Files
Server-Datasheets/Datasheet/AIData_414.xml
2025-03-03 20:30:53 -05:00

1695 lines
176 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AIData huntingZoneId="414">
<Ai id="0" name="아카 칼라쉬 전사(T4용)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="true" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
<Info workId="103" prob="0.250000" distanceRate="1.000000" />
<Info workId="302" prob="0.300000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.300000" distanceRate="1.000000" />
<Info workId="213" prob="0.300000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="1.000000" />
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="112" prob="0.250000" distanceRate="1.000000" />
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
<Info workId="106" prob="0.250000" distanceRate="1.000000" />
<Info workId="211" prob="0.200000" distanceRate="1.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="203" prob="0.750000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.300000" distanceRate="1.000000" />
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
<Info workId="303" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.000000" distanceRate="0.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="300" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
<Info workId="214" prob="0.300000" distanceRate="1.000000" />
<Info workId="302" prob="0.300000" distanceRate="1.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
<Info workId="223" prob="0.000000" distanceRate="1.000000" />
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="103" prob="0.250000" distanceRate="0.000000" />
<Info workId="112" prob="0.250000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="106" prob="0.250000" distanceRate="1.000000" />
<Info workId="211" prob="0.200000" distanceRate="1.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="203" prob="0.000000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.200000" distanceRate="1.000000" />
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
<Info workId="303" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.000000" distanceRate="0.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.000000" distanceRate="1.000000" />
<Info workId="215" prob="0.500000" distanceRate="1.000000" />
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
<Info workId="103" prob="0.250000" distanceRate="1.000000" />
<Info workId="302" prob="0.300000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.300000" distanceRate="1.000000" />
<Info workId="213" prob="0.500000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="1.000000" />
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="112" prob="0.250000" distanceRate="1.000000" />
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
<Info workId="106" prob="0.250000" distanceRate="1.000000" />
<Info workId="211" prob="0.200000" distanceRate="1.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="203" prob="0.750000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.200000" distanceRate="1.000000" />
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
<Info workId="303" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.000000" distanceRate="0.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="1.000000" distanceRate="1.000000" />
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="300" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
<Info workId="214" prob="0.300000" distanceRate="1.000000" />
<Info workId="302" prob="0.300000" distanceRate="1.000000" />
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
<Info workId="213" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="1.000000" />
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
<Info workId="226" prob="0.300000" distanceRate="1.000000" />
<Info workId="103" prob="0.250000" distanceRate="1.000000" />
<Info workId="112" prob="0.250000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="216" prob="0.150000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="106" prob="0.250000" distanceRate="1.000000" />
<Info workId="211" prob="0.200000" distanceRate="1.000000" />
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
<Info workId="203" prob="0.000000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="1.000000" />
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
<Info workId="221" prob="0.300000" distanceRate="1.000000" />
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
<Info workId="303" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.000000" distanceRate="0.000000" />
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격(오른 휘두르기)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="무브 어택+ 15% 좌회전 공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="헤비어택(전방 범위 누킹)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 0, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="리액션어택 + 30% 전방 누킹 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="롱어택(원거리 범위 누킹 슬로우)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1.3, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1108, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="공격2(왼 휘두리기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1,0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="112" desc="울트라어택(완전한 아카 칼라쉬만 사용)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="백무브 + 헤비 어택" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="211" desc="롱 무브(근)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 0.5, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="212" desc="롱 무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 0.5, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="213" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="214" desc="1_1 분노시 무브 어택 후 롱무브후 찌르기 후 모았다가 내려 찍기(짧은)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2203" normalBehaviorId="1203" />
<Work id="215" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="216" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="4" />
<Work id="217" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="218" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="219" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1" angerBehaviorId="1" />
<Work id="220" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="221" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 216) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="2" angerBehaviorId="2" />
<Work id="222" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 216) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="3" angerBehaviorId="3" />
<Work id="223" desc="패턴 1_1 연속 무브 어택 후 50% 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1102, 1, 0.5) AND IsPrevAttack(0, 102) == 0" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="230" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="224" desc="패턴 2_1 롱무브(근) 후 찌르기 후 모았다가 내려 찍기(짧은)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1109, 0.5, 1) AND IsPrevAttack(0, 225) == 0 AND IsPrevAttack(0, 211) == 0" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="304" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="225" desc="패턴 3_1 롱무브(원) 후 찌르기 후 모았다가 내려 찍기(짧은)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1111, 0.5, 1) AND IsPrevAttack(0, 212) == 0" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="304" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
<Work id="226" desc="패턴 4_1 원거리 범위 누킹 후 롱무브 패턴" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1105, 1.3, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="225" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="227" desc="타겟을 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="4" angerBehaviorId="4" />
<Work id="230" desc="패턴 1_2 연속 무브 어택 후 50% 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="231" desc="패턴 1_3 연속 무브 어택 후 50% 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="209" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="251" desc="어그로 체인지시 리액션" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="300" desc="1_2 분노시 무브 어택 후 롱무브후 찌르기 후 모았다가 내려 찍기(짧은)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
<Work id="301" desc="1_3 분노시 무브 어택 후 롱무브후 찌르기 후 모았다가 내려 찍기(짧은)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="304" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="302" desc="찌르기 후 모았다가 내려 찍기(중간)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="22000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="303" desc="찌르기 후 모았다가 내려 찍기(중간)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="1114" />
<Work id="304" desc="찌르기 후 모았다가 내려 찍기(중간)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="" cooltime="6000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
</Tension>
</TensionList>
<WorkList>
</WorkList>
<ReceiveOrderList>
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="" />
<Move targetDistance="300" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.0" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="무조건 카이아에게 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 250)" immediateAttackId="225" coolTime="5000" msgImmediately="false" msg="" msgProb="" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false" />
<AbsolutelyAttack>
<WorkList />
<CutAllBehaviorList />
<CutNextAttackList />
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="1" name="아르곤거인">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0" />
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="아르곤거인_오른손내려찍기_Atk01_노멀" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="아르곤거인_양손내려찍기_Atk03_노멀" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="아르곤거인_어깨차징돌진공격_Atk02_노멀" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="105" desc="아르곤거인_전방바닥뜯기공격_Atk04_노멀" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327" />
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328" />
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="5" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="5" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
<Tension id="2" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="150" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
<StTension id="2" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="2" name="칼라쉬경비대장">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="7" />
<ActiveMove id="8" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="연속회전베기_특수공격1" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="인스턴스샷" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="전진회전공격_특수공격2" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="203" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
<Work id="205" desc="명령동작1" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="209" desc="명령동작2" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="3" name="아르곤켈바노동자">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000" enable="false" hpResetWhenCombatEnd="true">
<ActiveMove id="10" />
<ActiveMove id="11" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="150" prob="0.000000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="3연타기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="회전구르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="광역전기공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="105" desc="빔공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="12" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()&gt;250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="205" desc="명령수신동작 후 nextAttackId 공격" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" />
<Work id="206" desc="백회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5)&lt;2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="100" timeout="1000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
<AbsolutelyAttack>
<WorkList />
<CutAllBehaviorList />
<CutNextAttackList />
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" popupMsg="" msgProb="" msgInterval="" followNearUser="false" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="4" name="아르곤칼라쉬수호자">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="13" />
<ActiveMove id="14" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.100000" distanceRate="0.800000" />
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="102" desc="범위공격(특수공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="103" desc="인스턴스샷" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="104" desc="좁은 전방위공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="150" desc="PC에게 접근" normalBehaviorId="15" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="15" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="203" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
<Work id="205" desc="명령동작(손가락질)" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="209" desc="명령동작2" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="0" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="5" name="알쿠스(고레벨)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="210" prob="1.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.500000" distanceRate="1.000000" />
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
<Info workId="112" prob="0.300000" distanceRate="1.000000" />
<Info workId="110" prob="0.500000" distanceRate="1.000000" />
<Info workId="106" prob="0.200000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
<Info workId="220" prob="0.300000" distanceRate="1.000000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.400000" distanceRate="1.000000" />
<Info workId="217" prob="0.150000" distanceRate="1.000000" />
<Info workId="107" prob="0.400000" distanceRate="1.000000" />
<Info workId="109" prob="0.400000" distanceRate="1.000000" />
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
<Info workId="105" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
<Info workId="219" prob="0.300000" distanceRate="1.000000" />
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="1.000000" />
<Info workId="210" prob="1.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
<Info workId="112" prob="0.300000" distanceRate="1.000000" />
<Info workId="110" prob="0.500000" distanceRate="1.000000" />
<Info workId="215" prob="0.300000" distanceRate="1.000000" />
<Info workId="206" prob="0.000000" distanceRate="1.000000" />
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
<Info workId="220" prob="0.300000" distanceRate="1.000000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.400000" distanceRate="1.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="107" prob="0.400000" distanceRate="1.000000" />
<Info workId="109" prob="0.400000" distanceRate="1.000000" />
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
<Info workId="105" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
<Info workId="219" prob="0.300000" distanceRate="1.000000" />
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="210" prob="1.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.500000" distanceRate="1.000000" />
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
<Info workId="112" prob="0.300000" distanceRate="1.000000" />
<Info workId="110" prob="0.500000" distanceRate="1.000000" />
<Info workId="106" prob="0.200000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="215" prob="0.000000" distanceRate="0.000000" />
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
<Info workId="216" prob="0.500000" distanceRate="1.000000" />
<Info workId="220" prob="0.300000" distanceRate="1.000000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.400000" distanceRate="1.000000" />
<Info workId="217" prob="0.150000" distanceRate="1.000000" />
<Info workId="107" prob="0.400000" distanceRate="1.000000" />
<Info workId="109" prob="0.400000" distanceRate="1.000000" />
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
<Info workId="105" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
<Info workId="219" prob="0.300000" distanceRate="1.000000" />
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="210" prob="1.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
<Info workId="112" prob="0.300000" distanceRate="1.000000" />
<Info workId="110" prob="0.500000" distanceRate="1.000000" />
<Info workId="215" prob="0.300000" distanceRate="1.000000" />
<Info workId="206" prob="0.000000" distanceRate="1.000000" />
<Info workId="216" prob="0.000000" distanceRate="1.000000" />
<Info workId="220" prob="0.300000" distanceRate="1.000000" />
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
<Info workId="106" prob="0.250000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="1.000000" />
<Info workId="108" prob="0.400000" distanceRate="1.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="107" prob="0.400000" distanceRate="1.000000" />
<Info workId="109" prob="0.400000" distanceRate="1.000000" />
<Info workId="113" prob="0.000000" distanceRate="1.000000" />
<Info workId="114" prob="0.000000" distanceRate="1.000000" />
<Info workId="105" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
<Info workId="209" prob="0.000000" distanceRate="1.000000" />
<Info workId="211" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
<Info workId="219" prob="0.300000" distanceRate="1.000000" />
<Info workId="214" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="알쿠스_기본물기공격_Atk01_노멀" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="알쿠스_꼬리공격_BackAtk_노멀" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8) AND (GetTargetDir() &gt; 150 AND GetTargetDir() &lt;210)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_노멀" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(0, 106) == 0 AND IsPrevAttack(0, 110) == 0 AND (GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1104, 1, 0.8))" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="105" desc="알쿠스_공중비행후착지공격_FlyAtk02_노멀 후 어그로 체인지" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_노멀 +15% 3연발 파이어볼" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(0, 104) == 0 AND IsPrevAttack(0, 110) == 0 AND (IsInSkillAttackRange(1106, 1, 0.8))" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_노멀" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1107, 1, 0.8) AND GetTargetDistance() &gt; 150" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="108" desc="알쿠스_전방돌진공격(짧은)_MoveAtk_노멀 + 30% 브레스 공격" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="109" desc="알쿠스_전방돌진공격(긴)_MoveAtk_노멀 + 70% 3연발 파이볼 공격" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="110" desc="알쿠스_공중에서 지면추락진동공격_ReactionAtk_노멀 후 어그로 체인지" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(0, 106) == 0 AND IsPrevAttack(0, 104) == 0 AND (GetCombatTime() &gt; 30000 AND IsInSkillAttackRange(1111, 1, 0.8))" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="라운드어택(좌) + 15% 반복" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1112, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.150000" nextAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="112" desc="라운드어택(우) + 15% 반복" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1113, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="0.150000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="113" desc="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_노멀" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="114" desc="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_노멀" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="알쿠스_어그로체인지_AggroChange_노멀" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="206" desc="백회피 + 50% 연속 화이어 볼" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(5) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="209" desc="분노동작ModeAlarm" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="210" desc="태어난 곳을 향해 긴 이동 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="211" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="5" angerBehaviorId="5" />
<Work id="211" desc="태어난 곳을 향해 긴 이동 1_2 + 50% 좌 회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.500000" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="214" desc="PC에게 접근" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="16" angerBehaviorId="17" />
<Work id="215" desc="브레스 공격(분노용) + 70% 3연속 파이어볼" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
<Work id="216" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="217" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="218" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 217) == 0 AND IsPrevAttack(0, 219) == 0 AND IsPrevAttack(0, 218) == 0 AND IsPrevAttack(1, 217) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="217" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="6" angerBehaviorId="6" />
<Work id="219" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 217) == 0 AND IsPrevAttack(0, 219) == 0 AND IsPrevAttack(0, 218) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="217" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="7" angerBehaviorId="7" />
<Work id="220" desc="패턴 1_1 모드 알람 후 공중 비행후 착지 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 60000 AND IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1209" angerBehaviorId="2209" />
<Work id="222" desc="패턴 2_1 180도 회전 후 꼬리공격" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="8" angerBehaviorId="8" />
<Work id="223" desc="패턴 3_1 연속 화이어 볼 " normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="250" desc="PC에게 접근" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="16" angerBehaviorId="17" />
<Work id="251" desc="라운드어택(좌)_반복용" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="252" desc="라운드어택(우)_반복용" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="1206" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.015000" />
<Info stWorkId="2" prob="0.015000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="5" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 23, 2)" immediateAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="2" desc="중형_뒤견제" preProcess="PcTargetByDirectionEx(180, 90, 1103, 1, 0.9, 0)" immediateAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 90, 1112, 1, 0.9, 0)" immediateAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 90, 1113, 1, 0.9, 0)" immediateAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1104, 1, 0.8, 31, 2)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="111" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
<EventList />
</Ai>
<Ai id="6" name="오염된 고원의 포식자(T4용)">
<CautionState alertRadius="250" rotateTime="11" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="true" />
<CombatState watchRotateTime="11" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
<Info workId="215" prob="1.000000" distanceRate="1.000000" />
<Info workId="109" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="224" prob="0.500000" distanceRate="1.000000" />
<Info workId="203" prob="0.500000" distanceRate="1.000000" />
<Info workId="305" prob="0.300000" distanceRate="0.000000" />
<Info workId="306" prob="0.100000" distanceRate="0.000000" />
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="211" prob="0.000000" distanceRate="0.000000" />
<Info workId="207" prob="0.300000" distanceRate="1.000000" />
<Info workId="210" prob="0.300000" distanceRate="1.000000" />
<Info workId="220" prob="0.300000" distanceRate="1.000000" />
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="1.000000" />
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
<Info workId="205" prob="0.500000" distanceRate="1.000000" />
<Info workId="206" prob="0.500000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="300" prob="0.000000" distanceRate="1.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
<Info workId="303" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.000000" distanceRate="0.000000" />
<Info workId="307" prob="0.000000" distanceRate="0.000000" />
<Info workId="308" prob="0.000000" distanceRate="0.000000" />
<Info workId="208" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
<Info workId="215" prob="1.000000" distanceRate="1.000000" />
<Info workId="109" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
<Info workId="203" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="300" prob="0.300000" distanceRate="1.000000" />
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
<Info workId="303" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="306" prob="0.300000" distanceRate="1.000000" />
<Info workId="305" prob="0.100000" distanceRate="1.000000" />
<Info workId="211" prob="0.300000" distanceRate="1.000000" />
<Info workId="207" prob="0.000000" distanceRate="0.000000" />
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
<Info workId="205" prob="0.500000" distanceRate="1.000000" />
<Info workId="206" prob="0.500000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.000000" distanceRate="0.000000" />
<Info workId="307" prob="0.000000" distanceRate="0.000000" />
<Info workId="308" prob="0.000000" distanceRate="0.000000" />
<Info workId="208" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="3">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
<Info workId="215" prob="1.000000" distanceRate="1.000000" />
<Info workId="109" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
<Info workId="224" prob="0.500000" distanceRate="1.000000" />
<Info workId="203" prob="0.500000" distanceRate="1.000000" />
<Info workId="305" prob="0.300000" distanceRate="1.000000" />
<Info workId="306" prob="0.100000" distanceRate="1.000000" />
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="211" prob="0.000000" distanceRate="0.000000" />
<Info workId="207" prob="0.300000" distanceRate="1.000000" />
<Info workId="210" prob="0.500000" distanceRate="1.000000" />
<Info workId="220" prob="0.300000" distanceRate="1.000000" />
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="1.000000" />
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
<Info workId="106" prob="0.500000" distanceRate="1.000000" />
<Info workId="205" prob="0.500000" distanceRate="1.000000" />
<Info workId="206" prob="0.500000" distanceRate="1.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
<Info workId="102" prob="0.250000" distanceRate="1.000000" />
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="300" prob="0.000000" distanceRate="1.000000" />
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
<Info workId="303" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.000000" distanceRate="0.000000" />
<Info workId="307" prob="0.000000" distanceRate="0.000000" />
<Info workId="308" prob="0.000000" distanceRate="0.000000" />
<Info workId="208" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
<Info workId="215" prob="1.000000" distanceRate="1.000000" />
<Info workId="109" prob="1.000000" distanceRate="1.000000" />
<Info workId="107" prob="0.000000" distanceRate="1.000000" />
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
<Info workId="224" prob="0.000000" distanceRate="1.000000" />
<Info workId="203" prob="0.000000" distanceRate="1.000000" />
<Info workId="104" prob="0.000000" distanceRate="0.000000" />
<Info workId="300" prob="0.300000" distanceRate="1.000000" />
<Info workId="301" prob="0.300000" distanceRate="0.000000" />
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
<Info workId="303" prob="0.000000" distanceRate="0.000000" />
<Info workId="251" prob="0.300000" distanceRate="1.000000" />
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
<Info workId="306" prob="0.300000" distanceRate="1.000000" />
<Info workId="305" prob="0.100000" distanceRate="1.000000" />
<Info workId="211" prob="0.300000" distanceRate="1.000000" />
<Info workId="207" prob="0.000000" distanceRate="0.000000" />
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
<Info workId="220" prob="0.000000" distanceRate="1.000000" />
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
<Info workId="223" prob="0.000000" distanceRate="1.000000" />
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
<Info workId="106" prob="0.000000" distanceRate="1.000000" />
<Info workId="205" prob="0.500000" distanceRate="1.000000" />
<Info workId="206" prob="0.500000" distanceRate="1.000000" />
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
<Info workId="304" prob="0.000000" distanceRate="0.000000" />
<Info workId="307" prob="0.000000" distanceRate="0.000000" />
<Info workId="308" prob="0.000000" distanceRate="0.000000" />
<Info workId="208" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="102" desc="특수공격(무브 어택_사전 동작 필요)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="103" desc="헤비어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="104" desc="리액션어택 후 30% 롱무브 덮치기" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1108, 1, 0.8) AND (GetTargetDir() &gt; -120 AND GetTargetDir() &lt; 120)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="205" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="106" desc="대쉬 공격(무브 어택2)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.9) " distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="107" desc="라운드어택(공용)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; -90 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="109" desc="후방공격(꼬리 공격_단기적 타겟용)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; 150 AND GetTargetDir() &lt; 210 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="111" desc="바닥 긁기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1,0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="201" desc="HP30%탈진동작" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="203" desc="특수공격_사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 30000 AND IsInSkillAttackRange(1102, 1, 0.8) " distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) &lt; 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="209" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="205" desc="롱무브(근) + 40% 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 0, 0.9) AND IsPrevAttack(0, 205) == 0 AND IsPrevAttack(0, 206) == 0 AND IsPrevAttack(0, 214) == 0 AND IsPrevAttack(0, 216) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="206" desc="롱무브(원) + 30% 라운드 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1110, 0, 0.9) AND IsPrevAttack(0, 205) == 0 AND IsPrevAttack(0, 206) == 0 AND IsPrevAttack(0, 214) == 0 AND IsPrevAttack(0, 216) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="207" desc="백무브 + 50% 대쉬 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.9) AND GetDamagedCount(5) &gt; 5 AND IsPrevAttack(0, 207) == 0" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
<Work id="208" desc="Pc에게 접근 + 대쉬 공격" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="18" angerBehaviorId="19" />
<Work id="209" desc="어그로 체인지(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
<Work id="210" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) &lt; 1 OR GetHpRatio() &lt; 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
<Work id="211" desc="분노시 헤비 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
<Work id="212" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="20" angerBehaviorId="21" />
<Work id="213" desc="태어난 곳을 향해 롱무브(장) 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="9" angerBehaviorId="9" />
<Work id="214" desc="태어난 곳을 향해 롱무브(장) 1_2 + 30% 라운드 어택 회전" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="215" desc="태어난 곳을 향해 롱무브(근) 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="9" angerBehaviorId="9" />
<Work id="216" desc="태어난 곳을 향해 롱무브(근) 1_2 + 30% 라운드 어택 회전" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="217" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 208) == 0 AND IsPrevAttack(0, 212) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="212" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="10" angerBehaviorId="10" />
<Work id="218" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 208) == 0 AND IsPrevAttack(0, 218) == 0 AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="212" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="11" angerBehaviorId="11" />
<Work id="219" desc="타겟을 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="212" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="12" angerBehaviorId="12" />
<Work id="220" desc="패턴 1_1 회전 공격 후 후방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1107, 1, 0.9) AND (GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="221" desc="패턴 2_1 롱무브(원) 후 대쉬 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1110, 1, 0.5) AND IsPrevAttack(0, 205) == 0 AND IsPrevAttack(0, 206) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
<Work id="222" desc="패턴 2_2 롱무브(원) 후 대쉬 공격(사용안함)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
<Work id="223" desc="패턴 3_1 롱무브(근) 후 리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1110, 1.3, 1.2) AND IsPrevAttack(0, 205) == 0 AND IsPrevAttack(0, 206) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
<Work id="224" desc="리액션 공격_사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="40000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="250" desc="Pc에게 접근(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="18" angerBehaviorId="19" />
<Work id="251" desc="리액션 공격_후 바로 무브 어택(분노시 패턴)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="304" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
<Work id="252" desc="리액션어택 후 대쉬 공격" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="300" desc="분노시 연속 회전 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() &gt; -60 AND GetTargetDir() &lt; 60 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="0.600000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="301" desc="1_1 분노시 연속 대쉬 공격(180도 회전)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="302" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="302" desc="1_2 분노시 연속 대쉬 공격(180도 회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="303" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="13" angerBehaviorId="13" />
<Work id="303" desc="1_3 분노시 연속 대쉬 공격(180도 회전)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="304" desc="1_2 리액션 공격_후 바로 무브 어택(분노시 패턴)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.600000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="305" desc="턱으로 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
<Work id="306" desc="턱으로 내려 찍고 좌우 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
<Work id="307" desc="(1_1 단기적 타겟용) 턱으로 내려 찍고" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="308" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
<Work id="308" desc="(1_2 단기적 타겟용) 점프 가시 인스턴스 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="2115" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="5" prob="0.015000" />
<Info stWorkId="3" prob="0.015000" />
<Info stWorkId="4" prob="0.015000" />
<Info stWorkId="2" prob="0.000000" />
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리에 PC가 있으면 30% 확률로 점프 어택 사용" preProcess="PcTargetByDirectionEx(1, 180, 1110, 1, 1.2, 1)" immediateAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="" />
<StWork id="2" desc="HP 회복 스킬을 사용한 PC가 있으면 대시 공격" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1106, 1, 0.9, 31, 2)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="3" desc="후방에 적이 있으면 꼬리 치기" preProcess="PcTargetByDirectionEx(190, 120, 1104, 1, 1, 0)" immediateAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="4" desc="회전 공격" preProcess="PcTargetByDirectionEx(120, 120, 1107, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
<StWork id="5" desc="단기 타겟 공격(턱으로 내려 찍고 가시 공격)" preProcess="PcTargetByDirectionEx(1, 360, 1115, 1, 1.2, 1)" immediateAttackId="307" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0" />
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="7" name="아카 칼라쉬 전사(T4용)">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="true" />
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="101" prob="1.000000" distanceRate="1.000000" />
<Info workId="999" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="찌르기 후 내려찍기" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
<Work id="999" desc="대기" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="6000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
<Move targetDistance="300" timeout="1000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
<Social motionId="1" />
<Social motionId="2" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="8" name="전신 카이아">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="5" watchRotateAngle="179" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1" distanceRate="1.000000" />
<Info workId="4" prob="1" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
<Info workId="6" prob="1" distanceRate="1.000000" />
<Info workId="7" prob="1" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
<Tension id="2">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="4" prob="1" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
<Info workId="6" prob="0.000000" distanceRate="1.000000" />
<Info workId="7" prob="1" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
</Tension>
<Tension id="3">
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
<Info workId="6" prob="1" distanceRate="1.000000" />
<Info workId="7" prob="1" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
</Tension>
<Tension id="4">
<Info workId="6" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1" distanceRate="1.000000" />
<Info workId="4" prob="1" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
<Info workId="7" prob="1" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
</Tension>
<Tension id="5">
<Info workId="7" prob="1.000000" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
<Info workId="1" prob="1" distanceRate="1.000000" />
<Info workId="3" prob="1" distanceRate="1.000000" />
<Info workId="4" prob="1" distanceRate="1.000000" />
<Info workId="6" prob="1" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
</Tension>
<Tension id="6">
<Info workId="7" prob="1.000000" distanceRate="1.000000" />
<Info workId="5" prob="0.000000" distanceRate="1.000000" />
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="3" prob="1" distanceRate="1.000000" />
<Info workId="4" prob="1" distanceRate="1.000000" />
<Info workId="6" prob="1" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
</Tension>
<Tension id="7">
<Info workId="5" prob="1.000000" distanceRate="1.000000" />
<Info workId="1" prob="0" distanceRate="1.000000" />
<Info workId="3" prob="0" distanceRate="1.000000" />
<Info workId="4" prob="0" distanceRate="1.000000" />
<Info workId="6" prob="0" distanceRate="1.000000" />
<Info workId="7" prob="0" distanceRate="1.000000" />
<Info workId="2" prob="0.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="횡베기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="2" desc="기본 소셜" normalBehaviorId="4" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="4" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="3" desc="발사체 후 내려찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="" distanceType="2" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1102" angerBehaviorId="1102" />
<Work id="4" desc="다중 칼 소환" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(30) &gt; 30" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="true" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1104" angerBehaviorId="1104" />
<Work id="5" desc="방어" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1106" angerBehaviorId="1106" />
<Work id="6" desc="다중 포획" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="1" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1105" angerBehaviorId="1105" />
<Work id="7" desc="휠윈드" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByDirection(1, 180, 300, 900, 2)" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="1" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1109" angerBehaviorId="1109" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="0" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="2">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="3">
<Pattern default="true">
<AngerMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="4">
<Pattern default="true">
<AngerMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="5">
<Pattern default="true">
<AngerMode>
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="5" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="6">
<Pattern default="true">
<AngerMode>
<Tension attackTension="6" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="6" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<PatternList id="7">
<Pattern default="true">
<AngerMode>
<Tension attackTension="7" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="7" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="false" />
<AbsolutelyAttack>
<WorkList>
<Work id="1" desc="가드 카운터" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="true" distanceType="1" distanceRate="1" isDirectionRevision="true" nextAttackProb="" nextAttackId="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="" msg="" msgProb="" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="1107" />
</WorkList>
<CutAllBehaviorList>
<CutAllBehavior id="1" workId="1" defenceCount="1" coolTime="10000" minHpRatio="" maxHpRatio="" minCombatTime="" maxCombatTime="" />
</CutAllBehaviorList>
<CutNextAttackList />
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="false" questPatrol="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.200000" moveRadius="1000" probMove="0.000000">
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="3" />
<Social motionId="1" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="2" />
<Social motionId="1" />
<Social motionId="3" />
</RandomMove>
</PeaceState>
</Ai>
<Ai id="101" name="하스미나">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false" />
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="100" prob="1.000000" distanceRate="0.800000" />
<Info workId="105" prob="1.000000" distanceRate="0.800000" />
<Info workId="108" prob="1.000000" distanceRate="0.800000" />
<Info workId="138" prob="1.000000" distanceRate="0.800000" />
<Info workId="200" prob="1.000000" distanceRate="0.800000" />
<Info workId="210" prob="1.000000" distanceRate="0.800000" />
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
<Info workId="118" prob="0.000000" distanceRate="0.800000" />
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
<Info workId="211" prob="0.000000" distanceRate="0.800000" />
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
</Tension>
</TensionList>
<WorkList>
<Work id="100" desc="카이아에게 액티브무브" normalBehaviorId="26" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="26" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="NpcTargetByAreaRandom(1, 360, 0, 5000,8000)" distanceType="2" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="102" referenceNextAttackPreprocess="true" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="101" desc="기본공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="102" referenceNextAttackPreprocess="true" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="102" desc="기본공격2" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetNpcCountInRange(200) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="103" referenceNextAttackPreprocess="true" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="103" desc="기본공격3" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetNpcCountInRange(200) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="104" referenceNextAttackPreprocess="true" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="104" desc="기본공격4" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetNpcCountInRange(200) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="105" desc="회피" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(5) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="108" desc="포효" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1108" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetNpcCountInRange(500) &gt; 10" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="118" desc="내려찍기" normalBehaviorId="1119" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1119" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="NpcTargetByReaction(1, 360, 0, 250, 2)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="138" desc="주변360도 공격" normalBehaviorId="1138" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1138" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetNpcCountInRange(200) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="200" desc="[패턴1-1]연속3회 내려치기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1106" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="201" desc="[패턴1-2]연속3회 내려치기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1106" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="202" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="202" desc="[패턴1-3]연속3회 내려치기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1106" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="210" desc="[패턴2-1]내려치기" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1106" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetNpcCountInRange(200) &gt; 10" distanceType="2" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="211" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
<Work id="211" desc="[패턴2-2]내려치기 마무리" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="1107" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1" />
</TensionList>
<WorkList />
<ReceiveOrderList />
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1" />
</StTensionList>
<StWorkList />
</ShorttermTarget>
<Social socialMotionId="1" />
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
<AbsolutelyAttack>
<WorkList />
<CutAllBehaviorList />
<CutNextAttackList />
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
<EventList />
</Ai>
<Ai id="102" name="사회팀 테스트용 dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
<ActiveMove id="0" />
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000" />
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
<Idle duration="1000" />
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
<Move targetDistance="100" timeout="5000" />
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000" />
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1" />
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0" />
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000" />
</PeaceState>
</Ai>
</AIData>