Files
Server-Datasheets/Datasheet/DynamicGeo_7023.xml
2025-03-03 20:30:53 -05:00

56 lines
7.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<DynamicGeoData continentId="7023">
<DoorList>
<!-- 세개의 탑 소굴 엘리베이터 -->
<Door id="301000" name="SWC_TES_ELEVATOR00" desc="세개의 탑 엘리베이터용 문 A동1층" auto="false" closedMSec="5000" openMSec="5000" scale="1.0" pos="40564.500000,-22330.923828,-450.499359" dir="-15.05" bottomLeftPos="40537.101563,-22394.259766,-386.026367" bottomRightPos="40572.472656,-22261.705078,-386.026367" height="216" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door id="301001" name="SWC_TES_ELEVATOR01" desc="세개의 탑 엘리베이터용 문 A동2층" auto="false" closedMSec="5000" openMSec="5000" scale="1.0" pos="40564.500000,-22330.923828,-3250.499268" dir="-15.05" bottomLeftPos="40537.101563,-22394.259766,-3184.026367" bottomRightPos="40572.472656,-22261.705078,-3184.026367" height="216" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door id="301002" name="SWC_TES_ELEVATOR02" desc="세개의 탑 엘리베이터용 문 A동3층" auto="false" closedMSec="5000" openMSec="5000" scale="1.0" pos="40564.500000,-22330.923828,-6050.880859" dir="-15.05" bottomLeftPos="40537.101563,-22394.259766,-5983.026367" bottomRightPos="40572.472656,-22261.705078,-5983.026367" height="216" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door id="301010" name="SWC_TES_ELEVATOR10" desc="세개의 탑 엘리베이터용 문 B동1층" auto="false" closedMSec="5000" openMSec="5000" scale="1.0" pos="34731.355469,-34477.597656,-450.499268" dir="-82.73" bottomLeftPos="34662.535156,-34476.222656,-386.026367" bottomRightPos="34798.097656,-34459.035156,-386.026367" height="216" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door id="301011" name="SWC_TES_ELEVATOR11" desc="세개의 탑 엘리베이터용 문 B동2층" auto="false" closedMSec="5000" openMSec="5000" scale="1.0" pos="34731.355469,-34477.597656,-3250.499268" dir="-82.73" bottomLeftPos="34662.535156,-34476.222656,-3184.026367" bottomRightPos="34798.097656,-34459.035156,-3184.026367" height="216" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door id="301012" name="SWC_TES_ELEVATOR12" desc="세개의 탑 엘리베이터용 문 B동3층" auto="false" closedMSec="5000" openMSec="5000" scale="1.0" pos="34731.355469,-34477.597656,-6110.880859" dir="-82.73.05" bottomLeftPos="34662.535156,-34476.222656,-6048.026367" bottomRightPos="34798.097656,-34459.035156,-6048.026367" height="216" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door id="301020" name="SWC_TES_ELEVATOR20" desc="세개의 탑 엘리베이터용 문 C동1층" auto="false" closedMSec="5000" openMSec="5000" scale="1.0" pos="26164.677734,-19633.146484,-450.499023" dir="-217.42" bottomLeftPos="26213.976563,-19585.468750,-388.026367" bottomRightPos="26130.955078,-19694.292969,-388.026367" height="216" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door id="301021" name="SWC_TES_ELEVATOR21" desc="세개의 탑 엘리베이터용 문 C동2층" auto="false" closedMSec="5000" openMSec="5000" scale="1.0" pos="26164.677734,-19633.144531,-3250.499268" dir="-217.42" bottomLeftPos="26213.976563,-19585.468750,-3187.026367" bottomRightPos="26130.953125,-19694.294922,-3187.026367" height="216" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree"/>
<Door id="301022" name="SWC_TES_ELEVATOR22" desc="세개의 탑 엘리베이터용 문 C동3층" auto="false" closedMSec="5000" openMSec="5000" scale="1.0" pos="26164.677734,-19633.144531,-6110.880859" dir="-217.42" bottomLeftPos="26213.976563,-19585.468750,-6041.026367" bottomRightPos="26130.951172,-19694.296875,-6041.026367" height="216" mesh="NPC_ARG_TES_ElevDoor.Skel.NPC_ARG_TES_ElevDoor_Skel" phat="NPC_ARG_TES_ElevDoor.Physics.NPC_ARG_TES_ElevDoor_Skel_Physics" animSet="NPC_ARG_TES_ElevDoor_Ani.Anim.NPC_ARG_TES_ElevDoor_Anim" animTree="S1Prototype.SimpleAnimTree"/>
</DoorList>
<ShuttleList>
<Shuttle id="31" name="세개의 탑 엘리베이터 A동" desc="SONY" dir="-285.01°" mesh="ARG_TES.SM.ARG_TES_ELVP02_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
<Step pos="40799.015625,-22393.648438,-386.875488" stopMSec="10000" doorId="301000" />
<Step moveMSec="10000" />
<Step pos="40799.015625,-22393.648438,-3186.875488" stopMSec="10000" doorId="301001" />
<Step moveMSec="10000" />
<Step pos="40799.015625,-22393.648438,-5986.875488" stopMSec="10000" doorId="301002" />
<Step moveMSec="10000" />
<Step pos="40799.015625,-22393.648438,-3186.875488" stopMSec="10000" doorId="301001" />
<Step moveMSec="10000" />
<Step pos="40799.015625,-22393.648438,-386.875488" stopMSec="10000" doorId="301000" />
</Shuttle>
<Shuttle id="32" name="세개의 탑 엘리베이터 B동" desc="SONY" dir="-352.68°" mesh="ARG_TES.SM.ARG_TES_ELVP02_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
<Step pos="34762.390625,-34718.355469,-386.875488" stopMSec="10000" doorId="301010" />
<Step moveMSec="10000" />
<Step pos="34762.390625,-34718.355469,-3186.875488" stopMSec="10000" doorId="301011" />
<Step moveMSec="10000" />
<Step pos="34762.390625,-34718.355469,-6046.875488" stopMSec="10000" doorId="301012" />
<Step moveMSec="10000" />
<Step pos="34762.390625,-34718.355469,-3186.875488" stopMSec="10000" doorId="301011" />
<Step moveMSec="10000" />
<Step pos="34762.390625,-34718.355469,-386.875488" stopMSec="10000" doorId="301010" />
</Shuttle>
<Shuttle id="33" name="세개의 탑 엘리베이터 C동" desc="SONY" dir="-127.38°" mesh="ARG_TES.SM.ARG_TES_ELVP02_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue">
<Step pos="25971.695313,-19485.886719,-386.875488" stopMSec="10000" doorId="301020" />
<Step moveMSec="10000" />
<Step pos="25971.695313,-19485.886719,-3186.875488" stopMSec="10000" doorId="301021" />
<Step moveMSec="10000" />
<Step pos="25971.695313,-19485.886719,-6046.875488" stopMSec="10000" doorId="301022" />
<Step moveMSec="10000" />
<Step pos="25971.695313,-19485.886719,-3186.875488" stopMSec="10000" doorId="301021" />
<Step moveMSec="10000" />
<Step pos="25971.695313,-19485.886719,-386.875488" stopMSec="10000" doorId="301020" />
</Shuttle>
</ShuttleList>
</DynamicGeoData>