Files
Server-Datasheets/Datasheet/AIData_477.xml
2025-03-03 20:30:53 -05:00

1932 lines
220 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<AIData huntingZoneId="477">
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.200000" moveRadius="1000" probMove="0.000000">
<Social motionId="1"/>
<Social motionId="2"/>
<Social motionId="3"/>
<Social motionId="1"/>
<Social motionId="2"/>
<Social motionId="2"/>
<Social motionId="2"/>
<Social motionId="2"/>
<Social motionId="1"/>
<Social motionId="3"/>
</RandomMove>
</PeaceState>
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
<ActiveMove id="0"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<ShorttermTarget>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
</StWorkList>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000"/>
</StTension>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0"/>
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
</ReceiveOrderList>
</Cooperation>
<Attack>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Move targetDistance="100" timeout="5000"/>
<Social socialMotionId="1"/>
<Idle duration="1000"/>
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
</Pattern>
</PatternList>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
</CombatState>
</Ai>
<Ai id="105" name="경비병">
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="1.000000" moveRadius="1000" probMove="0.000000">
<Social motionId="1"/>
<Social motionId="2"/>
<Social motionId="3"/>
</RandomMove>
<Buff range="0" coolTime="0"/>
</PeaceState>
<CautionState alertRadius="250" rotateTime="1" probAvoid="0.000000" avoidSkill="1206" alertAngle="360" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000" enable="true" hpResetWhenCombatEnd="false"/>
<CombatState watchRotateTime="1" watchRotateAngle="500" playSocialWhenFirstAggro="true" enable="true">
<ShorttermTarget>
<StWorkList/>
<StTensionList>
<StTension id="1"/>
</StTensionList>
</ShorttermTarget>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<WorkList/>
<TensionList>
<Tension id="1"/>
</TensionList>
<ReceiveOrderList/>
</Cooperation>
<Attack>
<WorkList>
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000"/>
</WorkList>
<TensionList>
<Tension id="1">
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Move targetDistance="150" timeout="1000"/>
<Social socialMotionId="0"/>
<Idle duration="1000"/>
<PatternList>
<Pattern default="true">
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
</Pattern>
</PatternList>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<AggroChangeAttack nearTargetAttackId="101" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="101" showAggroChangeMotionAfterDistantTargetAttack="false"/>
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0"/>
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0"/>
</CombatState>
<EventList/>
</Ai>
<Ai id="106" name="굴라요리사">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="1"/>
<ActiveMove id="2"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
<Info workId="150" prob="0.200000" distanceRate="0.800000"/>
<Info workId="255" prob="0.200000" distanceRate="0.800000"/>
<Info workId="205" prob="0.100000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
<Info workId="203" prob="0.200000" distanceRate="0.800000"/>
<Info workId="355" prob="0.000000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="150" prob="0.200000" distanceRate="0.800000"/>
<Info workId="255" prob="0.200000" distanceRate="0.800000"/>
<Info workId="205" prob="0.000000" distanceRate="0.800000"/>
<Info workId="207" prob="0.000000" distanceRate="0.800000"/>
<Info workId="208" prob="0.000000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
<Info workId="203" prob="0.200000" distanceRate="0.800000"/>
<Info workId="355" prob="0.000000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="102" desc="제자리점프공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="103" desc="주먹후려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="104" desc="점프공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="105" desc="크게칼휘두르기" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="106" desc="울트라 어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="150" desc="PC에게 접근" normalBehaviorId="3" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="203" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102"/>
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355"/>
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000"/>
<Info workId="2" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="formation" formationId="1"/>
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="concurrent" formationId="0"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101"/>
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101"/>
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<Move targetDistance="300" timeout="1000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.500000"/>
<Info stWorkId="3" prob="0.500000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="104"/>
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="102"/>
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="105"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="107" name="굴라요리사">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="4"/>
<ActiveMove id="5"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
<Info workId="150" prob="0.200000" distanceRate="0.800000"/>
<Info workId="255" prob="0.200000" distanceRate="0.800000"/>
<Info workId="205" prob="0.100000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
<Info workId="203" prob="0.200000" distanceRate="0.800000"/>
<Info workId="355" prob="0.000000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="150" prob="0.200000" distanceRate="0.800000"/>
<Info workId="255" prob="0.200000" distanceRate="0.800000"/>
<Info workId="205" prob="0.000000" distanceRate="0.800000"/>
<Info workId="207" prob="0.000000" distanceRate="0.800000"/>
<Info workId="208" prob="0.000000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
<Info workId="203" prob="0.200000" distanceRate="0.800000"/>
<Info workId="355" prob="0.000000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="102" desc="제자리점프공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="103" desc="주먹후려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="104" desc="점프공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="105" desc="크게칼휘두르기" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="106" desc="울트라 어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="150" desc="PC에게 접근" normalBehaviorId="6" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="6" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="203" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102"/>
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355"/>
<Work id="355" desc="부하스폰" normalBehaviorId="2" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000"/>
<Info workId="2" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="formation" formationId="2"/>
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="concurrent" formationId="0"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101"/>
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101"/>
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<Move targetDistance="300" timeout="1000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.500000"/>
<Info stWorkId="3" prob="0.500000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="104"/>
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="102"/>
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="105"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="108" name="굴라요리사">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="7"/>
<ActiveMove id="8"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
<Info workId="150" prob="0.200000" distanceRate="0.800000"/>
<Info workId="255" prob="0.200000" distanceRate="0.800000"/>
<Info workId="205" prob="0.100000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
<Info workId="203" prob="0.200000" distanceRate="0.800000"/>
<Info workId="355" prob="0.000000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="150" prob="0.200000" distanceRate="0.800000"/>
<Info workId="255" prob="0.200000" distanceRate="0.800000"/>
<Info workId="205" prob="0.000000" distanceRate="0.800000"/>
<Info workId="207" prob="0.000000" distanceRate="0.800000"/>
<Info workId="208" prob="0.000000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
<Info workId="203" prob="0.200000" distanceRate="0.800000"/>
<Info workId="355" prob="0.000000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="102" desc="제자리점프공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="103" desc="주먹후려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="104" desc="점프공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="105" desc="크게칼휘두르기" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="106" desc="울트라 어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="150" desc="PC에게 접근" normalBehaviorId="9" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="203" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102"/>
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355"/>
<Work id="355" desc="부하스폰" normalBehaviorId="3" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="3" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000"/>
<Info workId="2" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="formation" formationId="3"/>
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="concurrent" formationId="0"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101"/>
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101"/>
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<Move targetDistance="300" timeout="1000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.500000"/>
<Info stWorkId="3" prob="0.500000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="104"/>
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="102"/>
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="105"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="109" name="굴라요리사">
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1205" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
<ActiveMove id="10"/>
<ActiveMove id="11"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
<Info workId="150" prob="0.200000" distanceRate="0.800000"/>
<Info workId="255" prob="0.200000" distanceRate="0.800000"/>
<Info workId="205" prob="0.100000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
<Info workId="203" prob="0.200000" distanceRate="0.800000"/>
<Info workId="355" prob="0.000000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="150" prob="0.200000" distanceRate="0.800000"/>
<Info workId="255" prob="0.200000" distanceRate="0.800000"/>
<Info workId="205" prob="0.000000" distanceRate="0.800000"/>
<Info workId="207" prob="0.000000" distanceRate="0.800000"/>
<Info workId="208" prob="0.000000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.000000" distanceRate="0.800000"/>
<Info workId="203" prob="0.200000" distanceRate="0.800000"/>
<Info workId="355" prob="0.000000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="102" desc="제자리점프공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="103" desc="주먹후려치기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="104" desc="점프공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="105" desc="크게칼휘두르기" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="106" desc="울트라 어택(43레벨 이상 사냥터만 사용)" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="150" desc="PC에게 접근" normalBehaviorId="12" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="12" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()&gt;350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&gt;0.2 AND GetHpRatio()&lt;0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()&lt;0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="203" desc="사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102"/>
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)&lt;2 AND GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355"/>
<Work id="355" desc="부하스폰" normalBehaviorId="4" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="4" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()&lt;1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="1205" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.000000" distanceRate="0.800000"/>
<Info workId="2" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() &gt; 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="formation" formationId="4"/>
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="concurrent" formationId="0"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101"/>
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101"/>
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<Move targetDistance="300" timeout="1000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.500000"/>
<Info stWorkId="3" prob="0.500000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="104"/>
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="102"/>
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="105"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.300000" moveRadius="300" probMove="0.500000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="110" name="익사한 선원">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0"/>
<ActiveMove id="0"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312"/>
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="106" desc="일반공격5" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327"/>
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328"/>
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="13" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="13" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="14" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="14" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="5"/>
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="6"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<Move targetDistance="150" timeout="1000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250"/>
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="111" name="익사한 선원">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0"/>
<ActiveMove id="0"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312"/>
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="106" desc="일반공격5" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327"/>
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328"/>
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="15" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="15" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="16" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="16" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="7"/>
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="8"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<Move targetDistance="150" timeout="1000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250"/>
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="112" name="익사한 선원">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0"/>
<ActiveMove id="0"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312"/>
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="106" desc="일반공격5" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327"/>
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328"/>
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="17" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="17" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="18" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="18" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="9"/>
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="10"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<Move targetDistance="150" timeout="1000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250"/>
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="113" name="익사한 선원">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
<ActiveMove id="0"/>
<ActiveMove id="0"/>
</CautionState>
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="201" prob="0.500000" distanceRate="0.800000"/>
<Info workId="202" prob="0.500000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
<Tension id="2">
<Info workId="201" prob="0.000000" distanceRate="0.800000"/>
<Info workId="202" prob="0.000000" distanceRate="0.800000"/>
<Info workId="102" prob="0.200000" distanceRate="0.800000"/>
<Info workId="101" prob="0.200000" distanceRate="0.800000"/>
<Info workId="103" prob="0.200000" distanceRate="0.800000"/>
<Info workId="104" prob="0.200000" distanceRate="0.800000"/>
<Info workId="105" prob="0.200000" distanceRate="0.800000"/>
<Info workId="106" prob="0.200000" distanceRate="0.800000"/>
<Info workId="204" prob="0.100000" distanceRate="0.800000"/>
<Info workId="207" prob="0.100000" distanceRate="0.800000"/>
<Info workId="208" prob="0.100000" distanceRate="0.800000"/>
<Info workId="250" prob="0.100000" distanceRate="0.800000"/>
<Info workId="251" prob="0.100000" distanceRate="0.800000"/>
<Info workId="312" prob="0.000000" distanceRate="0.800000"/>
<Info workId="327" prob="0.000000" distanceRate="0.800000"/>
<Info workId="328" prob="0.000000" distanceRate="0.800000"/>
<Info workId="999" prob="0.000000" distanceRate="0.800000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312"/>
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="106" desc="일반공격5" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.5 AND GetHpRatio() &gt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() &lt; 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="327"/>
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="328"/>
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="19" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="19" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="20" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="20" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
<Info workId="3" prob="1.000000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) &gt; 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0"/>
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0"/>
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="11"/>
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) &gt; 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="12"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0"/>
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204"/>
</ReceiveOrderList>
</Cooperation>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0"/>
<Move targetDistance="150" timeout="1000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
<AngerMode>
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
<StTension id="2">
<Info stWorkId="1" prob="0.500000"/>
<Info stWorkId="2" prob="0.000000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() &lt; 0.2" immediateAttackId="250"/>
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="0"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
<Social motionId="1"/>
<Social motionId="2"/>
</RandomMove>
</PeaceState>
</Ai>
<Ai id="114" name="사회팀 테스트용 dummy 1.1">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
<ActiveMove id="0"/>
</CautionState>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
<Info workId="2" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500"/>
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
<Move targetDistance="100" timeout="5000"/>
<PatternList>
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.000000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1"/>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
<Buff range="0" coolTime="0"/>
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
</PeaceState>
</Ai>
<Ai id="115" name="바포메트">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true"/>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="19" prob="0.500000" distanceRate="1.000000"/>
<Info workId="33" prob="1.000000" distanceRate="1.000000"/>
<Info workId="25" prob="1.000000" distanceRate="1.000000"/>
<Info workId="12" prob="0.300000" distanceRate="1.000000"/>
<Info workId="13" prob="0.300000" distanceRate="1.000000"/>
<Info workId="24" prob="0.100000" distanceRate="1.000000"/>
<Info workId="14" prob="0.500000" distanceRate="1.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="10" prob="0.500000" distanceRate="1.000000"/>
<Info workId="11" prob="0.100000" distanceRate="1.000000"/>
<Info workId="17" prob="0.000000" distanceRate="1.000000"/>
<Info workId="16" prob="0.000000" distanceRate="1.000000"/>
<Info workId="2" prob="0.000000" distanceRate="1.000000"/>
<Info workId="7" prob="0.200000" distanceRate="1.000000"/>
<Info workId="8" prob="0.200000" distanceRate="1.000000"/>
<Info workId="9" prob="0.200000" distanceRate="1.000000"/>
<Info workId="5" prob="0.200000" distanceRate="1.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
<Info workId="3" prob="0.500000" distanceRate="1.000000"/>
<Info workId="4" prob="0.500000" distanceRate="1.000000"/>
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
<Info workId="15" prob="0.300000" distanceRate="1.000000"/>
<Info workId="23" prob="0.300000" distanceRate="1.000000"/>
<Info workId="22" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="0.000000"/>
<Info workId="26" prob="0.000000" distanceRate="0.000000"/>
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="21" prob="0.000000" distanceRate="1.000000"/>
<Info workId="31" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="1.000000"/>
<Info workId="20" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="19" prob="0.000000" distanceRate="1.000000"/>
<Info workId="21" prob="0.000000" distanceRate="1.000000"/>
<Info workId="25" prob="1.000000" distanceRate="1.000000"/>
<Info workId="12" prob="0.300000" distanceRate="1.000000"/>
<Info workId="13" prob="0.300000" distanceRate="1.000000"/>
<Info workId="24" prob="0.000000" distanceRate="1.000000"/>
<Info workId="14" prob="0.500000" distanceRate="1.000000"/>
<Info workId="30" prob="0.200000" distanceRate="1.000000"/>
<Info workId="17" prob="0.200000" distanceRate="1.000000"/>
<Info workId="10" prob="0.000000" distanceRate="1.000000"/>
<Info workId="11" prob="0.000000" distanceRate="1.000000"/>
<Info workId="16" prob="0.000000" distanceRate="1.000000"/>
<Info workId="2" prob="0.300000" distanceRate="1.000000"/>
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
<Info workId="8" prob="0.300000" distanceRate="1.000000"/>
<Info workId="9" prob="0.300000" distanceRate="1.000000"/>
<Info workId="5" prob="0.300000" distanceRate="1.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
<Info workId="3" prob="0.500000" distanceRate="1.000000"/>
<Info workId="4" prob="0.500000" distanceRate="1.000000"/>
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
<Info workId="15" prob="0.300000" distanceRate="1.000000"/>
<Info workId="23" prob="0.300000" distanceRate="1.000000"/>
<Info workId="22" prob="0.000000" distanceRate="0.000000"/>
<Info workId="26" prob="0.000000" distanceRate="0.000000"/>
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="31" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="1.000000"/>
<Info workId="33" prob="0.000000" distanceRate="1.000000"/>
<Info workId="20" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="지팡이로 내려 찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="2" desc="[패턴 공격7] 전방위 공격+30% 롱무브 강하게 내려 찍기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="28" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="3" desc="전방 베기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1103" angerBehaviorId="2103"/>
<Work id="4" desc="[패턴 공격1] 회전 전방 베기+50% 지팡이 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.500000" nextAttackId="1" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1104" angerBehaviorId="2104"/>
<Work id="5" desc="[패턴 공격5] 연기 내 뿜기+50% 무브어택(무브 어택 시퀀스 수정된 버전이 나오지 않음)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2105" normalBehaviorId="1105"/>
<Work id="6" desc="강하게 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1106" angerBehaviorId="2106"/>
<Work id="7" desc="낫으로 전방 내려 찍은 후 후방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
<Work id="8" desc="낫으로 전방 내려 찍은 후 전방 폭발" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1108" angerBehaviorId="2108"/>
<Work id="9" desc="[패턴 공격2] 낫 머리로 내려 찍은 후 당겨서 후방 공격+패턴 3개 연동(발사체,전방위,롱무브)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="15" nextShorttermTargetProb="0.200000" nextShorttermTargetId="3" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1109" angerBehaviorId="2109"/>
<Work id="10" desc="리액션 근거리 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1110, 1, 0.8) AND IsInAnger() == 0" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
<Work id="11" desc="리액션 원거리공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 20000 AND IsInSkillAttackRange(1111, 1, 0.8) AND IsInAnger() == 0" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1111" angerBehaviorId="2111"/>
<Work id="12" desc="[패턴 공격3] 우회전 공격+15% 정면 찍고 후방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1112, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.150000" nextAttackId="29" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1112" angerBehaviorId="2112"/>
<Work id="13" desc="[패턴 공격4] 좌회전 공격+15% 정면 찍고 후방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1113, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.150000" nextAttackId="29" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1113" angerBehaviorId="2113"/>
<Work id="14" desc="[패턴 공격6] 공중 도약후 뱀 소환(무브 어택 추가되면 이어지는 공격으로 추가하자.)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.8 AND PcTargetByAreaRandom(1, 360, 1, 200000)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="4" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2114" angerBehaviorId="2114"/>
<Work id="15" desc="원거리 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1115, 1, 0.8) AND GetTargetDistance() &gt; 200" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1115" angerBehaviorId="2115"/>
<Work id="16" desc="공중 도약후 락 온 낫 던지기 " normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000 AND IsInSkillAttackRange(1117, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1117" angerBehaviorId="2117"/>
<Work id="17" desc="다중 포획" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1119, 1, 0.8) AND IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="18" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1119" angerBehaviorId="2119"/>
<Work id="18" desc="다중 포획 후 폭발" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1120" angerBehaviorId="2120"/>
<Work id="19" desc="30% 이하 그로기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1204" angerBehaviorId="2204"/>
<Work id="20" desc="특정 좌표로 이동을 위한 액티브 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1203" angerBehaviorId="2203"/>
<Work id="21" desc="5% 이하 도망" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.05" distanceType="1" distanceRate="1.000000" coolTime="2147483647" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="22" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1204" angerBehaviorId="2204"/>
<Work id="22" desc="도망 후 분노 모드" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2205" angerBehaviorId="2205"/>
<Work id="23" desc="롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1119, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2206" normalBehaviorId="1206"/>
<Work id="24" desc="[패턴 공격3] 백무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &lt; 200 AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="15" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1207" angerBehaviorId="2207"/>
<Work id="25" desc="[전투 범위 제한] 태어난 곳을 향해 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="26" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1" angerBehaviorId="1"/>
<Work id="26" desc="태어난 곳을 향해 점프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1206" angerBehaviorId="2206"/>
<Work id="27" desc="뱀 소환" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="false" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="5" angerBehaviorId="5"/>
<Work id="28" desc="[패턴용] 롱무브 후 강하게 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="6" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2206" normalBehaviorId="1206"/>
<Work id="29" desc="[패턴용] 정면 보고 전방 찍은 후 후방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
<Work id="30" desc="[분노시 패턴1] 근거리 리액션 뒤 원거리 리액션" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1110, 1, 0.8) AND IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="11" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
<Work id="31" desc="[분노시 패턴2] 원거리 리액션 뒤 근거리 리액션" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="10" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1111" angerBehaviorId="2111"/>
<Work id="32" desc="[도망 패턴] 180도 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.05" distanceType="" distanceRate="0.000000" coolTime="9999999" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="21" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2" angerBehaviorId="2"/>
<Work id="33" desc="[도망 패턴] 탈진" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.05" distanceType="1" distanceRate="1.000000" coolTime="9999999" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1.000000" nextAttackId="32" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1204" angerBehaviorId="2204"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500"/>
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
<Move targetDistance="100" timeout="5000"/>
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
<AngerMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="1" prob="0.015000"/>
<Info stWorkId="2" prob="0.000000"/>
<Info stWorkId="3" prob="0.015000"/>
<Info stWorkId="4" prob="0.100000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="원거리 발사체" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1)" immediateAttackId="15" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="2" desc="리액션 원거리 범위 공격" preProcess="GetCombatTime() &gt; 30000 AND NpcTargetByDirection(1, 360, 0, 2000, 1) AND GetTargetDistance() &gt; 250" immediateAttackId="11" coolTime="45000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="3" desc="공중 도약 후 랜덤 대상 락 온 낫 던지기" preProcess="GetCombatTime() &gt; 30000 AND PcTargetByAreaRandom(1, 360, 0, 2000)" immediateAttackId="16" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="4" desc="[분노시 패턴] 원거리 리액션 뒤 근거리 리액션" preProcess="PcTargetByDirectionEx(1, 360, 1111, 1, 1, 0) AND IsInAnger() == 1" immediateAttackId="31" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
</StWorkList>
</ShorttermTarget>
<AggroChangeAttack nearTargetAttackId="12" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="23" showAggroChangeMotionAfterDistantTargetAttack="false"/>
<AbsolutelyAttack>
<WorkList/>
<CutAllBehaviorList/>
<CutNextAttackList/>
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0"/>
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
</PeaceState>
</Ai>
<Ai id="116" name="거대 원숭이">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true"/>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="17" prob="0.500000" distanceRate="1.000000"/>
<Info workId="34" prob="1.000000" distanceRate="1.000000"/>
<Info workId="31" prob="1.000000" distanceRate="1.000000"/>
<Info workId="10" prob="0.300000" distanceRate="1.000000"/>
<Info workId="11" prob="0.300000" distanceRate="1.000000"/>
<Info workId="22" prob="0.100000" distanceRate="1.000000"/>
<Info workId="23" prob="0.030000" distanceRate="1.000000"/>
<Info workId="24" prob="0.030000" distanceRate="1.000000"/>
<Info workId="25" prob="0.030000" distanceRate="1.000000"/>
<Info workId="26" prob="0.030000" distanceRate="1.000000"/>
<Info workId="8" prob="0.100000" distanceRate="1.000000"/>
<Info workId="9" prob="0.500000" distanceRate="1.000000"/>
<Info workId="41" prob="0.200000" distanceRate="1.000000"/>
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
<Info workId="16" prob="0.250000" distanceRate="1.000000"/>
<Info workId="5" prob="0.300000" distanceRate="1.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
<Info workId="3" prob="0.300000" distanceRate="1.000000"/>
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
<Info workId="35" prob="0.200000" distanceRate="1.000000"/>
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
<Info workId="14" prob="0.300000" distanceRate="1.000000"/>
<Info workId="12" prob="0.000000" distanceRate="1.000000"/>
<Info workId="13" prob="0.500000" distanceRate="1.000000"/>
<Info workId="21" prob="0.300000" distanceRate="1.000000"/>
<Info workId="20" prob="0.000000" distanceRate="1.000000"/>
<Info workId="19" prob="0.000000" distanceRate="0.000000"/>
<Info workId="36" prob="0.000000" distanceRate="0.000000"/>
<Info workId="37" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
<Info workId="33" prob="0.000000" distanceRate="1.000000"/>
<Info workId="38" prob="0.000000" distanceRate="0.000000"/>
<Info workId="39" prob="0.000000" distanceRate="0.000000"/>
<Info workId="40" prob="0.000000" distanceRate="0.000000"/>
<Info workId="42" prob="0.000000" distanceRate="0.000000"/>
<Info workId="15" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="17" prob="0.000000" distanceRate="1.000000"/>
<Info workId="20" prob="0.000000" distanceRate="1.000000"/>
<Info workId="31" prob="1.000000" distanceRate="1.000000"/>
<Info workId="10" prob="0.300000" distanceRate="1.000000"/>
<Info workId="11" prob="0.300000" distanceRate="1.000000"/>
<Info workId="22" prob="0.100000" distanceRate="1.000000"/>
<Info workId="23" prob="0.000000" distanceRate="1.000000"/>
<Info workId="24" prob="0.000000" distanceRate="1.000000"/>
<Info workId="25" prob="0.000000" distanceRate="1.000000"/>
<Info workId="26" prob="0.000000" distanceRate="1.000000"/>
<Info workId="16" prob="0.000000" distanceRate="1.000000"/>
<Info workId="8" prob="0.000000" distanceRate="1.000000"/>
<Info workId="9" prob="0.000000" distanceRate="1.000000"/>
<Info workId="41" prob="0.200000" distanceRate="1.000000"/>
<Info workId="37" prob="0.300000" distanceRate="1.000000"/>
<Info workId="40" prob="0.000000" distanceRate="1.000000"/>
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
<Info workId="5" prob="0.300000" distanceRate="1.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
<Info workId="3" prob="0.300000" distanceRate="1.000000"/>
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
<Info workId="35" prob="0.200000" distanceRate="1.000000"/>
<Info workId="1" prob="0.500000" distanceRate="1.000000"/>
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
<Info workId="14" prob="0.700000" distanceRate="1.000000"/>
<Info workId="12" prob="0.000000" distanceRate="1.000000"/>
<Info workId="13" prob="0.500000" distanceRate="1.000000"/>
<Info workId="21" prob="0.300000" distanceRate="1.000000"/>
<Info workId="19" prob="0.000000" distanceRate="0.000000"/>
<Info workId="36" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
<Info workId="33" prob="0.000000" distanceRate="1.000000"/>
<Info workId="34" prob="0.000000" distanceRate="1.000000"/>
<Info workId="38" prob="0.000000" distanceRate="1.000000"/>
<Info workId="39" prob="0.000000" distanceRate="0.000000"/>
<Info workId="42" prob="0.000000" distanceRate="0.000000"/>
<Info workId="15" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="3">
<Info workId="31" prob="0.000000" distanceRate="0.000000"/>
<Info workId="23" prob="0.200000" distanceRate="1.000000"/>
<Info workId="24" prob="0.200000" distanceRate="1.000000"/>
<Info workId="25" prob="0.200000" distanceRate="1.000000"/>
<Info workId="26" prob="0.200000" distanceRate="1.000000"/>
<Info workId="14" prob="0.300000" distanceRate="1.000000"/>
<Info workId="41" prob="0.300000" distanceRate="1.000000"/>
<Info workId="16" prob="0.300000" distanceRate="1.000000"/>
<Info workId="7" prob="0.300000" distanceRate="1.000000"/>
<Info workId="3" prob="0.300000" distanceRate="1.000000"/>
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
<Info workId="5" prob="0.000000" distanceRate="0.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
<Info workId="21" prob="0.500000" distanceRate="1.000000"/>
<Info workId="1" prob="0.000000" distanceRate="0.000000"/>
<Info workId="2" prob="0.000000" distanceRate="0.000000"/>
<Info workId="35" prob="0.000000" distanceRate="0.000000"/>
<Info workId="8" prob="0.000000" distanceRate="0.000000"/>
<Info workId="12" prob="0.000000" distanceRate="0.000000"/>
<Info workId="9" prob="0.000000" distanceRate="0.000000"/>
<Info workId="10" prob="0.000000" distanceRate="0.000000"/>
<Info workId="11" prob="0.000000" distanceRate="0.000000"/>
<Info workId="13" prob="0.000000" distanceRate="0.000000"/>
<Info workId="17" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="0.000000"/>
<Info workId="19" prob="0.000000" distanceRate="0.000000"/>
<Info workId="20" prob="0.000000" distanceRate="0.000000"/>
<Info workId="22" prob="0.000000" distanceRate="0.000000"/>
<Info workId="27" prob="0.000000" distanceRate="0.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
<Info workId="33" prob="0.000000" distanceRate="0.000000"/>
<Info workId="34" prob="0.000000" distanceRate="0.000000"/>
<Info workId="36" prob="0.000000" distanceRate="0.000000"/>
<Info workId="37" prob="0.000000" distanceRate="0.000000"/>
<Info workId="38" prob="0.000000" distanceRate="0.000000"/>
<Info workId="39" prob="0.000000" distanceRate="0.000000"/>
<Info workId="40" prob="0.000000" distanceRate="0.000000"/>
<Info workId="42" prob="0.000000" distanceRate="0.000000"/>
<Info workId="15" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="오른손 휘두르기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="2" desc="왼손 휘두르기" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 1)" distanceType="2" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="3" desc="[패턴3] 양손 내려 찍기 후 40% 전방 도약 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.400000" nextAttackId="7" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1103" angerBehaviorId="2103"/>
<Work id="4" desc="[패턴2] 오른손 휘두르고 왼손으로 내려 찍기, 그리고 양손 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="3" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1104" angerBehaviorId="2104"/>
<Work id="5" desc="오른손 휘두르고 돌 던지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="1" nextShorttermTargetId="1" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1105" angerBehaviorId="2105"/>
<Work id="6" desc="[패턴4] 오른손 휘두르면서 구르기 + 40% 양손 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.400000" nextAttackId="3" nextShorttermTargetProb="0" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
<Work id="7" desc="전방 도약후 양손 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1108" angerBehaviorId="2108"/>
<Work id="8" desc="양손 내려 찍은 후 움츠렸다가 점프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8) AND IsInAnger() == 0" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1109" angerBehaviorId="2109"/>
<Work id="9" desc="양손 내려 찍은 후 움츠렸다가 방구" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1110, 1, 0.8) AND IsInAnger() == 0 AND GetPcCountInAttackRange(1110) &gt; 1" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
<Work id="10" desc="좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 180 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1111, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1111" angerBehaviorId="2111"/>
<Work id="11" desc="우회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 180 AND IsInSkillAttackRange(1112, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1112" angerBehaviorId="2112"/>
<Work id="12" desc="돌 무더기 던지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1113" angerBehaviorId="2113"/>
<Work id="13" desc="전방 돌 날리기 발사체" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1114" angerBehaviorId="2114"/>
<Work id="14" desc="전방 점프 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1116, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1116" angerBehaviorId="2116"/>
<Work id="15" desc="돌진 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1117" angerBehaviorId="2117"/>
<Work id="16" desc="[패턴5] 연속 내려 찍기 공격 + 40% 오른손 휘두르면서 구르기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1118, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.400000" nextAttackId="6" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1118" angerBehaviorId="2118"/>
<Work id="17" desc="30% 이하 탈진" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt; 0.3 AND GetHpRatio() &gt; 0.15" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1205" angerBehaviorId="2205"/>
<Work id="18" desc="특정 좌표로 이동하기 위한 액티브 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1203" angerBehaviorId="2203"/>
<Work id="19" desc="어그로 체인지" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1206" angerBehaviorId="2206"/>
<Work id="20" desc="도망" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="30" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1205" angerBehaviorId="2205"/>
<Work id="21" desc="롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1117, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="3" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1207" angerBehaviorId="1207"/>
<Work id="22" desc="[패턴1] 백무브 후 3지 선다" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &lt; 200 AND GetDamagedCount(10) &gt; 5" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="true" nextAttackProb="0.400000" nextAttackId="7" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2208" normalBehaviorId="1208"/>
<Work id="23" desc="[회피 패턴 1] 좌 회피 -&gt; 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="27" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1209" angerBehaviorId="2209"/>
<Work id="24" desc="[회피 패턴 2] 우 회피 -&gt; 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="27" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1112" angerBehaviorId="2112"/>
<Work id="25" desc="[회피 패턴 3] 백 무브 -&gt; 좌 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="28" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1208" angerBehaviorId="2208"/>
<Work id="26" desc="[회피 패턴 4] 백 무브 -&gt; 우 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="45000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="29" nextShorttermTargetProb="0" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1208" angerBehaviorId="2208"/>
<Work id="27" desc="연결용 백 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2208" normalBehaviorId="1208"/>
<Work id="28" desc="연결용 좌 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1209" angerBehaviorId="2209"/>
<Work id="29" desc="연결용 우 회피" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1210" angerBehaviorId="2210"/>
<Work id="30" desc="도망 간 후에 사용하는 모드 알람" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2206" angerBehaviorId="2206"/>
<Work id="31" desc="[전투 범위 제한] 태어난 곳을 향해 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="32" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="3" normalBehaviorId="3"/>
<Work id="32" desc="태어난 곳을 향해 점프" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2207" angerBehaviorId="2207"/>
<Work id="33" desc="[도망 패턴] 180도 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.05" distanceType="" distanceRate="0.000000" coolTime="9999999" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="20" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="4" angerBehaviorId="4"/>
<Work id="34" desc="[도망 패턴] 탈진" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio() &lt;= 0.15" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1.000000" nextAttackId="33" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1205" angerBehaviorId="2205"/>
<Work id="35" desc="근거리용 돌진 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 25000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1117" angerBehaviorId="2117"/>
<Work id="36" desc="[단기 타겟용] 백 무브 후 주변+점프 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="8" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1208" angerBehaviorId="2208"/>
<Work id="37" desc="(분노시)연속 내려 찍기 + 30% 전방 도약 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1118, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="7" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1118" angerBehaviorId="2118"/>
<Work id="38" desc="[단기 타겟2-1] 전방 점프 공격 후 70% 도약 점프 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 0, 600) AND GetCombatTime() &gt; 30000" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="true" nextAttackProb="0.700000" nextAttackId="39" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1116" angerBehaviorId="2116"/>
<Work id="39" desc="[단기 타겟2-2] 전방 점프 공격 후 70% 도약 점프 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 0, 600)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2108" normalBehaviorId="1108"/>
<Work id="40" desc="[단기 타겟3] 이동 후 연속 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="37" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1203" angerBehaviorId="2203"/>
<Work id="41" desc="롱 무브 후 단기 타겟 돌진 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() &gt; 15000" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="1" nextShorttermTargetId="10" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2207" normalBehaviorId="2207"/>
<Work id="42" desc="[단기타겟] 돌 던지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2106" normalBehaviorId="1106"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500"/>
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
<Move targetDistance="100" timeout="5000"/>
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
<AngerMode>
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="4" prob="1.000000"/>
<Info stWorkId="8" prob="0.500000"/>
<Info stWorkId="9" prob="0.200000"/>
<Info stWorkId="7" prob="0.015000"/>
<Info stWorkId="6" prob="0.050000"/>
<Info stWorkId="3" prob="0.050000"/>
<Info stWorkId="5" prob="0.050000"/>
<Info stWorkId="2" prob="0.015000"/>
<Info stWorkId="1" prob="0.000000"/>
<Info stWorkId="10" prob="0.000000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="오른 손 휘두르고 돌 던지기용" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1)" immediateAttackId="42" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="2" desc="전방 돌 날리기" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1)" immediateAttackId="13" coolTime="15000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="3" desc="주변 돌 무더기 던지기" preProcess="PcTargetByDirection(1, 360, 150, 1000, 1) AND GetCombatTime() &gt; 20000" immediateAttackId="12" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="4" desc="원거리 슬로우 대상에게 점프 후 에게 주변 내려 찍기" preProcess="PcTargetByAbnormal(1, 360, 200, 1000, 28849)" immediateAttackId="21" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="5" desc="후방 공격 패턴" preProcess="PcTargetByDirection(180, 120, 0, 200, 0)" immediateAttackId="36" coolTime="25000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="6" desc="연속 점프 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 600) AND GetCombatTime() &gt; 20000" immediateAttackId="38" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="7" desc="빠르게 단기 타겟 이동후 연속 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000) AND GetCombatTime() &gt; 15000 AND IsInAnger() == 0" immediateAttackId="40" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="8" desc="(분노시) 돌 무더기 던지기" preProcess="IsInAnger() == 1" immediateAttackId="12" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="9" desc="(분노시) 빠르게 단기 타겟 이동 후 연속 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000) AND GetCombatTime() &gt; 15000 AND IsInAnger() == 1" immediateAttackId="40" coolTime="25000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="10" desc="랜덤 대상 돌진 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 2000)" immediateAttackId="15" coolTime="30000" msgImmediately="false" msg="0" msgProb="0.000000"/>
</StWorkList>
</ShorttermTarget>
<Social socialMotionId="1"/>
<AggroChangeAttack nearTargetAttackId="10" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="7" showAggroChangeMotionAfterDistantTargetAttack="false"/>
<AbsolutelyAttack>
<WorkList/>
<CutAllBehaviorList/>
<CutNextAttackList/>
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0"/>
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
</PeaceState>
</Ai>
<Ai id="117" name="거대 괴조">
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="true"/>
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="true">
<Attack>
<TensionList>
<Tension id="1">
<Info workId="28" prob="1.000000" distanceRate="1.000000"/>
<Info workId="17" prob="0.500000" distanceRate="1.000000"/>
<Info workId="22" prob="1.000000" distanceRate="1.000000"/>
<Info workId="12" prob="0.300000" distanceRate="1.000000"/>
<Info workId="13" prob="0.300000" distanceRate="1.000000"/>
<Info workId="21" prob="0.100000" distanceRate="1.000000"/>
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
<Info workId="5" prob="0.200000" distanceRate="1.000000"/>
<Info workId="6" prob="0.200000" distanceRate="1.000000"/>
<Info workId="24" prob="0.200000" distanceRate="1.000000"/>
<Info workId="9" prob="0.000000" distanceRate="1.000000"/>
<Info workId="15" prob="0.000000" distanceRate="1.000000"/>
<Info workId="8" prob="0.000000" distanceRate="1.000000"/>
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="3" prob="0.100000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
<Info workId="14" prob="0.400000" distanceRate="1.000000"/>
<Info workId="20" prob="0.200000" distanceRate="1.000000"/>
<Info workId="19" prob="0.000000" distanceRate="1.000000"/>
<Info workId="7" prob="0.000000" distanceRate="0.000000"/>
<Info workId="10" prob="0.000000" distanceRate="1.000000"/>
<Info workId="11" prob="0.000000" distanceRate="1.000000"/>
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
<Info workId="25" prob="0.000000" distanceRate="0.000000"/>
<Info workId="26" prob="0.000000" distanceRate="0.000000"/>
<Info workId="27" prob="0.000000" distanceRate="1.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="31" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
<Info workId="33" prob="0.000000" distanceRate="0.000000"/>
<Info workId="34" prob="0.000000" distanceRate="0.000000"/>
<Info workId="16" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="2">
<Info workId="19" prob="0.000000" distanceRate="1.000000"/>
<Info workId="17" prob="0.000000" distanceRate="1.000000"/>
<Info workId="22" prob="1.000000" distanceRate="1.000000"/>
<Info workId="12" prob="0.300000" distanceRate="1.000000"/>
<Info workId="13" prob="0.300000" distanceRate="1.000000"/>
<Info workId="21" prob="0.000000" distanceRate="1.000000"/>
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
<Info workId="5" prob="0.200000" distanceRate="1.000000"/>
<Info workId="6" prob="0.200000" distanceRate="1.000000"/>
<Info workId="24" prob="0.200000" distanceRate="1.000000"/>
<Info workId="9" prob="0.300000" distanceRate="1.000000"/>
<Info workId="15" prob="0.000000" distanceRate="1.000000"/>
<Info workId="8" prob="0.000000" distanceRate="1.000000"/>
<Info workId="1" prob="0.100000" distanceRate="1.000000"/>
<Info workId="3" prob="0.100000" distanceRate="1.000000"/>
<Info workId="4" prob="1.000000" distanceRate="1.000000"/>
<Info workId="14" prob="0.400000" distanceRate="1.000000"/>
<Info workId="20" prob="0.200000" distanceRate="1.000000"/>
<Info workId="7" prob="0.000000" distanceRate="0.000000"/>
<Info workId="10" prob="0.000000" distanceRate="1.000000"/>
<Info workId="11" prob="0.000000" distanceRate="1.000000"/>
<Info workId="18" prob="0.000000" distanceRate="1.000000"/>
<Info workId="25" prob="0.000000" distanceRate="0.000000"/>
<Info workId="26" prob="0.000000" distanceRate="0.000000"/>
<Info workId="27" prob="0.000000" distanceRate="1.000000"/>
<Info workId="28" prob="0.000000" distanceRate="1.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="31" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
<Info workId="33" prob="0.000000" distanceRate="0.000000"/>
<Info workId="34" prob="0.000000" distanceRate="0.000000"/>
<Info workId="16" prob="1.000000" distanceRate="1.000000"/>
</Tension>
<Tension id="3">
<Info workId="2" prob="0.500000" distanceRate="1.000000"/>
<Info workId="8" prob="0.300000" distanceRate="1.000000"/>
<Info workId="9" prob="0.300000" distanceRate="1.000000"/>
<Info workId="5" prob="0.300000" distanceRate="1.000000"/>
<Info workId="4" prob="0.300000" distanceRate="1.000000"/>
<Info workId="6" prob="0.300000" distanceRate="1.000000"/>
<Info workId="1" prob="0.000000" distanceRate="0.000000"/>
<Info workId="3" prob="0.000000" distanceRate="0.000000"/>
<Info workId="7" prob="0.000000" distanceRate="0.000000"/>
<Info workId="10" prob="0.000000" distanceRate="0.000000"/>
<Info workId="11" prob="0.000000" distanceRate="0.000000"/>
<Info workId="14" prob="0.000000" distanceRate="0.000000"/>
<Info workId="12" prob="0.000000" distanceRate="0.000000"/>
<Info workId="13" prob="0.000000" distanceRate="0.000000"/>
<Info workId="15" prob="0.000000" distanceRate="0.000000"/>
<Info workId="17" prob="0.000000" distanceRate="0.000000"/>
<Info workId="18" prob="0.000000" distanceRate="0.000000"/>
<Info workId="19" prob="0.000000" distanceRate="0.000000"/>
<Info workId="20" prob="0.000000" distanceRate="0.000000"/>
<Info workId="21" prob="0.000000" distanceRate="0.000000"/>
<Info workId="22" prob="0.000000" distanceRate="0.000000"/>
<Info workId="24" prob="0.000000" distanceRate="0.000000"/>
<Info workId="25" prob="0.000000" distanceRate="0.000000"/>
<Info workId="26" prob="0.000000" distanceRate="0.000000"/>
<Info workId="28" prob="0.000000" distanceRate="0.000000"/>
<Info workId="29" prob="0.000000" distanceRate="0.000000"/>
<Info workId="30" prob="0.000000" distanceRate="0.000000"/>
<Info workId="31" prob="0.000000" distanceRate="0.000000"/>
<Info workId="32" prob="0.000000" distanceRate="0.000000"/>
<Info workId="33" prob="0.000000" distanceRate="0.000000"/>
<Info workId="34" prob="0.000000" distanceRate="0.000000"/>
<Info workId="27" prob="0.300000" distanceRate="1.000000"/>
<Info workId="16" prob="0.000000" distanceRate="0.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="좌전방 내려 찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" referenceNextAttackPreprocess="" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="2" desc="[패턴 공격5] 날개짓 공격+50% 랜덤 원거리 범위 누킹" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.9) AND GetCombatTime() &gt; 25000" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="26" referenceNextAttackPreprocess="false" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode=""/>
<Work id="3" desc="우전방 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1103, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1103" angerBehaviorId="2103"/>
<Work id="4" desc="턱으로 전방 내려 찍고 다시 전방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1104, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="25" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1104" angerBehaviorId="2104"/>
<Work id="5" desc="턱으로 전방 내려 찍고 발톱 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1105" angerBehaviorId="2105"/>
<Work id="6" desc="[1_1] 턱으로 전방 내려 찍고 날아 올라 발사체 공격(단기 타겟)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1106, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="1" nextShorttermTargetId="1" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1106" angerBehaviorId="2106"/>
<Work id="7" desc="[1_2] 턱으로 전방 내려 찍고 날아 올라 발사체 공격(단기 타겟)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1107" angerBehaviorId="2107"/>
<Work id="8" desc="날아 올라 360도 5연속 포 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1109" angerBehaviorId="2109"/>
<Work id="9" desc="[패턴 공격2] 초음파 공격 + 70% 누킹 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1110, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.700000" nextAttackId="14" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1110" angerBehaviorId="2110"/>
<Work id="10" desc="점프 방향 보정 후 덮치기 후 자빠지기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1111" angerBehaviorId="2111"/>
<Work id="11" desc="점프 방향 보정 후 덮치기 후 날개 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1112, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1112" angerBehaviorId="2112"/>
<Work id="12" desc="좌회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 240 AND GetTargetDir() &lt; 300 AND IsInSkillAttackRange(1113, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1113" angerBehaviorId="2113"/>
<Work id="13" desc="우회전 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() &gt; 60 AND GetTargetDir() &lt; 120 AND IsInSkillAttackRange(1114, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1114" angerBehaviorId="2114"/>
<Work id="14" desc="목에서 불덩이 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1115, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1115" angerBehaviorId="2115"/>
<Work id="15" desc="[패턴 공격4] 깃털 공격 + 70% 공중 보정후 찍기, 30% 누킹 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.700000" nextAttackId="24" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1117" angerBehaviorId="2117"/>
<Work id="16" desc="[패턴 공격6] 돌진 공격 + 30% 5연속 포 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1118, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="8" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1118" angerBehaviorId="2118"/>
<Work id="17" desc="30% 이하 그로기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio()&lt;0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1205" angerBehaviorId="2205"/>
<Work id="18" desc="특정 좌표 이동을 위한 액티브 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1203" angerBehaviorId="2203"/>
<Work id="19" desc="[도망 패턴1-3] 15% 이하 도망" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="30" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1205" angerBehaviorId="2205"/>
<Work id="20" desc="[패턴 공격3] 롱 무브 + 50% 전방 내려 찍고 다시 전방 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDistance() &gt; 200" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="4" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1207" angerBehaviorId="2207"/>
<Work id="21" desc="[패턴 공격6] 백무브 + 50% 누킹, 50% 점프 방향 보정 덮치기 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetDamagedCount(10) &gt; 5 AND GetTargetDistance() &lt; 200" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="14" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1208" angerBehaviorId="2208"/>
<Work id="22" desc="[전투 범위 제한] 태어난 곳으로 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="29" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="5" angerBehaviorId="5"/>
<Work id="24" desc="[패턴 공격1] 점프 공격 패턴" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1111, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="10" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="6" angerBehaviorId="6"/>
<Work id="25" desc="공격 템포 조절용" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2" angerBehaviorId="2"/>
<Work id="26" desc="[패턴 공격5_1] 날개짓 용 대기 소셜" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="0.500000" nextShorttermTargetId="4" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2" angerBehaviorId="2"/>
<Work id="27" desc="[도망 패턴1-2] 180도 회전" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="1.000000" nextAttackId="19" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="7" angerBehaviorId="7"/>
<Work id="28" desc="[도망 패턴1-1] 탈진" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetHpRatio()&lt;0.15" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="1.000000" nextAttackId="27" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1205" angerBehaviorId="2205"/>
<Work id="29" desc="전투 범위 제한용 롱 무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" angerBehaviorId="2207" normalBehaviorId="2207"/>
<Work id="30" desc="[도망 패턴1-4]도망 간 후 에 사용하는 모드 알람" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1206" angerBehaviorId="2206"/>
<Work id="31" desc="[단기 타겟] 롱 무브 후 랜덤 대상 공격 패턴(누킹 or 돌진)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="25000" isDirectionRevision="false" referenceNextAttackPreprocess="false" nextAttackProb="0.500000" nextAttackId="32" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2207" angerBehaviorId="2207"/>
<Work id="32" desc="(연결용 어그로 체인지) 랜덤 누킹" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="1" nextShorttermTargetId="4" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2" angerBehaviorId="2"/>
<Work id="33" desc="(연결용 어그로 체인지) 랜덤 돌진" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="" nextAttackProb="0.000000" nextAttackId="0" nextShorttermTargetProb="1" nextShorttermTargetId="5" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="2" angerBehaviorId="2"/>
<Work id="34" desc="랜덤 롱무브 이동후 찍기 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" referenceNextAttackPreprocess="false" nextAttackProb="0.300000" nextAttackId="4" nextShorttermTargetProb="" nextShorttermTargetId="" noCancelNextAttackByAggroChanged="" msgImmediately="false" msg="0" msgProb="0.000000" activeMoveIdForSkillOnNormalMode="" activeMoveIdForSkillOnAngerMode="" normalBehaviorId="1207" angerBehaviorId="1207"/>
</WorkList>
</Attack>
<Avoid avoidSkillId="0" cooltime="10000"/>
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
<TensionList>
<Tension id="1">
<Info workId="1" prob="1.000000" distanceRate="1.000000"/>
</Tension>
</TensionList>
<WorkList>
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0"/>
</WorkList>
<ReceiveOrderList>
<ReceiveOrder orderId="1" prob="0.000000" attackId="1"/>
</ReceiveOrderList>
</Cooperation>
<CounterFlee workId="0" toAnger="false" speedUpRate="1.000000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000"/>
<Idle duration="1000"/>
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="1000" shareAggroRange="500"/>
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0"/>
<Move targetDistance="100" timeout="5000"/>
<PatternList id="1">
<Pattern default="true">
<AngerMode>
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</AngerMode>
<NormalMode>
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1"/>
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000"/>
</NormalMode>
</Pattern>
</PatternList>
<ShorttermTarget>
<StTensionList>
<StTension id="1">
<Info stWorkId="8" prob="0.200000"/>
<Info stWorkId="9" prob="0.200000"/>
<Info stWorkId="2" prob="0.030000"/>
<Info stWorkId="6" prob="0.030000"/>
<Info stWorkId="4" prob="0.030000"/>
<Info stWorkId="5" prob="0.030000"/>
<Info stWorkId="7" prob="0.030000"/>
<Info stWorkId="3" prob="0.030000"/>
<Info stWorkId="1" prob="0.000000"/>
</StTension>
</StTensionList>
<StWorkList>
<StWork id="1" desc="날아 올라 발사체 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 2000)" immediateAttackId="7" coolTime="" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="2" desc="원거리 깃털 공격 패턴" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1)" immediateAttackId="15" coolTime="25000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="3" desc="날아 올라 360도 5연속 포 공격" preProcess="GetPcCountInAttackRangeEx(1109, 1, 1) &gt; 1" immediateAttackId="8" coolTime="35000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="4" desc="랜덤 원거리 누킹 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000)" immediateAttackId="14" coolTime="25000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="5" desc="(일반) 랜덤 돌진 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000) AND IsInAnger() == 0" immediateAttackId="16" coolTime="25000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="6" desc="랜덤 공중 방향 보정후 덮치기" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000)" immediateAttackId="24" coolTime="25000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="7" desc="(일반) 랜덤 롱무브 후 근접 공격 패턴" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1) AND IsInAnger() == 0" immediateAttackId="34" coolTime="25000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="8" desc="(분노) 랜덤 롱무브 후 근접 공격 패턴" preProcess="PcTargetByDirection(1, 360, 0, 2000, 1) AND IsInAnger() == 1" immediateAttackId="34" coolTime="15000" msgImmediately="false" msg="0" msgProb="0.000000"/>
<StWork id="9" desc="(분노) 랜덤 돌진 공격" preProcess="PcTargetByAreaRandom(1, 360, 0, 1000) AND IsInAnger() == 1" immediateAttackId="16" coolTime="15000" msgImmediately="false" msg="0" msgProb="0.000000"/>
</StWorkList>
</ShorttermTarget>
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack=""/>
<AbsolutelyAttack>
<WorkList/>
<CutAllBehaviorList/>
<CutNextAttackList/>
</AbsolutelyAttack>
</CombatState>
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false" popupMsg="" msgProb="" msgInterval="" followQuestUser="" questPatrol="">
<Buff range="0" coolTime="0"/>
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000"/>
</PeaceState>
</Ai>
</AIData>