Files
Server-Datasheets/Datasheet/DungeonData_9809.xml
2025-03-03 20:30:53 -05:00

397 lines
16 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Dungeon continentId="9809" name="@dungeon:9809" startPos="37297.6523,156801.6406,737.6593" exitContinentId="7031" exitPos="40403,37340,9400">
<Condition type="party" value="1" />
<Condition type="maxMemberCount" value="5" />
<Condition type="levelOver" value="64" />
<ClearCondition huntingZoneId="809" templateId="6001" amount="1" killCount="1" />
<!--문 처리.-->
<EventGroup type="eliminate" territoryId="80900104,80900105">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900129" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="80900095">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900130" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="80900101">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900131" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="80900088">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900132" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="80900041">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900133" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="80900128">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900134" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="80900123">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900135" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="80900080">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900136" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 네임드 순차 스폰-->
<EventGroup type="eliminate" territoryId="80900095">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="809" territoryId="80900041" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="80900041">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="809" territoryId="80900080" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="eliminate" territoryId="80900080">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="809" territoryId="80900078" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 보스 처치 후 퇴장 마법석 스폰-->
<EventGroup type="eliminate" territoryId="80900078">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="809" territoryId="80900138" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 전투-->
<!-- 1네임드 전투 투명 NPC소환 -->
<!-- 몬스터의 상태를 체크-->
<EventGroup type="npcState" uniqueId="809,1001" value="combat" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="timer" action="start" direction="forward" value="0" timerUiOff="true" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="timer" value="30" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="809" territoryId="80900097" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 몬스터의 어그로가 리셋 1 -->
<EventGroup type="npcReset" uniqueId="809,1001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900097" next="none" />
<EventTask type="timer" action="stop" direction="forward" value="0" timerUiOff="true" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 탱커닌자 죽으면 투명엔피시, 부하닌자 디스폰, 타이머 정지 -->
<EventGroup type="npcHp" uniqueId="809,1001" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900097" next="none" />
<EventTask type="timer" action="stop" direction="forward" value="0" timerUiOff="true" next="none"/>
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 방-->
<!-- 2네임드 HP 체크하여 몬스터 스폰. 75, 50 25 에 소환함 -->
<EventGroup type="npcHp" uniqueId="809,4001" value="75" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="809" territoryId="80900042" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="809,4001" value="50" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="809" territoryId="80900043" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="npcHp" uniqueId="809,4001" value="25" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="spawn" huntingZoneId="809" territoryId="80900044" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 처치 시 소환된 모든 몬스터를 디스폰 -->
<EventGroup type="npcHp" uniqueId="809,4001" value="0" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900042" next="none" />
<EventTask type="despawn" huntingZoneId="809" territoryId="80900043" next="none" />
<EventTask type="despawn" huntingZoneId="809" territoryId="80900044" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 어그로가 리셋 되면 지원병을 모두 디스폰-->
<EventGroup type="npcReset" uniqueId="809,4001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="despawn" huntingZoneId="809" territoryId="80900042" next="none" />
<EventTask type="despawn" huntingZoneId="809" territoryId="80900043" next="none" />
<EventTask type="despawn" huntingZoneId="809" territoryId="80900044" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 보스 처치 시 타이런트 죽임 -->
<EventGroup type="npcHp" uniqueId="809,6001" value="0" repeat="false">
<Event>
<EventTaskGroup>
<EventTask type="killNpc" targetNpcId="809,8041" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 보스 리셋 시 타이런트 죽임-->
<EventGroup type="npcReset" uniqueId="809,6001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="killNpc" targetNpcId="809,8041" next="none" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 재도전 장치-->
<EventGroup type="timer" timerName="벨릭의 은총1" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:8090002" style="default" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="timer" timerName="벨릭의 은총2" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:8090003" style="default" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<EventGroup type="timer" timerName="벨릭의 은총3" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="abnormality" abnormalityId="1650" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="1660" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000116" target="player" next="none" />
<EventTask type="abnormality" abnormalityId="45000117" target="player" next="none" />
<EventTask type="message" string="@dungeon:8090004" style="default" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="809,1001" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="120" />
<EventTask type="message" string="@dungeon:8090001" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="60" next="time" nextValue="65" timerUiOff="false" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="120" next="time" nextValue="125" timerUiOff="false" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="180" next="time" nextValue="0" timerUiOff="false" />
<!-- 이상상태 부여-->
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1 네임드 리셋 될 경우 -->
<EventGroup type="npcReset" uniqueId="809,1001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="timer" action="stop" name="벨릭의 은총1" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총2" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총3" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 1네임드 사망 시 -->
<EventGroup type="npcHp" uniqueId="809,1001" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="timer" action="stop" name="벨릭의 은총1" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총2" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총3" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="809,4001" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="120" />
<EventTask type="message" string="@dungeon:8090001" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="60" next="time" nextValue="65" timerUiOff="false" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="120" next="time" nextValue="125" timerUiOff="false" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="180" next="time" nextValue="0" timerUiOff="false" />
<!-- 이상상태 부여-->
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2 네임드 리셋 될 경우 -->
<EventGroup type="npcReset" uniqueId="809,4001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="timer" action="stop" name="벨릭의 은총1" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총2" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총3" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 2네임드 사망 시 -->
<EventGroup type="npcHp" uniqueId="809,4001" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="timer" action="stop" name="벨릭의 은총1" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총2" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총3" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3네임드 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="809,3001" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="120" />
<EventTask type="message" string="@dungeon:8090001" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="60" next="time" nextValue="65" timerUiOff="false" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="120" next="time" nextValue="125" timerUiOff="false" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="180" next="time" nextValue="0" timerUiOff="false" />
<!-- 이상상태 부여-->
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3 네임드 리셋 될 경우 -->
<EventGroup type="npcReset" uniqueId="809,3001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="timer" action="stop" name="벨릭의 은총1" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총2" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총3" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 3네임드 사망 시 -->
<EventGroup type="npcHp" uniqueId="809,3001" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="timer" action="stop" name="벨릭의 은총1" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총2" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총3" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 보스 재도전 장치 -->
<EventGroup type="npcHp" uniqueId="809,6001" value="99.99999999" repeat="true" stopWhenReset="true" stopWhenDeath="true" >
<Event>
<EventTaskGroup>
<EventTask type="empty" next="time" nextValue="120" />
<EventTask type="message" string="@dungeon:8090001" style="default" next="time" nextValue="0" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총1" value="60" next="time" nextValue="65" timerUiOff="false" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총2" value="120" next="time" nextValue="125" timerUiOff="false" />
<EventTask type="timer" action="start" direction="reverse" name="벨릭의 은총3" value="180" next="time" nextValue="0" timerUiOff="false" />
<!-- 이상상태 부여-->
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 보스 리셋 될 경우 -->
<EventGroup type="npcReset" uniqueId="809,6001" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="timer" action="stop" name="벨릭의 은총1" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총2" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총3" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
<!-- 보스 사망 시 -->
<EventGroup type="npcHp" uniqueId="809,6001" value="0" repeat="true">
<Event>
<EventTaskGroup>
<EventTask type="timer" action="stop" name="벨릭의 은총1" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총2" next="time" nextValue="0" />
<EventTask type="timer" action="stop" name="벨릭의 은총3" next="time" nextValue="0" />
</EventTaskGroup>
</Event>
</EventGroup>
</Dungeon>