3928 lines
421 KiB
XML
3928 lines
421 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AIData huntingZoneId="57">
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<Ai id="0" name="시칸다리 정예병">
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<CautionState alertRadius="300" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
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<ActiveMove id="0" />
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<ActiveMove id="0" />
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</CautionState>
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<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="201" prob="0.000000" distanceRate="0.800000" />
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<Info workId="202" prob="0.000000" distanceRate="0.800000" />
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<Info workId="207" prob="0.100000" distanceRate="0.800000" />
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<Info workId="208" prob="0.100000" distanceRate="0.800000" />
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<Info workId="206" prob="0.100000" distanceRate="0.800000" />
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="104" prob="0.200000" distanceRate="0.800000" />
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<Info workId="103" prob="0.000000" distanceRate="0.800000" />
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<Info workId="102" prob="0.000000" distanceRate="0.800000" />
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<Info workId="204" prob="0.000000" distanceRate="0.800000" />
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<Info workId="211" prob="0.000000" distanceRate="0.800000" />
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<Info workId="312" prob="0.000000" distanceRate="0.800000" />
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<Info workId="999" prob="1.000000" distanceRate="0.800000" />
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</Tension>
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<Tension id="2">
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<Info workId="201" prob="0.000000" distanceRate="0.800000" />
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<Info workId="202" prob="0.000000" distanceRate="0.800000" />
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<Info workId="104" prob="0.300000" distanceRate="0.800000" />
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<Info workId="101" prob="0.200000" distanceRate="0.800000" />
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<Info workId="206" prob="0.100000" distanceRate="0.800000" />
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<Info workId="207" prob="0.100000" distanceRate="0.800000" />
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<Info workId="208" prob="0.100000" distanceRate="0.800000" />
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<Info workId="103" prob="0.000000" distanceRate="0.800000" />
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<Info workId="102" prob="0.000000" distanceRate="0.800000" />
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<Info workId="204" prob="0.000000" distanceRate="0.800000" />
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<Info workId="211" prob="0.000000" distanceRate="0.800000" />
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<Info workId="312" prob="0.000000" distanceRate="0.800000" />
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<Info workId="999" prob="1.000000" distanceRate="0.800000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="101" desc="기본찌르기공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 200" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="103" desc="모아서 찌르기" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(5) > 2 AND GetRangePcNum(0,100,360,0,1,0)" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="104" desc="연속찌르기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 2 AND GetTargetDistance() < 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="211" desc="Idle" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="312" desc="사전동작에 이어지는 강력한 돌진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="999" desc="무조건 나가는 기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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</WorkList>
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</Attack>
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<Avoid avoidSkillId="0" cooltime="10000" />
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<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="1.000000" distanceRate="0.800000" />
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<Info workId="2" prob="1.000000" distanceRate="0.800000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="1" desc="너무 가까이 있으면 흩어지는 포메이션" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(60) > 0" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="2" desc="너무 멀리 떨어져있으면 모이는 포메이션" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500) >= 1" sendOrderId="2" sendOrderRange="1000" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
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</WorkList>
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<ReceiveOrderList>
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<ReceiveOrder orderId="1" prob="1.000000" attackId="102" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="0" />
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<ReceiveOrder orderId="2" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="0" />
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</ReceiveOrderList>
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</Cooperation>
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<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
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<Idle duration="100" />
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<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
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<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
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<Move targetDistance="200" timeout="1000" />
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<PatternList>
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<Pattern default="true">
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<AngerMode>
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<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
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</AngerMode>
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<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
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</NormalMode>
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</Pattern>
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</PatternList>
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<ShorttermTarget>
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<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="1.000000" />
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</StTension>
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</StTensionList>
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<StWorkList>
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<StWork id="1" desc="사제or정령사 클래스가 200uu 내로 접근하면 돌진공격" preProcess="GetTargetClass()==8 OR GetTargetClass()==7 AND GetTargetDistance() < 200" immediateAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
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</StWorkList>
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</ShorttermTarget>
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<Social socialMotionId="0" />
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</CombatState>
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<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
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<Buff range="0" coolTime="0" />
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<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
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<Social motionId="1" />
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<Social motionId="2" />
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</RandomMove>
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</PeaceState>
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</Ai>
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<Ai id="1" name="덤퍼칸 파이터">
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<CautionState alertRadius="200" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
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<ActiveMove id="2" />
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<ActiveMove id="3" />
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</CautionState>
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<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
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<Attack>
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<TensionList>
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<Tension id="1">
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<Info workId="150" prob="0.200000" distanceRate="0.800000" />
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<Info workId="207" prob="0.100000" distanceRate="0.800000" />
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<Info workId="208" prob="0.100000" distanceRate="0.800000" />
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<Info workId="103" prob="1.000000" distanceRate="0.800000" />
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<Info workId="205" prob="0.000000" distanceRate="0.800000" />
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<Info workId="104" prob="0.000000" distanceRate="0.800000" />
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<Info workId="101" prob="1.000000" distanceRate="0.800000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="101" desc="기본공격(찌르기 공격)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="103" desc="HP가 작을때 타겟이 가까이 오면 폭발공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.5 AND GetTargetDistance() < 60" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="104" desc="투창공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()>250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="205" desc="명령 수신 동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="2000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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</WorkList>
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</Attack>
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<Avoid avoidSkillId="0" cooltime="10000" />
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<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
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<TensionList>
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<Tension id="1">
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<Info workId="1" prob="0.000000" distanceRate="1.000000" />
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</Tension>
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</TensionList>
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<WorkList>
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<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="0" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
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</WorkList>
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<ReceiveOrderList>
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<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
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<ReceiveOrder orderId="3" prob="1.000000" attackId="104" formationCheckTime="3000" formationAttackProb="1.000000" formationAttackId="205" />
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</ReceiveOrderList>
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</Cooperation>
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<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
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<Idle duration="100" />
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|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
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<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
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<Move targetDistance="150" timeout="1000" />
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<PatternList>
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<Pattern default="true">
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<AngerMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
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</AngerMode>
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|
<NormalMode>
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<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
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|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
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</NormalMode>
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</Pattern>
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</PatternList>
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<ShorttermTarget>
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<StTensionList>
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<StTension id="1">
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<Info stWorkId="1" prob="0.000000" />
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</StTension>
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</StTensionList>
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<StWorkList>
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<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
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</StWorkList>
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</ShorttermTarget>
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|
<Social socialMotionId="0" />
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|
</CombatState>
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|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
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|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
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<Social motionId="2" />
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</RandomMove>
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</PeaceState>
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</Ai>
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<Ai id="2" name="하이에나">
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<CautionState alertRadius="300" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
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<ActiveMove id="0" />
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|
<ActiveMove id="0" />
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</CautionState>
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<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
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|
<Attack>
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<TensionList>
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|
<Tension id="1">
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|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
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|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
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</Tension>
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<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="물어뜯기공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="돌진공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 2 AND GetTargetDistance() < 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한독공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="너무 가까이 있으면 흩어지는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(60) > 0" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="너무 멀리 떨어져있으면 모이는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500) >= 1" sendOrderId="2" sendOrderRange="1000" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="204" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="204" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP50% 미만이고, 주변에 사제,정령사 클래스가 있으면 100%확률로 돌진공격을 한다." preProcess="GetHpRatio() < 0.5 AND PcTargetBySkillUsed(1,360,0,500,31, 2)" immediateAttackId="103" msgImmediately="false" msg="112" msgProb="1.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="3" name="거대 폭풍 도마뱀(중레벨)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="304" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="303" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="215" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="252" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="304" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="1.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="303" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="252" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="304" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="303" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="215" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="252" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="304" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="301" prob="1.000000" distanceRate="0.000000" />
|
|
<Info workId="302" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="303" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.000000" />
|
|
<Info workId="101" prob="0.600000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="215" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="252" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="특수공격(헤비 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 102) == 0 AND IsInSkillAttackRange(1110, 1, 0.8) " distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="리액션어택 후 30% 회전 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="false" nextAttackProb="0.300000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="215" desc="무브 어택(일반) + 30% 180도 회전 후 무브 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="롱어택(화염? 공격)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="360도 회전 공격" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="롱 무브(제자리)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(IsPrevAttack(1, 104) == 1 AND IsInSkillAttackRange(1108, 1, 0.8)) OR IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="213" desc="롱 무브(짧은 이동)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(IsPrevAttack(1, 104) == 1 AND IsInSkillAttackRange(1109, 1, 0.8)) OR IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="90000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="공격2(꼬리 공격_단기적 타겟용)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByDirectionEx(180, 60, 1103, 1, 0.9, 0)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="112" desc="울트라어택(51레벨 이상 사냥터만 사용)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="216" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="217" desc="분노시 연속 무브 어택 후 브레스 공격 1_1" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="218" desc="정면 방향으로 이동" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="219" desc="태어난 곳을 향해 롱무브 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="498" angerBehaviorId="498" />
|
|
<Work id="220" desc="태어난 곳을 향해 롱무브 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="221" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 218) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="499" angerBehaviorId="499" />
|
|
<Work id="222" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 218) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="500" angerBehaviorId="500" />
|
|
<Work id="223" desc="타겟을 보고 회전(어그로 체인지 공격용)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="218" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="501" angerBehaviorId="501" />
|
|
<Work id="224" desc="패턴 1_1 180도 회전후 꼬리 공격" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="502" angerBehaviorId="502" />
|
|
<Work id="225" desc="백무브 + 50 % 화염 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8) AND GetDamagedCount(5) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="226" desc="패턴 2_1 원거리 롱무브 후 제자리 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1109, 1, 0.8) AND IsPrevAttack(0, 108) == 0 AND IsPrevAttack(0, 213) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="227" desc="패턴 3_1 제자리 롱무브 후 원거리 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1108, 1, 0.8) AND IsPrevAttack(0, 108) == 0 AND IsPrevAttack(0, 213) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="228" desc="패턴 4_1 제자리 롱무브 후 제자리 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1108, 1, 0.8) AND IsPrevAttack(0, 108) == 0 AND IsPrevAttack(0, 213) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="229" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="250" desc="리액션어택 사전 동작(모드 알람)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1106, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="롱 무브(긴 이동)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="(IsPrevAttack(1, 104) == 1 AND IsInSkillAttackRange(1112, 1, 0.8)) OR IsInAnger() == 1" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="252" desc="분노시 연속 무브 어택 후 브레스 공격 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="300" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="8" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="9" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="1_1 무브 어택 후 180도 회전후 무브 어택" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="302" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="502" angerBehaviorId="502" />
|
|
<Work id="302" desc="1_2 무브 어택 후 180도회전 후 무브 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="303" desc="2_1 무브 어택 후 롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 1 OR IsPrevAttack(1, 217) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="1104" />
|
|
<Work id="304" desc="3_1 무브 어택 후 꼬리 공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPrevAttack(1, 215) == 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="6000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="2" prob="0.015000" />
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리 견제" preProcess="PcTargetByDirectionEx(1, 360, 1109, 1, 0.8, 1)" immediateAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="PcTargetByDirectionEx(190, 120, 1103, 1, 1, 0)" immediateAttackId="111" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_주변 견제" preProcess="PcTargetByDirectionEx(270, 240, 1107, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1105, 1, 0.8, 31, 2)" immediateAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="300" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.000000" moveRadius="500" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="4" name="시칸다리 정예병">
|
|
<CautionState alertRadius="300" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본찌르기공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="연속 찌르기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="공중에서 검기발사" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(1,200,360,1,1,0) > 1 AND GetDamagedCount(5) > 2" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="직선형 검기발사" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 2 AND GetTargetDistance() < 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="312" desc="사전동작에 이어지는 돌진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="너무 가까이 있으면 흩어지는 포메이션" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(60) > 0" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="너무 멀리 떨어져있으면 모이는 포메이션" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500) >= 1" sendOrderId="2" sendOrderRange="1000" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="204" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="204" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="100" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="2" prob="1.000000" />
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
<Info stWorkId="2" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="500거리내에 감전에 걸린 PC가 있으면 100%확률로 돌진공격" preProcess="PcTargetByAbnormal(1,360,0,500,99001200)" immediateAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="주변 500거리내에 원거리 차지공격을 하는 PC가 있으면 100%확률로 직선검기발사공격" preProcess="PcTargetBySkillCategoryUsing(1,360,0,300,23) OR PcTargetBySkillCategoryUsing(1,360,0,300,25) OR PcTargetBySkillCategoryUsing(1,360,0,300,27) " immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="5" name="시칸다리 신관">
|
|
<CautionState alertRadius="300" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="301" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="근접 때리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="주변 번개마법" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="근거리 범위힐" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(150) > 3 " distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="301" msgProb="1.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="403" msgProb="1.000000" />
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 2 AND GetTargetDistance() < 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="왼쪽으로 액티브무브 후 공격" normalBehaviorId="19" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="19" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="211" msgProb="1.000000" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="15000" sequentialAttackDelay="2000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="4" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="주변에 부하가 4마리 이하이고, 스폰횟수가 1회 1이하일경우 스폰" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) < 5 AND GetDynamicSpawnCount() < 1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" orderType="normal" formationId="0" msgImmediately="false" msg="54" msgProb="1.000000" />
|
|
<Work id="2" desc="부하가 5마리 이상이면 100%확률로 동시공격 명령" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) > 4" sendOrderId="2" sendOrderRange="1000" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="252" msgProb="1.000000" />
|
|
<Work id="3" desc="부하가 8마리 이상이면 일렬로 쭉서는 포메이션" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) > 7" sendOrderId="3" sendOrderRange="1000" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="3" msgImmediately="false" msg="15" msgProb="1.000000" />
|
|
<Work id="4" desc="자신의HP가 70%이하이고, 주변에 부하가 4마리 이상이면 목표주위로 모이는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7 AND GetNpcCountInRange(600) > 3" sendOrderId="4" sendOrderRange="1000" sendOrderMaxCount="10" sendOrderRefTarget="0" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="5" msgImmediately="false" msg="5" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="106" formationCheckTime="1000" formationAttackProb="0.000000" formationAttackId="106" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="100" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
<Info stWorkId="2" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="주변 200내에 PC가 2마리 이상이면 100%확률로 주변번개마법" preProcess="GetRangePcNum(1,200,360,0,0,0) > 1" immediateAttackId="103" msgImmediately="false" msg="235" msgProb="1.000000" />
|
|
<StWork id="2" desc=" PC가 200이상에 있을때 연속마법공격" preProcess="PcTargetByDirection(1,360,200,600,0)" immediateAttackId="102" msgImmediately="false" msg="211" msgProb="1.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="400" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="6" name="덤퍼칸 캐스터">
|
|
<CautionState alertRadius="200" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="150" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="104" desc="투창공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="화염공격" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="보스에게 이동" normalBehaviorId="7" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="7" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="205" desc="명령수신" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() >150" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() >150" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="3" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="2" prob="0.500000" attackId="205" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="104" formationCheckTime="3000" formationAttackProb="1.000000" formationAttackId="205" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="104" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="205" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP가 50% 이하이면 보스주변으로 이동" preProcess="NpcTargetHisBoss()" immediateAttackId="150" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="25" maxLeaderDistance="75" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="7" name="시칸다리블라인드가디언">
|
|
<CautionState alertRadius="400" rotateTime="3" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="70" checkInterval="3000" hpResetWhenCombatEnd="true" probActiveMove="0.300000">
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="203" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="203" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="깃털날리기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="HP가 50%미만이고 분노일때만 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="풍압공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()>250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()>0.2 AND GetHpRatio()<0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="203" desc="사전동작에 이어지는 5연타공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="212" msgProb="1.000000" />
|
|
<Work id="206" desc="좌걸음" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="우걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="355" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="15000" sequentialAttackDelay="2000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="주변에 부하가 4마리 이하이고, 스폰횟수가 1회 1이하일경우 스폰" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) < 5 AND GetDynamicSpawnCount() < 1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" orderType="normal" formationId="0" msgImmediately="false" msg="56" msgProb="1.000000" />
|
|
<Work id="2" desc="부하가 5마리 이상이고 신체구속이상상태에 걸린 PC가 있으면 100%확률로 동시공격 명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) > 4 AND PcTargetByAbnormal(1,360,0,600,99000510)" sendOrderId="2" sendOrderRange="1000" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="270" msgProb="1.000000" />
|
|
<Work id="3" desc="부하가 8마리 이상이면 일렬로 쭉서는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) > 7" sendOrderId="3" sendOrderRange="1000" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="3" msgImmediately="false" msg="13" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="100" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="5초에 3대이상 맞고 자신의 HP가 50%미만이면 100%확률로 풍압공격" preProcess="GetDamagedCount(5) > 2 AND GetHpRatio() < 0.5" immediateAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="힐을 사용한 PC가 주변 300내에 있으면 50%확률로 깃털날리기 공격" preProcess="PcTargetBySkillCategoryUsed(1,360,0,300,31, 2)" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.300000" moveRadius="1" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="8" name="덤퍼칸 파이터B">
|
|
<CautionState alertRadius="200" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.500000">
|
|
<ActiveMove id="2" />
|
|
<ActiveMove id="3" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격(찌르기 공격)" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="HP가 작을때 타겟이 가까이 오면 폭발공격" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.5 AND GetTargetDistance() < 60" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="투창공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDistance()>250" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="205" desc="명령 수신 동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="2000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="좌걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="우걸음" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() > 150" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="0" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="205" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="104" formationCheckTime="3000" formationAttackProb="1.000000" formationAttackId="205" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="100" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="더미" preProcess="1" immediateAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="9" name="아르곤 길가쉬 가디언(필드용)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="true" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="232" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="232" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="219" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="232" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="220" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="232" prob="0.250000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="111" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="222" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="216" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="217" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="내려찍기" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="휘두르면서 전진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="헤비어택1(하반신 직선 공격)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="214" desc="헤비어택2(방패 쓸기) + 50% 라운드 어택" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1105, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="리액션어택 + 무브 어택2(원거리 점프 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1110, 1, 0.9)" distanceType="1" distanceRate="1.000000" coolTime="23000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="패턴 5_1 롱어택(포발사) + 하반신 직선 공격" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1106, 0, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.600000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(좌우 공용)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1109, 1,1) AND IsPrevAttack(1, 107) == 0" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="무브 어택2(원거리 점프 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1,0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="공격2(횡 휘두르기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1,0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="롱무브(근)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1,0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 근접" normalBehaviorId="23" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="24" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="203" desc="휘두르면서 회전 공격 사전 동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1,0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="213" desc="방패 방어 + 방패 쓸기" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.650000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="216" desc="롱무브(원)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1113, 1,0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="217" desc="어그로 체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2104" />
|
|
<Work id="218" desc="백무브 + 포 발사" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 10000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5 AND IsPrevAttack(0, 218) == 0" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="219" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND GetDamagedCount(5) < 1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="220" desc="분노시 헤비 어택 사전 동작" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1102, 1, 0.8) AND IsPrevAttack(1, 204)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="221" desc="HP 15% 이하시 도망" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="503" angerBehaviorId="503" />
|
|
<Work id="222" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="25" angerBehaviorId="26" />
|
|
<Work id="223" desc="태어난 곳을 향해 대 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="226" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="503" angerBehaviorId="503" />
|
|
<Work id="224" desc="태어난 곳을 향해 대 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="225" desc="태어난 곳을 향해 중 점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="226" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="503" angerBehaviorId="503" />
|
|
<Work id="226" desc="태어난 곳을 향해 중 점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="227" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="504" angerBehaviorId="504" />
|
|
<Work id="228" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(0, 222) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="505" angerBehaviorId="505" />
|
|
<Work id="231" desc="패턴 3_1 짧은 롱무브 후 리액션 공격" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="232" desc="패턴 4_1 횡 휘두르기 후 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1103" angerBehaviorId="2103" />
|
|
<Work id="250" desc="PC에게 근접(어그로 체인지_원거리)" normalBehaviorId="23" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="24" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="6000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1108, 1.5, 0.8, 1)" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1109, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsingEx(1, 160, 1106, 1.5, 0.8, 31)" immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="10" name="LanceDarker_3단계(파티)">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="329" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="330" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="329" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="330" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="1콤보_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="방패방어_Defence" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 6" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="강력한돌진_screwThrough" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) > 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="true" msg="205" msgProb="0.100000" />
|
|
<Work id="105" desc="방패치기_ShieldStrike" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetReactionGageRatio() > 0.5 OR GetHpRatio() < 0.5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="반격찌르기_Riposte" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="2콤보_combo2_노말" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="3콤보_combo3_노말" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.200000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="329" desc="어그로체인지 (돌진)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) > 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1207" angerBehaviorId="2204" />
|
|
<Work id="330" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) > 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="108" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="108" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="108" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="108" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
<StTension id="2" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="11" name="SorcererDarker_3단계(파티)">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="333" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="335" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="336" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="338" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="334" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="332" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="337" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="336" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="335" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="333" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="338" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="334" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="331" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="332" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="337" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="화염구_FireBall" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="얼음송곳모션_BlastSoil" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="번개의덫모션_ShockTrap" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="206" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="지옥불소환_BlastBall" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetPcCountInAttackRange(130) > 0 AND GetDamagedCount(10) > 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="영기태우기_AuraBurn_노말" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDistance() < 100" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.400000" nextAttackId="206" msgImmediately="true" msg="209" msgProb="0.100000" />
|
|
<Work id="109" desc="2차지폭렬구모션_BlastBall" normalBehaviorId="1123" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2123" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 6" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.100000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="331" desc="1차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1121" angerBehaviorId="2121" />
|
|
<Work id="332" desc="3차 폭렬구 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1125" angerBehaviorId="2125" />
|
|
<Work id="333" desc="방어력 버프(마나쉴드)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="334" desc="어그로 체인지 모션 (2차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="0" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="109" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="335" desc="어그로 체인지 모션 (3차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="332" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="336" desc="어그로 체인지 모션 (지옥불 소환)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="337" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="338" desc="어그로 체인지 모션(1차 폭렬)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="331" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) > 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="103" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="103" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
<StTension id="2" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="20" maxLeaderDistance="100" followNearUser="false" noMove="" moveInTerritory="" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="12" name="PriestDarker_3단계(파티)">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.000000" avoidSkill="0" alertAngle="210" rotateAngle="500" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000" enable="true">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="1001" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1002" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1001" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="1000" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="1002" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="징벌의 빛" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="신성 폭발" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="true" msg="222" msgProb="0.100000" />
|
|
<Work id="103" desc="재생의 바람" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360,360,10,500,0.1,0.3,3)" distanceType="2" distanceRate="0.800000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="치유의 바람" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.4" distanceType="2" distanceRate="0.800000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="보호의 축복" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.6" distanceType="2" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="힘의 축복" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7 AND GetDamagedCount(10) > 7" distanceType="2" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="안식의 축복" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 6" distanceType="3" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="109" desc="징벌의 장막" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) > 6" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="1000" desc="각성" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsNpcPartyOnReaction(10, 3)" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1107" angerBehaviorId="2107" />
|
|
<Work id="1001" desc="어그로체인지 (신성폭발)" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) > 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2104" />
|
|
<Work id="1002" desc="무조건 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" coolTime="" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="3" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="동료에게 방어 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(360, 360, 10, 250, 0.3, 0.7, 3)" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="2" desc="동료에게 공격 버프" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(20) > 14" distanceType="1" distanceRate="0.800000" coolTime="25000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="1" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="3" desc="동료 회복" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="NpcTargetByHp(260, 260, 10, 350, 0.1, 0.4, 3)" distanceType="1" distanceRate="0.800000" coolTime="40000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" sendOrderId="0" sendOrderRange="0" sendOrderMaxCount="0" sendOrderRefTarget="1" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="109" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="109" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.200000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.200000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="1.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.800000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
<StTension id="2" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false" popupMsg="" msgProb="" msgInterval="">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="13" name="강력한 다크 리퍼(중레벨_필드)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="211" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="229" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="117" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="118" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="115" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="211" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="203" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="117" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="118" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="115" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="211" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="229" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="117" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="118" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="115" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="211" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="203" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="117" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="118" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="115" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="특수공격(헤비어택)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="리액션어택 + 50% 확률 헤비 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="무브어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.85)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="롱어택(종방향)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1105, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1104, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="긴 롱무브" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="롱어택(횡방향)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="114" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="112" desc="롱어택(종방향 연결 애니메이션1)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="113" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="116" desc="울트라 공격01(25레벨 이하 사냥터 사용)" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="117" desc="울트라 공격02(신들의 전쟁터,마나안신전,침략군기지에서만 사용)" normalBehaviorId="1116" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2116" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1116, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="118" desc="울트라 공격03(26레벨 이상 사냥터 사용)" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1117, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="33" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="34" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백회피 + 30%" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="113" desc="롱어택(종방향 연결 애니메이션2)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="114" desc="롱어택(횡방향 연결 애니메이션1)" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="115" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="115" desc="롱어택(횡방향 연결 애니메이션2)" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="210" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="211" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="212" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="506" angerBehaviorId="506" />
|
|
<Work id="212" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2118" normalBehaviorId="1118" />
|
|
<Work id="213" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="506" angerBehaviorId="506" />
|
|
<Work id="214" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="215" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="35" angerBehaviorId="36" />
|
|
<Work id="216" desc="1_1 24도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="507" angerBehaviorId="507" />
|
|
<Work id="217" desc="2_1 13도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="508" angerBehaviorId="508" />
|
|
<Work id="218" desc="울트라 공격(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1117, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1117" angerBehaviorId="2117" />
|
|
<Work id="219" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="220" desc="좌회전 공격(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="221" desc="우회전 공격(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="222" desc="크로스 롱 어택 패턴(1_1)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="223" desc="크로스 롱 어택 패턴(1_2)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="224" desc="크로스 롱 어택 패턴(1_3)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="225" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="225" desc="크로스 롱 어택 패턴(1_4)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="226" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="226" desc="크로스 롱 어택 패턴(1_5)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="227" desc="크로스 롱 어택 패턴(1_6)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
|
|
<Work id="228" desc="패턴 1_1 백무브 후 무브 어택(낚시용 확률을 낮게 설정하자)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 1) AND IsPrevAttack(0, 229)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="229" desc="패턴 2_1 백무브 후 크로스 롱어택 2번" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="230" desc="패턴 2_2 백무브 후 크로스 롱어택 2번(요건 생략)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1206" angerBehaviorId="2206" />
|
|
<Work id="231" desc="짧은 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1118, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1118" angerBehaviorId="2118" />
|
|
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="33" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="34" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1102, 1, 0.8, 1)" immediateAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNumEx(1105, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1105, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1104, 1, 1, 0)" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="14" name="쉐도우 아머(조합C)">
|
|
<CautionState alertRadius="300" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="부하가 2마리 이하일때 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) < 3" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="부하가 죽으면 하는 찌르기 공격" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsPartyNpcDead()" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="310" msgProb="1.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="409" msgProb="1.000000" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백점프 회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 1 OR GetTargetDistance() < 100" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="250" desc="PC의 옆으로 이동하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="부하스폰" normalBehaviorId="1" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="202" msgProb="1.000000" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="3" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="15000" sequentialAttackDelay="2000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="주변에 부하가 4마리 이하이고, 스폰횟수가 1회 1이하일경우 스폰" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) < 5 AND GetDynamicSpawnCount() < 1" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="" orderType="normal" formationId="0" msgImmediately="false" msg="56" msgProb="1.000000" />
|
|
<Work id="2" desc="부하가 5마리 이상이면 100%확률로 동시공격 명령" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) > 4" sendOrderId="2" sendOrderRange="1000" sendOrderMaxCount="10" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" msgImmediately="false" msg="252" msgProb="1.000000" />
|
|
<Work id="3" desc="부하가 8마리 이상이면 일렬로 쭉서는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(800) > 7" sendOrderId="3" sendOrderRange="1000" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="4" msgImmediately="false" msg="13" msgProb="1.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="100" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="200" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="부하가 2마리 이상이고, 주변 100uu내에 PC가 있으면 거리벌리는 이동" preProcess="GetNpcCountInRange(800) > 2 AND GetRangePcNum(1,150,360,0,1,0)" immediateAttackId="250" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="주변에 원거리 클래스가 공격하면 50%확률로 공격" preProcess="PcTargetBySkillCategoryUsed(1,360,0,425,22,2) OR PcTargetBySkillCategoryUsed(1,360,0,425,23, 2)" immediateAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="15" name="WarriorDarker_3단계(파티)">
|
|
<CautionState alertRadius="500" rotateTime="1" probAvoid="0.300000" avoidSkill="1206" alertAngle="210" rotateAngle="500" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="109" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="5000" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본 공격_combo1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="어그로체인지 (몰아치기)" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(11) > 6" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본 공격_combo2" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="기본 공격_combo3" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="기본 공격_combo4" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="몰아치기_Concentrate Attack" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10) > 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="true" msg="202" msgProb="0.100000" />
|
|
<Work id="107" desc="도발난무_Dual Sword Dancing" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7 AND GetDamagedCount(10) > 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="충격의 외침_Deafening Roar" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.8 AND GetDamagedCount(10) > 5" distanceType="2" distanceRate="0.800000" coolTime="11000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="109" desc="토글버프_DefenseUp Mode_노말" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.7" distanceType="1" distanceRate="0.800000" coolTime="35000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="회피이동" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(12) > 6" distanceType="1" distanceRate="0.800000" coolTime="12000" isDirectionRevision="true" nextAttackProb="0.300000" nextAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.150000" nextAttackId="104" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="209" desc="무조건 나가는 공격" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="5000" desc="어그로 체인지 모션" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="다구리 당할 때, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(15) > 11" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="2" desc="죽기 전에, 동시 공격 명령" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="104" sendOrderId="1" sendOrderRange="600" sendOrderMaxCount="10" sendOrderRefTarget="1" orderType="concurrent" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="105" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="105" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="5000" formationCheckTime="2000" formationAttackProb="1.000000" formationAttackId="5000" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="104" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
<StTension id="2" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="300" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="16" name="시칸다리 정예병">
|
|
<CautionState alertRadius="300" rotateTime="3" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="70" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="3" watchRotateAngle="70" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.400000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본찌르기공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="연속 찌르기" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="공중에서 검기발사" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetRangePcNum(1,200,360,1,1,0) > 1 AND GetDamagedCount(5) > 2" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="직선형 검기발사" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 2 AND GetTargetDistance() < 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(2) < 1 AND GetTargetDistance() > 100" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="1" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="312" desc="사전동작에 이어지는 돌진공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.250000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="너무 가까이 있으면 흩어지는 포메이션" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(60) > 0" sendOrderId="1" sendOrderRange="1000" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="1" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="2" desc="너무 멀리 떨어져있으면 모이는 포메이션" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(500) >= 1" sendOrderId="2" sendOrderRange="1000" sendOrderMaxCount="2" sendOrderRefTarget="1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="2" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="204" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="204" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="0" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="101" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="100" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="1.000000" shorttermTargetProb="0.500000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="2" prob="1.000000" />
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="1.000000" />
|
|
<Info stWorkId="2" prob="1.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="500거리내에 감전에 걸린 PC가 있으면 100%확률로 돌진공격" preProcess="PcTargetByAbnormal(1,360,0,500,99001200)" immediateAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="주변 500거리내에 원거리 차지공격을 하는 PC가 있으면 100%확률로 직선검기발사공격" preProcess="PcTargetBySkillCategoryUsing(1,360,0,300,23) OR PcTargetBySkillCategoryUsing(1,360,0,300,25) OR PcTargetBySkillCategoryUsing(1,360,0,300,27) " immediateAttackId="106" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="200" probSocial="0.300000" moveRadius="500" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="17" name="지옥불 야수(자유 사냥 네임드_스턴형)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.100000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="211" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="229" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="117" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="118" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="115" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="211" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="203" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="117" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="118" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="115" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="211" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="206" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="210" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="228" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="229" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.150000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="117" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="118" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="115" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="211" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="107" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="108" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="104" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="218" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="203" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="215" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="0.800000" />
|
|
<Info workId="116" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="117" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="118" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="106" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="231" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="110" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="105" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="112" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="113" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="114" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="115" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="212" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="219" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="221" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="223" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="224" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="227" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="230" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="217" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="150" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="특수공격(헤비어택)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="기본공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="104" desc="리액션어택 + 50% 확률 헤비 어택" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1107, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="18000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="105" desc="무브어택" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1106, 1, 0.85)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="106" desc="롱어택(종방향)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="112" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="107" desc="라운드어택(좌)" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1105, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="108" desc="라운드어택(우)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1104, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="110" desc="긴 롱무브" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="롱어택(횡방향)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="114" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="112" desc="롱어택(종방향 연결 애니메이션1)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="113" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="116" desc="울트라 공격01(25레벨 이하 사냥터 사용)" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="117" desc="울트라 공격02(신들의 전쟁터,마나안신전,침략군기지에서만 사용)" normalBehaviorId="1116" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2116" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1116, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="118" desc="울트라 공격03(26레벨 이상 사냥터 사용)" normalBehaviorId="1117" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2117" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1117, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="66" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="67" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="30탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="206" desc="백회피 + 30%" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="113" desc="롱어택(종방향 연결 애니메이션2)" normalBehaviorId="1111" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2111" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="114" desc="롱어택(횡방향 연결 애니메이션1)" normalBehaviorId="1113" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2113" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="115" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="115" desc="롱어택(횡방향 연결 애니메이션2)" normalBehaviorId="1114" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2114" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="210" desc="헛치기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="211" desc="태어난 곳을 향해 중점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="212" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="524" angerBehaviorId="524" />
|
|
<Work id="212" desc="태어난 곳을 향해 중점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" angerBehaviorId="2118" normalBehaviorId="1118" />
|
|
<Work id="213" desc="태어난 곳을 향해 대점프 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="524" angerBehaviorId="524" />
|
|
<Work id="214" desc="태어난 곳을 향해 대점프 1_2" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1108" angerBehaviorId="2108" />
|
|
<Work id="215" desc="정면 방향으로 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="GetTargetDir() > -60 AND GetTargetDir() < 60" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="68" angerBehaviorId="69" />
|
|
<Work id="216" desc="1_1 23도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="525" angerBehaviorId="525" />
|
|
<Work id="217" desc="2_1 14도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 215) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="215" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="526" angerBehaviorId="526" />
|
|
<Work id="218" desc="울트라 공격(분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1116, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1116" angerBehaviorId="2116" />
|
|
<Work id="219" desc="어그로 체인지 동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="220" desc="좌회전 공격(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="221" desc="우회전 공격(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1104" angerBehaviorId="2104" />
|
|
<Work id="222" desc="크로스 롱 어택 패턴(1_1)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="223" desc="크로스 롱 어택 패턴(1_2)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="224" desc="크로스 롱 어택 패턴(1_3)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="225" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="225" desc="크로스 롱 어택 패턴(1_4)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="226" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1112" angerBehaviorId="2112" />
|
|
<Work id="226" desc="크로스 롱 어택 패턴(1_5)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="227" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="227" desc="크로스 롱 어택 패턴(1_6)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
|
|
<Work id="228" desc="패턴 1_1 백무브 후 무브 어택(낚시용 확률을 낮게 설정하자)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 1) AND IsPrevAttack(0, 229)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="105" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="229" desc="패턴 2_1 백무브 후 크로스 롱어택 2번" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 1) AND GetDamagedCount(10) > 5" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="230" desc="패턴 2_2 백무브 후 크로스 롱어택 2번(요건 생략)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="222" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1206" angerBehaviorId="2206" />
|
|
<Work id="231" desc="짧은 롱무브" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1118, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1118" angerBehaviorId="2118" />
|
|
<Work id="250" desc="PC에게 접근(어그로 체인지_원거리)" normalBehaviorId="66" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="67" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="251" desc="단기적 타겟_PC에게 접근 후 3연타로 스턴" normalBehaviorId="66" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="67" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="116" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="normal" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="8" prob="1.000000" />
|
|
<Info stWorkId="6" prob="0.060000" />
|
|
<Info stWorkId="7" prob="0.060000" />
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 360, 1102, 1, 0.8, 1)" immediateAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="2" desc="중형_뒤견제" preProcess="GetRangePcNumEx(1105, 1, 0.9, 180, 0, 180, 0) > 1" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1105, 1, 1, 0)" immediateAttackId="107" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1104, 1, 1, 0)" immediateAttackId="108" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 360, 1102, 1, 0.8, 31, 2)" immediateAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="6" desc="원거리 단기 타겟용(근)" preProcess="PcTargetByDirection(1, 360, 200, 650, 0)" immediateAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="" />
|
|
<StWork id="7" desc="원거리 단기 타겟용(원)" preProcess="PcTargetByDirection(1, 360, 200, 650, 1)" immediateAttackId="251" msgImmediately="false" msg="0" msgProb="0.000000" coolTime="" />
|
|
<StWork id="8" desc="타겟 대상이 스턴인지 확인 후 특수 공격" preProcess="PcTargetByAbnormalEx(1, 360, 1102, 1, 0.8, 150)" immediateAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
<AggroChangeAttack nearTargetAttackId="107" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="250" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false">
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.300000" moveRadius="500" probMove="0.500000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
<Buff range="0" coolTime="0" />
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="18" name="식충식물">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="akt02" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="0" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="0" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="1" probMove="0.000000">
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="19" name="도마뱀">
|
|
<CautionState alertRadius="200" rotateTime="5" probAvoid="0.300000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.500000">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="100" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="50" maxLeaderDistance="100">
|
|
<RandomMove moveMinDistance="50" moveMaxDistance="150" probSocial="0.300000" moveRadius="200" probMove="0.500000">
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="20" name="사회팀 테스트용 dummy 1.1">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.100000" maxMovingTime="10000" recentHitTime="30000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.200000" executionRate="0.100000" fleeDistance="1000" shareAggroRange="500" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="0" />
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="21" name="아르곤 샤말란 사제">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="315" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="316" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="210" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="315" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="316" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="105" desc="일반공격4-1" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="315" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="209" desc="회피이동(좌)" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="210" desc="회피이동(우)" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="47" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="47" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="48" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="48" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="315" desc="일반공격4-2" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="316" />
|
|
<Work id="316" desc="일반공격4-2" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="25" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="26" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="22" name="시칸다리블라인드가디언">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.300000" avoidSkill="1206" alertAngle="360" rotateAngle="60" checkInterval="3000" probActiveMove="0.300000">
|
|
<ActiveMove id="49" />
|
|
<ActiveMove id="50" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="255" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="203" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="150" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="255" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="205" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="355" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="깃털날리기_atk02" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="사전동작있는5연타공격_atk01" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="103" desc="풍압공격_atk03" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="공격업버프_atk04" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="150" desc="PC에게 접근" normalBehaviorId="51" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="51" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="GetTargetDistance()>350" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="50탈진" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()>0.2 AND GetHpRatio()<0.5 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="7000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="20탈진" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio()<0.2 AND IsInAnger()==0" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="205" desc="명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="좌걸음" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="우걸음" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="209" desc="대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(10)<2 AND GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="255" desc="부하스폰용명령동작" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="355" />
|
|
<Work id="355" desc="부하스폰" normalBehaviorId="2" normalBehaviorType="dynamicSpawn" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="dynamicSpawn" offFlockOnAngerMode="true" preProcess="GetDynamicSpawnCount()<1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="1206" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="2" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="전투시작시포메이션명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 10000" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="formation" formationId="27" />
|
|
<Work id="2" desc="단체공격명령" normalBehaviorId="1205" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2205" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" sendOrderId="2" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="concurrent" formationId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
<ReceiveOrder orderId="2" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.700000" cooperationProb="0.000000" shorttermTargetProb="0.200000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.300000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.500000" />
|
|
<Info stWorkId="3" prob="0.500000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="목표_원거리견제" preProcess="PcTargetByDirection(0,160,150,500,1)" immediateAttackId="101" />
|
|
<StWork id="2" desc="목표_뒤견제" preProcess="PcTargetByDirection(180,120,0,150,0)" immediateAttackId="101" />
|
|
<StWork id="3" desc="목표_힐견제" preProcess="PcTargetBySkillCategoryUsed(0,160,0,300,31, 2)" immediateAttackId="101" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="75" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="150" moveMaxDistance="300" probSocial="0.000000" moveRadius="300" probMove="0.500000">
|
|
<Social motionId="0" />
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="23" name="시칸다리 정예병">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="50" checkInterval="5000" probActiveMove="0.200000">
|
|
<ActiveMove id="0" />
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="100" playSocialWhenFirstAggro="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="211" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="202" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="101" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="104" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="105" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="106" prob="0.200000" distanceRate="0.800000" />
|
|
<Info workId="204" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="206" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="207" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="208" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="211" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="250" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="251" prob="0.100000" distanceRate="0.800000" />
|
|
<Info workId="312" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="327" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="328" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="999" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="일반공격1" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="102" desc="강력한공격 전에 하는 사전동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="312" />
|
|
<Work id="103" desc="일반공격2" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="104" desc="일반공격3" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="105" desc="일반공격4" normalBehaviorId="1105" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2105" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="106" desc="일반공격5" normalBehaviorId="1106" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2106" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="201" desc="헉헉 모션 50" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.5 AND GetHpRatio() > 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="202" desc="헉헉 모션 20" normalBehaviorId="1202" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1202" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() < 0.2" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="204" desc="어그로 체인지" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="206" desc="백점프회피" normalBehaviorId="1206" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2206" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="207" desc="사이드워크(좌)_1" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="208" desc="사이드워크(우)_1" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="211" desc="기타소셜" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="250" desc="뒤로도망가는 ActiveMove" normalBehaviorId="52" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="52" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="251" desc="접근하는 ActiveMove" normalBehaviorId="53" normalBehaviorType="activeMove" offFlockOnNormalMode="true" angerBehaviorId="53" angerBehaviorType="activeMove" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="312" desc="사전동작에 이어지는 강력한공격" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="327" desc="사이드워크(좌)_2" normalBehaviorId="1207" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2207" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="328" desc="사이드워크(우)_2" normalBehaviorId="1208" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2208" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="999" desc="무조건 나가는 공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="2" distanceRate="0.800000" coolTime="3000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="10000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="1" prob="0.100000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="3" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="4" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="10m 이내에 동료가 있으면 10%확률로 동시공격한다." normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetNpcCountInRange(250) > 1" sendOrderId="1" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="concurrent" formationId="0" />
|
|
<Work id="2" desc="HP가 20% 미만인 PC가 주변에 있으면 10초간 단체지속공격한다" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetByHp(1,360,0,300,0,0.2,0)" sendOrderId="2" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="sequential" formationId="0" />
|
|
<Work id="3" desc="누킹/캐스팅 계열 스킬을 사용하는 PC가 있으면 양옆으로 찢어지는 포메이션명령 내리기" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="PcTargetBySkillCategoryUsing(1,360,0,500,13) OR PcTargetBySkillCategoryUsing(1,360,0,500,23)" sendOrderId="3" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="1" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="28" />
|
|
<Work id="4" desc="다구리 맞으면 명령자 주위로 불러오는 포메이션" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(3) > 4" sendOrderId="4" sendOrderRange="300" sendOrderMaxCount="5" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" orderType="formation" formationId="29" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="2" prob="1.000000" attackId="101" formationCheckTime="0" formationAttackProb="0.000000" formationAttackId="0" />
|
|
<ReceiveOrder orderId="3" prob="1.000000" attackId="101" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
<ReceiveOrder orderId="4" prob="1.000000" attackId="208" formationCheckTime="4000" formationAttackProb="1.000000" formationAttackId="204" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.1" executionRate="0.5" fleeDistance="500" shareAggroRange="150" />
|
|
<Move targetDistance="150" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.300000">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="2" shorttermTargetTension="2" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.500000" shorttermTargetProb="0.300000" avoidProb="0.000000" moveProb="0.500000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.250000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
<StTension id="2">
|
|
<Info stWorkId="1" prob="0.500000" />
|
|
<Info stWorkId="2" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="HP20% 미만일때 100% 도망가기" preProcess="GetHpRatio() < 0.2" immediateAttackId="250" />
|
|
<StWork id="2" desc="주변에 리액션이 난 파티원이 있을때 그쪽으로 이동" preProcess="NpcTargetByReaction(1,360,0,500,3)" immediateAttackId="251" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="0" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="200">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="400" probSocial="0.300000" moveRadius="1000" probMove="0.400000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="30" name="사회팀 테스트용 dummy 1.1">
|
|
<CautionState alertRadius="400" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="0" />
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="31" name="블러드 골렘(고레벨)">
|
|
<CautionState alertRadius="250" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" hpResetWhenCombatEnd="true" probActiveMove="0.000000" enable="false" />
|
|
<CombatState watchRotateTime="10" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="233" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="230" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="235" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="236" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="238" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="221" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="237" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="240" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="241" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="242" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="243" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="244" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="245" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="246" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="247" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="248" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="350" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="254" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="239" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="2">
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="233" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="230" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="235" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="236" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="238" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="221" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="237" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="240" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="241" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="242" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="243" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="244" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="245" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="246" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="247" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="248" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="350" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="254" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="239" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="3">
|
|
<Info workId="244" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="201" prob="0.000000" distanceRate="0.800000" />
|
|
<Info workId="233" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="230" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="1.000000" />
|
|
<Info workId="225" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="235" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="250" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="236" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="238" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="221" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="237" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="240" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="241" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="242" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="243" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="245" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="246" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="247" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="248" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="350" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="254" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="239" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
<Tension id="4">
|
|
<Info workId="201" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="233" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="230" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="224" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="223" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="213" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="204" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="225" prob="0.500000" distanceRate="1.000000" />
|
|
<Info workId="226" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="216" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="229" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="235" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="250" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="236" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="238" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="221" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="214" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="103" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="212" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="111" prob="0.300000" distanceRate="1.000000" />
|
|
<Info workId="101" prob="0.650000" distanceRate="1.000000" />
|
|
<Info workId="227" prob="0.400000" distanceRate="1.000000" />
|
|
<Info workId="203" prob="0.750000" distanceRate="1.000000" />
|
|
<Info workId="102" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="211" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="209" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="210" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="222" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="220" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="228" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="231" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="232" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="234" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="237" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="240" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="241" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="242" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="243" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="244" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="245" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="246" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="247" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="248" prob="0.200000" distanceRate="1.000000" />
|
|
<Info workId="300" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="350" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="301" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="251" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="252" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="253" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="254" prob="0.000000" distanceRate="0.000000" />
|
|
<Info workId="239" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="기본공격" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="특수공격(긴 이동 공격)" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="무브어택(짧은 이동 공격)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="214" desc="헤비어택2(3연속 발사체)" normalBehaviorId="1109" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2109" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="216" desc="리액션어택2(발사체) + 패턴 공격(무브 어택)" normalBehaviorId="1112" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2112" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1112, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="0.500000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="213" desc="라운드어택(죽은척)" normalBehaviorId="1107" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2107" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1107, 1, 1)" distanceType="1" distanceRate="0.800000" coolTime="20000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="111" desc="공격2(오른손 내려 찍기)" normalBehaviorId="1103" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2103" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1103, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="212" desc="공격3(양 손 번갈아 내려 찍기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="201" desc="그로기(HP 30% 이하)" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetHpRatio() <= 0.3" distanceType="1" distanceRate="0.800000" coolTime="14000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="203" desc="특수공격사전동작" normalBehaviorId="1203" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2203" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1102, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="102" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="204" desc="어그로체인지동작" normalBehaviorId="1204" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2204" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetDamagedCount(7) < 1" distanceType="1" distanceRate="0.800000" coolTime="15000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="234" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="209" desc="3초 대기" normalBehaviorId="1209" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2209" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="210" desc="5초 대기" normalBehaviorId="1210" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2210" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="211" desc="스폰 동작" normalBehaviorId="1211" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2211" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="220" desc="대폭풍(울트라atk)" normalBehaviorId="1115" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2115" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="221" desc="헤비어택1(연속 회전 공격)" normalBehaviorId="1108" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2108" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1108, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="222" desc="무브어택(짧은 이동 공격_분노시 울트라 패턴)" normalBehaviorId="1110" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2110" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1110, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="223" desc="라운드 어택(좌회전)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() > 180 AND GetTargetDir() < 300 AND IsInSkillAttackRange(1105, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1105" angerBehaviorId="2105" />
|
|
<Work id="224" desc="라운드 어택(우회전)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetTargetDir() > 60 AND GetTargetDir() < 180 AND IsInSkillAttackRange(1106, 1,1)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1106" angerBehaviorId="2106" />
|
|
<Work id="225" desc="리액션어택1(연속 내려 찍기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1111, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="20000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1111" angerBehaviorId="2111" />
|
|
<Work id="226" desc="패턴 4_1 리액션어택 3(강하게 내려 찍기) + 양손 번갈아 내려 찍기" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1113, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="15000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="300" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1113" angerBehaviorId="2113" />
|
|
<Work id="227" desc="롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
|
|
<Work id="228" desc="울트라어택(대폭풍)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1115, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1115" angerBehaviorId="2115" />
|
|
<Work id="229" desc="백회피+70% 롱어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="0.700000" nextAttackId="301" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="230" desc="태어난 지점을 향해 짧은 이동 1_1(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1200) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="231" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="518" angerBehaviorId="518" />
|
|
<Work id="231" desc="태어난 지점을 향해 짧은 이동 1_2(짧은 점프)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="232" desc="태어난 지점을 향해 짧은 이동 1_3(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="229" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="519" angerBehaviorId="519" />
|
|
<Work id="233" desc="태어난 지점을 향해 먼 이동 2_1(회전)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsOutCombatSpace(1500) == 1" distanceType="1" distanceRate="1.000000" coolTime="120000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="241" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="518" angerBehaviorId="518" />
|
|
<Work id="234" desc="어그로체인지동작(반복용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1204" angerBehaviorId="2204" />
|
|
<Work id="235" desc="기본 공격(헛치기)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1101, 1, 1.2) AND (GetDamagedCount(5) < 1 OR GetHpRatio() < 0.15)" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1101" angerBehaviorId="2101" />
|
|
<Work id="236" desc="패턴화된 공격 1_1(뒤로 1번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1101, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="243" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="237" desc="패턴화된 공격 1_2(뒤로 2번 이동 후 3연속 발사체)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="214" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1212" angerBehaviorId="2212" />
|
|
<Work id="238" desc="패턴화된 공격 2_1(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 15000 AND IsInSkillAttackRange(1102, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="240" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="239" desc="일정 거리 이상일 경우 pc를 추적" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="60" angerBehaviorId="61" />
|
|
<Work id="240" desc="패턴화된 공격 2_2(무브 어택 후 라운드 어택)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="213" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
|
|
<Work id="241" desc="태어난 지점을 향해 먼 이동 2_2(사전 동작)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="242" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1203" angerBehaviorId="2203" />
|
|
<Work id="242" desc="태어난 지점을 향해 먼 이동 2_3(사전 동작)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1102" angerBehaviorId="2102" />
|
|
<Work id="243" desc="헤비어택(3연속 발사체_분노용)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1109, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="10000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1109" angerBehaviorId="2109" />
|
|
<Work id="244" desc="체력 30% 이하시 태어난 곳을 향해 도망 1_1" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="GetHpRatio() <= 0.3" distanceType="1" distanceRate="1.000000" coolTime="14000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="245" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="518" angerBehaviorId="518" />
|
|
<Work id="245" desc="체력 30% 이하시 태어난 곳을 향해 도망 1_2" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="0.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="201" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="62" angerBehaviorId="63" />
|
|
<Work id="246" desc="1_1 20도 좌로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 247) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="247" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="520" angerBehaviorId="520" />
|
|
<Work id="247" desc="1_2 30도 좌로 회전 후 이동" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="103" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="64" angerBehaviorId="65" />
|
|
<Work id="248" desc="1_1 20도 우로 회전 후 이동" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="IsPrevAttack(1, 247) == 0 AND (GetTargetDir() > -60 AND GetTargetDir() < 60)" distanceType="1" distanceRate="1.000000" coolTime="30000" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="247" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="521" angerBehaviorId="521" />
|
|
<Work id="250" desc="패턴화된 공격 3_1(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="GetCombatTime() > 20000 AND IsInSkillAttackRange(1110, 1, 1)" distanceType="1" distanceRate="1.000000" coolTime="60000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="251" desc="패턴화된 공격 3_2(울트라 공격)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="252" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="522" angerBehaviorId="522" />
|
|
<Work id="252" desc="패턴화된 공격 3_3(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="228" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="253" desc="패턴화된 공격 3_4(울트라 공격)" normalBehaviorType="activeRotate" offFlockOnNormalMode="false" angerBehaviorType="activeRotate" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="false" nextAttackProb="1.000000" nextAttackId="254" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="523" angerBehaviorId="523" />
|
|
<Work id="254" desc="패턴화된 공격 3_5(울트라 공격)" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="220" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1110" angerBehaviorId="2110" />
|
|
<Work id="300" desc="패턴 4_2 리액션어택3 후 공격3(양 손 번갈아 내려 찍기)" normalBehaviorId="1104" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="2104" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="IsInSkillAttackRange(1104, 1, 0.8)" distanceType="1" distanceRate="0.800000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="301" desc="패턴 5_2 백회피 후 롱 어택" normalBehaviorType="skill" offFlockOnNormalMode="false" angerBehaviorType="skill" offFlockOnAngerMode="false" preProcess="IsInSkillAttackRange(1114, 1, 0.8)" distanceType="1" distanceRate="1.000000" coolTime="8000" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="204" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="1114" angerBehaviorId="2114" />
|
|
<Work id="350" desc="pc를 추적(어그로 체인지_원거리)" normalBehaviorType="activeMove" offFlockOnNormalMode="false" angerBehaviorType="activeMove" offFlockOnAngerMode="false" preProcess="1" distanceType="1" distanceRate="1.000000" coolTime="0" isDirectionRevision="true" nextAttackProb="1.000000" nextAttackId="101" msgImmediately="false" msg="0" msgProb="0.000000" normalBehaviorId="60" angerBehaviorId="61" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="6000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="0.000000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="더미" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="1" sendOrderId="1" sendOrderRange="800" sendOrderMaxCount="20" sendOrderRefTarget="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="101" orderType="normal" formationId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="101" formationCheckTime="2000" formationAttackProb="0.000000" formationAttackId="101" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="300" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="2" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.150000">
|
|
<AngerMode>
|
|
<Tension attackTension="4" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="3" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="1.000000" cooperationProb="0.000000" shorttermTargetProb="1.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
<Info stWorkId="3" prob="0.015000" />
|
|
<Info stWorkId="4" prob="0.015000" />
|
|
<Info stWorkId="5" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="중형_원거리견제" preProcess="PcTargetByDirectionEx(1, 160, 1102, 1, 0.8, 1)" immediateAttackId="203" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="3" desc="중형_좌견제" preProcess="PcTargetByDirectionEx(270, 120, 1105, 1, 1, 0)" immediateAttackId="223" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="4" desc="중형_우견제" preProcess="PcTargetByDirectionEx(90, 120, 1106, 1, 1, 0)" immediateAttackId="224" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<StWork id="5" desc="중형_힐견제" preProcess="PcTargetBySkillCategoryUsedEx(1, 160, 1112, 1, 0.9, 31, 2)" immediateAttackId="216" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<AggroChangeAttack nearTargetAttackId="223" showAggroChangeMotionAfterNearTargetAttack="false" distantTargetAttackId="350" showAggroChangeMotionAfterDistantTargetAttack="false" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="200" maxLeaderDistance="500" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="200" moveMaxDistance="500" probSocial="0.000000" moveRadius="500" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="32" name="감시자의 눈">
|
|
<CautionState alertRadius="400" rotateTime="10" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false" hpResetWhenCombatEnd="false">
|
|
<ActiveMove id="0" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="10" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
<Info workId="2" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1.000000" distanceRate="1.000000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="false" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="false" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1.000000" coolTime="1000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" />
|
|
</WorkList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0.000000" attackId="1" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<CounterFlee workId="2" toAnger="true" speedUpRate="1.800000" maxMovingTime="12000" recentHitTime="15000" recentPcBehaviorTime="20000" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.200000" executionRate="0" summonNum="1" summonRange="300" summonTemplateId="0" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0.000000" maxHpRatio="0.400000">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0.000000" />
|
|
</StTension>
|
|
</StTensionList>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="1" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.000000" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="0" />
|
|
<Social motionId="0" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="33" name="식충식물">
|
|
<CautionState alertRadius="250" rotateTime="5" probAvoid="0.000000" avoidSkill="0" alertAngle="360" rotateAngle="60" checkInterval="5000" probActiveMove="0.000000" enable="true" hpResetWhenCombatEnd="false" />
|
|
<CombatState watchRotateTime="5" watchRotateAngle="60" playSocialWhenFirstAggro="false" enable="true">
|
|
<Attack>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="101" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="102" prob="0.500000" distanceRate="0.800000" />
|
|
<Info workId="103" prob="0.300000" distanceRate="0.800000" />
|
|
</Tension>
|
|
</TensionList>
|
|
<WorkList>
|
|
<Work id="101" desc="atk01" normalBehaviorId="1101" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1101" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="102" desc="akt02" normalBehaviorId="1102" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1102" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
<Work id="103" desc="idle" normalBehaviorId="1201" normalBehaviorType="skill" offFlockOnNormalMode="true" angerBehaviorId="1201" angerBehaviorType="skill" offFlockOnAngerMode="true" preProcess="1" distanceType="1" distanceRate="0.800000" coolTime="6000" isDirectionRevision="true" nextAttackProb="0.000000" nextAttackId="0" msgImmediately="false" msg="0" msgProb="0.000000" />
|
|
</WorkList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="0" cooltime="10000" />
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<TensionList>
|
|
<Tension id="1" />
|
|
</TensionList>
|
|
<WorkList />
|
|
<ReceiveOrderList />
|
|
</Cooperation>
|
|
<CounterFlee workId="0" toAnger="false" speedUpRate="0.000000" maxMovingTime="0" recentHitTime="0" recentPcBehaviorTime="0" />
|
|
<Idle duration="1000" />
|
|
<MonsterFlee hpRate="0.000000" executionRate="0.000000" fleeDistance="0" shareAggroRange="0" />
|
|
<MonsterSummon hpRate="0.000000" executionRate="0" summonNum="0" summonRange="0" summonTemplateId="0" />
|
|
<Move targetDistance="0" timeout="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</AngerMode>
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.500000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<ShorttermTarget>
|
|
<StTensionList>
|
|
<StTension id="1" />
|
|
</StTensionList>
|
|
<StWorkList />
|
|
</ShorttermTarget>
|
|
<Social socialMotionId="" />
|
|
<AggroChangeAttack nearTargetAttackId="" showAggroChangeMotionAfterNearTargetAttack="" distantTargetAttackId="" showAggroChangeMotionAfterDistantTargetAttack="" />
|
|
</CombatState>
|
|
<PeaceState checkInterval="5000" minLeaderDistance="0" maxLeaderDistance="0" popupMsg="" msgProb="" msgInterval="" followNearUser="false">
|
|
<Buff range="0" coolTime="0" />
|
|
<RandomMove moveMinDistance="0" moveMaxDistance="0" probSocial="0.000000" moveRadius="1" probMove="0.000000">
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
</Ai>
|
|
<Ai id="100" name="사회팀 테스트용 dummy 1.1">
|
|
<PeaceState checkInterval="5000" minLeaderDistance="100" maxLeaderDistance="150">
|
|
<RandomMove moveMinDistance="100" moveMaxDistance="300" probSocial="0.2" moveRadius="1000" probMove="0.000000">
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="3" />
|
|
<Social motionId="1" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="2" />
|
|
<Social motionId="1" />
|
|
<Social motionId="3" />
|
|
</RandomMove>
|
|
</PeaceState>
|
|
<CautionState alertRadius="400" rotateTime="5" probAvoid="0.000000" avoidSkill="" alertAngle="360" rotateAngle="45" checkInterval="5000" probActiveMove="0.000000" enable="false">
|
|
<ActiveMove id="" />
|
|
</CautionState>
|
|
<CombatState watchRotateTime="5" watchRotateAngle="45" playSocialWhenFirstAggro="false" enable="false">
|
|
<ShorttermTarget>
|
|
<StWorkList>
|
|
<StWork id="1" desc="" preProcess="PcTargetByAggro()" immediateAttackId="1" />
|
|
</StWorkList>
|
|
<StTensionList>
|
|
<StTension id="1">
|
|
<Info stWorkId="1" prob="0" />
|
|
</StTension>
|
|
</StTensionList>
|
|
</ShorttermTarget>
|
|
<Cooperation concurrentAttackDuration="5000" sequentialAttackDelay="1000" escapeDuration="3000">
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" sendOrderId="1" sendOrderRange="400" sendOrderMaxCount="2" sendOrderRefTarget="0" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" orderType="normal" formationId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
<ReceiveOrderList>
|
|
<ReceiveOrder orderId="1" prob="0" attackId="1" formationCheckTime="" formationAttackProb="" formationAttackId="" />
|
|
</ReceiveOrderList>
|
|
</Cooperation>
|
|
<Attack>
|
|
<WorkList>
|
|
<Work id="1" desc="" normalBehaviorId="1" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="1" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
<Work id="2" desc="" normalBehaviorId="2" normalBehaviorType="social" offFlockOnNormalMode="true" angerBehaviorId="2" angerBehaviorType="social" offFlockOnAngerMode="true" preProcess="PcTargetByAggro()" distanceType="2" distanceRate="1" coolTime="1000" isDirectionRevision="true" nextAttackProb="" nextAttackId="" />
|
|
</WorkList>
|
|
<TensionList>
|
|
<Tension id="1">
|
|
<Info workId="1" prob="1" distanceRate="1" />
|
|
<Info workId="2" prob="1" distanceRate="1" />
|
|
</Tension>
|
|
</TensionList>
|
|
</Attack>
|
|
<Avoid avoidSkillId="" cooltime="10000" />
|
|
<Move targetDistance="100" timeout="5000" />
|
|
<Social socialMotionId="1" />
|
|
<Idle duration="1000" />
|
|
<PatternList>
|
|
<Pattern default="true">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0.000000" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
<Pattern minHpRatio="0" maxHpRatio="0.400000">
|
|
<NormalMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</NormalMode>
|
|
<AngerMode>
|
|
<Tension attackTension="1" cooperationTension="1" shorttermTargetTension="1" />
|
|
<Incline attackProb="0.000000" cooperationProb="0.000000" shorttermTargetProb="0.000000" avoidProb="0.000000" moveProb="0.000000" socialProb="0" />
|
|
</AngerMode>
|
|
</Pattern>
|
|
</PatternList>
|
|
<MonsterFlee hpRate="0" executionRate="0" fleeDistance="0" shareAggroRange="0" />
|
|
</CombatState>
|
|
</Ai>
|
|
</AIData> |