Files
Server-Datasheets/Datasheet/AIData_39.xml
2025-03-03 20:30:53 -05:00

3123 lines
330 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="39">
<Ai id="1" name="광포한 맨티스코어">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="209" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.240000" distanceRate="0.800000" />
<Info workId="1001" prob="0.250000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="1003" prob="0.450000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.250000" distanceRate="0.800000" />
<Info workId="251" prob="0.200000" distanceRate="0.800000" />
<Info workId="1002" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
<Info workId="1003" prob="0.700000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="104" prob="0.350000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="206" prob="0.250000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="1001" prob="0.000000" distanceRate="0.800000" />
<Info workId="1002" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 120" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1000" desc="백회피 후 난타 공격(단기적 타겟 용)" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1001" desc="왼쪽으로 이동 후 공격" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1002" desc="오른쪽으로 이동 후 공격" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1003" desc="울트라 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="206" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.400000" distanceRate="0.800000" />
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.400000" distanceRate="0.800000" />
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10초동안 많이 맞으면 공격 명령" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="hp 70% 이하 일떄 명령" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" sendOrderId="2" sendOrderRange="1000" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" orderType="formation" formationId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.400000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.400000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="많이 맞으면 뒤로 회피 후 난타 공격" preProcess="GetDamagedCount(10) &gt; 6" immediateAttackId="1000" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="2" name="맨티스코어">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="209" prob="0.200000" distanceRate="0.800000" />
<Info workId="1001" prob="0.250000" distanceRate="0.800000" />
<Info workId="103" prob="0.240000" distanceRate="0.800000" />
<Info workId="251" prob="0.250000" distanceRate="0.800000" />
<Info workId="1003" prob="0.350000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.250000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="1002" prob="0.300000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="1003" prob="0.500000" distanceRate="0.800000" />
<Info workId="206" prob="0.250000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="210" prob="0.000000" distanceRate="0.800000" />
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="1001" prob="0.000000" distanceRate="0.800000" />
<Info workId="1002" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 120" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1000" desc="백회피 후 강공격(단기적 타겟 용)" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1001" desc="왼쪽으로 이동 후 공격" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1002" desc="오른쪽으로 이동 후 공격" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1003" desc="울트라 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="206" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
<Tension id="2" />
</TensionList>
<WorkList />
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="104" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="104" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="104" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="104" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.400000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.400000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="많이 맞으면 뒤로 회피 후 난타 공격" preProcess="GetDamagedCount(10) &gt; 6" immediateAttackId="1000" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="3" name="상급 악마간수">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="1002" prob="0.400000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.350000" distanceRate="0.800000" />
<Info workId="1001" prob="0.250000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.450000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="101" prob="0.350000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.800000" />
<Info workId="1001" prob="0.000000" distanceRate="0.800000" />
<Info workId="1002" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="101.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1000" desc="왼쪽으로 이동 후 공격" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1001" desc="오른쪽으로 이동 후 공격" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1002" desc="짧은 시간에 많이 맞으면 백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10초 동안 많이 맞으면 동시 공격 명령" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(10) &gt; 4" sendOrderId="1" sendOrderRange="700" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" orderType="formation" formationId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="힐하는 몬스터가 있으면 공격" preProcess="PcTargetBySkillCategoryUsed(360,360,10,300,31, 2)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="4" name="악마간수">
<CautionState alertRadius="500" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="50" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="1002" prob="0.400000" distanceRate="0.800000" />
<Info workId="101" prob="0.350000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="1001" prob="0.250000" distanceRate="0.800000" />
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="101" prob="0.350000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="1000" prob="0.000000" distanceRate="0.800000" />
<Info workId="1001" prob="0.000000" distanceRate="0.800000" />
<Info workId="1002" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="101.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1000" desc="왼쪽으로 이동 후 공격" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1001" desc="오른쪽으로 이동 후 공격" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1002" desc="짧은 시간에 많이 맞으면 백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
<Tension id="2" />
</TensionList>
<WorkList />
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000" />
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="힐하는 몬스터가 있으면 공격" preProcess="PcTargetBySkillCategoryUsed(360,360,10,300,31, 2)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="5" name="노예 관리인">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="255" prob="1.000000" distanceRate="0.800000" />
<Info workId="360" prob="0.250000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="359" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="356" prob="0.200000" distanceRate="0.800000" />
<Info workId="361" prob="0.250000" distanceRate="0.800000" />
<Info workId="358" prob="0.100000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="1.000000" distanceRate="0.800000" />
<Info workId="359" prob="0.450000" distanceRate="0.800000" />
<Info workId="356" prob="0.400000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="358" prob="0.000000" distanceRate="0.8" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="360" prob="0.000000" distanceRate="0.800000" />
<Info workId="361" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="박수치기(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="제자리 지진" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500) &lt; 5 AND GetDynamicSpawnCount() &lt; 1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="356" desc="점프 대지진" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="358" desc="배두드리기 소셜" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="359" desc="사전동작(특수공격)" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="360" desc="왼쪽으로 이동 후 공격" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="361" desc="오른쪽으로 이동 후 공격" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 1000 AND GetCombatTime() &lt; 20000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="목표 HP 가 70% 이하일 때" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" sendOrderId="3" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="3" prob="0.250000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(360,360,0,300,31, 2)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="6" name="좀포리 인부">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.350000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="101" prob="0.400000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="독쏘기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 170" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="내려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 멀어짐" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &lt; 120" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="8" name="어둠의요정귀족">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="255" prob="1.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.250000" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="208" prob="0.250000" distanceRate="0.800000" />
<Info workId="203" prob="0.400000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.000000" distanceRate="0.8" />
<Info workId="357" prob="0.000000" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="255" prob="1.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.600000" distanceRate="0.800000" />
<Info workId="103" prob="0.600000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.000000" distanceRate="0.800000" />
<Info workId="357" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="2단뺨치기 기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="회전 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(102) &gt; 1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="전방위범위공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 4" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="명령동작(아이들)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount() &lt; 1 AND GetHpRatio() &lt; 0.4" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="356" desc="왼쪽으로 이동 후 공격" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="357" desc="오른쪽으로 이동 후 공격" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
<Info workId="3" prob="0.400000" distanceRate="0.800000" />
<Info workId="2" prob="0.450000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 1000 AND GetCombatTime() &lt; 20000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" orderType="formation" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="3" desc="HP가 70% 이하일때 명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" sendOrderId="3" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="3" prob="0.300000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="9" name="광포한 좀포리 인부">
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.350000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.400000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="독쏘기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &gt; 170" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="내려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 멀어짐" normalBehaviorId="4" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="4" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &lt; 120" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
<ReceiveOrder orderId="3" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="10" name="광포한말리고스">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="206" prob="0.450000" distanceRate="0.800000" />
<Info workId="357" prob="0.3" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="208" prob="0.250000" distanceRate="0.800000" />
<Info workId="103" prob="0.400000" distanceRate="0.800000" />
<Info workId="203" prob="0.450000" distanceRate="0.800000" />
<Info workId="207" prob="0.250000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.250000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="203" prob="0.500000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.000000" distanceRate="0.800000" />
<Info workId="357" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="후려치기_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="사전동작있는돌격_atk02" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="내려찍기_atk03" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7 AND GetDamagedCount(10) &gt; 3" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="356" desc="왼쪽 이동 후 공격" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="357" desc="오른쪽 이동 후 공격" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
<Info workId="2" prob="0.400000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="HP65% 이하일 때 포매이션 명령(쿨탐15초)" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="203" orderType="formation" formationId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="많이 맞으면" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 4" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" orderType="formation" formationId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="203" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="203" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="203" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="203" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="2" prob="0.300000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,200,0)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="11" name="흉포한말리고스">
<CautionState alertRadius="300" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
<ActiveMove id="2" />
<ActiveMove id="3" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="356" prob="0.35" distanceRate="0.800000" />
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.250000" distanceRate="0.800000" />
<Info workId="203" prob="0.450000" distanceRate="0.800000" />
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
<Info workId="207" prob="0.250000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="357" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="203" prob="0.500000" distanceRate="0.800000" />
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="356" prob="0.000000" distanceRate="0.800000" />
<Info workId="357" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="후려치기_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="사전동작있는돌격_atk02" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="내려찍기_atk03" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetDamagedCount(10) &gt; 3" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="356" desc="왼쪽 이동 후 공격" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="357" desc="오른쪽 이동 후 공격" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="8" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 3" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="203" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="203" />
<ReceiveOrder orderId="2" prob="1.000000" attackId="203" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="203" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="2" prob="0.300000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,200,0)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="12" name="유안티 광전사(중레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0" noMove="" enable="true">
</CautionState>
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="15" prob="0.500000" distanceRate="1" />
<Info workId="27" prob="1" distanceRate="1" />
<Info workId="29" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="41" prob="0" distanceRate="1" />
<Info workId="6" prob="0.5" distanceRate="1" />
<Info workId="18" prob="0.25" distanceRate="1" />
<Info workId="1" prob="0.4" distanceRate="1" />
<Info workId="2" prob="0.600000" distanceRate="1" />
<Info workId="4" prob="0.4" distanceRate="1" />
<Info workId="31" prob="0.15" distanceRate="1" />
<Info workId="32" prob="0.15" distanceRate="1" />
<Info workId="35" prob="0" distanceRate="1" />
<Info workId="26" prob="0.3" distanceRate="1" />
<Info workId="34" prob="0.3" distanceRate="1" />
<Info workId="36" prob="0.3" distanceRate="1" />
<Info workId="38" prob="0.3" distanceRate="1" />
<Info workId="40" prob="0" distanceRate="1" />
<Info workId="37" prob="0.3" distanceRate="1" />
<Info workId="47" prob="0" distanceRate="1" />
<Info workId="48" prob="0" distanceRate="1" />
<Info workId="24" prob="0" distanceRate="0" />
<Info workId="33" prob="0" distanceRate="1" />
<Info workId="11" prob="0.2" distanceRate="1" />
<Info workId="25" prob="0.2" distanceRate="1" />
<Info workId="21" prob="0.75" distanceRate="1" />
<Info workId="5" prob="0.000000" distanceRate="1" />
<Info workId="39" prob="0" distanceRate="0" />
<Info workId="43" prob="0" distanceRate="0" />
<Info workId="42" prob="0" distanceRate="0" />
<Info workId="28" prob="0" distanceRate="0" />
<Info workId="30" prob="0" distanceRate="0" />
<Info workId="60" prob="0" distanceRate="0" />
<Info workId="61" prob="0" distanceRate="0" />
<Info workId="62" prob="0" distanceRate="0" />
<Info workId="63" prob="0" distanceRate="0" />
<Info workId="64" prob="0" distanceRate="0" />
<Info workId="65" prob="0" distanceRate="0" />
<Info workId="66" prob="0" distanceRate="0" />
<Info workId="67" prob="0" distanceRate="0" />
<Info workId="44" prob="0" distanceRate="1" />
<Info workId="45" prob="0" distanceRate="1" />
<Info workId="46" prob="0" distanceRate="0" />
<Info workId="49" prob="0" distanceRate="0" />
<Info workId="50" prob="0" distanceRate="0" />
<Info workId="14" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="15" prob="" distanceRate="" />
<Info workId="27" prob="1" distanceRate="1" />
<Info workId="29" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="41" prob="" distanceRate="" />
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<Info workId="38" prob="" distanceRate="" />
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<Info workId="50" prob="0" distanceRate="0" />
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<Tension id="3">
<Info workId="15" prob="" distanceRate="" />
<Info workId="44" prob="0.500000" distanceRate="1" />
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<Info workId="29" prob="1" distanceRate="1" />
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<Info workId="41" prob="0" distanceRate="1" />
<Info workId="6" prob="0.5" distanceRate="1" />
<Info workId="18" prob="0.25" distanceRate="1" />
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<Info workId="2" prob="0.600000" distanceRate="1" />
<Info workId="4" prob="0.4" distanceRate="1" />
<Info workId="31" prob="0.15" distanceRate="1" />
<Info workId="32" prob="0.15" distanceRate="1" />
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<Info workId="34" prob="0.5" distanceRate="1" />
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<Info workId="8" prob="0.3" distanceRate="1" />
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<WorkList>
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="4" desc="롱 어택(원거리범위) + 50% 기본 공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="5" desc="패턴 7_1 무브 어택 후 15% 확률 우회전 공격 후 어그로 체인지" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="45000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="49" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="리액션 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="35000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="7" desc="오른쪽 라운드 어택 + 15% 반복" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="61" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="8" desc="왼쪽 라운드 어택 + 15% 반복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.15" nextAttackId="62" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="11" desc="롱 무브(근)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="14" desc="PC에게 근접" normalBehaviorId="1297" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1298" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="15" desc="30%이하시 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="18" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="21" desc="특수 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="5" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="24" desc="울트라(뒤로 빠진후 점프 덮치기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="25" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsPrevAttack(1, 217) == 0 AND IsInSkillAttackRange(1111, 0, 0.8)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" angerBehaviorId="2111" normalBehaviorId="1111" />
<Work id="26" desc="백무브 + 70% 원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="4" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="27" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="28" msgImmediately="" msg="" msgProb="" normalBehaviorId="861" angerBehaviorId="862" />
<Work id="28" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="29" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="30" msgImmediately="" msg="" msgProb="" normalBehaviorId="863" angerBehaviorId="864" />
<Work id="30" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="31" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="865" angerBehaviorId="866" />
<Work id="32" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 33) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="867" angerBehaviorId="868" />
<Work id="33" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="false" nextAttackProb="0.7" nextAttackId="66" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="34" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="35" desc="1_1 분노시 무브 어택 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="" nextAttackProb="1" nextAttackId="63" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="36" desc="패턴 1_1 기본 공격2 후에 헤비어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="18" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="37" desc="패턴 2_1 무브 어택 후에 15% 확률 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="45000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="43" msgImmediately="" msg="" msgProb="" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="38" desc="패턴 3_1 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(0, 26) == 0" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="39" desc="패턴 3_2 헤비 어택 후 백무브 후 기본 공격1" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="46" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="40" desc="패턴 4_1 헤비 어택 후 울트라어택(이지선다용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="24" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="41" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="7" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="42" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2104" />
<Work id="43" desc="패턴 2_2 무브 어택 후에 좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="50" msgImmediately="" msg="" msgProb="" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="44" desc="hp가 15% 이하시 태어난 곳을 향해 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetHpRatio() &lt;= 0.3" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="15" msgImmediately="" msg="" msgProb="" normalBehaviorId="869" angerBehaviorId="870" />
<Work id="45" desc="pc를 보고 회전(어그로 체인지 공격 용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="33" msgImmediately="" msg="" msgProb="" normalBehaviorId="871" angerBehaviorId="872" />
<Work id="46" desc="패턴 3_3 헤비 어택 후 백무브 후 기본 공격 1" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="47" desc="패턴 5_1 백무브 후 23도 좌로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="31" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="48" desc="패턴 6_1 백무브 후 14도 우로 회전 후 이동" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5 AND IsPrevAttack(0, 26) == 0 AND IsPrevAttack(0, 47) == 0 AND IsPrevAttack(0, 48) == 0 AND IsPrevAttack(0, 46) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="32" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="49" desc="패턴 7_2 무브 어택후 오른쪽 라운드 어택" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="50" desc="패턴 2_3 무브 어택후 왼쪽 라운드 어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="12000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="60" desc="PC에게 근접" normalBehaviorId="1299" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1300" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="61" desc="오른쪽 라운드 어택(반복용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="62" desc="왼쪽 라운드 어택(반복용)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="63" desc="1_2 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.70000" nextAttackId="64" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="64" desc="1_3 분노시 무브 어택 후 헤비 어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="41" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="65" desc="(분노일때)롱 어택(원거리범위) + 70% 무브 어택후 헤비 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="35" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="66" desc="1_1 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="67" msgImmediately="" msg="" msgProb="" normalBehaviorId="873" angerBehaviorId="874" />
<Work id="67" desc="1_2 롱무브 후 180도 회전 후 다시 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
<Idle duration="500" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="200" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0" maxHpRatio="0.15">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="3" prob="0.015" />
<Info stWorkId="4" prob="0.015" />
<Info stWorkId="1" prob="0" />
<Info stWorkId="5" prob="0" />
<Info stWorkId="2" prob="0" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 23, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="후방 적 견제" preProcess="GetRangePcNumEx(1108, 1, 0.9, 180, 0, 180, 0) &gt; 1" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="" msgProb="" />
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1109, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="" msgProb="" />
<StWork id="5" desc="힐 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="60" showAggroChangeMotionAfterDistantTargetAttack="false" />
</CombatState>
<PeaceState checkInterval="3000" minLeaderDistance="20" maxLeaderDistance="150" followNearUser="false" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="13" name="SorcererDarker_3단계(파티)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
<Info workId="101" prob="0.3" distanceRate="0.800000" />
<Info workId="333" prob="0.5" distanceRate="0.8" />
<Info workId="206" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="335" prob="0.3" distanceRate="0.8" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="336" prob="0.3" distanceRate="0.8" />
<Info workId="106" prob="0.3" distanceRate="0.800000" />
<Info workId="331" prob="0" distanceRate="0.8" />
<Info workId="109" prob="0" distanceRate="0.800000" />
<Info workId="338" prob="0" distanceRate="0.8" />
<Info workId="334" prob="0" distanceRate="0.8" />
<Info workId="332" prob="0" distanceRate="0.8" />
<Info workId="105" prob="0" distanceRate="0.800000" />
<Info workId="337" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="336" prob="0.3" distanceRate="0.8" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="106" prob="0.3" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="335" prob="0.3" distanceRate="0.8" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="0.3" distanceRate="0.800000" />
<Info workId="333" prob="0.3" distanceRate="0.8" />
<Info workId="338" prob="0" distanceRate="0.8" />
<Info workId="334" prob="0" distanceRate="0.8" />
<Info workId="331" prob="0" distanceRate="0.8" />
<Info workId="109" prob="0" distanceRate="0.800000" />
<Info workId="332" prob="0" distanceRate="0.8" />
<Info workId="105" prob="0" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="337" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="화염구_FireBall" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="얼음송곳모션_BlastSoil" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="번개의덫모션_ShockTrap" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.3" nextAttackId="206" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="지옥불소환_BlastBall" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(130) &gt; 0 AND GetDamagedCount(10) &gt; 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="영기태우기_AuraBurn_노말" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() &lt; 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.4" nextAttackId="206" msgImmediately="true" msg="209" msgProb="0.1" />
<Work id="109" desc="2차지폭렬구모션_BlastBall" normalBehaviorId="1123" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2123" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.1" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="331" desc="1차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="" msg="" msgProb="" normalBehaviorId="1121" angerBehaviorId="2121" />
<Work id="332" desc="3차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="" msg="" msgProb="" normalBehaviorId="1125" angerBehaviorId="2125" />
<Work id="333" desc="방어력 버프(마나쉴드)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.8" coolTime="20000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="334" desc="어그로 체인지 모션 (2차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="0" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="109" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="335" desc="어그로 체인지 모션 (3차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="332" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="336" desc="어그로 체인지 모션 (지옥불 소환)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="105" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="337" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="338" desc="어그로 체인지 모션(1차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="331" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="103" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="100" followNearUser="false" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="14" name="LanceDarker_3단계(파티)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="107" prob="0" distanceRate="0.800000" />
<Info workId="108" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="104" prob="0" distanceRate="0.800000" />
<Info workId="106" prob="0" distanceRate="0.800000" />
<Info workId="330" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="208" prob="0.2" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="108" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="106" prob="0" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="107" prob="0" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="330" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="방패방어_Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="강력한돌진_screwThrough" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="205" msgProb="0.1" />
<Work id="105" desc="방패치기_ShieldStrike" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetReactionGageRatio() &gt; 0.5 OR GetHpRatio() &lt; 0.5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="반격찌르기_Riposte" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="2콤보_combo2_노말" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="3콤보_combo3_노말" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.2" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="어그로체인지 (돌진)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" msgImmediately="" msg="" msgProb="" normalBehaviorId="1207" angerBehaviorId="2204" />
<Work id="330" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="3000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="108" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="108" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="15" name="PriestDarker_3단계(파티)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.3" distanceRate="0.800000" />
<Info workId="108" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="104" prob="0.5" distanceRate="0.800000" />
<Info workId="1000" prob="0.3" distanceRate="0.8" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="106" prob="0.3" distanceRate="0.800000" />
<Info workId="109" prob="0.3" distanceRate="0.800000" />
<Info workId="1001" prob="0.3" distanceRate="0.8" />
<Info workId="102" prob="0" distanceRate="0.800000" />
<Info workId="1002" prob="0" distanceRate="0.8" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="1001" prob="0.3" distanceRate="0.8" />
<Info workId="109" prob="0.3" distanceRate="0.800000" />
<Info workId="101" prob="0.3" distanceRate="0.800000" />
<Info workId="103" prob="0.3" distanceRate="0.800000" />
<Info workId="104" prob="0.5" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="106" prob="0.3" distanceRate="0.800000" />
<Info workId="108" prob="0.3" distanceRate="0.800000" />
<Info workId="1000" prob="0.3" distanceRate="0.8" />
<Info workId="102" prob="0" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="1002" prob="0" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="징벌의 빛" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="300000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="신성 폭발" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="201" msgImmediately="true" msg="222" msgProb="0.1" />
<Work id="103" desc="재생의 바람" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360,360,10,500,0.1,0.3,3)" distanceType="2" distanceRate="0.800000" coolTime="1800000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="치유의 바람" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.4" distanceType="2" distanceRate="0.800000" coolTime="1800000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="보호의 축복" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.6" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="힘의 축복" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.7 AND GetDamagedCount(10) &gt; 7" distanceType="2" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="안식의 축복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="3" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="109" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="1000" desc="각성" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsNpcPartyOnReaction(10, 3)" distanceType="2" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="1001" desc="어그로체인지 (신성폭발)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) &gt; 6" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2104" />
<Work id="1002" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="3000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
<Info workId="3" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
<Info workId="3" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="동료에게 방어 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 10, 250, 0.3, 0.7, 3)" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="105" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="동료에게 공격 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) &gt; 14" distanceType="1" distanceRate="0.8" coolTime="25000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="106" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="3" desc="동료 회복" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(260, 260, 10, 350, 0.1, 0.4, 3)" distanceType="1" distanceRate="0.8" coolTime="180000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="103" sendOrderId="2" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="0" orderType="normal" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="109" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="109" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="101" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="16" name="BerserkerDarker_3단계(파티)">
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="330" prob="0.3" distanceRate="0.8" />
<Info workId="109" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="107" prob="0.3" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="103" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="108" prob="0" distanceRate="0.800000" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="331" prob="0" distanceRate="0.8" />
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="329" prob="0.3" distanceRate="0.8" />
<Info workId="107" prob="0.3" distanceRate="0.800000" />
<Info workId="104" prob="0.3" distanceRate="0.800000" />
<Info workId="105" prob="0.3" distanceRate="0.800000" />
<Info workId="109" prob="0.3" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="108" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0" distanceRate="0.800000" />
<Info workId="101" prob="0" distanceRate="0.800000" />
<Info workId="330" prob="0.2" distanceRate="0.8" />
<Info workId="5000" prob="0" distanceRate="0.8" />
<Info workId="331" prob="0" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본 공격1_Combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="기본 공격2_Combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="기본 공격3_Combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="기본 공격4_Combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="대지치기_Weapon Bash" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="모아치기_Blast Slash" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(108) &gt; 1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="201" msgImmediately="true" msg="207" msgProb="0.1" />
<Work id="109" desc="모광폭화_Berserk" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 5 AND GetHpRatio() &lt; 0.8" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="329" desc="어그로 체인지 (모아치기)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetDamagedCount(12) &gt; 10" distanceType="2" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="108" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="330" desc="무기 방어" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 6 AND GetHpRatio() &lt; 0.7" distanceType="1" distanceRate="0.8" coolTime="11000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="331" desc="New Work" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.8" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
<Tension id="2">
<Info workId="1" prob="0.5" distanceRate="0.8" />
<Info workId="2" prob="0.5" distanceRate="0.8" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) &gt; 11" distanceType="1" distanceRate="0.8" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="0.8" coolTime="6000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="105" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="105" />
<ReceiveOrder orderId="2" prob="1" attackId="5000" formationCheckTime="2000" formationAttackProb="1" formationAttackId="5000" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="104" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
</StTension>
<StTension id="2">
</StTension>
</StTensionList>
<StWorkList>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="17" name="교활한 아라크네아(중레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false">
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="216" prob="" distanceRate="1" />
<Info workId="214" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="106" prob="0.5" distanceRate="1" />
<Info workId="103" prob="0.35" distanceRate="1" />
<Info workId="220" prob="0" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="102" prob="0.400000" distanceRate="1" />
<Info workId="210" prob="0" distanceRate="1" />
<Info workId="209" prob="0" distanceRate="1" />
<Info workId="213" prob="0.3" distanceRate="1" />
<Info workId="234" prob="0.3" distanceRate="1" />
<Info workId="222" prob="0.3" distanceRate="1" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="224" prob="0" distanceRate="1" />
<Info workId="225" prob="" distanceRate="" />
<Info workId="111" prob="0" distanceRate="1" />
<Info workId="105" prob="0.650000" distanceRate="1" />
<Info workId="110" prob="0.200000" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="104" prob="0.75" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="0" />
<Info workId="217" prob="0" distanceRate="0" />
<Info workId="221" prob="0" distanceRate="0" />
<Info workId="226" prob="0" distanceRate="0" />
<Info workId="227" prob="0" distanceRate="0" />
<Info workId="228" prob="0" distanceRate="0" />
<Info workId="229" prob="" distanceRate="0" />
<Info workId="230" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="300" prob="0" distanceRate="0" />
<Info workId="301" prob="0" distanceRate="0" />
<Info workId="302" prob="0" distanceRate="0" />
<Info workId="251" prob="0" distanceRate="0" />
<Info workId="231" prob="0" distanceRate="0" />
<Info workId="232" prob="0" distanceRate="0" />
<Info workId="233" prob="0" distanceRate="0" />
<Info workId="218" prob="0" distanceRate="1" />
<Info workId="219" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="201" prob="" distanceRate="" />
<Info workId="216" prob="" distanceRate="1" />
<Info workId="214" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="106" prob="0.5" distanceRate="1" />
<Info workId="210" prob="0" distanceRate="1" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="213" prob="" distanceRate="" />
<Info workId="234" prob="0" distanceRate="1" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="223" prob="" distanceRate="" />
<Info workId="251" prob="0.3" distanceRate="1" />
<Info workId="224" prob="0.3" distanceRate="1" />
<Info workId="225" prob="" distanceRate="" />
<Info workId="102" prob="0" distanceRate="1" />
<Info workId="103" prob="0.35" distanceRate="1" />
<Info workId="220" prob="0" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="111" prob="0" distanceRate="1" />
<Info workId="105" prob="0.650000" distanceRate="1" />
<Info workId="110" prob="0.200000" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="104" prob="0" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="0" />
<Info workId="217" prob="0" distanceRate="0" />
<Info workId="221" prob="0" distanceRate="0" />
<Info workId="226" prob="0" distanceRate="0" />
<Info workId="227" prob="0" distanceRate="0" />
<Info workId="228" prob="0" distanceRate="0" />
<Info workId="229" prob="" distanceRate="0" />
<Info workId="230" prob="0" distanceRate="0" />
<Info workId="300" prob="0" distanceRate="0" />
<Info workId="301" prob="0" distanceRate="0" />
<Info workId="302" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="231" prob="0" distanceRate="0" />
<Info workId="232" prob="0" distanceRate="0" />
<Info workId="233" prob="0" distanceRate="0" />
<Info workId="218" prob="0" distanceRate="1" />
<Info workId="219" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="216" prob="" distanceRate="1" />
<Info workId="214" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="106" prob="0.5" distanceRate="1" />
<Info workId="103" prob="0.35" distanceRate="1" />
<Info workId="220" prob="0" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="102" prob="0.400000" distanceRate="1" />
<Info workId="210" prob="0" distanceRate="1" />
<Info workId="209" prob="0" distanceRate="1" />
<Info workId="213" prob="0.5" distanceRate="1" />
<Info workId="234" prob="0.3" distanceRate="1" />
<Info workId="222" prob="0.3" distanceRate="1" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="251" prob="0" distanceRate="1" />
<Info workId="224" prob="0" distanceRate="1" />
<Info workId="225" prob="" distanceRate="" />
<Info workId="111" prob="0" distanceRate="1" />
<Info workId="105" prob="0.650000" distanceRate="1" />
<Info workId="110" prob="0.200000" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="104" prob="0.75" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="0" />
<Info workId="217" prob="0" distanceRate="0" />
<Info workId="221" prob="0" distanceRate="0" />
<Info workId="226" prob="0" distanceRate="0" />
<Info workId="227" prob="0" distanceRate="0" />
<Info workId="228" prob="0" distanceRate="0" />
<Info workId="229" prob="" distanceRate="0" />
<Info workId="230" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="300" prob="0" distanceRate="0" />
<Info workId="301" prob="0" distanceRate="0" />
<Info workId="302" prob="0" distanceRate="0" />
<Info workId="231" prob="0" distanceRate="0" />
<Info workId="232" prob="0" distanceRate="0" />
<Info workId="233" prob="0" distanceRate="0" />
<Info workId="218" prob="0" distanceRate="1" />
<Info workId="219" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="216" prob="" distanceRate="1" />
<Info workId="214" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="106" prob="0.5" distanceRate="1" />
<Info workId="210" prob="0" distanceRate="1" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="213" prob="" distanceRate="" />
<Info workId="234" prob="0" distanceRate="1" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="223" prob="" distanceRate="" />
<Info workId="251" prob="0.3" distanceRate="1" />
<Info workId="224" prob="0.3" distanceRate="1" />
<Info workId="225" prob="" distanceRate="" />
<Info workId="102" prob="0" distanceRate="1" />
<Info workId="103" prob="0.35" distanceRate="1" />
<Info workId="220" prob="0" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="111" prob="0" distanceRate="1" />
<Info workId="105" prob="0.650000" distanceRate="1" />
<Info workId="110" prob="0.200000" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="104" prob="0" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="0" />
<Info workId="217" prob="0" distanceRate="0" />
<Info workId="221" prob="0" distanceRate="0" />
<Info workId="226" prob="0" distanceRate="0" />
<Info workId="227" prob="0" distanceRate="0" />
<Info workId="228" prob="0" distanceRate="0" />
<Info workId="229" prob="" distanceRate="0" />
<Info workId="230" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="300" prob="0" distanceRate="0" />
<Info workId="301" prob="0" distanceRate="0" />
<Info workId="302" prob="0" distanceRate="0" />
<Info workId="231" prob="0" distanceRate="0" />
<Info workId="232" prob="0" distanceRate="0" />
<Info workId="233" prob="0" distanceRate="0" />
<Info workId="218" prob="0" distanceRate="1" />
<Info workId="219" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="102" desc="특수공격(원거리 범위 공격)_heavyAtk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="104" desc="무브어택(굴러서공격)_moveatk + 30% 돌아서 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="" msg="" msgProb="" />
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetTargetDistanceEx() &gt; 200" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="107" desc="라운드어택(360도)_roundatk 후 50% 확률로 원거리 범위공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 30 AND GetTargetDir() &lt; 330" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(0, 110) == 0 AND IsPrevAttack(0, 212) == 0" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="110" desc="짧은 롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1301" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1302" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="221" msgImmediately="" msg="" msgProb="" />
<Work id="209" desc="백무브" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="210" desc="방어" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 10 AND GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="212" desc="긴 롱무브_longmove" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="214" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="215" msgImmediately="" msg="" msgProb="" normalBehaviorId="875" angerBehaviorId="876" />
<Work id="215" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="216" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="217" msgImmediately="" msg="" msgProb="" normalBehaviorId="877" angerBehaviorId="878" />
<Work id="217" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 220) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="879" angerBehaviorId="880" />
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="881" angerBehaviorId="882" />
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1303" angerBehaviorId="1304" />
<Work id="221" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="222" desc="패턴 1_1 짧은 롱무브 후 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="223" desc="패턴 2_1 백무브후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="300" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="224" desc="패턴 3_1 무브 어택후 무브 어택(분노시)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="" nextAttackProb="0.7" nextAttackId="301" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="225" desc="패턴 4_1 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="883" angerBehaviorId="884" />
<Work id="226" desc="패턴 4_2 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="227" msgImmediately="" msg="" msgProb="" normalBehaviorId="885" angerBehaviorId="886" />
<Work id="227" desc="패턴 4_3 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="228" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="228" desc="패턴 4_4 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="229" msgImmediately="" msg="" msgProb="" normalBehaviorId="887" angerBehaviorId="888" />
<Work id="229" desc="패턴 4_5 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="230" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="230" desc="패턴 4_6 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="231" msgImmediately="" msg="" msgProb="" normalBehaviorId="889" angerBehaviorId="890" />
<Work id="231" desc="패턴 4_7 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="232" desc="패턴 4_8 좌우 두리번 후 4연속 발사체" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" normalBehaviorId="891" angerBehaviorId="892" />
<Work id="233" desc="패턴 4_9 좌우 두리번 후 4연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="234" desc="패턴 0_1 슬로우 공격 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1305" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1306" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
<Work id="251" desc="연속 무브 어택 전 원거리 범위 공격(분노시 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="" msg="" msgProb="" />
<Work id="300" desc="패턴 2_2 백무브후 헤비 어택 후 피격 기회 제공" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="301" desc="패턴 3_2 무브 어택후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="302" msgImmediately="" msg="" msgProb="" normalBehaviorId="893" angerBehaviorId="894" />
<Work id="302" desc="패턴 3_3 무브 어택후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.15">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.015000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 23, 2)" immediateAttackId="102" msgImmediately="false" msg="" msgProb="" />
<StWork id="2" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(180, 240, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="104" msgImmediately="false" msg="" msgProb="" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="">
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.00000" moveRadius="500" probMove="0.00000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
<Ai id="18" name="난폭한 아라크네(중레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000">
</CautionState>
<CombatState watchRotateTime="7" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="218" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="109" prob="0.5" distanceRate="1" />
<Info workId="105" prob="0.3" distanceRate="1" />
<Info workId="103" prob="0.300000" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="106" prob="0.4" distanceRate="1" />
<Info workId="229" prob="" distanceRate="" />
<Info workId="209" prob="0.3" distanceRate="1" />
<Info workId="217" prob="0.3" distanceRate="1" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="226" prob="0.3" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="213" prob="0.2" distanceRate="1" />
<Info workId="214" prob="0.2" distanceRate="1" />
<Info workId="222" prob="0.15" distanceRate="1" />
<Info workId="110" prob="0.2" distanceRate="1" />
<Info workId="215" prob="0.2" distanceRate="1" />
<Info workId="102" prob="0.75" distanceRate="1" />
<Info workId="216" prob="" distanceRate="" />
<Info workId="219" prob="" distanceRate="" />
<Info workId="224" prob="" distanceRate="" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="230" prob="" distanceRate="" />
<Info workId="250" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="221" prob="" distanceRate="" />
<Info workId="233" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="201" prob="" distanceRate="" />
<Info workId="218" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="109" prob="" distanceRate="1" />
<Info workId="229" prob="0.3" distanceRate="" />
<Info workId="102" prob="" distanceRate="1" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="217" prob="" distanceRate="" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="226" prob="0.2" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="213" prob="0.2" distanceRate="1" />
<Info workId="214" prob="0.2" distanceRate="1" />
<Info workId="105" prob="0.2" distanceRate="1" />
<Info workId="103" prob="0.200000" distanceRate="1" />
<Info workId="222" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="106" prob="0.3" distanceRate="1" />
<Info workId="110" prob="0.2" distanceRate="1" />
<Info workId="215" prob="0.2" distanceRate="1" />
<Info workId="216" prob="" distanceRate="" />
<Info workId="219" prob="" distanceRate="" />
<Info workId="224" prob="" distanceRate="" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="230" prob="" distanceRate="" />
<Info workId="250" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="221" prob="" distanceRate="" />
<Info workId="233" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="218" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="109" prob="0.5" distanceRate="1" />
<Info workId="105" prob="0.3" distanceRate="1" />
<Info workId="103" prob="0.300000" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="106" prob="0.4" distanceRate="1" />
<Info workId="229" prob="" distanceRate="" />
<Info workId="209" prob="0.3" distanceRate="1" />
<Info workId="217" prob="0.5" distanceRate="1" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="226" prob="0.3" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="213" prob="0.2" distanceRate="1" />
<Info workId="214" prob="0.2" distanceRate="1" />
<Info workId="222" prob="0.15" distanceRate="1" />
<Info workId="110" prob="0.2" distanceRate="1" />
<Info workId="215" prob="0.2" distanceRate="1" />
<Info workId="102" prob="0.75" distanceRate="1" />
<Info workId="216" prob="" distanceRate="" />
<Info workId="219" prob="" distanceRate="" />
<Info workId="224" prob="" distanceRate="" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="230" prob="" distanceRate="" />
<Info workId="250" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="221" prob="" distanceRate="" />
<Info workId="233" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="218" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="108" prob="0.3" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="109" prob="" distanceRate="1" />
<Info workId="229" prob="0.3" distanceRate="" />
<Info workId="102" prob="" distanceRate="1" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="217" prob="" distanceRate="" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="226" prob="0.2" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="213" prob="0.2" distanceRate="1" />
<Info workId="214" prob="0.2" distanceRate="1" />
<Info workId="105" prob="0.2" distanceRate="1" />
<Info workId="103" prob="0.200000" distanceRate="1" />
<Info workId="222" prob="0.3" distanceRate="1" />
<Info workId="101" prob="0.65" distanceRate="1" />
<Info workId="106" prob="0.3" distanceRate="1" />
<Info workId="110" prob="0.2" distanceRate="1" />
<Info workId="215" prob="0.2" distanceRate="1" />
<Info workId="216" prob="" distanceRate="" />
<Info workId="219" prob="" distanceRate="" />
<Info workId="224" prob="" distanceRate="" />
<Info workId="227" prob="" distanceRate="" />
<Info workId="228" prob="" distanceRate="" />
<Info workId="230" prob="" distanceRate="" />
<Info workId="250" prob="" distanceRate="" />
<Info workId="231" prob="" distanceRate="" />
<Info workId="232" prob="" distanceRate="" />
<Info workId="220" prob="" distanceRate="" />
<Info workId="221" prob="" distanceRate="" />
<Info workId="233" prob="" distanceRate="" />
<Info workId="234" prob="" distanceRate="" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격1(2연타공격)_atk01 + 30% 양손 찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="103" msgImmediately="" msg="" msgProb="" />
<Work id="102" desc="특수공격(무브어택)_moveatk" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="103" desc="기본공격2(양손찍기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="105" desc="헤비어택(3연타공격)_heavyatk + 30% 양손 찍기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="103" msgImmediately="" msg="" msgProb="" />
<Work id="106" desc="롱어택(원거리범위공격)_longatk" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="107" desc="라운드어택(좌)_roundatk02" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="108" desc="라운드어택(우)_roundatk01" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1107, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="109" desc="리액션어택(힘모아땅치기)_reactionatk + 어그로 체인지" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="110" desc="롱무브_longmove(근)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1.5, 1.3) AND GetTargetDistanceEx() &gt; 200" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="209" msgImmediately="" msg="" msgProb="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1307" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1308" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="209" desc="패턴 2_1 백무브 후 원거리 범위 공격 후 50% 무브 어택" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(5) &gt; 5" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="233" msgImmediately="" msg="" msgProb="" />
<Work id="212" desc="울트라공격(땅파고 솟기_근)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1112, 0.8, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
<Work id="213" desc="울트라공격(땅파고 솟기_중)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1113, 0.8, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="214" desc="울트라공격(땅파고 솟기_원)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1114, 0.8, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="215" desc="롱무브_longmove(장)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1115, 1, 0.8) AND GetTargetDistanceEx() &gt; 200" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.15" nextAttackId="209" msgImmediately="" msg="" msgProb="" normalBehaviorId="1115" angerBehaviorId="2115" />
<Work id="216" desc="어그로체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="217" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="218" desc="태어난 곳을 향해 롱점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1350) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="219" msgImmediately="" msg="" msgProb="" normalBehaviorId="895" angerBehaviorId="896" />
<Work id="219" desc="태어난 곳을 향해 롱점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1115" angerBehaviorId="2115" />
<Work id="220" desc="1_1 30도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 222) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="897" angerBehaviorId="898" />
<Work id="221" desc="2_1 30도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 222) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="899" angerBehaviorId="900" />
<Work id="222" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1309" angerBehaviorId="1310" />
<Work id="223" desc="패턴 1_1 롱무브 후 양손 찍기 30% 백무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1114, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="224" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="224" desc="패턴 1_2 롱무브 후 양손 찍기 30% 백무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="105" msgImmediately="" msg="" msgProb="" normalBehaviorId="1110" angerBehaviorId="2101" />
<Work id="226" desc="패턴 3_1 원거리 공격 후 액티브 무브, 2연타 공격 후 양 손 찍기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="227" msgImmediately="" msg="" msgProb="" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="227" desc="패턴 3_2 원거리 공격 후 액티브 무브, 2연타 공격 후 양 손 찍기" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="228" msgImmediately="" msg="" msgProb="" normalBehaviorId="1311" angerBehaviorId="1312" />
<Work id="228" desc="패턴 3_3 원거리 공격 후 액티브 무브, 2연타 공격 후 양 손 찍기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="1" nextAttackId="234" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="229" desc="분노시 패턴 4_1 리액션 공격후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1106, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="230" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="230" desc="분노시 패턴 4_2 리액션 공격후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="0" nextAttackId="231" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="231" desc="분노시 패턴 4_3 리액션 공격후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="232" desc="PC를 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="222" msgImmediately="" msg="" msgProb="" normalBehaviorId="901" angerBehaviorId="902" />
<Work id="233" desc="패턴 2_2 백무브 후 원거리 범위 공격 후 50% 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="1" isDirectionRevision="true" nextAttackProb="0.5" nextAttackId="102" msgImmediately="" msg="" msgProb="" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="234" desc="패턴 3_4 원거리 공격 후 액티브 무브, 2연타 공격 후 양 손 찍기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1313" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1314" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
<Idle duration="1000" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="100" />
<Move targetDistance="200" timeout="2000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.15">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0" />
<Info stWorkId="5" prob="0" />
<Info stWorkId="2" prob="0" />
<Info stWorkId="3" prob="0.015" />
<Info stWorkId="4" prob="0.015" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNumEx(1108, 1, 0.9, 180, 0, 180, 0) &gt; 1" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1107, 1, 1, 0)" immediateAttackId="108" msgImmediately="false" msg="" msgProb="" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31, 2)" immediateAttackId="226" msgImmediately="false" msg="" msgProb="" />
<StWork id="1" desc="원거리 공격 견재용" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 23, 2)" immediateAttackId="106" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
</CombatState>
<PeaceState checkInterval="6000" minLeaderDistance="200" maxLeaderDistance="400" followNearUser="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="19" name="사회팀 테스트용 dummy 1.1">
<CautionState alertRadius="400" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1" />
<Info workId="2" prob="1.000000" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.8" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="1" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="20" name="자이언트 툴라(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.350000">
</CautionState>
<CombatState watchRotateTime="9" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="35" prob="0.5" distanceRate="1" />
<Info workId="15" prob="0.500000" distanceRate="1" />
<Info workId="62" prob="0.3" distanceRate="0" />
<Info workId="63" prob="0.3" distanceRate="0" />
<Info workId="38" prob="0" distanceRate="1" />
<Info workId="30" prob="1" distanceRate="1" />
<Info workId="28" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="24" prob="" distanceRate="" />
<Info workId="3" prob="0.5" distanceRate="1" />
<Info workId="18" prob="0.3" distanceRate="1" />
<Info workId="2" prob="0.400000" distanceRate="1" />
<Info workId="1" prob="0.6" distanceRate="1" />
<Info workId="36" prob="0" distanceRate="0" />
<Info workId="51" prob="0" distanceRate="1" />
<Info workId="52" prob="0" distanceRate="0" />
<Info workId="27" prob="0.300000" distanceRate="1" />
<Info workId="26" prob="0.300000" distanceRate="1" />
<Info workId="21" prob="0" distanceRate="0" />
<Info workId="32" prob="0.15" distanceRate="1" />
<Info workId="4" prob="0.65" distanceRate="1" />
<Info workId="11" prob="0.2" distanceRate="1" />
<Info workId="23" prob="0" distanceRate="1" />
<Info workId="5" prob="0.75" distanceRate="1" />
<Info workId="6" prob="0.000000" distanceRate="0" />
<Info workId="22" prob="0" distanceRate="0" />
<Info workId="25" prob="0" distanceRate="0" />
<Info workId="50" prob="0" distanceRate="0" />
<Info workId="60" prob="0" distanceRate="0" />
<Info workId="61" prob="0" distanceRate="0" />
<Info workId="29" prob="0" distanceRate="0" />
<Info workId="31" prob="0" distanceRate="0" />
<Info workId="37" prob="0" distanceRate="0" />
<Info workId="33" prob="0" distanceRate="1" />
<Info workId="34" prob="0" distanceRate="1" />
<Info workId="14" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="15" prob="" distanceRate="" />
<Info workId="62" prob="0.3" distanceRate="0" />
<Info workId="63" prob="0.3" distanceRate="0" />
<Info workId="38" prob="0" distanceRate="1" />
<Info workId="30" prob="1" distanceRate="1" />
<Info workId="28" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="24" prob="" distanceRate="" />
<Info workId="3" prob="0" distanceRate="1" />
<Info workId="36" prob="0.3" distanceRate="1" />
<Info workId="51" prob="0.3" distanceRate="1" />
<Info workId="52" prob="0" distanceRate="0" />
<Info workId="27" prob="" distanceRate="1" />
<Info workId="26" prob="" distanceRate="1" />
<Info workId="35" prob="0" distanceRate="0" />
<Info workId="18" prob="0" distanceRate="1" />
<Info workId="21" prob="0" distanceRate="0" />
<Info workId="2" prob="0.400000" distanceRate="1" />
<Info workId="32" prob="0.3" distanceRate="1" />
<Info workId="1" prob="0.65" distanceRate="1" />
<Info workId="4" prob="0.65" distanceRate="1" />
<Info workId="11" prob="0.2" distanceRate="1" />
<Info workId="23" prob="0" distanceRate="1" />
<Info workId="5" prob="" distanceRate="" />
<Info workId="6" prob="0.000000" distanceRate="0" />
<Info workId="22" prob="0" distanceRate="0" />
<Info workId="25" prob="0" distanceRate="0" />
<Info workId="50" prob="0" distanceRate="0" />
<Info workId="60" prob="0" distanceRate="0" />
<Info workId="61" prob="0" distanceRate="0" />
<Info workId="29" prob="0" distanceRate="0" />
<Info workId="31" prob="0" distanceRate="0" />
<Info workId="37" prob="0" distanceRate="0" />
<Info workId="33" prob="0" distanceRate="1" />
<Info workId="34" prob="0" distanceRate="1" />
<Info workId="14" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="35" prob="0.5" distanceRate="1" />
<Info workId="15" prob="0.500000" distanceRate="1" />
<Info workId="62" prob="0.3" distanceRate="0" />
<Info workId="63" prob="0.3" distanceRate="0" />
<Info workId="38" prob="0" distanceRate="1" />
<Info workId="30" prob="1" distanceRate="1" />
<Info workId="28" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="24" prob="" distanceRate="" />
<Info workId="3" prob="0.5" distanceRate="1" />
<Info workId="18" prob="0.3" distanceRate="1" />
<Info workId="2" prob="0.400000" distanceRate="1" />
<Info workId="1" prob="0.6" distanceRate="1" />
<Info workId="36" prob="0" distanceRate="0" />
<Info workId="51" prob="0" distanceRate="1" />
<Info workId="52" prob="0" distanceRate="0" />
<Info workId="27" prob="0.300000" distanceRate="1" />
<Info workId="26" prob="0.5" distanceRate="1" />
<Info workId="21" prob="0" distanceRate="0" />
<Info workId="32" prob="0.15" distanceRate="1" />
<Info workId="4" prob="0.65" distanceRate="1" />
<Info workId="11" prob="0.2" distanceRate="1" />
<Info workId="23" prob="0" distanceRate="1" />
<Info workId="5" prob="0.75" distanceRate="1" />
<Info workId="6" prob="0.000000" distanceRate="0" />
<Info workId="22" prob="0" distanceRate="0" />
<Info workId="25" prob="0" distanceRate="0" />
<Info workId="50" prob="0" distanceRate="0" />
<Info workId="60" prob="0" distanceRate="0" />
<Info workId="61" prob="0" distanceRate="0" />
<Info workId="29" prob="0" distanceRate="0" />
<Info workId="31" prob="0" distanceRate="0" />
<Info workId="37" prob="0" distanceRate="0" />
<Info workId="33" prob="0" distanceRate="1" />
<Info workId="34" prob="0" distanceRate="1" />
<Info workId="14" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="15" prob="0.500000" distanceRate="1" />
<Info workId="62" prob="0.3" distanceRate="0" />
<Info workId="63" prob="0.3" distanceRate="0" />
<Info workId="38" prob="0" distanceRate="1" />
<Info workId="30" prob="1" distanceRate="1" />
<Info workId="28" prob="1" distanceRate="1" />
<Info workId="8" prob="0.3" distanceRate="1" />
<Info workId="7" prob="0.3" distanceRate="1" />
<Info workId="24" prob="" distanceRate="" />
<Info workId="3" prob="0" distanceRate="1" />
<Info workId="36" prob="0.3" distanceRate="1" />
<Info workId="51" prob="0.3" distanceRate="1" />
<Info workId="52" prob="0" distanceRate="0" />
<Info workId="27" prob="" distanceRate="" />
<Info workId="26" prob="" distanceRate="" />
<Info workId="35" prob="0" distanceRate="0" />
<Info workId="18" prob="0" distanceRate="1" />
<Info workId="21" prob="0" distanceRate="0" />
<Info workId="2" prob="0.400000" distanceRate="1" />
<Info workId="32" prob="0.3" distanceRate="1" />
<Info workId="1" prob="0.65" distanceRate="1" />
<Info workId="4" prob="0.65" distanceRate="1" />
<Info workId="11" prob="0.2" distanceRate="1" />
<Info workId="23" prob="0" distanceRate="1" />
<Info workId="5" prob="" distanceRate="1" />
<Info workId="6" prob="0.000000" distanceRate="0" />
<Info workId="22" prob="0" distanceRate="0" />
<Info workId="25" prob="0" distanceRate="0" />
<Info workId="50" prob="0" distanceRate="0" />
<Info workId="60" prob="0" distanceRate="0" />
<Info workId="61" prob="0" distanceRate="0" />
<Info workId="29" prob="0" distanceRate="0" />
<Info workId="31" prob="0" distanceRate="0" />
<Info workId="37" prob="0" distanceRate="0" />
<Info workId="33" prob="0" distanceRate="1" />
<Info workId="34" prob="0" distanceRate="1" />
<Info workId="14" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="기본 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1.0)" distanceType="1" distanceRate="1" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="2" desc="기본 공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 1.0)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="3" desc="리액션 어택 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="32000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="6" msgImmediately="" msg="" msgProb="" />
<Work id="4" desc="롱 어택(발사체 공격)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="5" desc="무브 어택 (땅속 전진공격) + 15% 반복" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 0.3, 0.9) AND IsPrevAttack(0, 11) == 0 AND IsPrevAttack(0, 23) == 0" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="60" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="6" desc="리액션 어택 + 20% 헤비 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="0.2" nextAttackId="18" msgImmediately="" msg="" msgProb="" />
<Work id="7" desc="오른쪽 라운드 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="8" desc="왼쪽 라운드 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="11" desc="짧은 롱 무브 후 70% 180도 회전후 무브 어택" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000 AND IsPrevAttack(0, 23) == 0 AND IsInSkillAttackRange(1108, 0, 0.8) AND IsPrevAttack(0, 5) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="60" msgImmediately="" msg="" msgProb="" />
<Work id="14" desc="PC에게 근접" normalBehaviorId="1315" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1316" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="15" desc="30%이하 탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="18" desc="헤비어택" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="21" desc="몸부림치기(울트라atk01) + 50% 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.5" nextAttackId="5" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="22" desc="HP 즉시 회복(울트라atk02)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1112" angerBehaviorId="2112" />
<Work id="23" desc="긴 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 10000 AND IsPrevAttack(0, 11) == 0 AND IsInSkillAttackRange(1113, 0, 0.8) AND IsPrevAttack(0, 5) == 0" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="" nextAttackId="18" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="24" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="25" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="25" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="26" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="27" desc="백무브+원거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="4" msgImmediately="" msg="" msgProb="" angerBehaviorId="2212" normalBehaviorId="1212" />
<Work id="28" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="29" msgImmediately="" msg="" msgProb="" normalBehaviorId="903" angerBehaviorId="904" />
<Work id="29" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="30" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="31" msgImmediately="" msg="" msgProb="" normalBehaviorId="905" angerBehaviorId="906" />
<Work id="31" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="32" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1317" angerBehaviorId="1318" />
<Work id="33" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 32) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="1" nextAttackId="32" msgImmediately="" msg="" msgProb="" normalBehaviorId="907" angerBehaviorId="908" />
<Work id="34" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 32) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="32" msgImmediately="" msg="" msgProb="" normalBehaviorId="909" angerBehaviorId="910" />
<Work id="35" desc="패턴 1_1 HP 30% 이하시 뒤로 이동후 체력 회복" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetHpRatio() &lt; 0.3 AND IsPrevAttack(1, 15) == 1" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="22" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="36" desc="패턴 2_1 분노시 연속 무브 어택(70%) " normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="60" msgImmediately="" msg="" msgProb="" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="37" desc="단기적 타겟용(롱무브)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1108" angerBehaviorId="2108" />
<Work id="38" desc="롱 무브 검사 후 헤비 어택 " normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND IsPrevAttack(1, 11) == 1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="50" desc="PC에게 근접" normalBehaviorId="1319" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1320" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="1" msgImmediately="" msg="" msgProb="" />
<Work id="51" desc="패턴 3_1 분노시 리액션 어택 후 70% 헤비 어택" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="52" msgImmediately="" msg="" msgProb="" />
<Work id="52" desc="리액션 어택" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="18" msgImmediately="" msg="" msgProb="" />
<Work id="60" desc="1_1 무브 어택 후 180도 회전 후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="61" msgImmediately="" msg="" msgProb="" normalBehaviorId="911" angerBehaviorId="912" />
<Work id="61" desc="1_2 무브 어택 후 180도 회전 후 무브 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="24" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="62" desc="헤비 어택 검사후 오른쪽 라운드 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 1) AND IsPrevAttack(1, 18) == 1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="63" desc="헤비 어택 검사후 왼쪽 라운드 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1,1) AND IsPrevAttack(1, 18) == 1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
<Idle duration="500" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonTemplateId="0" summonNum="1" summonRange="300" />
<Move targetDistance="200" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.0" maxHpRatio="0.15">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="3" prob="0.015" />
<Info stWorkId="4" prob="0.015" />
<Info stWorkId="1" prob="0" />
<Info stWorkId="5" prob="0" />
<Info stWorkId="2" prob="0" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1109, 1, 0.8, 23, 2)" immediateAttackId="4" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="후방 적 견제" preProcess="GetRangePcNumEx(1107, 1, 0.9, 180, 0, 180, 0) &gt; 1" immediateAttackId="8" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형 좌 견제" preProcess="PcTargetByDirectionEx(270, 120, 1107, 1, 1, 0)" immediateAttackId="8" msgImmediately="false" msg="" msgProb="" />
<StWork id="4" desc="중형 우 견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="7" msgImmediately="false" msg="" msgProb="" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31, 2)" immediateAttackId="5" msgImmediately="false" msg="" msgProb="" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
<AggroChangeAttack nearTargetAttackId="7" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="50" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
</CombatState>
<PeaceState checkInterval="3000" minLeaderDistance="100" maxLeaderDistance="300" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="" followNearUser="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="250" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="21" name="교활한 아라크네아(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false">
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="216" prob="" distanceRate="1" />
<Info workId="214" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="106" prob="0.5" distanceRate="1" />
<Info workId="103" prob="0.35" distanceRate="1" />
<Info workId="220" prob="0" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="102" prob="0.400000" distanceRate="1" />
<Info workId="210" prob="0.2" distanceRate="1" />
<Info workId="209" prob="0" distanceRate="1" />
<Info workId="213" prob="0.3" distanceRate="1" />
<Info workId="234" prob="0.3" distanceRate="1" />
<Info workId="225" prob="0.3" distanceRate="1" />
<Info workId="222" prob="0.3" distanceRate="1" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="251" prob="0" distanceRate="1" />
<Info workId="224" prob="0" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="105" prob="0.650000" distanceRate="1" />
<Info workId="110" prob="0.200000" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="104" prob="0.75" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="0" />
<Info workId="217" prob="0" distanceRate="0" />
<Info workId="221" prob="0" distanceRate="0" />
<Info workId="226" prob="0" distanceRate="0" />
<Info workId="227" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="300" prob="0" distanceRate="0" />
<Info workId="301" prob="0" distanceRate="0" />
<Info workId="302" prob="0" distanceRate="0" />
<Info workId="218" prob="0" distanceRate="1" />
<Info workId="219" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="2">
<Info workId="201" prob="" distanceRate="" />
<Info workId="216" prob="" distanceRate="1" />
<Info workId="214" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="106" prob="0.5" distanceRate="1" />
<Info workId="210" prob="0" distanceRate="1" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="213" prob="" distanceRate="" />
<Info workId="234" prob="0" distanceRate="1" />
<Info workId="225" prob="0.3" distanceRate="1" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="223" prob="" distanceRate="" />
<Info workId="251" prob="0.3" distanceRate="1" />
<Info workId="224" prob="0.3" distanceRate="1" />
<Info workId="102" prob="0" distanceRate="1" />
<Info workId="103" prob="0.35" distanceRate="1" />
<Info workId="220" prob="0" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="105" prob="0.650000" distanceRate="1" />
<Info workId="110" prob="0.200000" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="104" prob="0" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="0" />
<Info workId="217" prob="0" distanceRate="0" />
<Info workId="221" prob="0" distanceRate="0" />
<Info workId="226" prob="0" distanceRate="0" />
<Info workId="227" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="300" prob="0" distanceRate="0" />
<Info workId="301" prob="0" distanceRate="0" />
<Info workId="302" prob="0" distanceRate="0" />
<Info workId="218" prob="0" distanceRate="1" />
<Info workId="219" prob="0" distanceRate="1" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="216" prob="" distanceRate="1" />
<Info workId="214" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="204" prob="0" distanceRate="1" />
<Info workId="106" prob="0.5" distanceRate="1" />
<Info workId="103" prob="0.35" distanceRate="1" />
<Info workId="220" prob="0" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="102" prob="0.400000" distanceRate="1" />
<Info workId="210" prob="0.2" distanceRate="1" />
<Info workId="209" prob="0" distanceRate="1" />
<Info workId="213" prob="0.5" distanceRate="1" />
<Info workId="234" prob="0.3" distanceRate="1" />
<Info workId="225" prob="0.3" distanceRate="1" />
<Info workId="222" prob="0.3" distanceRate="1" />
<Info workId="223" prob="0.3" distanceRate="1" />
<Info workId="251" prob="0" distanceRate="1" />
<Info workId="224" prob="0" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="105" prob="0.650000" distanceRate="1" />
<Info workId="110" prob="0.200000" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="104" prob="0.75" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="0" />
<Info workId="217" prob="0" distanceRate="0" />
<Info workId="221" prob="0" distanceRate="0" />
<Info workId="226" prob="0" distanceRate="0" />
<Info workId="227" prob="0" distanceRate="0" />
<Info workId="218" prob="0" distanceRate="1" />
<Info workId="219" prob="0" distanceRate="1" />
<Info workId="300" prob="0" distanceRate="0" />
<Info workId="301" prob="0" distanceRate="0" />
<Info workId="302" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.5" distanceRate="1" />
<Info workId="216" prob="" distanceRate="1" />
<Info workId="214" prob="1" distanceRate="1" />
<Info workId="107" prob="0.3" distanceRate="1" />
<Info workId="204" prob="" distanceRate="" />
<Info workId="106" prob="0.5" distanceRate="1" />
<Info workId="210" prob="0" distanceRate="1" />
<Info workId="209" prob="" distanceRate="" />
<Info workId="213" prob="" distanceRate="" />
<Info workId="234" prob="0" distanceRate="1" />
<Info workId="225" prob="0.3" distanceRate="1" />
<Info workId="222" prob="" distanceRate="" />
<Info workId="223" prob="" distanceRate="" />
<Info workId="251" prob="0.3" distanceRate="1" />
<Info workId="224" prob="0.3" distanceRate="1" />
<Info workId="102" prob="0" distanceRate="1" />
<Info workId="103" prob="0.35" distanceRate="1" />
<Info workId="220" prob="0" distanceRate="1" />
<Info workId="101" prob="0.6" distanceRate="1" />
<Info workId="111" prob="0.3" distanceRate="1" />
<Info workId="105" prob="0.650000" distanceRate="1" />
<Info workId="110" prob="0.200000" distanceRate="1" />
<Info workId="212" prob="0.2" distanceRate="1" />
<Info workId="104" prob="0" distanceRate="1" />
<Info workId="215" prob="0" distanceRate="0" />
<Info workId="217" prob="0" distanceRate="0" />
<Info workId="221" prob="0" distanceRate="0" />
<Info workId="226" prob="0" distanceRate="0" />
<Info workId="227" prob="0" distanceRate="0" />
<Info workId="218" prob="0" distanceRate="1" />
<Info workId="219" prob="0" distanceRate="1" />
<Info workId="300" prob="0" distanceRate="0" />
<Info workId="301" prob="0" distanceRate="0" />
<Info workId="302" prob="0" distanceRate="0" />
<Info workId="250" prob="0" distanceRate="0" />
<Info workId="150" prob="1" distanceRate="1" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격1(전방연타)_atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="102" desc="특수공격(원거리 범위 공격)_heavyAtk" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="103" desc="기본공격2(입으로물기)_atk02" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="104" desc="무브어택(굴러서공격)_moveatk + 30% 돌아서 무브 어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="" msg="" msgProb="" />
<Work id="105" desc="롱어택(발사체공격)_longatk" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8) AND GetTargetDistanceEx() &gt; 200" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="107" desc="라운드어택(360도)_roundatk 후 50% 확률로 원거리 범위공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 30 AND GetTargetDir() &lt; 330" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="" msg="" msgProb="" />
<Work id="106" desc="리액션어택(제자리점프)_reactionatk" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1107, 1, 0.8) AND IsPrevAttack(0, 110) == 0 AND IsPrevAttack(0, 212) == 0 AND IsPrevAttack(0, 111) == 0" distanceType="1" distanceRate="1" coolTime="22000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="110" desc="짧은 롱무브_longmove" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="111" desc="울트라어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="20000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1321" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1322" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="" msg="" msgProb="" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="0" nextAttackId="221" msgImmediately="" msg="" msgProb="" />
<Work id="209" desc="백무브" normalBehaviorId="1212" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2212" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="" msgImmediately="" msg="" msgProb="" />
<Work id="210" desc="방어" normalBehaviorId="1301" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1301" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) &gt; 10 AND GetHpRatio() &lt; 0.5" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="212" desc="긴 롱무브_longmove" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1111, 1, 1)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="214" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="215" msgImmediately="" msg="" msgProb="" normalBehaviorId="913" angerBehaviorId="914" />
<Work id="215" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="216" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsOutCombatSpace(1500) == 1" distanceType="" distanceRate="1" coolTime="120000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="217" msgImmediately="" msg="" msgProb="" normalBehaviorId="915" angerBehaviorId="916" />
<Work id="217" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 220) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="917" angerBehaviorId="918" />
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="false" nextAttackProb="1" nextAttackId="220" msgImmediately="" msg="" msgProb="" normalBehaviorId="919" angerBehaviorId="920" />
<Work id="220" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="" angerBehaviorType="activeMove" offFlockOnAngerMode="" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1323" angerBehaviorId="1324" />
<Work id="221" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="222" desc="패턴 1_1 짧은 롱무브 후 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="107" msgImmediately="" msg="" msgProb="" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="223" desc="패턴 2_1 백무브후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.7" nextAttackId="300" msgImmediately="" msg="" msgProb="" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="224" desc="패턴 3_1 무브 어택후 무브 어택(분노시)" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="" nextAttackProb="0.7" nextAttackId="301" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="225" desc="패턴 4_1 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.6) AND GetTargetDistanceEx() &gt; 300" distanceType="1" distanceRate="1" coolTime="30000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="226" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="226" desc="패턴 4_2 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1" nextAttackId="227" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="227" desc="패턴 4_3 3연속 발사체" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="" nextAttackId="" msgImmediately="" msg="" msgProb="" normalBehaviorId="1104" angerBehaviorId="2104" />
<Work id="234" desc="패턴 0_1 슬로우 공격 후 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1" coolTime="15000" isDirectionRevision="true" nextAttackProb="1" nextAttackId="102" msgImmediately="" msg="" msgProb="" normalBehaviorId="1103" angerBehaviorId="2103" />
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1325" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1326" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="" msg="" msgProb="" />
<Work id="251" desc="연속 무브 어택 전 원거리 범위 공격(분노시 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="" msg="" msgProb="" />
<Work id="300" desc="패턴 2_2 백무브후 헤비 어택 후 피격 기회 제공" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="" msg="" msgProb="" />
<Work id="301" desc="패턴 3_2 무브 어택후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="" angerBehaviorType="activeRotate" offFlockOnAngerMode="" preProcess="1" distanceType="1" distanceRate="1" coolTime="" isDirectionRevision="false" nextAttackProb="1" nextAttackId="302" msgImmediately="" msg="" msgProb="" normalBehaviorId="921" angerBehaviorId="922" />
<Work id="302" desc="패턴 3_3 무브 어택후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="" angerBehaviorType="skill" offFlockOnAngerMode="" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1106, 1, 0.6)" distanceType="1" distanceRate="1" coolTime="60000" isDirectionRevision="" nextAttackProb="1" nextAttackId="204" msgImmediately="" msg="" msgProb="" normalBehaviorId="1106" angerBehaviorId="2106" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.15">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="0" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1" cooperationProb="0.000000" shorttermTargetProb="1" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
<Info stWorkId="5" prob="0.000000" />
<Info stWorkId="2" prob="0.015000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1110, 1, 0.8, 23, 2)" immediateAttackId="102" msgImmediately="false" msg="" msgProb="" />
<StWork id="2" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(180, 240, 1108, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="" msgProb="" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.8, 31, 2)" immediateAttackId="104" msgImmediately="false" msg="" msgProb="" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
<MonsterFlee hpRate="" executionRate="" fleeDistance="" shareAggroRange="" />
<MonsterSummon hpRate="" executionRate="" summonNum="" summonRange="" summonTemplateId="" />
<CounterFlee workId="" toAnger="" speedUpRate="" maxMovingTime="" recentHitTime="" recentPcBehaviorTime="" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="" popupMsg="" msgProb="" msgInterval="">
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.00000" moveRadius="500" probMove="0.00000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
<Buff range="" coolTime="" />
</PeaceState>
</Ai>
</AIData>