowedDuringCombat="false" />
<!-- 스탯 보정 노드 -->
<StatAdjust>
<PvpDamageAdd lvAdjust="0.02" adjustA="0.01" adjustB="1.35" />
<!-- Pvp 데미지 증가 옵션: passvie type= 176 -->
<PvpDamageSubtract lvAdjust="0.02" adjustA="0.01" adjustB="1.0" />
<!-- Pvp 데미지 감소 옵션: passvie type= 113 -->
</StatAdjust>
<!-- 성장서버 관련 정보 -->
<PromotionServer enable="false" />
<!--255 : 저주 받은 캐릭터-->
<!-- linkWeaponEnchantLevel : EnchantFx.xml -->
<AbnormalityEffectType id="190" linkWeaponEnchantLevel="10001" />
<VoteCoolTimeList>
<VoteCoolTimeData id="2" coolTime="3" />
</VoteCoolTimeList>
<!-- TCat 설정들 -->
<!-- supportTCatTradeBroker: TCat 경매장 지원 여부
showTCatInInventory=true 로 하면 캐릭터 인벤토리에서 tcat 수량을 보여준다
useInGameStoreTCat=true 로 하면 인게임 상점에서 tcat상품들을 보여준다
useInGameStoreCoin=true 로 하면 인게임 상점에서 한코인 상품들 보여준다
singleTCatItemTemplateId=139005 는 TCat으로 자동 변환되는 아이템의 보여줄때 사용 -->
<TCat supportTCatTradeBroker="false" useSharedTCat="false" showTCatInInventory="false" useInGameStoreTCat="false" useInGameStoreCoin="true" singleTCatItemTemplateId="139005">
<ConvertItemTCat itemTemplateId="404" convertTCatAmount="20" />
<!-- 404 아이템 1개를 20개로 변환 -->
<ConvertItemTCat itemTemplateId="139005" convertTCatAmount="1" />
<!-- 139005 아이템 1개를 1개로 변환 -->
</TCat>
<!-- 이 아이템을 사용하면 getExpAmount 경험치를 획득하게 된다 -->
<F2PItems>
<!-- 2014.12월 마공사 창기사 이벤트용 경험치 주문서 -->
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="149036" getExpAmount="143113" />
<!-- 58레벨이 59레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="149037" getExpAmount="95333740" />
<!-- 60레벨이 61레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="149038" getExpAmount="1162664845" />
<!-- 기존 경험치 주문서-->
<UseItemGetExp itemTemplateId="139102" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="139103" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="139104" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="139105" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="139106" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!-- 아래는 일본용 아이템-->
<UseItemGetExp itemTemplateId="100691" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="100692" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="100693" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="100694" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="100695" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!-- 아래는 EME용 아이템-->
<UseItemGetExp itemTemplateId="166588" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166589" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166590" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166591" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166592" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166699" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166700" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166701" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166702" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="166703" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!-- 아래는 러시아용 아이템-->
<UseItemGetExp itemTemplateId="210530" getExpAmount="143113" />
<!-- 20레벨이 21레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210531" getExpAmount="954831" />
<!-- 30레벨이 31레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210532" getExpAmount="4448835" />
<!-- 40레벨이 41레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210533" getExpAmount="12934599" />
<!-- 45레벨이 46레벨이 될 정도 -->
<UseItemGetExp itemTemplateId="210534" getExpAmount="24950654" />
<!-- 50레벨이 51레벨이 될 정도 -->
<!--31.04 EME 마공사 이벤트용-->
<UseItemGetExp itemTemplateId="183527" getExpAmount="4448835" />
<UseItemGetExp itemTemplateId="183528" getExpAmount="12934599" />
<UseItemGetExp itemTemplateId="183529" getExpAmount="24950654" />
</F2PItems>
<!-- 중형 솔플 -->
<DropRecoverItem dropCount="3">
<Item id="8001" prob="0.1" />
<Item id="8002" prob="0.1" />
</DropRecoverItem>
<!-- 여행자의 책 에서 몇개 까지 텔레포트 목록 저장할건지
maxTeleportPosCount=5 여행자의 책 목록 5개 까지 사용가능
-->
<BookmarkTeleport maxTeleportPosCount="5">
<NotAllowSave>
<!-- 연맹 huntingZoneId 가 매치되는 continentId 도 다 차단 -->
<Continent id="9121" />
<Continent id="9122" />
<Continent id="9123" />
<Continent id="9124" />
<Continent id="9125" />
<Continent id="9126" />
<Continent id="9127" />
<Continent id="9128" />
<Continent id="9129" />
<Continent id="9151" />
<!-- 영맹 영지 사냥터에서는 여행자의 책 텔레 포트 저장 할 수 없다 -->
<HuntingZone id="121" />
<HuntingZone id="122" />
<HuntingZone id="123" />
<HuntingZone id="151" />
<!-- 영맹 훈련소(특수공간) 사냥터에서는 여행자의 책 텔레 포트 저장 할 수 없다 -->
<HuntingZone id="124" />
<HuntingZone id="125" />
<HuntingZone id="126" />
<HuntingZone id="127" />
<HuntingZone id="128" />
<HuntingZone id="129" />
</NotAllowSave>
</BookmarkTeleport>
<!-- 패킷 최적화를 위한 Broadcast 옵션들 -->
<Broadcast mpToPartyMemberTick="5" />
<FixedTargetSummon maxDistance="625" />
<NocTan consumptionPerSec="1" />
<!-- 시스템 길드 설정 -->
<SystemGuild fullMemberCount="98" fullMemberCountQa="2" maxMemberCount="100" masterGroupNameId="7" memberGroupNameId="8" unionGuildName1Id="1" unionGuildName2Id="2" unionGuildName3Id="3" unionGuildMasterName1Id="4" unionGuildMasterName2Id="5" unionGuildMasterName3Id="6" />
<!-- 특정 공간에서 낙하데미지 보정 -->
<FallDamageRevisionList>
<FallDamageRevision territoryId="116" fallDamagePer="0.1" />
<!-- 몇번 테리토리에서 얼마만큼의 데미지만 받을 것 -->
</FallDamageRevisionList>
<DungeonCommonCancelAbnormality id="99005100,99005200,99005300,99005400,99070035" />
<!-- 연맹 이상상태(전투깃발) -->
<!-- 명품 아이템에 적용되지 않는 패시비티 -->
<NormalPassiveCanNotUseOnMasterpiece idList="410000,410010,410020,410030,410040,410050,410060,410070,410080,410090,410100,410110,410115,420000,420010,420020,420030,420040,420050,420060,420070,420080,420090,420095,423000,423010,423020,423030,423040,423050,423060,423070,424000,424010,424020,424030,424040,424050,424060" />
<!--class 별 퀘스트 제한 사항 deniedAllPriorQuestLevel : 이 레벨 이하의 일반 퀘스트 수주 불가 deniedAllPriorMissionQuestLevel : 이 레벨 이하의 미션 퀘스트 수주 불가
deniedQuestHuntingZone : 해당 헌팅존의 퀘스트 수주 불가 (;로 구분) deniedStoryGroup : 해당 그룹의 퀘스트 수주 불가 (;로 구분)-->
<!-- 채팅 금지 제재 -->
<ChatBanTime>
<Item seconds="1800" />
<Item seconds="3600" />
<Item seconds="18000" />
<Item seconds="36000" />
</ChatBanTime>
<!-- 이상상태 지속시간 관련 -->
<!-- longAbnormalityCutTime: 이상상태 지속시간이 이 값 이하의 시간(sec) 미만인 경우에는 지속시간을 매 틱마다 1초 단위로 감소시킴 , 이상인 경우에는 이전 틱과 현재 틱의 시간차만큼 감소시킨다 -->
<AbnormalityTick longAbnormalityCutTime="300" />
<!-- 레벨 캡 확장 : 60레벨 복귀 유저 대응 추가 사양 / 30일 이상 미접속 계정 복귀 시 신규 지역 가이드 미션 퀘스트 17201번을 제외한 모든 퀘스트를 알림창에서 제거 -->
<QuestGuideInitialization offDayCheck="30">
<Data minLevel="60" maxLevel="60" exceptionQuestId="17201" />
</QuestGuideInitialization>
<!-- 잊혀진 인던 탐험대 쿨타임 -->
<SupportMatching enterLimitCount="100" enterLimitCountForAccountTrait="100" />
<DeletedUserNamePeriodDay isOn="false" periodDay="30" />
<!-- 퀘스트 경험치 획득 배율 조절 -->
<WorldExpGainRatio applyExpGainRatio="false">
<level apply="true" min="1" max="11" ratio="2" />
<level apply="true" min="12" max="13" ratio="2" />
<level apply="true" min="14" max="15" ratio="3" />
<level apply="true" min="16" max="17" ratio="4" />
<level apply="true" min="18" max="19" ratio="5" />
<level apply="true" min="20" max="21" ratio="6" />
<level apply="true" min="22" max="23" ratio="7" />
<level apply="true" min="24" max="25" ratio="8" />
<level apply="true" min="26" max="27" ratio="9" />
<level apply="true" min="28" max="29" ratio="10" />
<level apply="true" min="30" max="31" ratio="11" />
<level apply="true" min="32" max="33" ratio="12" />
<level apply="true" min="34" max="35" ratio="13" />
<level apply="true" min="36" max="37" ratio="14" />
<level apply="true" min="38" max="39" ratio="15" />
<level apply="true" min="40" max="41" ratio="16" />
<level apply="true" min="42" max="43" ratio="17" />
<level apply="true" min="44" max="45" ratio="18" />
<level apply="true" min="46" max="47" ratio="19" />
<level apply="true" min="48" max="49" ratio="20" />
<level apply="true" min="50" max="51" ratio="21" />
<level apply="true" min="52" max="53" ratio="22" />
<level apply="true" min="54" max="55" ratio="23" />
<level apply="true" min="56" max="57" ratio="24" />
<level apply="true" min="58" max="59" ratio="25" />
<level apply="true" min="60" max="61" ratio="4" />
<level apply="true" min="62" max="63" ratio="5" />
<level apply="true" min="64" max="65" ratio="5" />
</WorldExpGainRatio>
<AutoLogout autoLogoutTimeInWorld="7200" autoLogoutTimeInLobby="3600" />
</WorldData>