Files
Server-Datasheets/Datasheet/NamePlate.xml

251 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<NamePlate>
<!-- Default settings: font size, name display radius, default display interval (z-value), display interval on death (z-value), gathering item display interval (z-value) -->
<DefaultValue defaultOffset="12" defaultDistance="5" deathDistance="15" itemDistance="25" nameViewRange="1000" collectionDistance="30" eliteIcon="Icon_System.PartyMonster64" unionEliteIcon="Icon_System.BlackHoleMonster64" freeNamedIcon="Icon_System.FreeHuntingNamedMonster64" battleFieldCommanderIcon="Icon_System.BF_Commander32" hpOffsetPos="0" minPos="0.75" />
<Resource>
<Name>
<Unreal particleSystem="S1UI_Nameplate.namePrint_PS" materialInstanceConstant="S1UI_Nameplate.name_MI"/>
<GFX gfxMovie="S1UI_Nameplate.Nameplate" uiFunc="OnGame_NamePlate_SetName" textureSizeX="512" textureSizeY="256"/>
</Name>
<SignBoard>
<Unreal particleSystem="S1UI_BalloonWorld.Balloon_PS" materialInstanceConstant="S1UI_BalloonWorld.Balloon_MI"/>
<GFX gfxMovie="S1UI_BalloonWorld.BalloonWorld" uiFunc="OnGame_BalloonWorld_SetMessage" textureSizeX="512" textureSizeY="128"/>
</SignBoard>
<Notice>
<Unreal particleSystem="S1UI_Nameplate.namePrint_PS" materialInstanceConstant="S1UI_Nameplate.name_MI"/>
<GFX gfxMovie="S1UI_BoardPlate.BoardPlate" uiFunc="OnGame_BoardPlate_SetData" textureSizeX="256" textureSizeY="128"/>
</Notice>
<ItemMsg>
<Unreal particleSystem="S1UI_Nameplate.namePrint_PS" materialInstanceConstant="S1UI_Nameplate.name_MI"/>
<GFX gfxMovie="S1UI_BoardPlate.BoardPlate" uiFunc="OnGame_BoardPlate_SetData" textureSizeX="256" textureSizeY="128"/>
</ItemMsg>
<Money>
<Gold img="Gold_smalltoken" textColor="d7d7d7" numColor="ffb033" />
<Silver img="Silver_smalltoken" textColor="d7d7d7" numColor="d7d7d7" />
<Copper img="Copper_smalltoken" textColor="d7d7d7" numColor="c87551" />
</Money>
<UserName>
<Unreal particleSystem="S1UI_Nameplate.namePrint_PS" materialInstanceConstant="S1UI_Nameplate.name_MI"/>
<SpecificEffect particleSystem="S1UI_Nameplate.namePrint_Glory_PS" materialInstanceConstant="S1UI_Nameplate.name_Glory_MI"/>
<GFX gfxMovie="S1UI_Nameplate.Nameplate" uiFunc="OnGame_NamePlate_SetPcName" textureSizeX="512" textureSizeY="256"/>
</UserName>
<FloatingCastle>
<Unreal particleSystem="GuildHouseName.GuildHouseName01_PS" materialInstanceConstant="GuildHouseName.GuildHouseName00_MI" materialInstanceConstant2="GuildHouseName.NameLine_MI" />
<GFX gfxMovie="S1UI_Nameplate.Nameplate" uiFunc="OnGame_NamePlate_SetCastleName" textureSizeX="512" textureSizeY="256"/>
</FloatingCastle>
</Resource>
<FontColor>
<Self red="204" green="204" blue="204" /> <!--a 자신-->
<Player red="204" green="204" blue="204" /> <!-- 타인일반-->
<Party red="1" green="150" blue="255" /> <!-- 파티원-->
<Raid red="1" green="255" blue="150" /> <!-- 공격대-->
<PkEnemy red="255" green="60" blue="60" /> <!-- PK 중 적-->
<PkInWar red="255" green="166" blue="60" /> <!-- 쟁 중인 타인-->
<DuelEnemy red="255" green="60" blue="60" /> <!-- 결투 중 적-->
<Guild red="153" green="153" blue="153" /> <!-- 길드명(이름색과 동일하게)-->
<GuildEnemy red="255" green="60" blue="60" /> <!-- 길드전 시 적대 길드원 -->
<GuildWar red="128" green="0" blue="255" /> <!-- 길드전 중인 타인 -->
<BattleFieldAlly red="30" green="215" blue="250" /> <!-- 전장의 아군 -->
<BattleFieldEnemy red="255" green="60" blue="60" /> <!-- 전장의 적 -->
<Pet red="53" green="219" blue="255" /> <!-- 호문-->
<ObjectNpc red="0" green="255" blue="0" /> <!-- 오브젝트 Npc-->
<NpcVillager red="53" green="219" blue="255" /> <!-- 마을 NPC -->
<GameMaster red="255" green="215" blue="0" /> <!-- GM -->
<FloatingCastle red="204" green="204" blue="204" /> <!-- 창공요새-->
<LowerLevelMonster red="80" green="80" blue="80" />
<LowLevelMonster red="122" green="122" blue="122" />
<ProperLevelMonster red="204" green="204" blue="204" />
<HighLevelMonster red="229" green="145" blue="100" />
<HigherLevelMonster red="166" green="24" blue="24" />
<MonsterNotMine red="80" green="80" blue="80" />
<MonsterTitle red="204" green="204" blue="204" /> <!-- 몬스터 호칭 -->
<Item0 red="204" green="204" blue="204" /> <!-- 아이템(일반)-->
<Item1 red="152" green="255" blue="152" /> <!-- 아이템(고급)-->
<Item2 red="51" green="190" blue="255" /> <!-- 아이템(희귀)-->
<Item3 red="255" green="106" blue="82" /> <!-- 아이템(전설)-->
<VillagerJob red="150" green="215" blue="255" /> <!-- NPC 직업 -->
<SignBoard red="114" green="161" blue="214" /> <!-- 간판 (쓰지 말 것)-->
<SignBoardSell red="121" green="173" blue="213" /> <!-- 간판 광고글 (판매) -->
<SignBoardBuy red="227" green="163" blue="67" /> <!-- 간판 광고글 (구매) -->
<Collection red="204" green="204" blue="204" /> <!-- Collection-->
<ItemBidding red="204" green="204" blue="204" />
<!-- 아이템(경매중)-->
<Union red="204" green="204" blue="204" />
<ServantName red="204" green="204" blue="204" />
<AchievementTitle grade="0" red="240" green="240" blue="240" /> <!-- 기본 업적 칭호-->
<AchievementTitle grade="1" red="240" green="240" blue="240" /> <!-- 하급 업적 칭호-->
<AchievementTitle grade="2" red="251" green="207" blue="4" /> <!-- 상급 업적 칭호-->
<AchievementTitle grade="3" red="242" green="148" blue="29"/> <!--하드코어 업적 칭호-->
<AchievementTitle grade="4" red="242" green="148" blue="29" /> <!--고유 업적(빛나는) 칭호-->
<GuildTitle red="153" green="153" blue="153" />
<DeadPlayer red="80" green="80" blue="80" /> <!-- 타인사망 : 칭호, 길드명, 유저명-->
</FontColor>
<!-- 몬스터 이름 색상 표시를 위한 PC와 몬스터의 레벨 차이 지정 -->
<!-- levelDiff <= lowerMax : LOWER -->
<!-- lowerMax < levelDiff <= lowMax : LOW -->
<!-- lowMax < levelDiff <= properMax : PROPER -->
<!-- properMax < levelDiff <= highMax : HIGH -->
<!-- highMax < levelDiff : HIGHER -->
<MonsterColorByLevelDiff lowerMax="-5" lowMax="-3" properMax="1" highMax="3"/>
<NameSize>
<User defaultSize="0.33" slope="0.00168"/>
<Villager defaultSize="0.50" slope="0.00168"/>
<Pet defaultSize="0.33" slope="0.00168"/>
<LargeNpc defaultSize="0.60" slope="0.00168"/>
<MediumNpc defaultSize="0.33" slope="0.00168"/>
<SmallNpc defaultSize="0.33" slope="0.00168"/>
<Item defaultSize="0.25" slope="0.00168"/>
<SignBoard defaultSize="0.33" slope="0.00168"/>
<Collection defaultSize="0.25" slope="0.00168" />
<Servant defaultSize="0.33" slope="0.00168"/>
<WorkObject defaultSize="0.50" slope="0.00168"/>
<BuildObject defaultSize="0.80" slope="0.00168"/>
<FloatingCastle defaultSize="1.0" slope="0.00168"/>
</NameSize>
<NamePosition>
<Data desc="휴먼남" raceId="0" genderId="0" basePos="45.980366" offsetPos="-5" />
<Data desc="휴먼여" raceId="0" genderId="1" basePos="43.257679" offsetPos="-5" />
<Data desc="하이엘프남" raceId="1" genderId="0" basePos="46.378559" offsetPos="-5" />
<Data desc="하이엘프여" raceId="1" genderId="1" basePos="44.709045" offsetPos="-5" />
<Data desc="아만남" raceId="2" genderId="0" basePos="55.661354" offsetPos="-3" />
<Data desc="아만여" raceId="2" genderId="1" basePos="52.183239" offsetPos="-5" />
<Data desc="캐스타닉남" raceId="3" genderId="0" basePos="44.133091" offsetPos="-5" />
<Data desc="캐스타닉여" raceId="3" genderId="1" basePos="38.332943" offsetPos="-5" />
<Data desc="포포리" raceId="4" genderId="0" basePos="32.148674" offsetPos="-5" />
<Data desc="엘린" raceId="4" genderId="1" basePos="32.832714" offsetPos="-5" />
<Data desc="바카라" raceId="5" genderId="0" basePos="57.329376" offsetPos="-5" />
</NamePosition>
<!-- HP게이지가 표시되는 모든 대상에 대해서 -->
<HPGauge>
<Height desc="높이" value="5"/>
<ScaleModifier desc="추가스케일" value="2"/>
<BasisModifier desc="위치오프셋" value="-8"/>
</HPGauge>
<HPGaugeCustomList>
<HPGaugeCustom huntingZoneId="443" templateId="1005">
<Height desc="높이" value="10"/>
<ScaleModifier desc="추가스케일" value="1.95"/>
<BasisModifier desc="위치오프셋" value="0"/>
</HPGaugeCustom>
<HPGaugeCustom huntingZoneId="743" templateId="1005">
<Height desc="높이" value="10"/>
<ScaleModifier desc="추가스케일" value="1.95"/>
<BasisModifier desc="위치오프셋" value="0"/>
</HPGaugeCustom>
</HPGaugeCustomList>
<HPGaugeCustomList>
<!--
<HPGaugeCustom huntingZoneId="121" templateId="9006">
<Height desc="높이" value="-10"/>
<ScaleModifier desc="추가스케일" value="0"/>
<BasisModifier desc="위치오프셋" value="58"/>
</HPGaugeCustom>
-->
<HPGaugeCustom huntingZoneId="121" templateId="6001">
<Height desc="높이" value="-32"/>
<ScaleModifier desc="추가스케일" value="3"/>
<BasisModifier desc="위치오프셋" value="-250"/>
</HPGaugeCustom>
<!--
<HPGaugeCustom huntingZoneId="121" templateId="9005">
<Height desc="높이" value="100"/>
<ScaleModifier desc="추가스케일" value="3"/>
<BasisModifier desc="위치오프셋" value="-370"/>
</HPGaugeCustom>
-->
</HPGaugeCustomList>
<HPGaugeCustomList>
<HPGaugeCustom huntingZoneId="122" templateId="6001">
<Height desc="높이" value="-32"/>
<ScaleModifier desc="추가스케일" value="3"/>
<BasisModifier desc="위치오프셋" value="-250"/>
</HPGaugeCustom>
</HPGaugeCustomList>
<HPGaugeCustomList>
<HPGaugeCustom huntingZoneId="123" templateId="6001">
<Height desc="높이" value="-32"/>
<ScaleModifier desc="추가스케일" value="3"/>
<BasisModifier desc="위치오프셋" value="-250"/>
</HPGaugeCustom>
</HPGaugeCustomList>
<HPGaugeCustomList>
<HPGaugeCustom huntingZoneId="711" templateId="81101">
<Height desc="높이" value="30"/>
<ScaleModifier desc="추가스케일" value="2"/>
<BasisModifier desc="위치오프셋" value="1"/>
</HPGaugeCustom>
</HPGaugeCustomList>
<HPGaugeCustomList>
<HPGaugeCustom huntingZoneId="711" templateId="81102">
<Height desc="높이" value="30"/>
<ScaleModifier desc="추가스케일" value="2"/>
<BasisModifier desc="위치오프셋" value="1"/>
</HPGaugeCustom>
</HPGaugeCustomList>
<HPGaugeCustomList>
<HPGaugeCustom huntingZoneId="711" templateId="81118">
<Height desc="높이" value="30"/>
<ScaleModifier desc="추가스케일" value="2"/>
<BasisModifier desc="위치오프셋" value="1"/>
</HPGaugeCustom>
</HPGaugeCustomList>
<HPGaugeCustomList>
<HPGaugeCustom huntingZoneId="811" templateId="81101">
<Height desc="높이" value="30"/>
<ScaleModifier desc="추가스케일" value="2"/>
<BasisModifier desc="위치오프셋" value="1"/>
</HPGaugeCustom>
</HPGaugeCustomList>
<HPGaugeCustomList>
<HPGaugeCustom huntingZoneId="811" templateId="81102">
<Height desc="높이" value="30"/>
<ScaleModifier desc="추가스케일" value="2"/>
<BasisModifier desc="위치오프셋" value="1"/>
</HPGaugeCustom>
</HPGaugeCustomList>
<HPGaugeCustomList>
<HPGaugeCustom huntingZoneId="811" templateId="81118">
<Height desc="높이" value="30"/>
<ScaleModifier desc="추가스케일" value="2"/>
<BasisModifier desc="위치오프셋" value="1"/>
</HPGaugeCustom>
</HPGaugeCustomList>
<AchievementTitleReward>
<Icons>
<Icon grade="0" icon="" />
<Icon grade="1" icon="" />
<Icon grade="2" icon="" />
</Icons>
<Template>
<![CDATA[
{Title}
]]>
</Template>
</AchievementTitleReward>
</NamePlate>